Ideas

ScottB9's avatar
ScottB9
Rising Adventurer
1 year ago
Status:
Needs More Info

Lot placed was created with Moveobjects cheat, but it wasn't

After extensive testing on numerous builds, I have found out what exactly is causing builds to be erroneously tagged as moveobjects cheat used:

  1. Build has raised and/or lowered rooms.
  2. Build has resized objects.

If I do not use these two techniques, the builds are not erroneously tagged.

I would love to see this fixed as both these techniques really add to the creativity of a build but I don't feel like I can currently use them as they undermine my goals of being 100% no mods, no CC, no cheats, and no moveobjects so users can be confident my thoroughly play-tested builds will work properly and be fun to add to their save, not a source of frustration. 

Thank you!

Edit By Crinrict: Adjusted Title fit bug report at AHQ

3 Comments

  • Status changed:
    New
    to
    Needs More Info

    Thanks for posting that info.

    Would you mind adding this to the AHQ Bug report (if you haven't)

  • ScottB9's avatar
    ScottB9
    Rising Adventurer
    1 year ago

    Hi, yes, I did. I also sent a save (the issue is still marked save needed) but no response. I posted over here since the bug report didn't seem to be getting any response. Thanks. 

  • Hello, I just recently discovered some serious problems with routing in using MOO cheat. So, I am in the process of going through every lot and undoing placements used by this cheat. Other lots, I am starting over from scratch to ensure all is kosher for hopefully a far better playing and less buggy/glitchy game. Yet, when I place one of my lots used without cheats, it still reads it was used. This really is frustrating to say the least. I wish this would get fixed. 

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