I have done this in my game with mods enabled and disabled.
Whether it is under an arch or not, my Sims will exchange vows, but the UI in the wedding ceremony remains unchecked. They even have the...
Ideas
[MWS] Exchange Vows Not Working
creedlinq
13 days agoSeasoned Spectator
Having the same issue, my game throws a Last Exception when trying the workaround of exchanging vows with the partner instead of under the arch. Sims will reset by going into their A-Pose and then the vows remain unchecked. The sims remain unmarried. Whether it is vanilla or otherwise the error is still thrown. I have disabled mods and localthumbcache. Attached below is my Last Exception:
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>e9cbdcb37fe4d17b686b97f2</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-07-07 05:49:13</createtime><buildsignature>Local.Unknown.Unknown.1.116.202.1030-1.200.000.663.Release</buildsignature><categoryid>bills.py:1856</categoryid><desyncid>e9cbdcb37fe4d17b686b97f2</desyncid><systemconfig/><screenshot/><desyncdata>[manus] household_manager failed to handle on_all_households_and_sim_infos_loaded due to exception (TypeError: '>' not supported between instances of 'NoneType' and 'int') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 130, in wrapped File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 126, in finally_wrap File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 383, in c_api_client_connect File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 612, in do_zone_spin_up File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1734, in update File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 290, in on_enter File "T:\InGame\Gameplay\Scripts\Server\game_services.py", line 38, in on_all_households_and_sim_infos_loaded File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 454, in on_all_households_and_sim_infos_loaded File "T:\InGame\Gameplay\Scripts\Server\sims\household_manager.py", line 424, in on_all_households_and_sim_infos_loaded File "T:\InGame\Gameplay\Scripts\Server\sims\household.py", line 947, in on_all_households_and_sim_infos_loaded File "T:\InGame\Gameplay\Scripts\Server\sims\bills.py", line 983, in on_all_households_and_sim_infos_loaded File "T:\InGame\Gameplay\Scripts\Server\sims\bills.py", line 1465, in trigger_bill_notifications_from_delivery File "T:\InGame\Gameplay\Scripts\Server\sims\bills.py", line 1939, in _send_notification File "T:\InGame\Gameplay\Scripts\Server\sims\bills.py", line 1856, in _get_colored_text TypeError: '>' not supported between instances of 'NoneType' and 'int'rtim=0 Client Session Time: 9.32 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,496,0,6009 Modded: False SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 4070 SUPER 32.0.15.7283, GUID: 6B64555F-D035-11EF-A1AB-806E6F6E6963 </desyncdata></report>
<report><version>2</version><sessionid>e9cbdcb37fe4d17b686b97f2</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-07-07 05:50:08</createtime><buildsignature>Local.Unknown.Unknown.1.116.202.1030-1.200.000.663.Release</buildsignature><categoryid>__init__.py:202</categoryid><desyncid>e9cbdcb37fe4d17b686b97f2</desyncid><systemconfig/><screenshot/><desyncdata>Exception when applying action <StatisticChangeOp <class 'sims4.tuning.instances.statistic_Custom_State_Wedding_Vows'> ParticipantType.Actor> for loot loot_Custom_State_Wedding_PhaseStat_Vows(loot_actions=(<StatisticChangeOp <class 'sims4.tuning.instances.statistic_Custom_State_Wedding_Vows'> ParticipantType.Actor>,), run_test_first=False, tests=CompoundTestList([])) (AttributeError: 'group_Wedding' object has no attribute 'unregister_for_on_model_changed_callback') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 520, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 175, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 187, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 710, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 303, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 165, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 469, in _apply File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 525, in add_value File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 377, in add_value File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic.py", line 261, in _add_value File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic.py", line 256, in set_value File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 335, in _notify_change File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 308, in _update_callback_listeners File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 76, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 92, in _satisfy File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 88, in _on_condition_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 131, in _condition_group_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6770, in _conditional_action_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5736, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5491, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1739, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1795, in _detach_from_group File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 885, in detach File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 1109, in _remove File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 1132, in shutdown File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2523, in on_remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__ AttributeError: 'group_Wedding' object has no attribute 'unregister_for_on_model_changed_callback'rtim=0 Client Session Time: 9.32 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,496,0,6009 Modded: False SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 4070 SUPER 32.0.15.7283, GUID: 6B64555F-D035-11EF-A1AB-806E6F6E6963 </desyncdata></report>
<report><version>2</version><sessionid>e9cbdcb37fe4d17b686b97f2</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2025-07-07 05:50:08</createtime><buildsignature>Local.Unknown.Unknown.1.116.202.1030-1.200.000.663.Release</buildsignature><categoryid>state.py:2523</categoryid><desyncid>e9cbdcb37fe4d17b686b97f2</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'group_Wedding' object has no attribute 'unregister_for_on_model_changed_callback') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 175, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 187, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 711, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 708, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 303, in apply_to_resolver File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 165, in _apply_to_subject_and_target File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_ops.py", line 469, in _apply File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_tracker.py", line 525, in add_value File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 377, in add_value File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic.py", line 261, in _add_value File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic.py", line 256, in set_value File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 335, in _notify_change File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic.py", line 308, in _update_callback_listeners File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 76, in trigger_callback File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic_conditions.py", line 92, in _satisfy File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 88, in _on_condition_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\exit_condition_manager.py", line 131, in _condition_group_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6770, in _conditional_action_satisfied_callback File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5736, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5491, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1739, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1795, in _detach_from_group File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 885, in detach File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 1109, in _remove File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 1132, in shutdown File "T:\InGame\Gameplay\Scripts\Server\objects\components\state.py", line 2523, in on_remove File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 202, in __getattr__AttributeError: 'group_Wedding' object has no attribute 'unregister_for_on_model_changed_callback'rtim=0 Client Session Time: 9.32 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,496,0,6009 Modded: False SystemInfo: Windows 10 10.0.19045 GPU: NVIDIA GeForce RTX 4070 SUPER 32.0.15.7283, GUID: 6B64555F-D035-11EF-A1AB-806E6F6E6963 </desyncdata></report>
</root>
About The Sims 4 Bug Reports
Report bugs for The Sims 4 on PC, Mac, Playstation, and Xbox.Latest Activity: 2 months ago
Read First
- EA_Cade11 months ago
Community Manager