Ideas

canelacaliente's avatar
canelacaliente
Seasoned Ace
19 days ago
Status:
Reviewed

NPCs stuck on residential lot computer, "Ask to Leave" grayed out

Issue Description:
When an NPC Sim is using a computer on a residential lot, they become stuck and will not leave. The "Ask to Leave" interaction is grayed out, and the tooltip states that the Sim is "already leaving," but the NPC remains at the computer indefinitely. The only way to remove the NPC is to enter Build Mode and move the computer chair, which forces the NPC to stand up and reset.

Expected Behavior:
NPCs should finish using the computer within a reasonable time and then leave the residential lot on their own. The "Ask to Leave" interaction should be selectable and functional, allowing the player to dismiss the NPC. The tooltip should not falsely claim the Sim is already leaving when they are not.

Steps to Reproduce:

  1. Have an NPC visit a residential lot (e.g., invited over or wandered onto the lot).
  2. Allow the NPC to autonomously sit at a computer and begin using it.
  3. Wait for the NPC to continue using the computer for an extended period.
  4. Click on the NPC and attempt to select "Ask to Leave."
  5. Observe that the interaction is grayed out.
  6. Hover over the grayed-out option to read the tooltip.
  7. Attempt the workaround: Enter Build Mode, move the computer chair, then return to Live Mode.

Actual Result:

  • The "Ask to Leave" interaction is grayed out and cannot be selected.
  • The tooltip states the Sim is "already leaving," but the NPC remains seated at the computer.
  • The NPC continues using the computer indefinitely and does not leave the lot.
  • The only successful removal method is to enter Build Mode and move the computer chair, which forces the NPC to stand up and reset.

Additional Notes:

  • This issue appears to be related to a broader problem where NPCs get stuck in certain interactions and their "leaving" state becomes desynchronized from their actual behavior.
  • The "Ask to Leave" interaction may be incorrectly flagging the NPC as already in the process of exiting when they are still engaged in the computer interaction, creating a deadlock in the NPC's AI routine.

Workaround:
Enter Build Mode, move the computer chair (or delete and undo the deletion), then return to Live Mode. The NPC will be forced to stand up and may reset their behavior, allowing them to leave.

Impact:
Disrupts residential gameplay by trapping NPCs on the lot indefinitely. Players cannot dismiss unwanted visitors, and the grayed-out interaction with false tooltip creates confusion. The forced Build Mode workaround is unintuitive and breaks immersion.

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