Ideas
To anyone reviewing this dilemma with romance decay, can you guys possibly make it so that lovestruck has a toggle in gameplay somewhere so that we can just turn off time-related romantic decay? You guys could look at lumpinou's 'no romantic decay mod', because it is amazing. Essentially, if you don't do any action to intentionally hurt the relationship (like mean things, or romance things the other sim doesn't like) then the relationship won't decay, nor would the satisfaction and sentiments.
How you guys have it currently uses time (where if your sims aren't woohoo-ing all day everyday, nonstopped, they suddenly feel unsatisfied, get heartbroken, have all romance lost, and want to get divorce -and nobody can keep up with that type of gameplay (and I have several escort service type sims in my game and even with the gameplay I do with them, which is highly romance action-centric, even those sims will fall out of romance). There are folks who comment about leaving to rotate to other sims and their romance decays within 2 sim days...with mine (without lumpinou's mod) if my sims go off to work (which they have to do to earn simoleans each day) by the time they come back a full bar has gone down to half; and if they don't boink their partner sim after work (or stop to do a hobby for a few hours) the rest of the bar is gone and they want to divorce each other. You simply cannot play this game like that. I don't use any game-affecting mod other than the lumpinou 'no romance decay mod'. I have some cc decor items, but those definitely don't affect gameplay. Without lumpinou's mod I would not be able to play this game -and I absolutely love this game (because I'm a collector of characters and this is a great place to make, build, and play with them and have fun). If you guys do something about this issue at all, I think the best fix would be to have 'romance decay by time' be a toggle button a person can control; and I think that button shouldn't affect lumpinou's mod just in case it needs to still be accessible as a troubleshoot for potential glitches that could occur when you guys try to fix this issue. I personally didn't want to report on this at one point because I thought if you tried fixing it then the mod would break and then nothing would work at all, and I definitely don't want that (personally).