Can we get a pool slide?
I would love if we could get a pool slide for base game. The animation and style for one like the treehouse would be great, and perhaps simplify adding it since part of the animation may be able to be borrowed from that? Also... while I'm pool-dreaming, it would be very nice to have a diving board in base game. Likewise, the animations are already there for the diving boards added by 'Get Together'.128Views19likes10CommentsPossible Game Option Update?
I'm wondering if MAXIS could add a choice regarding Vendors for the food stalls, for the base game, to the Game Options. That way you could choose to have vendors manning all the food stalls you have set out in game, from say ... 10-7p in-game time, as well as having the ones that MAXIS had originally included. (Yeah, I find it rather sucks to add a food stall to a public place - like one of the parks - only to have to "Hire a Vendor" for it every time I go visit, and then have them leave after 2 in-game hours.)139Views13likes11Comments🎂 10 years ! And now ?
Hi, Maxis already delivered 80 pieces of the puzzle but the picture is not complete yet. I hope the new packs will be about : TS1 Livin' Large (Casino and Genie) TS1 Vacation (Carnival games) TS1 Unleashed (Reptile pets and Spiral staircases) TS1 Makin' Magic (Circus) TS2 Nightlife (Cars) TS2 Seasons (Plantsims) TS2 Bon Voyage (Hotel, Unsavory Charlatan NPC and vacation gameplay) TS2 FreeTime (Hobbies) TS Castaway Stories (Shipwrecked) TS3 World Adventures (France, Egypt and Mummies) TS3 Ambitions (Firefighter and Tattoo Artist careers) TS3 Late Night (Band) TS3 Generations (Imaginary Friend, Party Dancer NPC and Walking Cane) TS3 Showtime (Magician and Acrobat careers) TS3 Supernatural (Fairies and Zombies) TS3 Into The Future (Time Travel) TS3 Store: Lunar Lakes (Exoplanet colony) TS3 Store: Dragon Valley (Dragon) TS3 Store: Roaring Heights (1920s to 1940s) TS Medieval (Royal family and Time Travel) [NEW] Childhood (More games for children) [NEW]Millionaire Life (Old money vs New money) [NEW] Ancient Greece [NEW] Superheroes434Views12likes9CommentsAbility to own 2nd home
I would like the option to own more than one residence in the sims 4. Maybe every summer my family from Willow Creek stays in Tartosa. I would like to be able to have them own a home there. Also, I would like a toggle for teens and younger to have the day off of school without it impacting adult work schedules.117Views10likes14CommentsSims 4 Fairies & Medieval
I'd still really love to see Fairies brought to Sims 4 sometime soon, please! We now have 3 out of the 4 occults that came in Sims 3 Supernatural, and I really hope one day we get Fairies for Sims 4! And while I'd love to see Fairies get their own Game Pack, if that's not possible for whatever reason, I'd still love to see them be included in an Expansion Pack like Mermaids and Aliens were, even if they're not the main focus! I'd love to have deep GP level gameplay, but I'd rather have less gameplay as an EP side feature than no Fairies at all. I think if The Sims: Medieval ever got like, a Sims 4 Expansion Pack remake, Fairies would go really well as a side feature in a pack similar to that! And I was part of the community that voted for the Medieval Castle Kit, which was the winning feature in the last time we got to vote on something like that, so I think it's an idea that would sell! There's so much love for Sims Medieval to Sims 4 cc conversions already in the Sims Community. A lot of people I know also like using cc and mods to make their Dungeons and Dragons fantasy characters. So having an Expansion Pack that adds a Medieval world, with fairies and maybe elf-like CAS options, would be popular I think! But even if all of that ^ is a bit too much to ask for, I do really hope we at least get Fairies one day before Project Rene comes out!162Views9likes10CommentsToo many "Lovestruck" couples everywhere!
I knew there was a similar discussion. However, I didn't find the discussion about this issue about "everywhere" yet. So, I start a new one with the information from my testingwith my saved file. (Disclaimer: My save is modded, has MCCC, and has "Show Sim Info" to get info.) I visited a park in Chestnut Ridge and found a couple named Roswell who live in Strangerville. It's so lovely, isn't it? But there are some strange things about this. If you have Strangerville GP, you will know that... Townies who live in Strangerville "rarely" spawned outside their world. Some places have exceptions about region limits such as restaurants, bowling lots (team members with uniforms), gossipers in Finchwick Fair, etc. You can't find them appearing outside without a special role. Then I have evidence that it's a Lovestruck (EP16) issue. I used the "Show Sim Info" mod to see the name of their role and found this (red underline). This can make sure that they are spawned by the game to have a date. In another try that I played for a longer time, after a few minutes, the game spawns at least 3 couples. I saw from other players that it can reach 4 couples too. About my personal opinion. It would be cute and lovely if it's only 1-2 couples and has the more rare chance to appear such as 10-20% or 50% at most. It shouldn't be every time like the current situation. They should respect the region-limited rule if it exists. And they shouldn't appear in the place they shouldn't be such as temple ruins in Selvadorada. I think it would be better to give "EP16NPC_VenueDate" sims in a specific place to make it more special. Why don't they appear mostly inCiudad Enamorada, the city of love? I wouldn't complain if it's like that. You can spawn as many lovers as you want in the city of love! Or I think it can be like "The Festival of Light" in Mt. Komorebi where couples from every world are spawned. It should be a collab with Seasons EP's Love Day too. I wouldn't complain much if the couple is spammed on this holiday. (But please don't give "situation outfit" to them cruelly lol.) I don't mind about the same couple appearing again and again if it's for a more special situation. This time, I can't make up my mind to play the main save until there are some mods to fix this. (Sadly I can't disable this pack because I already use the new hairstyle from this EP in my main sims because it fits him perfectly. And I'm busy lately, so I can wait longer.) That's all! Feel free to share your thoughts. I hope this will be tuned or fixed soon! P.S. I don't save this process in my main save, but I am honestly happy with Roswell for having a lovely moment time during this short period, even in the Gym! And it's so ironic that it's Love Day in my main save right now.606Views9likes48Commentsnew historical/vocational careers and pack updates
Careers in the sims are a bit uninteresting. Most are rabbitholes, with the exception of get to work active careers. Some careers/freelance jobs allow you to work from home and are more flexible. Sims can choose not to join a career and make money from a hobby like woodworking or fishing. With packs like home chef, crystal creations, and cottage living, it's easier to make money without owning retail stores by selling homemade items. However, I've wanted more variety in careers for a long time, including historical careers, vocational careers, and updates to existing packs to add better career options. This pack/update would also allow teen sims to become apprentices until they age up and can join the career. To become an apprentice, the sim must find a master NPC, befriend them, and then an interaction will show up to ask to become an apprentice. Apprenticeships would function similarly to learning magic from a sage in realm of magic DLC. The NPC would have an apprenticeship menu with interactions for improving skill knowledge and learning crafting recipes. Pack features: New machine operator career and factory career venue. When I purchased growing together and saw the description for San Sequoia (which said it had a fishing industry) I thought, why is there no fishery? The career would entail working on an assembly line (conveyor style) producing a variety of processed foods. There would also be 2 career branches: cannery and fishery. The cannery would specialize in canned produce, frozen meals, and microwave meals, while the fishery would specialize in seafood products such as fish sticks, fish paste, caviar, and tinned tuna, salmon, sardines, etc. It'd also be nice if there was a grocery store shell or market stall, where these items could be purchased and consumed. The items can be crafted with optional ingredients to reduce crafting cost. New carpenter career and sawmill career venue. This career would come with a new skill, woodworking (which I believe should be separate from handiness) and allow sims to make craftable and functional furniture (actual upholstered furniture) in various styles (modern, victorian, rustic, etc) and the furniture is sellable (like any crafted object). As the sim is promoted to new levels, they can unlock more crafting recipes. EA should also introduce a logging skill, which allows sims to harvest ingredients from trees such as logs, branches, and bark. Furniture can be crafted with optional ingredients to reduce crafting cost. Alternatively, a sim could become a freelance lumberjack and simply sell tree products on a sales table. New blacksmith career and skill. The blacksmith career would be a historical career and allow sims to craft items on a forge using optional ingredients (metals, etc). Craftable items would include decorative weapons, shields, suits of armor and wearable armor, functional weapons, armor for horses (horse ranch update) so players can have a knight sim and horse companion, weapon and armor racks, etc. The items would be sellable and as the sim is promoted to new levels, they can unlock more recipes. New seamster career and sewing skill. This career would allow sims to craft wearable cas items, functional curtains (with interaction to close/open curtain), throw pillows, blankets, and rugs using a sewing machine. There would also be a historical version to allow sims to craft medieval style cas items, tapestries, and rugs on a loom and it would come with a new weaving skill. EA could also introduce new harvestables: cotton, flax (linen), jute, and silkworms for eco living insect farms. This would allow sims to harvest plant fibers and craft thread/fabric to use as optional ingredients for recipes and reduce crafting cost. Animal husbandry career and animal breeding skill. This career would be a work from home career and function as more of an update for the cottage living and horse ranch packs. It would allow sims to purchase mini animals and shed animals (now with male and female options like the chicken and rooster) and breed them. The breeding process could have 2 options: a rabbithole breeding and birthing interaction or an active breeding and birthing interaction. The second option would require EA to introduce a deluxe animal shed that can house 2 or more animals (like the chicken coop) to allow for the breeding and birthing to take place in the shed. When the offspring is born, they can be placed in an available empty shed or sold. New artisan career, which would be a new freelance career with branches for pottery, stone carving, and glass blowing. The pottery career would come with a new pottery skill and allow sims to craft earthenware and porcelain objects (vases, bowls, plates, tureens, etc) on a pottery wheel/kiln. EA could introduce new collectibles such as red clay and kaolin clay to be used as optional ingredients for recipes and reduce crafting cost. As sims are promoted to new levels, they can unlock more recipes. The stone carving/sculptor career would come with a new stone carving skill and allow sims to craft stoneware objects such as figurines, statues, vases, paperweights, etc using a stone carving workbench. EA could introduce new collectibles such as: marble, granite, and jade to be used as optional ingredients for recipes to reduce crafting cost. The glass blowing career would come with a new glass blowing skill and allow sims to craft glassware using a blowpipe. EA could introduce a new sandstone collectible and also allow sims to collectible sand buckets from sand terrain and island living beaches using a new interaction. The sand bucket/sandstone could be used as optional ingredients for recipes to reduce crafting cost. A new tanner career and tannery career venue. This career would come with a new tanning skill and allow sims to craft wearable leather and fur cas items, decorative items such as satchels, wallets, attache cases (with inventories), fur rugs, etc. Items can be sold, and decorative items would have some functionality. EA could also allow sims to collect animal hides/furs from a new rabbithole hunting interaction. Animal fiber ingredients can be used as optional ingredients for recipes to reduce crafting cost. There would also be an option to craft faux fur and leather items (with their respective optional ingredients) and a humane way to collect animal fibers (if cottage living is installed) by asking befriended rabbits and foxes for animal pelts.140Views9likes11CommentsStair railing
Stair railings should be split and editable rather than 'automatically' applied to both sides. Years have passed and these basic updates still... don't happen. I don't understand. Left and right stair railings must be installed separately. I was just designing a house and thought it would be a good idea to give up railings. what's the matter?😩89Views9likes7CommentsHotel Resorts expansion pack
I want to discuss your hopes and wishes for a Hotel expansion pack in Sims 4! Let‘s do a wishlist: Room service I want to be able to order food to my room using room service Functional elevators Hotels need to have elevators with actual animations of Simsgoing inside. Also elevators should be a new WooHoo spot like in Sims 2. Elevators could also be an entire object you can place like a two-story elevator or three-story elevator. Extra Large aquarium tanks I would love more luxurious hotel lobby items like a large aquarium (like Sims 2 Apartment Life) where we can display the fishes we have caught (like with smaller aquariums in Sims 4) What are your ideas for a hotel expansion pack? Reply below!213Views8likes17CommentsFeedback on Turn-ons and Turn-offs in Lovestruck
Hi. So the turn-ons and turn-offs (further referred to as TOTO) have been revealed. There are of course some parts I'm happy about and some parts I'm... feeling needs improvement. For those unaware, there are 3 types of TOTOs: Physical- These are based on sim's appearance, thus these are attraction points your sim starts off with. Personality - These are based on sim's traits and skills and affect attraction as soon as they are learned. Romance Styles - These affect what your sim has to do to raise or lower the Romantic Satisfaction. Right now, there are 6 categories. These how they go into those 3 types: Physical includes Hair Color, Outfit Color, and Fashion Personality includes Way of Life and Characteristics Romance Styles includes, well, interactions. Here are feedback on each of the types. I'll use the spoiler tag to make the post easier to navigate: Romance Styles TODOs I have little to give feedback on. Well, besides some selections like public woohoo, private woohoo and kissing. So yeah, again, it's an interesting system I'd like to see expanded further in the future. It could have many customization options to make the game more interesting after all.954Views8likes52Comments