Error code 3967269002
I've commented about this a month ago and after 2 weeks I commented on it again. Im still trying to get pass the dont dump where you skate/ finer grind. Even after it's official release, I still can't pass this mission. I deleted my save file and it didn't work. I tried deleting the game and reinstall it, didn't work. Now after a few attempts to fix it, I keep on getting kicked from the server. No matter what I do it won't help. Please fix the dont dump where you skate/ finer grind mission. Thank youBe A Pro is unplayable with multiple large issues
The developer team was on the right track with the changes made this year to the game mode but ultimately fell short in the execution. In this thread I will go over the issues I have noticed with many hours of play time as a multiple year experienced player. 1. The health feature. After each game your player gets fatigued or exhausted and you to spend 2-4 energy points to recover. That would not be an issue if we received more energy points. On average you play 3-4 games per week and you only get 6 energy points. Quite often you will find yourself running out of energy points before your last game of the week, forcing you to play super fatigued. This is very frustrating as you always fall behind the 8ball and it drops your speed, acceleration, endurance, agility and durability by 10-20 attribute ratings. During the season you never have any energy to spend on trait points, X-factor points, or the likability options. A good comparison of a health system that works is in EA's College Football games. In those games you don't have to spend all your points on health as you only play 1 game per week. They pretty much copied the same feature in NHL26, except it's the same amount of energy points but with way more games per week. It just does not add up... 2. Form score. The form score seems to only go by point productions from your player. It possibly may be ever so slightly tied to the coach feedback score, too hard to tell. Your player can play extremely well and get an " A " grade for the coach feedback, but since you did not score a goal or an assist, your form score will be only 20/100. If you are on a line with grinders (like an NHL 4th line), or just don't "finish" the play, you get penalized. The game requires you to have a high form score to make the NHL team, or move up the lineups. This also is a big problem for Defenseman or a 2-Way forward who doesn't prioritize a purely offensive game. 3. Gameplay sliders. The sliders that are set in settings get reset every time you play a game. Even if you set the sliders in settings before you start your Be A Pro, it will not work. Each game they have to be edited. 4. Draft stock media interview. The media interview right before draft day is absurd. It is not realistic at all to be able to drop 20 spots in the draft from answering questions that seem like a good response. A simple fix would be making the worst answer -1 draft stock, the best answer +1, and the 2nd best/worst being 0 change. Also, make it more apparent what your goal is (to answer questions closest to your higher likeability- being management, teammates, and brand). 5. Chapter challenges/lineup challenges. Unless your player goes on an offense masterclass in the pre-season, you will not make the NHL team. This goes back to #2, where I spoke about form score. It is not realistic to require such a high production to make the team. Second which, once sent down to the AHL, you have 8 games to maintain a 65 or higher line score. If you make the NHL team, you are stuck on the 4th line where you play only a few shifts per game (even on 20 minute periods). You do not have enough ice time to produce at the rate required to make the 3rd line. It's at the point where you need a higher points per 60 minute stat than the top players in the league to progress. As a defense player, this makes it absolutely impossible to move forward. The coach grade feedback also needs to be adjusted per ice time. You can have all your 4 shifts where you play well and go from the C- starting point, to a C+, which is never high enough to grow. If the developers can make the correct tweaks, this game mode has such good potential. I recommend either adding more energy points per week, or reduce the fatigue you gain per game you play. At the least, have a setting to turn off the health feature like in other EA sports games like CFB25/26. There also needs to be adjustment on the form score. It needs to be more related to your coach feedback and your player role/position. They needs to be tweaks for both of those metrics for the ice time you are allocated. Those simple fixes will make a massive difference in this game mode. I have not seen any player, YouTube, or Streamer happy with how this game mode plays and I have not heard any response from the EA team on this topic. Please give us hope for this game!3.3KViews45likes110CommentsPirate error
Well CG you did it this time. My account 11.5MGP over the last 6 years 6,500 dollars spent. You put pirets in order 66 for cash only reasons. I was an arriver in a great guild. But no you didn't make it up to us. New kits after this pirate debacle a ship no one want and 2 more trash bounty hunters. I QUIT NOW AND I HOPE THIS IS THE DOWN FALL OF SWGOH. Good bye community my code 446-214-742 check it CG if you even care that your destroying the game that pays your rent. BYE BYE30Views1like2CommentsWonky Controls
I've been playing for two days now, no missions or challenges after the tutorial, just pushing around and skating. First I'd like to say the flip tricks look great! Also think the reverts, power slides, and pivots look great too! love the feature where you can pop out of a grind over the ledge and the option to convert it into another grind or manual. I'm sure a ton of people disagree with this one, but i appreciate taking away the ability to scrap with pedestrians, seemed corny in skate 3. I also like the way the session marker works, especially the ability to undo your teleport by tapping twice. Really missing the feeling of skate 3 though, everything was way more responsive. Here's what i don't like: - delayed feeling to the controls - transition (ramp) skating feels very unpredictable - pumping feature is not intuitive at all - hand-on-coping tricks used to be way more dynamic; looks to be just fs and bs eggs for now? - extremely difficult to do lip tricks or grinds on coping - in skate 3 you could ride onto the coping to grind, pop a small ollie or flip trick onto the coping, or even power slide into the coping to get a grind going - no complys are mandatory 180s? - inward heels and hardflips take quite a bit more flick finesse to pull off - pedestrians cant get in the way? (not to sound like a hypocrite) - overall, speed control seems wonky, always jumping way over stuff with like 2 pushes - power sides at low speeds feel stubborn and sluggish All this said, I love skate and am hopeful that the final product will be as i hoped after 15 years of skate 3. Hope this helps even just a little. Love you, bye.Updated: LIST OF ALL NHL26 NEW FACE SCANS ADDED AND MISSING
Full authentic real scans Macklin Celebrini – Confirmed scan (SJS) Matvei Michkov – Confirmed scan (PHI) Lane Hutson – Confirmed scan (MTL) Mathew Schaefer – Confirmed scan, hair too Short(NYI) Michael Misa – Confirmed scan, wrong hair way too long and light (SJS) AI-Generated Scan added and Needed (EA likeness + generic hair) Will Smith – Confirmed scan (bad quality) (SJS) Dustin Wolf (CGY) Ivan Demidov (MTL) Zeev Buium (MIN) Cutter Gauthier – Confirmed scan (ANA) Sam Colangelo (ANA) Jackson LaCombe (ANA) Mason Lohrei – Confirmed scan (BOS) Martin Pospisil (CGY) Kevin Bahl – Confirmed scan (CGY) Jason Dickinson (CHI) Frank Nazar – Confirmed scan (bad quality) (CHI) Alex Vlasic – Confirmed scan (CHI) Artyom Levshunov (CHI) Logan Stankoven – Confirmed scan (CAR) Yegor Chinakhov – Confirmed scan (CBJ) Dmitri Voronkov – Confirmed scan (CBJ) Cole Sillinger – Confirmed scan (CBJ) Jack Drury (CAR) Thomas Harley – Confirmed scan (DAL) Simon Edvinsson – Confirmed scan (DET) Vasily Podkolzin (VAN) Matthew Savoie (EDM) Alex Laferriere – Confirmed scan (LAK) Niko Mikkola – Confirmed scan (FLA) Alex Turcotte (LAK) Alex Newhook (MTL) Jake Evans – Confirmed scan (MTL) Kaiden Guhle – Confirmed scan (MTL) Mike Matheson – Confirmed scan (MTL) Will Cuylle – Confirmed scan (NYR) Will Borgen (NYR) Fabian Zetterlund – Confirmed scan (OTT) Noah Cates (PHI) Pius Suter – Confirmed scan (STL) Matias Maccelli – Confirmed scan (TOR) Filip Chytil – Confirmed scan (VAN) Nils Hoglander (VAN) Connor McMichael – Confirmed scan (WSH) Aliaksei Protas – Confirmed scan (WSH) Ryan Leonard (WSH) Josh Doan (BUF) Michael Kesselring – Confirmed scan (BUF) Ryan McLeod – Confirmed scan (BUF) Jiri Kulich (BUF) Jack Quinn (BUF) Ukko-Pekka Luukkonen (BUF) Connor Geekie – Confirmed scan (TBL) Mavrik Bourque – Confirmed scan (DAL) Zachary Bolduc (MTL) Dalibor Dvorsky (STL) Jimmy Snuggerud (STL) Dylan Holloway – Confirmed scan (STL) Jake Neighbours – Confirmed scan (STL) Philip Broberg – Confirmed scan (STL) Pavel Dorofeyev – Confirmed scan (VGK) Maxim Tsyplakov – Confirmed scan (NYI) Darren Raddysh – Confirmed scan (TBL) Jack McBain – Confirmed scan (UTA) Likely to have generic face Yaroslav Askarov (SJS) Zayne Parekh (CGY) Oliver Moore (CHI) David Reinbacher (MTL) Rutger McGroarty (PIT) Denton Mateychuk (CBJ) Alexander Nikishin (CAR) Fabian Lysell (BOS) Jackson Blake (CAR) Gabe Perreault (NYR) Quentin Musty (SJS) Beckett Sennecke (ANA) Tij Iginla (UTA) Sam Dickinson (SJS) Konsta Helenius (BUF) Cole Hutson (WSH) Daniil But (UTA) Dmitri Simashev (UTA) Berkly Catton (SEA) Axel Sandin-Pellikka (DET) …and many more. The rest of the 2022–2025 draft classes are also likely to have generics if missing from the game already.2.9KViews8likes80Comments