An Update from the Anti Cheat Team - 08/10/26
First week of EA Javelin Anticheat Since the transition to EA Javelin Anticheat, we’ve continued to monitor, identify, and disrupt cheating across Apex Legends. The move to Javelin gives our Anti-Cheat team greater visibility into threats and more flexibility to respond as new cheats emerge. We wanted to share an update on what we’ve seen since the transition, including the volume of cheat attempts prevented, enforcement actions taken, and the types of cheating we’ve disrupted. Before diving into the numbers, we should discuss cheat prevention. In the first week following the launch of Javelin Anti-Cheat, 265,550 cheating attempts have been prevented before they could impact gameplay. This is an important distinction when looking at anti-cheat numbers. Javelin is designed not only to identify and action cheaters, but to prevent unauthorized software and cheating attempts from functioning in the first place. That means a successful prevention does not always result in a ban — and that is by design. When looking only at enforcement numbers, it can be easy to assume that fewer bans means fewer cheating attempts are being identified. In reality, a significant amount of Javelin's work happens before a cheater ever reaches the point where we need to issue a ban. 265,550 prevented attempts represent 265,550 instances where cheating was stopped before it could even have an impact on the game. As we continue to evolve Javelin and expand its coverage, our focus will remain on stopping cheating as early as possible: prevent it when we can, detect it when it gets through, and take action when we have the evidence to do so. Javelin by the Numbers Week 1 of EA Javelin Anticheat: 265,550 cheat attempts prevented 12,969 accounts banned 40 cheat programs tracked 91% of tracked cheat programs disrupted These numbers represent activity identified and actioned by our Anti-Cheat systems during this period. We’ll continue to monitor these trends as cheat developers adapt and new threats emerge. Enforcement Breakdown Our enforcement efforts cover a range of cheating methods, including traditional PC cheats as well as third-party hardware and controller-based cheating. While we cannot share a full breakdown of every ban we issue, we can highlight a couple of wins on hardware cheating from the last week: Aimzenix: 4,058 bans Cronus: 1,201 bans Titan: 141 bans XIM: 199 bans These enforcement actions are based on detections and supporting evidence designed to distinguish cheating behavior from legitimate hardware use. What Comes Next Despite the early success we’ve found with EA Javelin Anticheat, we are actively investigating videos circulating featuring some pretty egregious cheating activity; more to share soon. Cheating is constantly evolving, and our work doesn’t stop with the transition to Javelin. As new cheat providers, techniques, and devices emerge, we’re continuing to develop and validate new detections and expand our ability to disrupt them. While this anti-cheat update focuses on PC, as EA Javelin Anticheat is a PC system, we will have important updates for console players in the coming weeks. Our goal remains the same: upholding gameplay integrity and ensuring fair play is for everyone.125Views0likes4CommentsMissing Today's (the third) Daily Login Reward
I noticed that I did not receive today's daily login reward. It has not appeared in my inbox like the two previous rewards. I normally won't mind as today's login was the shotgun I unlocked already but I am afraid if this one glitches out, then I may miss other daily login rewards that are coming later this week/weekend.89Views6likes8CommentsFC 27 crashing/freezing mid-match on Xbox Series X/S — same issue as FC 26
Hi everyone, I’m experiencing the exact same crashing/freezing issue in FC 27 that I had throughout FC 26, and at this point it’s becoming extremely frustrating. I’m playing on an Xbox Series S. During a match, the game will suddenly freeze completely for around 3 seconds, then crash and quit straight back to the Xbox home screen. This usually happens around the second or third match, and when I restart the game, the match is counted as a loss because of the disconnection. What makes this even more frustrating is that I already reported this exact issue during FC 26. I contacted EA Support multiple times and went through the suggested troubleshooting, but the problem was never actually resolved. Now I’ve moved to FC 27 and the same problem is happening again. How is this still happening across two games? I’m not talking about an occasional crash — this has been a recurring issue that can completely ruin a match and give me a loss for something that is clearly caused by the game crashing. EA, I really need an actual explanation and solution this time. Please don’t just send the usual generic troubleshooting steps. I’ve already gone through those with support before. Is anyone else on Xbox Series S experiencing the same freezing → crash → Xbox home screen issue in FC 27? If EA staff are reading this, please acknowledge the issue and explain whether it is being investigated. I’d also appreciate any actual fix or workaround that has worked specifically for this problem. Thanks.3.7KViews18likes193CommentsAbout the latency/routing issue in FC 27
I want to raise an issue that many players from Southern and Eastern Europe have already experienced in FC 26 — and I am concerned that we are going to see exactly the same situation in FC 27. In FC 26, players reported a significant deterioration in latency and gameplay quality after the July 29th server maintenance. The issue was particularly noticeable for players in Romania, Ukraine and other parts of Eastern/Southeastern Europe. This is not simply a case of having a “bad internet connection”. In the existing FC 26 thread, EA Community Manager Darko confirmed that the issue had been raised with the team and was being investigated. However, almost two months later, we still have no clear explanation, no technical details and, most importantly, no indication of when or how the issue will actually be resolved. The thread is still active, and players are continuing to report the same problem: https://forums.ea.com/discussions/fc-26-technical-issues-en/severe-latency-degradation-in-romania-after-july-29th-maintenance/13610423 I have also posted several times in that thread, asking a very simple question: What are players supposed to do if they live far away from the servers or are affected by poor regional routing? Are we expected to solve the problem ourselves by paying for third-party connection-routing services such as GearUP, WTFast, ExitLag, Surfshark or similar services — on top of already paying for the game and online services? In my own case, using an alternative routing service can significantly improve the route and gameplay experience. That is important evidence that the problem is not necessarily my local connection or hardware. The difference can be the route used to reach EA's infrastructure. I don't think the solution should be that players in Eastern or Southern Europe have to pay an additional monthly subscription to third-party services just to get a reasonable gameplay experience. Players who live close to EA data centers can often get 10–20 ms connections. Players who are geographically farther away obviously cannot expect identical latency. But there is a very important difference between naturally higher latency because of distance and unnecessarily poor routing to the available EA servers. This is exactly what I am asking EA to clarify for FC 27: Has the routing/matchmaking issue affecting parts of Eastern and Southern Europe actually been identified? Has anything been changed in FC 27 to prevent the same problem from happening again? How does EA handle players who are geographically distant from the available data centers? Are there plans to improve regional routing or matchmaking server selection? And most importantly: will EA provide an actual technical explanation and update to the affected community? We are not asking for impossible 10 ms ping from every country. We are asking for a fair and technically reasonable connection to the servers available to us. Please don't let FC 27 repeat the same situation we experienced in FC 26. Eastern and Southern European players deserve an answer before this becomes another year-long problem. upd: I’ve seen several threads on the forum about a similar issue from various regions, not just Europe.2.2KViews15likes58CommentsPS5 Severe rubber-banding/hopping in Trios on Sydney servers after latest update
I’m experiencing severe rubber-banding/hopping in Trios on PS5, which started after the latest Apex update. I’m playing from New Zealand on the Sydney (ap-southeast-2) data centre. The issue is very strange because my internet connection appears to be fine: PS5 connection test: 188.9 Mbps download • NAT Type: 2 • Sydney Data Centre: normally around 32 ms / 0% packet loss • In-game performance display: around 50–80 ms ping, 0% packet loss, 0% choke and 60 FPS Despite those numbers, approximately 5 minutes into a Trios game my character starts rapidly hopping/rubber-banding, as if the game is repeatedly correcting my position. I then experience a major lag spike roughly every minute and makes Trios very difficult/unplayable. I was playing with a friend who is on Xbox One, and he was not experiencing the same issue while we were in the same lobby. I have also noticed that the problem appears to be mode-specific: Trios: severe rubber-banding/hopping Street Fighter Wild Card: no hopping, but ping is 230+ ms Wild Card: no hopping, but ping is 230+ ms Interestingly, before entering the lobby/main menu from the Home Screen, Sydney can show around 32 ms, but after pressing Continue and I load into the lobby from the Home Screen it jumps to around 288 ms-320 ms. Apex also displayed a message telling us to restart Apex for the best experience. Restarting fixed the guns attachment issues but the rubber banding stayed. My PS5 is already using Balanced graphics mode, so this does not appear to be caused by Performance Mode. This feels like a server/routing or game-mode-specific issue rather than my home internet, especially because Trios is affected differently from Wild Card and my Xbox friend isn’t experiencing it. I have screenshots/video showing the Data Centre readings and the in-game performance statistics but I cannot upload them for some reason. Please investigate the OCE/Sydney Trios servers and the recent update for PS5 players92Views8likes9CommentsI have not yet received the update to fix the patch bugs
I have more than 10 friends who I regularly play Apex with. Since the latest patch introduced the bugs with sights/attachments, they have all received updates which have fixed the bugs, while I have not. I did see a reddit post a few days ago that mentioned a small number of people may not have received the patch, but to be waiting over 2 days with no update seems like a lot.7Views0likes0CommentsPls read it carefully bug with R1 sprint instead R2
This is became like a night mare i can’t play the game tell me how can i play the game of if i m using R1 as sprint from 7-8 years !!! Plssssssss try this plssss read my msg try swap R2 with R1 to be R1 as sprint when u swap a bottom all functions on this bottom should move to other bottom not half !!!! the new tigger run from behind is R1 +L1 +x if I sprint with R1 instead R 2 Cos I swapped the R1 to sprint instead of R2 then this tigger run from behind should be R2+L1 +x I can’t do the normal one two if I m sprinting with R1 cos the normal one two while me sprinting is R1+L1+x istead normal one two it’s run from behind my player pls try to do one two while R1 is the sprint and don’t move ur hand from R1 as I wana do the one two while sprinting like all previous versions !!! U will find the player go to the other player I passed to and run from behind him plsssss fix it i can do normsl one two how can I play without one two !!!8Views0likes0CommentsConstant Packet Loss Since Top Gun Update
I'm encountering a ton of packet loss in the last week of playing the game. I'm only getting it in BF6 and not in other games. The first round in the game is fine. But then as time goes on into rounds 2 and 3 I start encountering issues the longer that I play the game. I have to close the game, and restart it when it gets really bad. The problem goes away when I restart the game. But I shouldn't have to restart the game between every round played. I've checked my CPU and GPU temps. During intense play my CPU runs at 62C and GPU at 70C so nothing should be throttling. My frame rate goes from around 80-90 down to 45-50 fps and it makes the game really laggy and hit reg pretty much disappears. I have no explanation for it. My connection is cable at 267mbps down and 277mbps up and I have 6ms ping to my ISP. My ping ingame is usually around 45. I just keep getting the little yellow packet loss and yellow server connection icons in the top left corner of the game as well as little numbers ranging from 70-120, though I'm not sure what those mean. The scoreboard still has my ping around 45-50. FPS starts to drop, hit registration disappears. It's not a good experience. I've played the game since launch and I had no connection issues with the game until the Top Gun update landed. Since then it's just constant connection issues. I'm mostly wondering if this is a known issue with other players. It's really getting frustrating. The game becomes nearly unplayable.Solved233Views2likes9Comments