Which mechanics do you want and which not?
So we're closing in on the multiplayer reveal. Let's start the discussion on what mechanics from previous titles you would like to see return in Battlefield 6 and which absolutely not? Here's my list. Interested to see what others think. YES Server Browser with persistent servers Rental servers Scoreboard (shouldn´t have to list this but BF2042 taught us otherwise) Limited ammo on vehicles, combined with re-supply stations Jets and helicopters should spawn at base, not mid-air Soldier leaning Squad revive Hardcore mode Basic militaristic cosmetics Class locked weapons 64 players max Modes: Conquest, Breakthrough, Rush, TDM, Frontlines, Operations Maps: good variety between AOW and Close Quarters, Naval maps, Night maps 1st person takedown animation Destruction Dynamic weather Realistic movement NO Specialists Goofy cosmetics Cringe voicelines Excessive spotting In-game wallhack abilities/gadgets Crossplay on by default XL chaos modes 3rd person animations, it should be a proper FPS No sliding, bunny hopping, dolphin diving or sprinting with a heavy LMG That's it for now, but I might add to this list by means of editing the OP.411Views17likes29CommentsPlease change this.
Please for the love of god change how the soldier holding the rifle with the forgrip this is not how spec ops holding a rifle please change it, its wrong from experience as an ex soldier in the army I'm telling you this is not how you should hold a gun with foregrip, you don't just hold only the foregrip, you combind the grip with the foregrip and the rails. This brings truly immersive soldier tactics to life — it will make people dramatically more hyped for the Tactical Stand’s realism! As shown on the Green sircle picture down below.M4A1 Carbine, M16, M416 (HK416) where are these Guns ?
Hello DICE and EA team. I have been following the Battlefield 6 Gameplay test and noticed that the Classic Rifles like: M4, M16, M416 (HK416) are missing from the current weapon list. Are there any plans to bring these Rifles Back ?236Views11likes33CommentsRequest: Full Gyroscope Aiming Support and Auto-Calibration Toggle
Dear Dev team, I’m a PlayStation player and a big fan of first-person shooters. I truly appreciate developers who implement gyroscope aiming — it’s a modern, precise, and comfortable mechanic that significantly enhances controller gameplay, especially for players who are physically disabled. I’d like to share a suggestion regarding future gyroscope support in your game. In Battlefield, for example, gyroscope aiming is technically present in the latest alpha versions (such as BF6), but it’s currently non-functional. I’d love to see a fully developed and customizable implementation of gyroscope aiming — similar to how it works in Fortnite, THE FINALS, or Call of Duty. Most importantly, I’d love to see: An option to disable gyroscope auto-calibration. This system is built into PlayStation controllers and often interferes with small, precise movements — such as when using sniper rifles or trying to control recoil. While it can’t be disabled at the system level, some games successfully disable it within their own engine (e.g., Fortnite). Comprehensive customization options — sensitivity, acceleration, input threshold, inversion, and more — just like in the titles mentioned above. Features like these show care for detail and greatly improve the controller experience for many players. Thank you for your work — I hope this feedback is useful! Sincerely, Artem Rolar Horun P.S. I played the BF alpha and it was awesome.162Views12likes9CommentsRealistic mechanics and sound design.
I'm loving the battlefield franchise but I also hope that the sound mechanics of weapons and gunfire would be realstic where we can feel like a battle ground. The sound design needs to be cripst. The weapons with real sound effects not so much of the arcade feel to it. I hope we see some blood pools too. Examples like Squad, arma, insurgency sandstorm. Plus why not put in a lean mechanism instead of always exposing yourself. What happen to the tactical sprints?Takedown
I really hope that takedowns are done better this time, I hated the 2042 takedown system, having to hold E for a couple of seconds on a tiny hit box was horrible, I admit bf3 was a bit too easy in this regard. Ideally it will be like bf3 but with a smaller area to activate a takedown, so no grabbing people from the side or from the front, only from the back. I also hope the counter knife from bf4 doesn't make a return as that just rewarded poor awareness.