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500 SERVER ERROR ISSUE 8th March - 10th March
Login issue since 03/08/23. I cannot get pass the login screen which comes up 3 times before I get a screen that says - Server has encountered an issue. Please try again later. When I come back later, I get the 500 error screen. This is happening on both browsers, Microsoft Edge and Google Chrome which are all updated. I have tried clearing browser data with no results, updating my password and also running incognito mode and continue to get 500 error screen I am using Windows 10. I am playing on World: Tiberium 55. I live in USA. PLEASE HELP - I NEED ACCESS TO THE GAME ! ! ! James641Views1like195CommentsServer issues on 9th to11th of September 2019 Don't POST HERE for 14-April-2020
After the latest problems, following the August maintenance/new server debacle, are you ever going to make sure things work properly before implementing them? Waiting for cncapp01/02/03/04 is taking longer and longer, if it works at all. Either sort out your shit or return all the money people have paid for the game.1.7KViews1like159CommentsFunds
Salut a tous je sais pas ci vous avait remarquer cette augmentation des funds c'est devenue hors de prix 40€ pour 90.000 funds et 4.55 pour 6000 ca commence a faire très chère la plupart des gans qui on peux de moyen et qu'il veule faire comme tout le monde bientôt ne pourront plus a cause de cette hausse faramineuse il faut faire quelque chose une pétition ou autre ne penssont pas qu'a nous mes au autre aussi merci a tous d'avanceUpdate/fix for some scripts need testing
Hi all! I'm going to release a new version of CnCTA SoO SCRIPT PACK https://forums.ea.com/en/commandandconquer/discussion/255376/cncta-soo-script-pack-browser-links-updates/p1 with some scripts updates and new fixes i need some testing before release for these fixes: MaelstromTools Dev (Modv1.6 for MCV) 0.1.4.7d - Gain per Hour fix for buildings that have packages <12 level https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/issues/6#issuecomment-766294151 TA_Tiberium_Alliances_Battle_Simulator_V2 20.11.28 - Fix for Sim View with Autorepair (sime stats disappear if autorepair runs after minutes) https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/issues/7 TA_Wavy 0.5.6 Distance FIX you can find these testing script fixes in testing branch https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/tree/Testing Thanks all. @nefrontheone @iguanaworld558Views1like139Comments22.3 Patch and Scripts disruption - WORKING LAB
Hi all. As some of you may have noticed on PTE there is 22.3 server code. I can't find the announcement for this patch but i can see that code has changed (mainly recompiled styled code). This is good but will cause (as you can see) quite 80% of scripts codes to fail cause they rely on regex matches on code strings. I'm opening this "crisis management", "emergency response" thread for 22.3 and scripts disruption. You will find here all scripts failing and possibly the fix version. I will populate the list progressively but I can already say the most scripts will need a fix. - Tiberium Alliances Battle Simulator V2 ✅ ---- @version 22.07.20 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Tiberium_Alliances_Battle_Simulator_V2.user.js - TACS (Tiberium Alliances Combat Simulator) ✅ ---- @version 3.79 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_TACS.user.js - MovableMenuOverlay ✅ ---- @version 1.0.9 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_MovableMenuOverlay.user.js - infernal wrapper ✅ ---- @version 1.48 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_infernal_wrapper.user.js - Tiberium Alliances The Movement ✅ ---- @version 1.0.7 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_TheMovement.user.js - C&C Tiberium Alliances POIs Analyser ✅ ---- @version 2.0.9 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_POIs_Analyser.user.js - Tiberium Alliances Wavy ✅ ---- @version 0.5.8 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Wavy.user.js - TA Autorepair ✅ ---- @version 1.0.4 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Auto_Repair.user.js - Tiberium Alliances Zoom ✅ ---- @version 1.0.5 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Zoom.user.js - Tiberium Alliances Info Sticker✅ ---- @version 1.14 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Info_Sticker.user.js - Tiberium Alliances Info Sticker (SUPERCompact)✅ ---- @version 1.14 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Info_Sticker_SUPERCOMPACT.user.js - Maelstrom ADDON City Online Status Colorer for SC✅ ---- @version 0.7.5 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_ADDON_City_Online_Status_Colorer_SC.user.js - Base Share✅ ---- @version 22.07.22 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_BaseShare.js - CityMoveInfoExtend✅ ---- @version 22.07.24 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_CityMoveInfoExtend.user.js - C&C:TA Count Forgotten Bases in Range✅ ---- @version 1.1.4 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Count_Forgotten_Bases_Range.user.js - Tiberium Alliances Real POI Bonus✅ ---- Not failing but i updated regex ---- @version 1.0.4 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Real_POI_Bonus.user.js - Tiberium Alliances Report Stats✅ ---- @version 0.5.5 ---- https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/raw/Testing/TA_Report_Stats.user.js ⛔ IMPORTANT ⛔ - All fixed codes should work on both 22.2 and 22.3 PTE - QUITE ALL NES CODES REQUIRES LAST VERSION OF INFERNAL WRAPPER TO WORK ON 22.3 👁🗨 NOTES 👁🗨 Next version of script pack extension will include other bug fixes not 22.3 related for: - CnC: MHTools Tiberium Alliances Available Loot Summary + Info - Maelstrom ADDON Basescanner AIO - MaelstromTools Dev (Modv1.7 for MCV) @iguanaworld @nefrontheone @gamerdruid3.1KViews1like138CommentsTiberium Alliances Battle Simulator V2 (TABS) - Testing - Modding - Fixing
Tiberium Alliances Battle Simulator V2 (TABS) - Testing - Modding - Fixing This is the reference thread dedicated to improving Tiberium Alliances Battle Simulator V2 (TABS) Script. Follows the discussion, hard work and deep testing done at https://forums.ea.com/en/commandandconquer/discussion/252948/19-5-new-attack-buttons#latest Improving the script started aiming at resolving a problem introduced in 19.5 server update that adds a new bar in AttackSetup area causing difficulty to see the first line of Defense when attacking. Most recent test version is available at CnCTA-SoO-SCRIPT-PACK Repo on GitHub https://github.com/netquik/CnCTA-SoO-SCRIPT-PACK/blob/Testing/TA_Tiberium_Alliances_Battle_Simulator_V2.user.js Last version -> 22.05.12 Changelog since 18.07.12 (or such) - Jobs done so far: PlayArea(MainOverlay) positioning to unhide First Line Defense Changed and fixed side bars for better view New code for detecting Desktop Resize and improve View MovebleBox for units managing now Save its position Other minor GUI fixes Removed TABS function for ShiftTopAttackBarButtons and modified native 19.5 similar bar Fixed Top bar button Shift Units not always aligned - rewrite and used native structure Enabled MovebleBox FREE outside PlayArea Enabled Standard units function selection for Trasported/Tranportation Units Added SkipVictoryWindow Option 20.1 Patch Ready 20.2 Patch Ready Some Sim Presets Fixes+ Fix for Sim View with Autorepair Fix open/close stats for replays Back Button fix also for replays Skip Button removed Patch for 22.2 NOEVIL for all code New Fixes for simulation + ReplayBar + Date hidden New SkipSimulation Function TODO: - Any help, suggestion and feedback is much appreciate. Bugs and testing better come with screenshots or debug console errors. IMPORTANT: Clear or Disable browser cache before testing and in case of problems/errors. @iguanaworld @nefrontheone3.3KViews1like134CommentsStuck on "Attack in progress" error after September 18
Hey folks, We've seen several reports of accounts stuck with the "Attack in progress" message displayed, across multiple worlds. This has been passed along to the team though it may take a little additional time to address. Thanks for the patience while we're taking a look!Solved1.3KViews8likes132Comments19.5 new attack buttons
I put it as an error because I think it is an error but if not, please move the message to the corresponding area. Once you have launched the attack you can prepare the next attack, right? Why doesn't the troop movement bar appear? https://prnt.sc/qa0b6w935Views0likes130CommentsLogIn error / lost crates /can't change world / Options fail 25/26th Jan
An error in the access to the game has begun to take place. After entering the username and password, the following screen appears: https://prnt.sc/mc78sk (Error 500) If you click on "Back to start", the game page WITHOUT an identified user is loaded: http://prntscr.com/mc7a3w If you then click on the "Play now" button, error 500 appears in text mode: https://prnt.sc/mc7anb Chrome latest version. Versión 71.0.3578.98 (Build oficial) (64 bits)889Views0likes106CommentsW21 malus correction
As it's not possible to give feedback in announcmenets.. so make an topic. This correction is awfull LOL, as now i have malus 65% to higher base towards the centre, then 50% backwards.. in general.. i am stuck haha .. as all the others. Can we finish this server as it was?3.4KViews1like100CommentsScripts updated for 19.3
Hi! Our friend @AlkalyneD4 has fixed some scripts for 19.3 version of our game that run inside Tampermonkey. Thank you for your hard work! Wrapper https://github.com/SebHeuze/CnC_TA/raw/master/API_wrapper.user.js Maelstrom ADDON BaseScanner https://github.com/SebHeuze/CnC_TA/raw/master/Maelstrom_ADDON_Basescanner_41CP_Mod.user.js Note: BaseScanner includes spanish translation now. The Movement https://github.com/SebHeuze/CnC_TA/raw/master/TheMovement.user.js Tiberium Alliances AutoRepair https://github.com/SebHeuze/CnC_TA/raw/master/TA_Autorepair.user.js @leo7044 updated (with spanish tanslations): WarChiefs Tiberium Alliances Upgrade Base Defense Army https://github.com/leo7044/CnC_TA/blob/master/WarChiefs-Tiberium_Alliances_Upgrade_Base_Defense_Army.user.js @BambiByte reports that Crucial Pack works fine: https://github.com/Debitosphere/CNC.TA.Crucial.Scripts If you find any other updates, links are wellcome. Important: Old versions of these scripts must be deactivated, whether they are installed manually or as part of a script package (like Crucial Pack, CnCTA SoO SCRIPT PACK or CENTER DRIVEN Pack) Note: Some scripts still work with version 19.3, so they have not needed updating/fixing and have not been included in this thread.4.9KViews1like97CommentsAfter last patch certain worlds will not load
After the latest patch this week I am not able to play in 2 worlds. A few other worlds are just fine. I've tried 3 different browsers, removed cookies, history etc. And most of all, I'm not the only one with this problem. I know a few other players with the same problem. Default OS is W10 Pro, default browser is Firefox (als trd Chrome and Edge). Anyone suggestions? grtz Sjiftie EDIT: Title changed to correct typographical error. GD716Views0likes94CommentsUpdate on the situation of the Login Problems
Hello Community, as many of you have experienced, the current login functionality is not working as intended. There are several issues players are facing when trying to access the game. I'd like to clarify a few things here with this thread after replying to threads individually and seeing a few points being brought up repeatedly. If this is coming at a late point I apologize. So far, I have mostly responded to threads directly, as we were deploying changes directly to the backend of things, hoping to see improvements. With the ongoing issues I feel it’s appropriate to dedicate a response to some of the most frequently raised points now. The current state of things is not as dire as they might appear. The game is not dying, and EA has no intention of closing the game anytime soon. The recent transition to the new Single Sign-On Login did not go as smooth as we had hoped however. The deployment of the new procedure had to be performed ahead of the agreed upon schedule for certain reasons I won't detail here. The result of this is the situation we are facing now. Regardless of that, there is no use in pointing fingers and shifting blame. We can assure you, we are as frustrated with the situation as the players are and we too would like to spend the time working on improving the game and developing new content instead. However, we are also aware that we must resolve the issue first before we can move on. Currently, we are working on another Patch that we deployed to Public Test Environment today, 22nd May 2018, so that we can include it into tomorrows scheduled update for the first set of worlds. The details of that patch can be viewed here. The features of this update have been in the works before the issues with the Login emerged and development was already underway. These changes are already deployed to the Public Test Environment where they are being tested. We are moving forward with this patch despite the ongoing troubles with logins simply because there can only work so many hands on resolving these issues with logins and redirects at the same time, so it makes no sense to hold back updates for other aspects of the game that are unrelated to the login issue. This patch also gives us the opportunity to deploy changes related to the login problems directly onto the selected worlds, which is also needed to properly resolve the ongoing struggle with logins. A lot of you have asked for a rollback to the previous system that was in place for logins. Unfortunately, this is not a possibility for us. Command & Conquer: Tiberium Alliances is not a stand-alone service but integrated into the entire EA Origin infrastructure. As previously stated, the Single Sign-On Login deployed in April was a system wide step forward by EA's web development team towards streamlining their service and improving security. What that means is that a rollback would also mean a system wide rollback, and that is simply not feasible. In the light of the new SSO Login there have been repeatedly asked questions about Multi-Accounting, specifically login into the game with several accounts at the same time from the same browser session. I would like to state that the topic of multi accounting is a gray area in regards of the TOS of the game. While it is not explicitly forbidden, it is also not directly endorsed or supported. There are no intentions to improve the technical feasibility and viability of this practice. While it may never be completely impossible to pull it off, we don't see any reason to enable players intentionally to this playstyle. Many have also been asking for compensation due to the inability to log into the game. While these demands are understandable, this is entirely in EAs discretion as publisher of the game. They are solely responsible for the monetization of the product, therefore any claims of reimbursement will have to go through their Helpdesk here. Therefore, I can't make any statements regarding a community-wide compensation along the lines of discounts or free Repair Time and Command Points. Once the login has been brought back to stable reliability we will be able to review the issue and therefore act accordingly. Let me reiterate that we understand your frustration and disappointment at this point. All we can offer you in the meantime are workarounds and advice. This is obviously sub-optimal for you, the players. The reason we do this is because this is simply the best we can do at this point. There has also been some confusion about our repeated advice to delete Browser Cache & Cookies etc., as it is understood by some players that we blame them for doing anything wrong. This is simply not the case. However, it is something the players can solve for themselves, if only temporarily. We know that this is not how it is supposed to be and that it is not the players responsibility to take care of such matters. Unfortunately, there is little other remedy for the problem with the redirects on the main page currently. We wish it wouldn’t be necessary, but at this point it has proven itself as the only option of help we can effectively provide. Be assured that this is by no means supposed to be a permanent situation and that we want the experience of the game to be as hassle-free as possible. But being a browser game, CCTA simply relies on browser features such as the Cache and Cookies to operate, just like many other websites do. This is not uncommon, so clearing Cache and Cookies has been a viable solution to some errors in the past for that reason. If you find yourself unable to join the game after logging in or resuming a session, the following step by step walkthrough has been observed to help. Log out manually on the CCTA main page Go to your browser settings and clear out cache and cookies If you don’t want to delete all website data for other unrelated pages, manually delete everything related to EA and Tiberium Alliances Close the browser and open it again Sign back in manually using the login on the main page Alternatively, you can also access the game via this link: http://tiberiumalliances.com/logout This will log you out directly and allow you to sign in again manually whenever you access it. You can also deactivate the Remember Me option on the login screen. Hopefully this post will help clearing up some misinformation about the situation for the community and shed some light on what is going on right now. I can only tell you once more that we are sorry for the current situation and are working hard to improve it. I posted this here in the General Chat area, so players can give their feedback directly. I'd like to remind everyone to remain civil and constructive despite the frustration we all face.3.7KViews1like94CommentsCnCTA SoO SCRIPT PACK - Browser Links - Updates
CnCTA SoO SCRIPT PACK Command and Conquer: Tiberium Alliances SinsofOmission SCRIPT PACK A script collection for Command and Conquer: Tiberium Alliances online game. All credits go to individual authors. Offered as a browser extension. All credits go to individual script authors. User Scripts help expert players to maximize gaming experience taking the best from the Game API. NEW STATISTICS FEATURE FOR SCRIPTS introduced with version 1.5.9 Please enable the function in Extension Options to help find out obsolete/useless scripts STATISTICS HOMEPAGE : CNCTA.TWEAKNESS.NET Opera - Version 1.6.4 ✅ https://addons.opera.com/it/extensions/details/cncta-soo-script-pack/ Firefox - Version 1.6.4 ✅ https://addons.mozilla.org/it/firefox/addon/cncta-soo-script-pack/ Google Chrome - Version 1.6.4 ✅ https://chrome.google.com/webstore/detail/cncta-soo-script-pack/mhohhaneodmbojhibocihibkiiafigkl Microsoft Edge - Version 1.6.4 ✅ https://microsoftedge.microsoft.com/addons/detail/cncta-soo-script-pack/nmkmhjeigaeiockhcaojiknafkloemef NOTE: ⛔ VERSION SENT TO REVIEW (IT COULD TAKE SOME DAYS FOR THE UPDATE AVAILABILITY) Changelog Version: Version 1.6.4 >Manifest V3 Migration (for Chromium based browsers) >Some GUI upgrades >Update TA_Wavy 0.6.2 >Update TA_CityMoveInfoExtend 22.11.22 >Update TA_CD_PvP_Quick_Map 1.5.4 >Update TA_Autopilot 1.2.7 >Update TA_Warchief_Upgrade_Base_Defense_Army 22.10.08 >Update TA_xTrim_Base_Overlay_DR_4_3 1.16 >Update TA_MaelstromTools_Dev_Mod_MCV 0.1.5.5 >Update TA_Count_Forgotten_Bases_Range 1.1.5 >Update TA_infernal_wrapper 1.52 >Update TA_Formation_Saver 2.3.3 >Update TA_TheMovement 1.0.8 >Update TA_Tiberium_Alliances_Battle_Simulator_V2 22.12.23 >Update TA_TACS 3.80 >Update TA_Info_Sticker 1.15 >Update TA_Info_Sticker_SUPERCOMPACT 1.15 >Update TA_Report_Stats 0.5.6 Version 1.6.3 >Update TA_infernal_wrapper 1.51 >Update TA_leoStats 2022.09.24 >Update jquery-ui For problems/feedback please use the CnCTA SoO SCRIPT PACK testing dedicated thread NEXT VERSIONS In the next version of CnCTA SoO SCRIPT PACK (maybe 1.64) i will work on these updates: - Migration to manifest V3 for browser extension so it can live after January 2023 deadline for V2 - More obsolete scripts removal - Updating all scripts that use PHE with correct new function introduced in 22.3 (so we can delete the globalizing hotfix in wrapper code)8.5KViews1like91Comments
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