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A Better Race Replay System for F1 25
Hello EA SPORTS F1 Team, I would like to share an idea that I think could be a great addition to F1 25 in a future update. I think it would be amazing to have an option to replay an entire race after finishing it, rather than only having automatically generated highlights. For example, after finishing a race, the player could open a “Race Replay” mode and watch the entire race from start to finish. During the replay, the player could freely switch between different camera angles, such as their own cockpit/onboard view, onboard cameras from other drivers, trackside TV cameras, or views focused on specific battles. An even better addition, in my opinion, would be a helicopter camera. It would be great to have a camera from above the circuit that allows the player to watch the whole race from a cinematic perspective. It could work similarly to a real Formula 1 TV broadcast, where you could choose a driver to follow, watch battles between drivers and switch between different parts of the race. I think this feature would be great not only for regular players, but also for people who create videos, stream the game, or simply want to relive their races. In my opinion, a system like this could make races much more interesting even after they are finished. I would really love to see EA SPORTS consider adding something like this in the future. Thank you for reading and for all your work on F1 25! Best regards, Pilousdvd8Views0likes0CommentsMore Realistic Crash Barriers in F1 Games
I think it would be really cool if the F1 games had more realistic crash barriers and tyre walls. At the moment, when you crash into them, they often feel like a solid wall. In real F1, tyre barriers and other safety barriers can absorb some of the impact and slow the car down. It would be really cool if the game could make them react more realistically depending on the speed and angle of the crash. I think it would make crashes feel way more realistic and immersive, especially for F1 Esports. I hope this could be considered for a future F1 game.MIRAMKD23093 days agoNewcomer15Views0likes0CommentsPlease Bring Back the Russian Flag 🇷🇺
Please Bring Back the Russian Flag 🇷🇺 EA/Codemasters, could you please consider bringing back the Russian flag as a driver nationality in F1 25 / the 2026 Season Pack? F1 25 is the official Formula 1 game and aims to represent the real championship as accurately as possible. Since the FIA has recently lifted the previous restrictions on Russian and Belarusian competitors, Russian drivers are once again allowed to compete under the Russian flag. Because of this, having Russian drivers represented as “Rest of the World” no longer reflects the current FIA rules. This isn't a political request — it's simply about keeping the official F1 game accurate and up to date with the real sport. Please consider restoring 🇷🇺 Russia as an available nationality. If you would also like to see the Russian flag return, please support this thread so EA/Codemasters can see the community's interest. Thank you!Gleb_Zolotoy5 days agoSeasoned Newcomer34Views1like0CommentsF1 26 Crossplay – Multiple Serious Multiplayer Bugs
Platform: PC Game: F1 26 Game Mode: Online Multiplayer / Crossplay Crossplay: Enabled I am experiencing multiple serious bugs during crossplay multiplayer races. The following issues are occurring: Multiple players are disconnected from the lobby at the same time. The entire lobby can suddenly crash/disappear. The steering wheel disconnects during a race. Game audio suddenly disappears. The race time counter becomes incorrect or stops working properly. Force Feedback (FFB) suddenly disappears from gamepads/controllers. Players are sometimes unable to enter the lobby. “Online Services Error” occurs repeatedly. Players can lose connection to online services during multiplayer sessions. These problems occur repeatedly during crossplay multiplayer. The combination of these issues makes crossplay multiplayer extremely difficult to play. In particular, when multiple players are removed from the same lobby at the same time, this appears to be more than an individual player’s internet connection problem. I would like EA to investigate whether there is a server-side or crossplay synchronization problem. Please investigate: Crossplay lobby stability Multiplayer server synchronization Connection/disconnection handling Steering wheel and controller FFB communication Audio communication between the game and online session Race timer synchronization “Online Services Error” occurring repeatedly Players being unable to join crossplay lobbies This issue is significantly affecting online multiplayer and crossplay. I can provide videos, screenshots, error messages, Report Codes, platform information, and details from affected players if required. Please investigate this as a potential crossplay/server-side issue rather than treating each player’s connection as an individual problem. Thank you.Tsuba0118076 days agoSeasoned Newcomer16Views3likes0CommentsNew game sugeston
Feature Request: F1 LEGENDS — Historic Drivers, Cars & Championships Hello EA Sports and Codemasters, I would like to suggest a new game mode for a future F1 title called F1 LEGENDS. The idea is to create a dedicated historical mode that allows players to experience the history of Formula 1 through real legendary drivers, cars, teams, circuits and championships. Rather than simply adding a few classic cars, the goal would be to make the history of F1 fully playable. 🏆 1. Historic Drivers + Their Legendary Cars Players should be able to select legendary drivers and race with the cars they are famous for. For example: 🇧🇷 Ayrton Senna — McLaren MP4/4 🇩🇪 Michael Schumacher — Ferrari F2004 🇬🇧 Nigel Mansell — Williams FW14B 🇫🇷 Alain Prost — McLaren MP4/4 🇫🇮 Mika Häkkinen — McLaren MP4/13 🇪🇸 Fernando Alonso — Renault R25/R26 🇬🇧 Lewis Hamilton — McLaren MP4-23 / Mercedes 🇩🇪 Sebastian Vettel — Red Bull RB6 The important part would be that the driver and the historically accurate car are connected, rather than having classic drivers and classic cars as completely separate features. 🏁 2. Full Historic Championships Players should be able to replay complete historical seasons. For example: 1988 Senna vs Prost 1994 Schumacher vs Hill 2000 Schumacher vs Häkkinen 2004 Schumacher vs Alonso 2008 Hamilton vs Massa 2010 Vettel vs Alonso vs Webber 2021 Hamilton vs Verstappen The player could either recreate history or change the outcome. 🔥 3. Dream Championship This could be the biggest feature. Players could create a championship containing drivers and cars from different eras. For example: Ayrton Senna — McLaren MP4/4 vs Michael Schumacher — Ferrari F2004 vs Lewis Hamilton — Mercedes W11 vs Sebastian Vettel — Red Bull RB9 vs Fernando Alonso — Renault R25 All competing in the same championship. This would finally allow players to explore the question: Who would be the greatest F1 driver if the legends from different generations could race against each other? ⚙️ 4. Historically Accurate Cars The cars shouldn’t just be different skins. Each car should have its own: Engine sound Engine characteristics Aerodynamics Weight Braking behaviour Tyres Gearbox Downforce Acceleration Handling Reliability Driving a 1988 McLaren MP4/4 should feel completely different from driving a 2004 Ferrari F2004 or a 2021 Mercedes W11. 🎮 5. Two Performance Options Historical Performance Cars perform as realistically as possible according to their actual era. Equal Performance All cars are balanced so that the player can focus on the driver’s ability rather than technological differences. This would allow players to answer: Who is the greatest driver of all time? 🔀 6. “What If?” Mode A special mode could allow players to rewrite F1 history. For example: What if Senna had continued racing after 1994? What if Schumacher had driven for McLaren? What if Alonso had driven the Ferrari F2004? What if Hamilton had driven the McLaren MP4/4? What if Vettel and Schumacher had raced in the same era? Players could create completely fictional championships using real historical drivers and cars. 🏛️ 7. F1 Legends Museum The game could also include an interactive museum. Selecting a car such as the Ferrari F2004 could display: Driver Team Season Engine Technical specifications Wins Pole positions Championships Historical photographs Historical information This would make the game not only entertaining but also a way for younger fans to learn about Formula 1 history. 🌍 8. Multiplayer Legends Championships Players could race online using legendary drivers and cars. For example: Player 1: Senna — MP4/4 Player 2: Schumacher — F2004 Player 3: Hamilton — W11 Player 4: Vettel — RB9 Players could even create an entire online championship using legendary drivers. 📚 9. Different F1 Eras The mode could be divided into historical eras: 1950s–1970s Fangio, Moss, Clark, Stewart… 1980s Senna, Prost, Mansell, Piquet… 1990s Schumacher, Häkkinen, Hill, Villeneuve… 2000s Schumacher, Alonso, Räikkönen, Montoya, Button… 2010s Vettel, Hamilton, Alonso, Rosberg… Modern Era Hamilton, Verstappen, Leclerc, Norris… This could eventually become the largest playable collection of F1 history ever created. 💡 Why I think this would be special Classic cars are already a great feature, but I believe fans would love to see them taken much further. Instead of simply: “Here are some classic cars.” it could become: “Here is the history of Formula 1. Now you can race it.” Imagine being able to start a championship as Ayrton Senna in the MP4/4, then race against Schumacher in the F2004, Alonso in the R25, Vettel in the RB9 and Hamilton in the W11. That would give players an experience that no current F1 game fully provides. F1 LEGENDS Rewrite History. Race the Legends. I believe this could become one of the most exciting features ever introduced to the F1 game series. Thank you for considering the idea, and I hope the development team sees it!gongas20ano8 days agoRising Newcomer18Views1like0CommentsProposal: Adding the real liveries for each Grand Prix
Hello, F1 25 is a video game that, as you yourselves have presented, aims to represent the 2025 Formula 1 World Championship season. For this reason, I believe it would be a good opportunity to add an option that brings more realism and, at the same time, a fresh feel to the game. My suggestion would be to include an option called "Real liveries to each Grand Prix”, available in both Grand Prix Mode and on Career Mode Pre-Season. I believe this option would provide greater immersion and variety, especially in Grand Prix and Career modes, and would allow F1 25 to better reflect the real 2025 season. Furthermore, to avoid issues if a particular livery has not been unlocked at time it was available, I propose that in such cases the car automatically uses the default livery. This way, players interested in obtaining it would have an additional incentive to complete the corresponding Weekly Challenge Series and unlock the livery. I hope you will consider this suggestion. I think it would be a relatively simple addition. Best regards, and thank youaitorico9310 days agoRising Newcomer16Views0likes0CommentsWhen sport update
When fix new car body livery but too very important fix the no real Williams performance too fast on Mercedes!!! Absolutely ridiculous no real and revisit madring where cars ia too fast no balanced please fixed this big problem or f1 26 is end thanks for all [Moved from F1 25 IT to F1 25 EN, please check our guide on how to find the right language board for your post. EA_Claus EA_Claus]dreamachine7615 days agoNew Traveler54Views0likes0CommentsFP1 Rookie Sessions & End Of Season Rookie Test
This game feature idea for a future title should seriously be looked at as immersion can multiply tenfold. In driver career when you’re progressing through an F2 season with an enhanced reputation system, a random team from your chosen academy at the start of your career will ask you to take part in a FP1 session at any track on your F2 calendar, from which they will allow you to run chosen activities for them, in turn boosting the teams perspective of you and your chances of receiving contract offers with this specific team as your F2 season closes (think qualifying pace, race strategy, or any of the current practice programs). Completing the practice programs on offer that the team ask you to do in FP1 could give you a small handout of resource points used in car development (should you choose to sign with the same team) the following season. If you don’t sign with the same team you completed your successful tests with, then you do not receive the small handout of resource points. If your season is strong in F2 and you manage to dominate, half way through you can receive a special early-offer by a team either inside or outside your chosen academy. Guaranteeing your placement for the following season and bypassing the team selection screen altogether. A way to check on any proposals sent to your driver agent would be through the in-game mail system. This feature would make contract proposals and offers more decisive, and more challenging to work for by the player. It could bring lucrative opportunities and in turn provide even more depth within career mode. Hope you enjoyed reading this and i hope the devs at Codemasters really do consider this! :)12Views1like0CommentsIA des pilotes et aides à la conduite HS
Bonjour, voilà je rapporte un bug entre les qualifications et la course. Lors du passage entre les qualifs et la course les paramètres d'aide à la conduite change toute seule, comme l'aide à prendre les virages qui se met toute seule en ON et la remise sur circuit de la voiture automatique également. l'IA des pilotes de la course est catastrophique et les voitures sont extrêmement lentes, je mets un tour minimum au deuxième de la course...15Views0likes0CommentsEPIC THEMES!
(FUTURE GAME FEATURE IDEA) I was recently playing older F1 titles for nostalgia purposes and loaded F1 2016 up. I was immediately greeted with an absolutely fantastic soundtrack upon loading the game which definitely gives me goosebumps looking back at it. Brought my childhood back to me for sure. The theme for that specific game changed when you swapped menus in the game (going from the start menu to grand prix mode to career mode to time trial etc) and it would dynamically and audibly shift depending on which one you chose. Even when you chose a game mode and the game loaded in the background, there was a cool arpeggio sound that suddenly picked up and then faded which gave me chills. The idea is very simple - Is there anyway we could have a soundtrack like what we used to? A big part of the experience that keeps someone coming back is the sound design. I understand EA like having a licensed soundtrack in their game but the base theme is very underwhelming. Please consider for a future title!Reece_Dainty24 days agoSeasoned Rookie23Views1like0CommentsF1 25 - force feedback bug
It's unacceptable that in 2026 you still haven't fixed this BUG on F1 25. THIS GAME CANNOT BE DECENTLY PLAYED IF THE FORCE FEEDBACK ON THE PS5 PAD RANDOMLY STOPS WORKING MID RACE This happens on some tracks like Baku, Australia, Hungary. THE ONLY WAY to make it work again is to go to vibration settings and disable/re-enable force feedback. But then after some corners it disappears again It's incredibile how after 1 year from the game release you didn't managed to fix this bug. Jesus, wirh codemasters I've never experienced anything like this. COME ON FFSake !!!!!!!!!!Mauro_cavani28 days agoSeasoned Newcomer31Views1like0CommentsFuel levels
Playing 26 my team career on PS. Have noticed an issue between selecting the amount of fuel in pre-race screen and then it automatically bumping up a bit when you start the race. Say you select 18 laps of fuel, when you start the race it will initially show 18 laps on steering wheel then bump up by a few tenths, say 18.2 just before the race start sequence. Wondering if this could be related to fuel or other car developments. I do not have any fuel efficiency upgrades. Anyone else noticed this or have any thoughts as to why it happens? 🖖🏽31Views0likes0CommentsSuggestion [Radio Commands]
Please add notifications about track limit violations to the radio messages. The race engineer should automatically report each violation and warn the driver after the third one that the next infraction will result in a penalty. Additionally, we should have the option to ask how many times we have exceeded the track limits. Just like in the case of Kimi Antonelli at the Belgian GP.r083rtf11 month agoSeasoned Veteran29Views2likes0Commentssuggestion
Please recreate the offset section that is the time measurement point on a limited circuit.Solo_POV75-T1 month agoSeasoned Newcomer18Views0likes0CommentsSome more Stuff for the EA and CM Team to Snatch away
Hey Racers, some more Stuff to Advance with Ideas. Youre all welcome to Comment and Support for a better experience. Make your own Sheets as well only then we reach the Team better! Please take these as additional fuel for the Support. Edit: Original Graphics would be pretty much appreciated. EA_Edu Cpayne32 EA_cuervo123Views2likes0CommentsGame stuck on loading screen
The game has been stuck on the opening loading screen for 10 minutes and counting. I’ve quit the game and reopened, quit the game and turned off my console, I even uninstalled the game and all add-ons and re-installed everything. Still can’t get past the loading screen.badkarma6171 month agoRising Newcomer10Views0likes0Comments#GP Board Replacements And Podium Boards And podium design
So the game still has the #GP boards from 2023-2024 when since 2025 F1 have used a a board like this but specifically this one in the 2026 season. Same thing for the podium boards or markers. They have the same design as 2023 and 2024 When this is the 2025 present one. You are updating the 100 brake boards so how about these ones then. I'd also like to mention the podium texture is wrong as a non alcoholic podium looks like this in real life I know we can mitigate via mods which are a pc exclusive thing but it would be nice to have this on consoles for more updates immersion without rebuilding the game.76Views2likes0CommentsDownshifting problem
My Moza GS V2 wheel downshift paddle doesn’t work on F1 25. I’ve calibrated it countless times but still nothing works. I tried on other games like LMU and ACC and they seem to work flawlessly so this is an issue with the F1 25 game. I’ve reset the bindings to default and tried with other buttons but still doesn’t work. I tried the game on controller too and it’s still the same problem. I tried on keyboard and it’s still the same. I did a fresh clean install of the game hoping it was a corrupted files in the folder but it’s still persistent. The upshift works fine tho and funny thing is I can use the both paddles to scroll through menus but not in game. I’ve switched inputs where I bind the upshift paddle on the downshift paddle and vice versa. I couldn’t upshift on the new binding same as I couldn’t downshift on the new binding too. The Moza pithouse clearly registers when I press the paddle but it doesn’t work in game. I’m using Steam, a Moza r9 wheelbase. Don’t know the version number but it’s the f1 25 with 2026 dlc pack. I’ve tested every single car and every single track on every single mode. I tried on a Logitech g29 and the problem is still thereMyke_Ricch1 month agoRising Newcomer19Views0likes0Comments
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