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F1® 25: 2026 Season Pack - Patch 1.27 Discussion Thread
Hey everyone, You can find out what's in this patch here: F1® 25: 2026 Season Pack – v1.27 – PATCH NOTES | EA Forums - 13869754 Need some help? Something in the patch is not working the way it should? Tell us in this thread.EA_cuervo3 hours agoCommunity Manager102Views0likes5CommentsAfter 15 years I’ve given up.
I’ve officially given up with F1, if anyone from EA is interested, here’s why. online, there’s no point, there is always at least 1 person that will just spear you off the track, the you get a 5 second penalty for the pleasure. The final straw for me is the AI, it’s all over the place, have to change it from quali to race in every race, but then have to move it about race to race as well! You’ve been producing this game for so long, how is the basic game play still so out? Combine this with 1 race you are using 0.2 less fuel per lap and the next race your are using 0.4 more fuel per lap, again game play wise, how can you account for that? Add in how lazy every incarnation has been, with ever worsening game play. I mean look at EA football games, look how many names you can choose from for commentary, then compare that to F1 and even if you do choose a name, when do then ever actually use it? Then there’s the avatars, I mean they are so basic you can’t even have a beard! And I’ve never understood why just recycle the same season over and over in career mode, when you could start in 2016 and move through the seasons. anyway enough from me.adds_calamity2310 hours agoSeasoned Rookie204Views2likes10CommentsSingapore ERS Issue
This has been documented before, but no fix has been brought for the ERS deployment issue for the F1 26 cars around Singapore. Regardless of what deployment settings, you cannot deploy beyond about 65% of the battery (35% battery usable). It makes racing around the track very difficult and unenjoyable. Not sure why it hasn’t been changed in any of the Patches.AK047812 hours agoSeasoned Newcomer13Views1like0CommentsF1® 25: 2026 Season Pack - Patch 1.25 Discussion Thread
Hey everyone, You can find out what's in this patch here: F1® 25: 2026 SEASON PACK – V1.25 – PATCH NOTES Need some help? Something in the patch is not working the way it should? Tell us in this thread.EA_Groguet14 hours agoCommunity Manager4.4KViews2likes78CommentsAudio Regression in F1 25 vs. F1 24 – Bring back raw engine sounds for F1 27
Hello team! Comparing the Red Bull (Honda RBPT) engine audio between F1 24 and F1 25, there is a clear regression in the TV Broadcast / Replay cameras: • Muffled Low-Pass Filter: F1 24 captured the RB20’s aggressive metallic rasp and off-throttle crackles. F1 25 applied a heavy muffled filter that washed out the mid/high frequencies, making the car sound muted through corners. • Doesn't match real life: The real 2025 RB21 kept that loud, raspy Honda sound. F1 24 actually sounds much closer to the real RB21 than F1 25 does. • Weak flyby & camera mismatch: Trackside flybys lack volume and air displacement, while the onboard camera sounds like a completely different audio file. For F1 27: Please use F1 24’s raw, aggressive audio as the baseline instead of F1 25's muted mix. Keep the default sound raw across all cameras (especially TV Broadcast), and put any muffled/compressed filters into a separate "Cinema" preset. Thanks for listening!10Views0likes0CommentsF1 2027 Suggestions
The ai in f1 25 and earlier is so repetitive and doesn't react to the on track incidents properly. The win after a race needs to be updated and add a cooldown lap like if you win the championship you should be able to do your own burnouts. rare but also apparent wrong calls with the FIA or stewards like 2021 Abu dhabi. getting beached if you go into gravel or dirt because you don't always just drive out of the gravel sometimes you get stuck. classic cars not only for mods but for all platforms (Xbox PS5 PC act.) helmet change for team change (Leclerc to racing bulls ) the red doesn't match the whiteand blue12Views0likes0CommentsADD FERRARIS MONZA SPECIAL LIVERY 2026
Hello Dear Ea Team, two months ago Ferrari presented us the Beauty Monza Livery at the start of September. Last year the Monza livery was in the Game on November 12. and this year we have no hint about any Update, Special livery or just a content push. So im asking if the Monza livery is even coming at this Point or not. And if yes when would that be? Best regardsdv1z241arr2n2 days agoSeasoned Novice41Views2likes0CommentsADD THE AUDI BRAZIL LIVERY!
Please add the 2026 Audi Brazilian GP Special Livery! 🇧🇷 Hello EA and Codemasters! I would love to see the special dark green and gold Audi livery from the 2026 Brazilian Grand Prix added to F1 25. It is one of the best-looking special liveries of the season, and I would especially love to use it in Driver Career Mode. Please consider adding it in a future update! Thank you!Knak_PRO3 days agoSeasoned Newcomer84Views3likes3CommentsF1 25 2026 constantly crashes
Title: F1 25 Constantly Crashing on Xbox Series X – Extensive Troubleshooting Has Not Resolved the Issue I’m looking for help from an EA Community Manager or technical support team regarding a persistent crashing issue with F1 25 2026 Season Edition on Xbox Series X. Since purchasing the game, I’ve experienced repeated crashes at completely different points, including: Crashing at the main menu, particularly when the drivers are displayed. Crashing during Grand Prix mode. Crashing during Career Mode. Crashing after completing races, sometimes just before the podium presentation. Occasionally, the crash causes my entire Xbox to restart. I’ve also experienced crashes with EA Sports FC 27, although other games, including GTA 5 Online and Roblox, work without issues. Troubleshooting already completed: Multiple full reinstalls of F1 25. Reinstalled the base game without the 2026 Season Pack. Cleared game data and reserved space. Reset the Xbox while keeping games and apps. Power cycled and unplugged the console. Checked for all available game and console updates. Tested the game offline. None of these steps have resolved the problem. I have now spoken to EA Support directly. The adviser confirmed they had exhausted the troubleshooting steps available to them but could not resolve the issue, and I was directed to post on these forums. I previously played F1 through EA Play without experiencing this issue. The problems began after purchasing the game through a digital key from Loaded. Can an EA Community Manager or technical specialist please investigate this? I don’t want another list of troubleshooting steps I’ve already completed. I want to understand why the game is crashing and whether there is a known issue or a potential fix. I’ve paid £35 for this game and simply want to be able to play it reliably.BoomXhakaLaka3403 days agoRising Newcomer15Views0likes0CommentsBroadcast tools
Give a couple more information in the UDP telemetry, like the currently active camera (Broadcast, tv pod) And give us some input actions we can use, i mean like quick change the actively spectated person. The current way to switch between people is to make inputs like pressing the switching button, but that only lets you jump 1 driver forward and 1 driver backward. This would MASSIVELY help out broadcast tools and Esports leagues trying to broadcast thier races with a live commentator and would help out make actually good broadcast tools like how the commentator does nto even need to look at spectator settings and menus since a tool could change between the drivers WITHOUT having anticheat issues and legal and moral problems of trying to read actively running game memory and trying to reverse engineer actions that may not even exist and would be again, banned by the anticheat.12346767674 days agoSeasoned Newcomer32Views4likes0CommentsF1 27 Suggestion Megathread
Hey all, I thought it might be prudent to start a mega thread for ideas people would like to see, and to help EA_Groguet easily narrow down and see ideas into a single thread, unless there's one already, in which case, I am sure he will adjust this post accordingly. My first idea was regarding My Team, where, with the introduction of hiring 2 drivers, it would be more ideal to make it more of a manager style game mode. That way, who you hire would be more important. For example, if you decide to go the "Team Manager" route, and hire two drivers to drive for your team, why not have an option where the player can watch the race unfold instead of having to play as one of the drivers. So the player creates their team, hires their drivers, decides how long the races are, etc. When it comes to starting the race weekend, or qualifying, there's an option for "Watch Simulation" to watch your AI cars in a replay/broadcast mode as the session unfolds. So the player can watch a "Broadcast replay" as the race happens live. This would be awesome, I think. Additionally, there should be an "Owner/driver" mode for those who want to race as themselves in their own team instead. It's not the most realistic option, sure, but it's not wholly a bad thing. Another suggestion I'd have for My Team and Driver Career, is the option to have "Varying Peak R&D potential" for all the other teams in the game. The current games feel very rigid in their peak R&D, and it would be nice to see the AI teams have a small variation in performance every season, to help rotate the grids around a bit more, and make those driver transfers a bit more exciting, instead of just all the top talent going to the same top teams. A third, slightly more out there option, is the option to create additional drivers for the driver market in the game. With the official license for F1 and F2 already being there, it makes the driver market very limited in who you can hire and how they grow. Being able to add a couple of fictional, own created drivers to the market would help the game wonders. EA FC games have had this feature for years, and the idea of being create your own drivers to help pad out a repetitive driver market would also help. You can set a "Current ability" and a "Potential ability" and the game can randomly decide these stats when the career modes are started. This has been proven possible in other licenced F1 games, so I don't think this is too impossible. If you wanted to make yourself, a friend, or even a custom prodigy or meme driver, this feature could let you do that. Players can name them, audio name, nationality and driver number. (Drivers using that number can be randomly assigned a different one if the player chooses that number.) A fourth option for driver career mode would be to add a custom 12th team onto the grid that's controlled by an AI. This effectively works as expanding the grid like it does in My Team, but for driver career, giving more chances for driver moves and people coming into F1. Additionally, please add the ability to make the driver market more volatile in driver career mode, as this option isn't a thing in the game at the moment. Do you guys have any additional ideas? Put them in the thread below.TheBlackReaver5 days agoRising Scout1.3KViews4likes47CommentsRacenet 2026?
Are we going to get an updated Racenet for the 2026 cars? It only shows the 2025 Time Trial performance at the moment. Frustratingly, Racenet seems to be a really neglected feature for the game. It should be capable of so much more, and a lot of third party developers are putting Codemasters/EA to shame when it comes to using UDP features and telemetry. SimRacingSetups, P1 Telemetry and so many more apps provide users with even more telemetry detail than Racenet currently does, and they do it for every single session, not just Time Trail. P1 Telemetry even records every lap for every driver in the session for comparison. It provides you with really useful information on your tyre wear, fuel usage, ERS deployment behaviour, grip/G-force levels/steering input, and even analyses laps and tells you exactly where you are gaining and losing time. It shows a complete statistical breakdown of the entire race. This is all information that is readily available from the game's UDP Telemetry data. For 2026, it is more vital than ever to be able to see how and why your driving, deployment and LICO strategies are contributing to your laptime and race performance. This information is right there in the game, and yet it is being wasted by the developers. Can we look at expanding Racenet to all sessions? This would be a fantastic tool for Career modes and league racers to be improving their pace. It should be a great feature for practice sessions, especially since Time Trial is no longer relevant to race performance. I would even be happy to pay a subscription for this in the app. The other developers are charging for it, so why are Codemasters/EA leaving revenue on the table?191Views4likes3Comments[PC][VR] Steam Frame: all input lost after opening Steam menu, restart needed
Every time I open the Steam menu on my Steam Frame while playing F1 25 in VR (even just to press "Resume Game"), the game stops responding to my wheel and keyboard completely. The only way to get them back is to quit and restart the game, which means the current game is lost: whatever race, qualifying or career session I was in is gone. This is very frustrating, because one accidental button press is enough to throw away the whole session. Below are the details for the dev team: steps to reproduce, what I found, and a suggested fix. I investigated this with the help of Claude, which captured the SteamVR events, found the cause and built the workaround described below. SETUP Platform: PC, Steam (app 3059520, build 25251167, F1_25.exe 1.0.141.7865) Mode: VR (-vr), OpenVR (openvr_api.dll 2.7.1) Headset: Valve Steam Frame (SteamOS 0.4.5), streamed wirelessly through the Valve 6 GHz adapter SteamVR 2.18.4 beta (Steam build 25998080) Windows 11 Pro (build 26200), RTX 4070 Ti, NVIDIA driver 617.14 Inputs: MOZA R5 wheel base and keyboard STEPS TO REPRODUCE (happens every time) Start F1 25 in VR on a Steam Frame. Check that the wheel and keyboard work (in a menu or on track). Press the Steam button on the Frame (or a controller button that opens the Steam menu). The Steam menu opens. Select "Resume Game". Actual result: the game keeps rendering and head tracking still works, but from then on it ignores all keyboard and wheel input, both in menus and on track. Only restarting the game brings input back. Expected result: input works again as soon as the menu closes. These do NOT bring input back: Alt+Tab or clicking the game window Opening and closing the menu again Taking the headset off until it goes to standby Opening and closing the SteamVR dashboard from the PC (vrcmd --showdashboard / --hidedashboard) Restarting the Steam overlay process WHAT WE FOUND While its menu is open, the Steam Frame's SteamVR driver sets Prop_DriverRequestsApplicationPause_Bool (plus DriverRequestsReducedRendering), and it clears them when the menu closes. A capture with "vrcmd --showevents" shows the close events arriving in this order, within the same millisecond: VREvent_DashboardDeactivated VREvent_PropertyChanged Prop_DriverRequestsApplicationPause_Bool (~26 microseconds later, now false) So when F1 25 handles DashboardDeactivated, the driver's pause request is still set. Our best guess is that the game checks IVRSystem::ShouldApplicationPause() (or that property) at that moment, sees "still paused", keeps input disabled, and never checks again when the flag clears a few microseconds later. Other headsets probably don't set this driver flag, which would explain why this only happens on the Steam Frame. Confirmation: sending one extra VREvent_DashboardDeactivated about 1 second after the menu closes, using SteamVR's own tool ("vrcmd.exe --send-vrevent 503"), brings input back immediately, every time we tried. Sending it while the game is not stuck does no harm. WORKAROUND (for other players hitting this) After the Frame menu closes, run this once (with F1 25 focused afterwards): "C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrcmd.exe" --send-vrevent 503 I use a small script that does this automatically about 1 second after every Frame menu close. I can share the SteamVR logs (vrserver.txt, vrclient_vrcompositor.txt, vrclient_F1_25.txt) and the event capture if that helps. Thanks!necky26 days agoNewcomer88Views0likes1CommentWTF ai???
100% driver career. COTA. 18th in qualy on ai 92. Leading the race by lap. I know it’s unbalanced but it’s just ridiculous. Career ok in first half of season but since the last patch it’s terrible. Literally had 7 races ruined because I’m either massively slow while the ai is 4 seconds a lap faster than real lap times so you spend the race weekend chasing ai settings and either still get battered or as in this case just quit in 3 laps because it’s so stupid slow. It was litteraly like racing the ai whilst they were behind the safety car. I’ve defended the flaws in these games and put up with issues, worked around them but this is too much. I just can’t have an even remotely sensible career mode. This game is really not fit for purpose.Darthsausage448 days agoSeasoned Veteran54Views1like0CommentsSuggestions to Improve Ranked Mode
I would like to suggest several improvements to F1 25's Ranked mode to make online competitions fairer, more organized, and more engaging. 1. Minimum Number of Participants Require at least 3 confirmed participants for a Ranked session to be valid. If the number of participants drops below this minimum before the race starts, the session should be cancelled without affecting anyone's ranking points. Races with very small grids should not have the same competitive weight as races with a full grid. 2. Ready Check System Introduce a "Ready" button, similar to the one available in Private Multiplayer sessions. Allow players to confirm when they are ready to race. Give everyone enough time to configure their cars and prepare for the session. Start the countdown only after players confirm their readiness or a reasonable waiting period has elapsed. If players leave the lobby, the system should reassess whether the minimum participant requirement is still met before starting the race. This would prevent situations where players enter a lobby with enough participants, only to have others leave seconds before the race begins. 3. Individual Statistics and Driver Profile Ranked mode should include a comprehensive statistics page displaying each player's competitive history. Suggested statistics: Total races completed. 1st-place finishes (Wins). 2nd-place finishes. 3rd-place finishes. Total podium finishes. Win percentage. Podium percentage. DNF (Did Not Finish) count. Pole positions. Fastest laps. Average points per race. 4. Season History and Performance Tracking Players should be able to review their performance across different Ranked seasons, including: Total races per season. Wins and podium finishes. Average performance. Highest division achieved. Division progression. Historical ranking and season results. This would allow players to track their progress and compare their performance over time. Final Thoughts Ranked mode should provide a genuinely competitive experience. It is not enough to simply organize races and distribute ranking points. The system must ensure fair conditions for all participants and provide meaningful statistics to track individual progress. These improvements would increase player engagement, competitiveness, and the long-term appeal of Ranked mode. I hope these suggestions will be considered for future F1 game updates. Suggestions to Improve Ranked Mode in F1 25 I would like to suggest several improvements to F1 25's Ranked mode to make online competitions fairer, more organized, and more engaging. 1. Minimum Number of Participants Require at least 3 confirmed participants for a Ranked session to be valid. If the number of participants drops below this minimum before the race starts, the session should be cancelled without affecting anyone's ranking points. Races with very small grids should not have the same competitive weight as races with a full grid. 2. Ready Check System Introduce a "Ready" button, similar to the one available in Private Multiplayer sessions. Allow players to confirm when they are ready to race. Give everyone enough time to configure their cars and prepare for the session. Start the countdown only after players confirm their readiness or a reasonable waiting period has elapsed. If players leave the lobby, the system should reassess whether the minimum participant requirement is still met before starting the race. This would prevent situations where players enter a lobby with enough participants, only to have others leave seconds before the race begins. 3. Individual Statistics and Driver Profile Ranked mode should include a comprehensive statistics page displaying each player's competitive history. Suggested statistics: Total races completed. 1st-place finishes (Wins). 2nd-place finishes. 3rd-place finishes. Total podium finishes. Win percentage. Podium percentage. DNF (Did Not Finish) count. Pole positions. Fastest laps. Average points per race. 4. Season History and Performance Tracking Players should be able to review their performance across different Ranked seasons, including: Total races per season. Wins and podium finishes. Average performance. Highest division achieved. Division progression. Historical ranking and season results. This would allow players to track their progress and compare their performance over time. Final Thoughts Ranked mode should provide a genuinely competitive experience. It is not enough to simply organize races and distribute ranking points. The system must ensure fair conditions for all participants and provide meaningful statistics to track individual progress. These improvements would increase player engagement, competitiveness, and the long-term appeal of Ranked mode. I hope these suggestions will be considered for future F1 game updates. Suggestions to Improve Ranked Mode in F1 25 I would like to suggest several improvements to F1 25's Ranked mode to make online competitions fairer, more organized, and more engaging. 1. Minimum Number of Participants Require at least 3 confirmed participants for a Ranked session to be valid. If the number of participants drops below this minimum before the race starts, the session should be cancelled without affecting anyone's ranking points. Races with very small grids should not have the same competitive weight as races with a full grid. 2. Ready Check System Introduce a "Ready" button, similar to the one available in Private Multiplayer sessions. Allow players to confirm when they are ready to race. Give everyone enough time to configure their cars and prepare for the session. Start the countdown only after players confirm their readiness or a reasonable waiting period has elapsed. If players leave the lobby, the system should reassess whether the minimum participant requirement is still met before starting the race. This would prevent situations where players enter a lobby with enough participants, only to have others leave seconds before the race begins. 3. Individual Statistics and Driver Profile Ranked mode should include a comprehensive statistics page displaying each player's competitive history. Suggested statistics: Total races completed. 1st-place finishes (Wins). 2nd-place finishes. 3rd-place finishes. Total podium finishes. Win percentage. Podium percentage. DNF (Did Not Finish) count. Pole positions. Fastest laps. Average points per race. 4. Season History and Performance Tracking Players should be able to review their performance across different Ranked seasons, including: Total races per season. Wins and podium finishes. Average performance. Highest division achieved. Division progression. Historical ranking and season results. This would allow players to track their progress and compare their performance over time. Final Thoughts Ranked mode should provide a genuinely competitive experience. It is not enough to simply organize races and distribute ranking points. The system must ensure fair conditions for all participants and provide meaningful statistics to track individual progress. These improvements would increase player engagement, competitiveness, and the long-term appeal of Ranked mode. I hope these suggestions will be considered for future F1 game updates.62Views0likes2CommentsFerrari and Red Bull rotating rear wing
Hello EA and Codemasters, I am suggesting something to add to F1 26 that everyone has been asking for since launch….The rotating rear wing from Ferrari and Red Bull in real life, please 🙏 add this to F1 26 because we players have been waiting for this for 4 MONTHS!!!!!!!!!!!! ADD THIS PLS!!!!!! WE HAVE WAITED LONG ENOUGH!!!!!!!!!!228Views3likes6CommentsClassic Drivers, Cars & Tracks
It's embarrassing how behind this game is. First of all, the current calendar is wrong and the Sepang International Circuit is missing. I like how classic drivers are available in the game, however more should be added such as Ralf Schumacher, Nico Rosberg, Sebastian Vettel, Kimi Raikkonen and Alain Prost. The absence of corresponding classic cars is also ridiculous. They should be playable in the grand prix mode. F1 2013 classic edition was incredible. Lastly, with regards to tracks/circuits, please add Autodromo Oscar y Juan Galvez (Argentina 1998), Hockenheim (Germany 2001 & 2026 layouts), Nurburgring (Germany 2001 & 2026 layouts), Circuit Magny-Cours (France) and Silverstone (Great Britain 2001 layout).RalfWiese109 days agoSeasoned Newcomer99Views0likes4CommentsF1 25 MULTIPLAYER
Hello, I own F1 25 Standard Edition, which I purchased from the PlayStation Store for PS5. The game does not show F1 World or any online multiplayer modes. In Grand Prix, I can only race in Australia. My purchase appears correctly in my PlayStation transaction history, and I have an active PS Plus subscription. A friend of mine who downloaded the game through PS Plus can access the online multiplayer modes without any problems. I have checked my EA account, but F1 World still does not appear. I would like you to investigate why my copy of the game does not provide access to all the game modes. Thank you.jmigueldg9 days agoSeasoned Newcomer40Views0likes2CommentsMissing Arabic Audio Names (Mohammed and Amine) in F1
Hello EA Support and F1 Development Team, I am writing to point out a significant omission regarding the audio name pronunciations in the game. While names like Ali and Khaled are already supported, extremely common and widespread names such as Mohammed and Amine are still missing from the announcer audio list. This breaks immersion for a large portion of the player base, especially considering recent updates and content packs. Could you please forward this request to the audio and localization team to have "Mohammed" and "Amine" added in an upcoming patch? Thank you for your time and for your continuous work on the franchise. Best regards, Mohammed Amine29Views0likes0Comments
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