Forum Widgets
Pro clubs last minute celebration animation bug or missing
I am experiencing a bug regarding the last minute goal celebrations in Clubs mode. When scoring a crucial or winning goal in the final minutes of a match the special celebration do not trigger at all. The game either skip them or glitched out. The issues happens all the time and ruins the immersion of a late win celebration with the team. This bug has been widely shared and discussed all over social media by the community, yet you still haven’t fixed the problem. Furthermore, this issue has already been in the past games for a few years now. It is highly frustrating to see it carried over year after year without any fix. Please look into this for the next updatesAiden9340037 minutes agoSeasoned Newcomer15Views2likes1CommentPro clubs , facilities glitch
Subject: URGENT – Clubs Facilities Exploit Giving Players 97+ Attributes and Unfair Advantages Dear EA SPORTS FC 27 Development Team, I would like to report a serious exploit in Clubs Mode. Some players are abusing the Club Facilities system to obtain an unfair amount of skill points and perks, allowing them to reach extremely high player ratings and attributes of approximately 97 or higher. This creates a major competitive imbalance, as players who use this exploit gain extraordinary stats and advantages over legitimate players. What needs to be investigated: Exploiting Club Facilities to obtain excessive attribute boosts. Unlocking or stacking perks beyond the intended limits. Players reaching extremely high ratings and attributes (97+). The impact this exploit has on competitive fairness in Clubs Mode. Expected result: Players should only receive the attributes, skill points and perks permitted by the game’s progression system. Please investigate this exploit and release a permanent fix. Thank you.19Views0likes0CommentsPro clubs , facilities glitch
Subject: URGENT – Clubs Facilities Exploit Giving Players 97+ Attributes and Unfair Advantages Dear EA SPORTS FC 27 Development Team, I would like to report a serious exploit in Clubs Mode. Some players are abusing the Club Facilities system to obtain an unfair amount of skill points and perks, allowing them to reach extremely high player ratings and attributes of approximately 97 or higher. This creates a major competitive imbalance, as players who use this exploit gain extraordinary stats and advantages over legitimate players. What needs to be investigated: Exploiting Club Facilities to obtain excessive attribute boosts. Unlocking or stacking perks beyond the intended limits. Players reaching extremely high ratings and attributes (97+). The impact this exploit has on competitive fairness in Clubs Mode. Expected result: Players should only receive the attributes, skill points and perks permitted by the game’s progression system. Please investigate this exploit and release a permanent fix. Thank you.11Views0likes0CommentsClubs is still broken after 1.1 update
EA_Shepard EA_Darko I apologize for the length of this post, but I feel it's extremely important to fully elaborate on just how fundamentally broken Tournaments are at present. We're now several weeks into FC 27, and after participating in the UEFA Euro, UEFA Euro Elite, and Screamers tournaments, I can confidently say that this mode is riddled with serious bugs affecting almost every fundamental aspect of the experience. These aren't minor visual glitches or occasional inconveniences. We're talking about formations being randomly changed, human-controlled players being shuffled into incorrect positions, multiple goalkeepers spawning on the pitch, inaccessible team management, matchmaking preferences being ignored, tournament entries being consumed by technical failures, broken tournament brackets, statistics not tracking, AXP multipliers not functioning, and an entire playable position being unavailable. These issues directly compromise competitive integrity, player progression, and the overall experience. What makes this particularly frustrating is that many of these problems were already evident during earlier tournaments, yet subsequent events have continued with the same underlying defects. Here is a comprehensive breakdown of the issues our club has experienced. ISSUE 1 - FORMATIONS ARE RANDOMLY CHANGED AND HUMAN PLAYERS ARE ASSIGNED TO INCORRECT POSITIONS This is arguably one of the most disruptive bugs in the entire tournament mode. Our club enters tournament matches with our preferred formation and players assigned to their respective positions. However, when the match loads, the formation is unexpectedly altered, and our human-controlled players are rearranged into positions they never selected. We've attempted multiple troubleshooting methods, including resetting all five custom tactic slots to the default FC presets. None of these attempts has resolved the problem. Players can end up in completely incorrect positions, fundamentally compromising the team's tactical structure and ability to compete. This is especially damaging in tournament competitions, where every match matters and one loss can eliminate a club from the event. A competitive tournament should NEVER arbitrarily change a team's formation or player assignments. Worse still, the game provides no practical way to correct the problem once the match begins. ISSUE 2 - MULTIPLE GOALKEEPERS SPAWNING ON THE PITCH AND BREAKING THE DEFENSIVE LINE Another completely unacceptable tournament bug involves multiple goalkeepers appearing on the pitch simultaneously. Instead of fielding the standard eleven players in their designated positions, the game can spawn an additional goalkeeper, resulting in two goalkeepers being present while another outfield position is effectively lost. This completely disrupts the team's formation, defensive structure, and positional organization. Even more concerning, the additional goalkeeper can remain positioned outside the penalty area or in locations that interfere with the defensive line, creating serious problems with the offside system. Opposing attackers can effectively be kept onside because of the incorrectly positioned goalkeeper, leaving defenders at an enormous disadvantage. How is a competitive tournament supposed to function when the game cannot even consistently assign eleven players to their correct positions? This is not a minor graphical issue. It fundamentally alters how the match is played and can directly influence goals, results, and tournament eliminations. The problem is especially frustrating given that human-controlled goalkeeper selection is already disabled in tournaments. Despite preventing clubs from selecting a goalkeeper, the game can still generate multiple goalkeeper players and disrupt the entire team. EA needs to investigate why additional goalkeepers are spawning, why outfield positions are being displaced, and why these malformed lineups are allowed to enter competitive tournament matches in the first place. A match with an incorrectly generated lineup should never proceed as though everything is functioning normally. ISSUE 3 - TEAM MANAGEMENT IS VISIBLE BUT INACCESSIBLE TO THE CAPTAIN Although the Team Management option appears in the pause menu, the captain cannot actually access the controls necessary to make tactical adjustments. This means we cannot change formations, reorganize players, or correct the positional chaos created by the formation bug. Think about how ridiculous that is. The game randomly rearranges your players, and then denies the captain the ability to fix the problem. The consequences extend beyond the formation bug itself. If a player receives a red card, the captain should be able to reorganize the remaining players and adjust the formation accordingly. Instead, we're left improvising by asking another human-controlled player to manually occupy the vacated position while remaining assigned to an entirely different role. This is a fundamental part of football management that is simply unavailable. Why does a supposedly competitive tournament mode not allow its captain to manage the team? ISSUE 4 - TOURNAMENT ENTRIES ARE CONSUMED BY MATCHMAKING FAILURES AND DISCONNECTIONS This is particularly unacceptable because tournaments impose restrictions on the number of times clubs can participate. The entry allowances we've encountered include: UEFA Euro: 10 entries UEFA Euro Elite: 5 entries Screamers: 50 entries Far too frequently, matchmaking or connection failures result in players being kicked out before they can properly participate in a match. Despite the match never being successfully played, a tournament entry is deducted. How is that remotely fair? This was especially damaging during UEFA Euro Elite, where clubs were restricted to only five entries. Losing even one entry because the game's matchmaking infrastructure fails represents a substantial reduction in legitimate opportunities to compete. The Screamers tournament provides 50 entries, which makes the problem less damaging in practical terms, but does absolutely nothing to excuse the underlying bug. A club should NEVER lose a tournament entry because of a matchmaking failure, synchronization error, or disconnection that occurs before a legitimate match begins. EA needs to implement proper validation before consuming entries, along with a mechanism for restoring entries lost because of technical failures. Players should not be penalized for problems with the game's own infrastructure. ISSUE 5 - THE MATCH ANY SETTING IS IGNORED IN TOURNAMENT MATCHMAKING This is another major issue that directly undermines competitive integrity. When Match ANY is enabled, our club expects to be matched against another club using a human-controlled ANY. Instead, we're repeatedly matched against clubs that have no human-controlled ANY, leaving the CPU responsible for their remaining outfield players. This is not an occasional anomaly. We've encountered it repeatedly across multiple tournament competitions. What makes this particularly frustrating is that FC 26 finally appeared to resolve this longstanding issue in league matches. The preference worked as intended, and human-ANY teams were consistently matched against other human-ANY teams. Yet here we are in FC 27, dealing with the same problem again in tournaments. A club that deliberately chooses to use a human-controlled ANY should not have its matchmaking preference disregarded. Regardless of whether players prefer competing with or without an ANY, the entire purpose of offering this matchmaking setting is to allow clubs to select their preferred competitive environment. If the setting doesn't actually work, why is it there? ISSUE 6 - MATCH MY TEAM SIZE ALSO APPEARS TO BE IGNORED The Match My Team Size preference is similarly unreliable. We've repeatedly entered tournaments with only two, three, or four human-controlled players, only to be matched against opponents fielding seven, eight, or nine human players. These are substantial differences in human-player participation. The matchmaking system should be making a reasonable effort to match clubs with comparable numbers of players, particularly when the relevant preference is enabled. Instead, tournament matchmaking routinely produces wildly disproportionate team sizes. Taken together with the Match ANY issue, this raises a serious question: Are the matchmaking preferences in the tournament lobby functioning at all? Because based on our experience, they appear to be largely ineffective. Competitive matchmaking should prioritize reasonable balance rather than routinely placing significantly mismatched teams against one another. ISSUE 7 - TOURNAMENT MATCHES DO NOT PROPERLY CONTRIBUTE TO CLUB SQUAD STATISTICS This is another area of considerable frustration. Tournament appearances do not appear to register within the club's individual Squad Stats. For example, a player could have 150 recorded appearances before participating in tournaments, play dozens of additional tournament matches, and still display the same 150 appearances afterward. Why are legitimate competitive tournament appearances excluded from our statistical records? These are matches played for our club, against other clubs, in officially supported competitive competitions. They should contribute to our overall club records and individual statistical histories, or EA should clearly explain why they do not. This is made even worse by the fact that the Squad Stats screen itself remains broken. Games Played is effectively the only statistic that displays, while other individual performance statistics continue to remain unpopulated. We've been reporting problems with Squad Stats for far too long. Clubs players deserve accurate, comprehensive career and club statistics that reflect the matches they actually play. ISSUE 8 - AXP MULTIPLIERS DO NOT FUNCTION IN TOURNAMENT MATCHES Another extremely frustrating issue involves Archetype XP boosts. Players can acquire and equip AXP multipliers, such as 2.5x and 3.5x boosts, to accelerate their archetype progression. Yet in our tournament experience, these multipliers simply do not apply as expected. Why? Players invest time and in-game currency into obtaining these consumables specifically to improve progression efficiency. If tournaments are intended to be a meaningful part of the Clubs experience, why should participating in them prevent players from receiving the benefits of their equipped boosts? If this is an intentional design restriction, EA needs to explain that clearly. If it is a bug, it needs to be corrected. We should not be forced to choose between participating in a competitive tournament and making effective use of our progression consumables. ISSUE 9 - HUMAN-CONTROLLED GOALKEEPERS ARE UNAVAILABLE IN TOURNAMENT MODE Goalkeeper selection remains disabled or locked within tournaments. This is an entire position being excluded from a football game mode that is supposed to support organized club competition. The restriction was already present when these tournaments became available. Whether this is connected to other goalkeeper-related defects or represents a separate technical limitation, the practical result is the same: clubs cannot compete using their preferred human-controlled goalkeeper. Goalkeeper is a fundamental position in Clubs. Some clubs have dedicated goalkeeper players who have invested substantial time developing their archetypes and refining their skills. Why should those players be prevented from participating in official tournament competitions in their preferred position? And why has this limitation remained unresolved? ISSUE 10 - TOURNAMENT BRACKETS AND ROUND PROGRESSION TRACKING ARE INCONSISTENT AND OFTEN INCORRECT Another major issue involves the tournament bracket and progression-tracking system, which frequently displays conflicting information about where our club actually stands in the competition. In a four-match tournament structure, the progression should be straightforward: Match 1 of 4: Round of 16 Match 2 of 4: Quarterfinal Match 3 of 4: Semifinal Match 4 of 4: Final However, the tournament interface regularly displays contradictory information between the post-match tournament bracket and the pre-match lobby. For example, the lobby might indicate that we're entering Match 3 of 4, which corresponds to the semifinal. Yet the tournament bracket displayed after the previous match can present an entirely different picture, suggesting we're at another stage of the competition. In other instances, the bracket shown after completing what we believed was our 3rd match indicates that we've won the final, even though other information presented to squad members may not align with that progression. Inevitably, the pre-match lobby shows we're on match 4/4 and not that we've won the tournament. To make matters worse, different members of the same club can see different tournament bracket information following the exact same match. How is that even possible? We're all participating in the same tournament, representing the same club, and progressing through the same sequence of matches. Yet the interface cannot consistently communicate which round we're playing or where we stand in the competition. Based on our experience, the match counter displayed in the tournament lobby is generally the more reliable indication of the actual round being played. However, the tournament bracket itself frequently appears out of sync. This creates unnecessary confusion, particularly in a competitive knockout environment where players need to know whether they're entering the quarterfinal, semifinal, or championship match. The tournament bracket is supposed to be the definitive visual representation of progression through the competition. Instead, players are left comparing contradictory screens and trying to determine which information is accurate. EA needs to investigate why tournament progression information is inconsistent between the bracket and lobby, why different squad members receive conflicting displays, and whether these are visual synchronization problems or symptoms of a deeper issue with tournament state tracking. Every player representing the same club should see the same bracket, the same completed rounds, and the same upcoming match. This is basic functionality that should work reliably in any tournament mode. THE BIGGER PROBLEM: THE ENTIRE COMPETITIVE EXPERIENCE IS COMPROMISED Individually, each of these problems deserves attention. Collectively, they paint a much more concerning picture. Consider what players are being asked to tolerate: Your formation can change without your consent. Your human-controlled players can be placed into incorrect positions. You randomly spawn a second goalkeeper, losing an outfield player while also completely breaking your defensive line. Your captain cannot access the tactical controls necessary to correct those problems. You cannot properly reorganize your team following a red card. Your Match ANY preference is ignored. Your Match My Team Size preference is seemingly ignored. Your limited tournament entries can disappear because of matchmaking failures. Your tournament appearances aren't reflected properly in Squad Stats. Your equipped AXP multipliers don't provide their expected benefits. Human-controlled goalkeepers cannot participate. Your tournament bracket can show different progression information to different members of the same club. You cannot consistently rely on the tournament interface to tell you which stage of the competition you're actually playing. How is any of this acceptable in a game mode built around competitive football? Players are expected to organize their clubs, coordinate schedules, develop their archetypes, acquire consumables, manage limited tournament entries, and compete against other organized teams. Yet the actual systems supporting those competitions are failing on multiple levels. Even more concerning is that these aren't entirely new problems appearing in a single event. We've experienced many of these issues across UEFA Euro, UEFA Euro Elite, and now Screamers. Instead of delivering new tournament events on top of an unstable foundation, shouldn't EA be prioritizing the underlying functionality that makes these competitions playable in the first place? WHAT WE NEED FROM EA I'd genuinely appreciate a direct response from the development team addressing the following: QUESTION 1 - Has EA reproduced the formation bug that randomly changes formations and rearranges human-controlled players in tournament matches? Is a fix being developed? QUESTION 2 - Why is the second goalkeeper glitch happening? Has EA identified the cause, and is a fix being prioritized? QUESTION 3 - Why is Team Management inaccessible to captains in tournament matches? When will captains regain the ability to change formations and reorganize their players? QUESTION 4 - Why are tournament entries deducted following matchmaking failures or disconnections before a legitimate match begins? Will affected clubs have their entries restored or receive compensation? QUESTION 5 - Are Match ANY and Match My Team Size actually enforced in tournament matchmaking? If not, why are these preferences available in the tournament lobby? QUESTION 6 - Are tournament appearances and individual performance statistics intended to contribute to Squad Stats? If so, why aren't they tracking correctly? QUESTION 7 - Are AXP multipliers intentionally disabled during tournament matches, or is their failure to activate an acknowledged bug? QUESTION 8 - Why are human-controlled goalkeepers unavailable in tournaments, and is there a timeline for restoring goalkeeper participation? QUESTION 9 - Why does the tournament bracket display inconsistent progression information between squad members and contradict the match counter shown in the lobby? Is this a visual synchronization issue or a deeper tournament-state tracking problem? QUESTION 10 - Has EA investigated whether tournament progression and reward calculations are being affected by the same synchronization issues? QUESTION 11 - Most importantly, is there a coordinated effort underway to address these problems collectively rather than treating them as unrelated, low-priority reports? FINAL THOUGHTS Clubs has tremendous potential, and organized tournaments should be one of its strongest features. Instead, we're dealing with a competitive environment in which basic football functionality, tactical controls, matchmaking preferences, participation limits, progression systems, and even tournament brackets cannot be consistently relied upon. It's difficult to take these competitions seriously when the game itself can rearrange your players, generate an additional goalkeeper, prevent you from correcting the formation, disregard your matchmaking preferences, and consume limited tournament entries because of technical failures. These are not unreasonable expectations. We're asking for formations to remain intact, captains to have access to team management, matchmaking preferences to function, tournament entries to be protected from technical failures, player progression to be tracked accurately, and tournament brackets to display consistent information. These are fundamental requirements of a functional competitive tournament mode. EA needs to conduct a comprehensive technical review of Clubs tournaments, acknowledge the issues players are experiencing, establish clear priorities for resolving them, and communicate those plans directly to the community. We don't need more tournament events layered onto broken systems. We need the existing systems fixed. Until these problems are addressed, Tournament Mode and MORE IMPORTANTLY, CLUBS AS A WHOLE will continue to fall far short of the competitive experience it is supposed to deliver.852Views15likes28CommentsNo option to disable Player Performance Widget
After EA FC 26, I noticed that there is no option to disable the Player Performance Widget this year as well. It would be great if this feature could be brought back in a future update, because I find it more distracting than helpful, and at times even annoying. It also takes up too much space in the top-right corner of the screen, so having the option to disable it would be very helpful for some players.Win 5 In World Rush does not track
Not sure what the glitch itself is. All of my wins up until my 4th win out of 5 counted. I have now won 6 in world rush games, and the 2 wins have not counted. I have closed and reopened the game. I have closed and reopened rush. Can’t find a fix. I know there is a similar issue in Ultimate Team where you get ‘kicked out’ after the final whistle, however, in The Grounds I haven’t had that yet, I’m still gaining Archetype XP and I even get the screen to say ‘match win’ or whatever.WP2Kzblitz66122 hours agoSeasoned Newcomer11Views0likes0CommentsNot enough people queueing to complete weekly challenges foR SP
No one queues Rush or other kickabout modes for it to even be possible to complete the weekly challenges for SP. Can you just remove the modes or give us something else to do instead of this rubbish. 600 SP are completely unobtainable this week thanks to this stupid idea. I actually enjoy the modes but its a bit pointless with the rewards.29Views1like1Comment- ixtf7sf1qlxd1 day agoRising Newcomer18Views0likes1Comment
The Hacker is back to the pro clubs!
In every FC or Fifa, the hacker is there with the same bug or issue that makes the game broken, and EA identifies and knows this issue, but they don't fix from day one and leave it for those kinds until we hate the game, since there is also no specific type of report to report such of hacker!! EA hasn't provided any hotfix until now!!97Views1like5CommentsFC 27 PS5 Clubs League: Freezes and Kicks Me Out Mid-Match
While only playing EA FC 27 clubs matches online, my game will randomly freeze and boot me (mid-game), while not effecting any other players on my team. It only happens in online Clubs matches, too. There's no rhyme or reason when the freeze and kicking occurs, but it only started happening in this EA FC 27, not the previous year versions. Has anyone else experienced this? We usually have cross-play enabled. I have already tried deleting and redownloading game, clearing game's data/cache, rebuilding PS5 database through safe mode, confirmed EAFC 27 is updated to most current version, tested my PS5 connection speed (up and down), confirmed my NAT Type is 2, moved from wireless to ethernet connection...baileyuback1 day agoSeasoned Newcomer156Views1like2CommentsFC Clubs API – Access to historical player/build data
Hi, I am currently developing a statistics and match analysis tool for our own EA SPORTS FC 27 Clubs team. I would like to know whether EA provides an official API, approved interface, or developer access for EA SPORTS FC Clubs data. We are already able to retrieve basic club, match and player statistics that are also available through the EA Clubs website. However, I am particularly interested in historical player/build information for a specific match. For example, I would like to retrieve: Match ID and Player ID Archetype used in that specific match Pro height used in that specific match PlayStyles / Perks / AMPs used in that specific match Other historical Pro build attributes, if available The important part is that these should be the values at the time the match was played, rather than the player's current Pro settings. This is purely for our own club's statistics, match reports and internal analysis. I am not looking for Ultimate Team data. Does EA provide an official or approved way to access this information? If these data are available through a Clubs API, developer program, partner program, or another authorized interface, I would appreciate any information on how access can be requested. Thanks!242Views0likes2CommentsSerious Avatar Saving Issue in Pro Clubs and Open World – PS5
Subject: Serious Avatar Saving Issue in Pro Clubs and Open World – PS5 Hello EA Support Team, I am experiencing a serious issue in EA SPORTS FC 26 on PS5. I cannot save any changes to my Pro Clubs or Open World Avatar. Whenever I try to change my player’s appearance, facial features, body type, running animations, or any other settings, the game displays the following error: “Avatar data could not be saved. Please try again.” This problem affects both Pro Clubs and Open World modes. I have already tried several troubleshooting methods, including: Uninstalling and reinstalling the game. Deleting the game’s local data. Restarting my PS5. Trying different solutions, but none of them worked. Despite all these attempts, the problem still persists. This issue is extremely frustrating because I cannot customize or save my player in either mode. I kindly ask you to investigate my account and check whether there is an issue with my Avatar data or EA servers. I would appreciate a permanent solution as soon as possible. Thank you for your support. [Title edit - CM]33Views0likes1CommentRush drop ins
I’m having to constantly close app cause every time I go to rush drop ins. It says match found. Does this whole animation showing everyone’s clubs characters and once that ends. I’m stuck on a black screen endlessly unless I close app, it’s giving me match losses. Ruining my points. And ofc it’s ruining my patience cause I’m just trying to play the game after work. Leveling up my characters.12Views1like0Comments“You lost connection to your opponent”
Can someone for the love of God explain to me why I can’t get through a single entire match in the Grounds (1v1, Rush, 2v2, 3v3, Clubs, etc.) without getting kicked and being told I lost connection to my opponent? It is NOT an internet issue. Every other game functions fine. I can’t even improve my archetype because I get kicked out of every match. Sometimes I get kicked back to the Grounds, other times I get kicked back to the main menu. Please someone help before I delete this game for good. I’m on PS5 by the way and playing the game via game share.nekthegreek2 days agoSeasoned Newcomer52Views2likes1CommentDecoding the EA Pro Clubs API (match_event_aggregates)
Anyone who is familiar with the EA Pro Clubs API end points knows that the match data is pretty lack luster compared to the Player Performance screen at the end of a match (which literally is never stored anywhere after you leave the game). In the API endpoint for the match data, each player has four "match_event_aggregates" which appear to be a list of encoded match events with values for how many times that player did that event in that game. I have pretty sufficient evidence to suggest that this is that match data and if we knew the keys, we would be able to get all of our match statistics. I have decoded to a reliable degree of confidence probably about ~20 of the about ~175 (suspect based on the highest event number that the actual number of events is about 250) events that I have encountered in my data. If anyone has worked on doing this before I would love your help or if anyone wants to help I would greatly appreciate it! And if the community manager is reading this please save me time and go find out what the keys are and let us know pleaseeeee.44Views0likes1CommentRequest for Complete FC 27 Clubs API Event ID and JSON Definitions
Hi EA Team, I'm developing an independent statistics and performance analytics platform using raw match data returned by the EA SPORTS FC 27 Clubs API. I'm looking for the complete official technical documentation describing the data returned by the clubs/matches endpoint. In particular, I'm interested in the match_event_aggregate_0, match_event_aggregate_1, match_event_aggregate_2 and match_event_aggregate_3 fields. These contain numeric event IDs paired with counts, for example: 111:15,174:13,175:9,215:19,219:10 One of my raw match files contains 96 distinct event IDs, but I understand there may be many more across the game. Could you provide: The complete event ID dictionary: Every possible numeric event ID, its official name, description and precise gameplay definition. Event recording rules: Exactly when each event is registered, including success and failure conditions, whether events overlap, and whether automated actions count. JSON field definitions: The meaning, possible values, units and calculation rules for all fields returned by the API. Aggregate definitions: What distinguishes the four match_event_aggregate fields and how individual events relate to the summary player statistics. Technical documentation: Any existing schema, enumeration, telemetry specification or developer reference covering these fields. I'm not requesting gameplay advice or explanations limited to specific statistics such as tackling. I'm seeking a complete technical reference for all recorded match events and their associated data fields. Would you be able to forward this request to the engineering team responsible for Clubs match telemetry, statistics or API data? I would be grateful for any documentation EA is able to share, even if only a partial event dictionary is publicly available. Thank you.Ibanaham2 days agoRising Novice48Views0likes1Comment
Community Highlights
- EA_Hux1 month ago
Community Manager
Featured Places
EA SPORTS FC™ 27 Game Info Hub
Get all the information you need about EA SPORTS FC™ 27 here!FC 27
Chat with the community about your experiences in EA SPORTS FC™ 27 in the official EA Forums.FC 27 General Discussion
Discuss the latest news and game information around EA SPORTS FC™ 27 in the official community forums.FC 27 Feedback & Suggestions
Share your ideas, suggestions and constructive feedback around EA SPORTS FC™ 27 in this community forum.FC 27 The Grounds & Clubs
Discuss all things The Grounds and Clubs in EA SPORTS FC™ 27.FC 27 Career Mode
Share and discuss everything about Career Mode with the EA SPORTS FC™ 27 community.EA SPORTS FC™ 27 Ultimate Team
Chat about all things FC 27 Ultimate Team™ with the community in this forum.FC 27 Technical Issues
Join here to find help with connectivity, performance issues, crashes and more in FC 27.FC 27 Bug Reports
See what the EA Sports FC 27 community is saying and report bugs on this forum.