Recent Discussions
Overall suggestions/improvements with primary focus on Superstar
I have not been actively involved with Madden for many years outside Madden 24 & 25, and while I will say I personally feel Madden 25 was a general improvement, there is still much work to do. The following might be only my experiences and thoughts, but maybe this has been similar throughout the community. I tried to be consistent with my thoughts as the ordering of points below are of my personal/unique thoughts and what I focus on from general start to finish while playing the career mode specifically, but also taking into account other modes or general experiences. 1. NCAA import - Thank goodness we have NCAA back and importing Road to Glory players, however, it is not enough reason to do so with the player build system in place. I personally do not like the created points tier system where I have to spend 15-20 points max depending on importing NCAA players, to identify what skills will be capped at 99. I could have spent around $100 for one or both of these games. I think it is warranted that I should be able to completely max out a created player for superstar mode. I will say however, certain bonuses should exist like starting in a better draft position or having your base skills be increased not only by performing well in the draft combine, but also because I was a 5 star recruit in college who won the Natty 3 years straight, and also won the Heisman each year. I would say that warrants maybe a starting overall around 80. Now, I don't know what that might legitimately look like in the career mode other than layering in some logic for this, but I think it's worth consideration as I spent all that time in NCAA to build my player out only to pull them into Madden and somehow be drafted possibly early 1st round as a 66 overall. That makes no sense at all. If this isn't changed, maybe it's allowing for the full allotment of skill points to be given as you progress. For example, rather than going up to level 50, maybe it's level 100 (or maybe no levels at all and purely based on gameplay output that you gain XP to spend like older year Maddens) so in this way you can be a QB where you have all max throwing stats, juke, spin, stiff arm, etc. I mean let's be real, this is a video game. I don't want to be held down in an archetype if I play well enough to gain more skill points and become more versatile and dual-threat. It's the same issue with my general skills not coming over into Madden from NCAA. Speed is the biggest example. I have 99 speed in NCAA but all of a sudden in Madden, I would be a minimum 88 speed assuming I do not perform well at the combine. Certain base/physical skills should immediately transfer as is and should not be removed. This again is why I feel NCAA import should be emphasized for those players who spend the time in another EA based game, to receive those bonuses. If it's simply an archetype being created, I can understand and support the generic limitation-while still being able to max out any/every stat for applicable positions. 2. Positions - I cannot understand how in previous Maddens-even dating back to the GameCube that I remember on Madden 06-we could make just about any position. Now, we are forced into 5 positions. Ideally, and maybe it's wishful thinking, I would want to play any position...and I mean any position. Why can't I make an OL? Why can't I make a TE? Better yet compared to other years, why can't I even make a DE or Safety in Madden 25? I find it ridiculous for this type of creativity to be lost, and I don't like being forced into 5 positions overall. I don't know what the exact reasoning is for this (maybe it's due to online 'showdown' mode which is a point lower down), but if adding all these position options would impact gameplay or cause more game space required (however that might work), I would still be in full support of it. I used to be able to make a Kicker. That would be way more enjoyable on these new gen games with all the superstar abilities/x factor, and whatnot. This NEEDS to be revamped in next year Madden for at least the more main positions (everything except OL and possibly K/P). 3. Showdown mode/online EA connection - Look, I fully understand the logic behind adding this in for other players to go head to head and what not...however...we need to find a balance here. I do not like the fact that because of this, I am now tied to an active EA server when I am playing in my own story for 'The League'. This is just me, but I personally do not care to play online sports games online in general. I have always loved superstar mode because it was unique and fun to play....and I do not need online capability for it. I really, really hope there is a way in next year's Madden to allow someone to identify if they want these modes to be tied or not, or maybe they are only tied together when going into the specific menu. We have this option for Franchise mode, why do we not have it for Superstar? For example, when creating a franchise, you can indicate if you want online or offline. This is nice because when there is an issue with the EA server, I will not lose connection mid game and lose all progress, or better yet, not even be able to play my character at all. If this could be modified to at least only play showdown mode when you go into that specific menu, I feel like it will make a difference. We should not have to be tied at the hip with Showdown and the online EA servers simply because we have a superstar player. 4. Gameplay (logic & mechanics) - I will start off again by saying I feel Madden 25 was an improvement for this area, however there are a couple of points I have thoughts on for the game overall along with superstar mode specifically. A) The physical movements of players seems a bit sticky overall, but more on the defensive side. Whether I'm playing on my superstar mode or even in my own offline franchise/exhibition game, my players sometimes feel like they do not move as they should. As an example, I have a superstar DB who has 97 speed, acceleration, and change of direction. I know I will get beaten on some plays and I have no problem with that when I make a mistake...however...when I have an interception and I'm getting chased down by any player who is not even close to a 95 speed, that's a massively flawed logic in the game. This same logic applies to normal exhibition games or franchise mode. The issue is not as present due to slider modifications only for speed threshold, but it seems as though players who should at minimum have this type of quickness/cutting, do not have it. At the same time, route running for WR as a user is nowhere near as accurate/effective as it is for CPUs. CPU WRs speed out on a drag route or quick cut and again even with 97 speed as a DB, I cannot get out of defensive stance to even start running, better yet catch up to them in a realistic timing to make a play or general tackle after the catch/run. This needs to be reviewed or at least allow for sliders to be modified in the superstar mode. As a user WR, again, cut moves do not work more than half the time, and are too slow. Another issue I've encountered-only while playing defense in any mode-is when using a player on occasion, my player is basically forced to the nearest sideline or the line of scrimmage as if the game is trying to help me shadow the offensive player. While that is nice in theory, it has caused so many missed plays and confusion where I am not able to make a play based on being completely out of position. Even to this point, if we have a button for CPU assist, why would this even be happening? This might just be a game mechanic that needs to be reviewed. B) Sliders & settings - Tagging onto my previous comments, I cannot even modify sliders in superstar mode to lower the speed threshold to make faster players more apparent and distinguished to slower players. Another issue is penalties. I cannot stand how most of the time in superstar mode-but also other modes-where I am flagged for illegal contact when it either cannot be helped based on the CPU running into me, or I move to position myself and a small bump constitutes a penalty. Even when I try turning this penalty off in the main game menu, and also the menu for superstar mode, it apparently has no effect. Another problem is the penalty for blocks in the back. I am only seeing this penalty when playing on the same team with a friend/brother in 'couch co-op', but why is this even allowed in the game? I can understand partially why it is, but as a user controlled player, this penalty is only occurring due to not seeing my player off screen, or the computer themselves disengages from a block to put their back to me, and the game forces me to push them over resulting in a penalty. Can we just remove this as a possible penalty from the game? If not, I think logic needs to be heavily applied somewhere to make it a more realistic call for this to happen as it is completely ridiculous. Another problem is controller settings, specifically, running the read option. Mechanics for Madden 24 worked where you held the A/X button to GIVE the ball to the halfback. In Madden 25, you hold the A/X button to KEEP the ball as the quarterback. I don't know why this change was implemented as it causes me so much confusion and trouble resulting in bad reads, but what is more frustrating, is that I can't even revert this change back. Why are we making control changes where you cannot revert them to a different setting when the choice itself should exist. I don't know of any others with this issue but maybe there are some and I am not aware of them. D) General CPU - They need to be smarter and stronger on both sides of the ball, and for both the user and CPU. I don't think I need to say much else around this, but the CPU is nearly brain dead in practically every mode. Missed INTs purely from not even attempting/reacting, terrible reads as a QB when you are playing a WR superstar mode, playing wrong defensive zones or applying what seems to be random logic of switching off/holding coverage, or even transitioning from zone to man. There just seems to be no rhyme or reason for any action. They all play individually with no cohesiveness or logic. For example, I have purposely under-thrown corner routes to see how the CPU reacts and just about every time, they only play the WR even though they can easily reach up and catch the ball. On the flip side, the CPU players on my team are not skilled and do not attempt any skill moves, or even play a route correctly. They could easily run up the middle or take a different angle for a play on the ball or for a first down, but they seem to not have any logic on that level. C) Motivations/'Bonuses' and Free Agency - I think it would be cool to identify motivations for your superstar player, similar to how players act in franchise mode. For example, I want to prioritize winning championships, being a scheme fit, and playing for a team in a warm weather state. It would add another layer to team fits and it would also be pretty cool to obtain bonuses/reductions when you aren't in a scheme fit on certain skills. For example just to make something up, if I am a WR and on a team where we are super bowl contenders, in a warm weather state, but I am not a scheme fit, maybe I have impacts to route running or juke moves because I am not in a scheme that fits my exact playstyle. Now I'm not talking about having a detrimental effect, but something to the point of without having any additional 'morale' boost from recent play and how well I am doing, it could slightly impact play style. For a real life example just to serve the point-and this might be mean-but take Davante Adams for example. He went to the Raiders and it doesn't seem like he was a scheme fit based on coaches and players around him. In that case, maybe his route running and certain skills have a slight reduction because he isn't in a place that offers him either team support or gameplanning to highlight his skills. It is the same thought of having a smaller WR who is built more of a possession type, but you send him on a fly route into double coverage. Could he make the catch? Sure, possibly. But if it was a bigger build WR like DK Metcalf or Randy Moss, there is a better chance. On a similar note, free agency seems out of balance. I wish you could see the current players on the roster, how long they will be there, what fits they are, etc. The pay is there and honestly you could already see the players there, but the problem is, once you go into the FA action, you can't go back. So you would have to do all of this beforehand. I would say either you get the option to go in and out of the screen, or allow this additional layering into the menu. D) Play calling - I miss the old days when plays were fed into the game and you had no choice but to run them. It offered a more unique/challenging experience as if you were a player, you cannot call the plays yourself. Granted, you could audible if you are QB or MLB. But maybe once you hit a certain level with your player, maybe you could call audibles or even call plays yourself. This all ties back to what I think are the bonuses of scheme fits, playing for better teams/coaches, and usefulness. E) Camera angles - Superstar mode has terrible, terrible camera angles. I am not sure what exactly to say here as a suggestive change, but I do not like how the general appearance is for the zoom and layout of the screen. It just seems off. F) This is a general comment/complaint section, but please, please EA, do not create another passing/tackling mechanic unless it is to replace this current one with an even better and useful one. We have had several passing mechanic options in the last couple years and I feel like we are missing truly needed updates on points I mentioned above, compared to things like this. These changes are no different than when Madden added the green stickers to helmets for indicating those are players communicating with coaches on the sidelines. Is it cool and unique, sure. Is it a change that we truly need in this game as an actual improvement? No. We do not need to focus or spend time on cosmetics/unnecessary changes when we have systems in place that we need to perfect first. 5. Storyline - The storyline has issues of consistency and depth, but the length of it is perfect. Please, do not expand it any further like NBA 2K does as it becomes too involved and I simply just want to play games with limited storytelling. As for the consistency and depth, I would like for some detailed storylines when for example you obtain certain accolades such as DPOY/OPOY, MVP, etc but that is not currently present. I wouldn't complain if there was a little ceremony or something that is unique even if you win it back to back years. I know you can only have so much customization and uniqueness, but I think striking that balance is for me the biggest thing. I am however in full support of moving completely away from the storyline if it will further enhance the general gameplay for other things or points I mentioned above. The biggest complaint I have here is that with the amount of storyline currently in the game, there are not enough varying situations. The conversations/answers/talking points are all recycled and it becomes more annoying as time goes on than anything else. What is also annoying, is how you are required to watch/answer/participate in them-even with Madden cast-prior to doing anything else for your practices/games. I should be able to skip them if I choose and at that point, why even keep them in if it is not unique enough where it makes me excited or want to watch it? It either needs to be more unique, or nearly removed to the point where after a year or two in the league if the experiences are all the same, it is no longer taking place. 6. Online connected career - I would absolutely love love love, for the ability to play online connected career as a superstar again. We had this in older Maddens and I can't remember which ones, but it was so much fun having a player and going up against friends/family in your respective careers. It adds competition to it, but a whole other level of fun. On top of this, it would be insane if we had the ability to not only play in a league together, but also, be on the same team. There is no greater feeling for me as I think back to old times where you threw that amazing touchdown pass to a friend or family member and gave a high five to, or they had an interception return for a touchdown that you were able to provide two massive lead blocks for, all while sitting on the couch next to each other. I want that feeling back, but in an online connected career. This option I feel, would be such a turning point for Madden. Obviously it would take some time and need to figure this out but again this is where for me personally, I would be ok forfeiting overall storylines or other in game features for something like this. As a community, it's all about playing together. Especially in a sport where teamwork is essential. Why not allow this in the career mode? I don't know how this feature or ability would all work, but I definitely think it's worth exploring as I have mentioned this in passing to other friends and they all thought it was an awesome idea to both play the same game and mode together, whether on the same team or not. All this to say, I hope both other players in the community find this thread to like it, upvote, add to it, etc, but also for EA to hear the voices of players in this community and work to implement changes we desperately need for a better gaming experience. It is 2024 going on 2025, and we have better technology, gaming systems, and things at our disposal to create amazing games. I want the old days of Madden back where I always looked forward to playing the game with little to no real issues, but rather, a consistent gaming experience that led to nothing but fun and excitement.515Views13likes1CommentMadden 25 | Official Reveal Trailer 🏈🏈🏈
Nothing hits like Boom Tech in #Madden25. Available 8.16.24. Pre-Order: http://x.ea.com/80534 Experience the next level of FieldSENSE™ and new BOOM Tech; a new dynamic physics-based tackling system that lets you dominate the gridiron like a bonafide NFL superstar. Shred defenders and stifle offenses with ultimate control across a new era of modes with authentic football experiences. Introducing the MVP Bundle, including EA SPORTS College Football 25, Madden 25, and bonus rewards to help you make game day every day. Subscribe and follow all the Madden 25 social channels 👉https://linktr.ee/eamaddennflEA_Illium8 months agoCommunity Manager270Views8likes0CommentsError custom playbooks
Custom playbooks need to be allowed to be selected in the Team Scheme section in H2H mode. Because you are unable to select your custom playbook you cannot use custom playbooks in online H2H. I like to have the best experience in this game. If you are going to allow us to create playbooks. Please fix this issue and add it to your next update. MADDEN 25Solved6.8KViews8likes59CommentsWelcome to the Madden NFL 25 forums!
Hey Madden NFL fans! Welcome to the new Madden NFL 25 forums! Looking for a place where you can talk Madden NFL 25 with other fans? You're in the right spot! Chat with others about MUT, Franchise, Superstar, and your other favorite game modes. This is a community where players help players! These forums are managed by the EA Forum Community team. We will work closely with the Madden team by sharing your feedback, concerns, and bug reports. We look forward to seeing your discussions and feedback. We also want to thank you in advance for reporting any issues you experience in game. We'll pass them along to the team on your behalf. Forum Categories General Discussion Madden NFL 25 Ultimate Team Franchise, Superstar, and other game modes Technical Issues Bug Reports Archived Bug Reports from Answers HQ Official Madden Communities: Madden NFL on Twitch EAMaddenNFL EASPORTS_MUT MaddenNFLDirect EAMaddenMobile MaddenLeagueOps Facebook Instagram YouTube Game Information Madden NFL 25 - News & Updates Madden NFL 25 - Cross-Play FAQ Madden NFL 25 - Dual Entitlement FAQ Madden NFL 25 - Gameplay Deep Dive Madden NFL 25 - Franchise & Presentation Deep Dive Madden NFL 25 - Superstar Deep Dive Madden NFL 25 - Ultimate Team Deep Dive Forum Rules & Guidelines Just like the NFL, situations may come up where we'll need to blow the whistle. Turnovers don't win games. They also don't lead to great forum experiences. We've got the playbook for you below: EA Forums Rules & Guidelines We're all on the same team trying to make this game better. Football is a competitive sport and sometimes things can get a little heated on the field. All we ask is to keep your cool and let us know what exactly is going on in game. We'll flag it down to the team. The Forum Community team is here to champion for you. Speaking of Champions.... We have our EA Forums Heroes and Heroes+ who are leaders on and off the field. They are not official EA employees but dedicated fans of the community looking to help out players here on the forums. Interested in joining the team? We're always scouting new talent. Check out how to level up here. Heroes & Heroes+: @NatureBoy2323 @Neo_Novalis @satfreaktom264 EA Community Team: @EA_Barry @EA_Shepard @EA_Kent Our EA Forum Team also helps manage other EA games on these forums. There are times we might not have the speed of Tyreek Hill and get to your post right away. We ask you not to tag us in a post right away unless it's an issue that has the chains quickly moving (example: multiple players are suddenly reporting they can't log into the game). In many cases someone might have already answered your question, so use that search bar at the top of the forums! HELP ME! Technical Troubleshooting Connection Troubleshooting Advanced Connection Troubleshooting Account Help Unable to access account or login Pre-order Information Twitch & Prime Gaming If the clock is running out and you need immediate assistance with your account please contact our Support team below: How to contact EA Help Suspended or Banned? Thank you for hitting the field with us in Madden NFL 25 this season!EA_Kent6 months agoCommunity Manager1KViews6likes0CommentsHappy Madden NFL 25 launch week.
I hope everyone on here has a great time playing the new game this week. Maddenoliday is officially here.Intuitive-tumult6 months agoSeasoned Adventurer121Views6likes2CommentsCrashing in franchise mode
This game is unplayable!!! It keeps crashing after playing a game!!! I know its franchise mode and ea dosent care but fix it for the love god!!! Im sending the error reports!! Does anyone from ea care!! Can you acknowledge that you have seen this for the love of all thats holy!!!rikdawg745 months agoSeasoned Ace1.9KViews6likes21CommentsSleeves and undershirts not working together
Is it just me or all of a sudden why can’t you wear sleeves and a undershirt in Madden 25Chibillz5 days agoSeasoned Newcomer152Views6likes2CommentsMadden is still trash
This game is still so unrealistic and the glitching gets worse year after year. The fact they still handicap the player when playing the CPU on All Madden is ridiculous. Make a fair game, competitive game where me and the CPU can do the same things without glitching. I scored a clear TD, run it in on the 1 yard line and my RB is in the end zone with the ball in his hand and no TD call was made. Instead, my RB “fumbles” the ball and the CPU recovered it for a turnover. Again, I was in the end zone for at least 15-20 seconds and no TD call, ball falls, CPU recovers it and I’m screwed out of a TD and the next possession of the CPU they score on one play with at least five of my guys making the clear tackle but it didn’t matter, they bounced off the ball handler and he walked into the end zone as if nobody touched him. This game is trash and always has been720Views5likes6CommentsEA WE ARE PLEADING WITH YOU
You guys make insane money. Have exclusive rights to something us fans hold dear. Yet continue to make sub par game. I know from a business sense, why would u wanna dump a bunch of money into making a completely new game from the ground up, I get it… but I promise you, if you guys just one year, allocate the extra funds to get it done then you can go back to recycling assets for anothe 10-15 years. But this game at its core is broken. It’s not a simulation anymore it’s more arcade than anything and even then it’s broken. I stopped buying for a couple years but came back cuz it’s the only nfl game on the market, but ur fans have made u guys so much money… don’t yall think u owe it to us to actually deliver a great game again. MAKE MADDEN GREAT AGAIN. If it’s a time thing, keep recycling this one, put together another team and have them work on it for a couple years. Think how pumped fans would be if they knew a SECOND revamped madden game was in the making and then the year it comes out release both it and this garbage and let the results speak for themselves. Watch how much money yall make off that new one and how many fans come back to Madden. Unfortunately this Madden is just a terrible example of EAs greed. I mean look at ur sims 4. A game made for kids, teens and I won’t front even as an adult I get enjoyment playing a game with my daughter or cousin from time to time especially since MODDERS made it online coop.. but yall charge $1200 for everything on that game. Yall ain’t hurting for money.. MUT alone makes u guys so much money and ur soccer games version as well. You know u can make a brand new football game you’ve just let the bottom line/bottom dollar dictate everything. Show some passion for the game and ur fans. Prove me wrong that EA hasn’t just become a soulless husk praying on its customers. Cuz from my experience, all ur games have become subpar at best and overpriced. Give me something worth my money and to get me excited about madden again. We are literally begging at this point273Views5likes1CommentProvide users Match Coverage Variations (I.e. MEG and MOD)
I like the fact that they got rid of "default" and "match" zone settings. Cover 3/6/9 are MATCH plays. Bottom line. That said, users should have the ability to control how that match coverage operates. Only a matter of a few months before players figure out how stock match coverage works and learns which money plays exploit it on every play. What makes match coverage so great IRL is that there's no "one size fits all". There are multiple variations along the way. One of them is MEG and MOD calls. MEG= Man everywhere they go. Once they pattern match they stay "sticky" with that man wherever they go across the field. MOD = Man on Deep. Meaning they only match on vertical routes only, and passing off horizontal routes to their help defenders. Push= The "Fast 3" receiver is "pushed" to the outermost underneath cover man to maintain outside leverage. Stump and Stubbie should be included as well.809Views5likes7CommentsXbox MVP Pre-Order Update
We are aware that some Xbox users who pre-ordered the MVP Bundle are unable to pre-download Madden NFL 25. Don’t worry though; we are working closely with Xbox to enable pre-download as soon as possible, and we will provide an update when it has been enabled. Thank you!643Views4likes11Comments25 Reasons To Play Madden NFL 25
Hey Madden Fans! Madden SZN is nearly here and we hope you are ready to hop on the sticks for Early Access to start on August 13th! Today, we have a special edition of Gridiron Notes to share with you. Each day this Gridiron Notes will be sharing a ton of our new and favorite features in Madden NFL 25. Some things you may already be familiar with but we might have a couple surprises so keep coming back each day to see what’s new in Madden NFL 25! Note: All features listed are only available on Xbox Series X|S, Playstation 5, and PC #25 - BOOM Tech An injection of real-world physics into that animation-branching technology; and aptly named after Coach Madden’s most famous catchphrase - BOOM! This is just a small sample of things you can look forward to in Madden NFL 25! To read the entire article, please click on the link below! 25 Reasons To Play Madden NFL 25293Views4likes10CommentsEdit Player Issues and Player Modeling
Players hair/helmet effects: Broken hair mechanics for Lawrence, Minshew and many other players with longer hair when helmet is equipped. Daniels, Stroud, Harrison Jr., and Devonte Adams hair styles change completely when helmet is equipped!!! There’s others as well that this happens with, GET RID of HELMET models with auto generated hair pre-attached. Need to update generic player model faces. These are played out after what seems like 10 PLUS YEARS!!! Instead of ankle wraps we have what looks like casts, plus cleats bleed through these casts. Mouth guards where players lips bleed through them. No knee braces. Really!!!! FAT CALVES on skinny players SKINNY Chicken legs/calves on 300lb linemen Sliders in the player modification tab don’t change the image much at all. Years and years this has been an issue. Shoulder pads are uneven when player viewed from behind. Left side is higher than the right side. Many other things could be cleaned up. Would hope community would adds things missed. Could go on and on but obviously it doesn’t matter to EA. Same problem’s year after year. Just a copy and paste lazy game development process! What would also appear to be no Quality Control staff at EA. If they was, these games wouldn’t ship out to community in this state. Just sad!!!!!243Views4likes2CommentsRemove x-factor during game play! Should not be an option to play during game.
I believe the x-factor allows unrealistic dominance. It's good to have for franchise mode to arbitrary give players value, but during game play it should solely be based on ratings. Like a 98 overall rated edge rushers should beat a 75 overall tackle more times than not just based off pure overal. 80 on 80 should be about even and so on and so forth.183Views4likes2Comments