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[PC] Graphic/performance issues in Titanfall - here's how to help us help you!
Graphic/performance issues often result from hardware or software issues. It may be that your graphic card has outdated drivers, or that one of your components needs updating before you can fully enjoy the game. However, there are about as many ways to combine hardware and software components as there are areas to walljump on in Angel City. Well, perhaps a bit more than that. As a result, in order to let us have a better idea of the problem you are facing and its cause, please post a DXDiag of your machine. This will help us identify the potential sources of an issue. To gather a DXDIAG on your computer, please follow the steps below: 1. Press and hold the Windows key and the letter R on your keyboard 2. You will see a Run box in the lower-left corner of your screen 3. Type dxdiag in the text field 4. Click OK 5. If your computer has a 64-bit version of Windows, click the button Run 64-bit DXDIAG (see screenshot below) 6. If your computer has a 32-bit version of Windows, that button will not be available 7. Click the Save All Information button, found on the bottom of the DXDIAG report 8. Save this text file to your Desktop if possible 9. Open the text file, select all the text inside (Ctrl + A) and copy it (Ctrl +C). 10. Go to http://hastebin.com/, paste the contents of your DXDiag inside (Ctrl+V) and click Save on the webpage (Ctrl+S). 11. Copy the link of the page in your post, along with a description of your issue. The more precise you are in your description, the more likely you are to get help. 🙂Anonymous11 years ago69KViews137likes0CommentsDear Respawn: This is the state of your legacy, the treatment of the community.
Hello Respawn. Hello EA. Hello moderators of the EA Answer HQ. Hello frustrated players. 09/03 Edit: This is my final update to these posts. Respawn, if my understanding of your network is anywhere near accurate, you've got a lot of work ahead of you, and I wish you luck in fixing it. Here's to all three of your games being playable as soon as possible. I am done with the Titanfall games. As of present, I am not affiliated with the creators of the document being spread, the rest of NoSkill, or the Remnant Fleet. The members who host and manage the savetitanfall.com website are a part of NoSkill's management. When the savetitanfall.com website went live, I gave them permission to use a modified write up of my post here (which has been hosted here for a few months), also penned by myself, but beyond using the name I gave the movement to politely get Respawn's attention on this matter ("Operation Red Tape") and the modified information document, I am not consulted for anything that goes up on their website. Any updates pushed are not done with my input. This post is also available on the Steam Community Forums. It looks way nicer here, though. 09/03 Edit: This is my final update to these posts. Respawn, if my understanding of your network is anywhere near accurate, you've got a lot of work ahead of you, and I wish you luck in fixing it. Here's to all three of your games being playable as soon as possible. I am done with the Titanfall games. 08/23 Edit: I've been notified my post has been re-instated. I wasn't notified by email with a confirmation that it was even taken down when I last edited it, nor was I notified it went back up. 05/24 Edit: I've been delaying updates on whether the game is playable as it may only be playable for a few hours from my update, but this update is being made as it's been "mostly playable" for most players for at least 4 days so far. Private Match and Training are still non-functional. 05/18 Edit: I appreciate the coverage from Upper Echelon Gamers. As for actual updates on the matter, unfortunately I don't have anything on the status of the servers as of today. It's still impossible to login and play. 05/14 Edit: The game was playable two weeks ago. The servers have been filled with bots again for about a week straight. Still waiting for any changes. 04/21 Edit: Still impossible to log in as of this edit. 04/17 Edit: The game is currently on sale despite being unplayable since the 15th. Players interested in knowing about the exact current state of the game may be interested in the Discord bot The Advocate in our server which keeps track of active player numbers, and my second Discord account which streams active attempts to login to the game. I can only hope that if they solve the issue via IP bans they don't ban the one used by that account too, mistaking it for we-know-who. As for the status of the servers for this update, Respawns server manager (Stryder) is still not handing out keys required to join lobbies, so you will be incapable of logging in to play at all (the client will just display "No Servers Found"). Presumably they've done this as there's no point in players being online when there's still fixes that need to be deployed. Have some patience; fixing these kinds of issues take time, especially when the code for the project hasn't been touched in approximately 6 years. One final update near the bottom of the page; there's a new attack vector. 04/15 Edit: Since Respawns announcement that they will be "fixing @TitanfallGame," I've noticed a number of strange occurrences with the severs leading me to believe that there are, in fact, some changes going on behind the scenes. Notably some things disabled in Stryder. As of 20:00UTC today, the servers are still joinable and usable by normal players. Training doesn't work currently, however. Godspeed, Respawn. Your players are grateful, I promise you. 03/31 Edit: The MrPorkNameGenerator names appear to have been discarded in favour of a database composed of real (former and what would be current) player names. I see you parading my name, and the names of some of the members in our community. I know you're reading my threads. 03/29 Edit: Large update in clarity. More updates to come soon, just waiting on some things partially outside of my control to be updated. 03/21 Edit: After my initial posts detailing their actions had gone public, the group shifted the names of the bots to be randomly generated using the MrPorkNameGenerator Java library. Most of the names now visible on the servers will use this library, and no longer contain the "defacto" name which contained racist profanity. These bots aren't real users. They continue to hang around in private lobbies, taking up space to prevent other users from playing at all hours of the day. They have also filled the lobbies used for Training, which blocks new players who receive the initial login prompt from even getting into Training to try the game. Warning: the situation that is keeping Titanfall 1 unplayable involves the group keeping it unplayable using racist profanity. This post does not censor such occurrences in the images. If you do not like the idea of your game being filled with repeated usernames using racist profanity, do something about it. Deleting my posts will not remove the bots or their names, it will only cover up the situation. We the players are all already aware that these bots use these names. 03/21 Edit: The bots using the name(s) currently documented in this thread do not appear to exist in normal rotation anymore, but they are kept here as an archive of the groups behaviour. My name is MOM-2236. Most people call me MOM. I'm a former moderator what was likely the largest community for Titanfall 1 players, known as the Remnant Fleet, but I am no longer affiliated with them. We'd amassed over 1600 users over the course of the communities' existence between 2019 and June 2021. Users join our server under the shred of hope that they will be able to play, which we currently, in 2021, could not even offer anymore because the situation was so dire. There is plenty of interest in playing Titanfall 1 still, and I am going to detail exactly why that is currently impossible. Titanfall is currently (officially) available for sale on PC through Steam and Origin, with Steam users downloading the game through Steam's repositories and then launching the game by proxy using Origin much the same way modern Ubisoft games are run through Ubisoft Connect (their launcher was previously called uPlay) when they are owned on Steam. After being greeted with the main menu, nearly every user who attempts to log in will be greeted by this message: This error happens regardless of the data centre we point the game towards. It happens regardless of Windows Firewall settings, which version of Windows is used, which majour update or Service Pack is installed, and which Windows Updates packages are currently installed; or which drivers the end user is using for their Ethernet, WiFi, GPU and/or chipset. It happens regardless of the users router port settings, if the computer is set in the DMZ within the routers settings, there is no effect if the user calls their ISP, if they use a VPN, mobile hotspot on their phone via WiFi or USB, change the Proxy settings for their browsers or network connection, if they replace their router, or even modem; it does not matter what ISP they have, nor what country they live in. The problem users are facing is that there are presently no available srcds instances which can host a Private Lobby for users to log into, because all ~60 individual supported instances (used for the Private Lobby section of the multiplayer hosted on servers contracted by EA and/or Respawn to be hosted by Multiplay) are currently filled with bots — IE, no real paid customers are connected, and no “player” which is presently connected has paid for a licence to play the game. Fortunately me, it's possible to force the game to join another users lobby (even if they aren’t on the players Origin friends list) because the game leaks enough info for me to do so. By pointing the client to a lobby it can join, we can login, and be able to get past the main menu and see the Private Lobby screen. So let's do that. This is the screen most users will see upon managing to login and enter a Private Lobby. Because of a mixture of factors — First is the way Titanfall has included and makes use of the Origin API, in which it does not verify that the name stored in engine, originally the user's Origin name, is in fact what their account is actually named after initializing it. Second is the fact that the length of any given users name (as far as the engine is concerned) can be far larger than what was possible in the original version of Source that Respawn licensed from Valve (Source 2009, the basis of Portal 2), which to begin with is much larger than can be set for an EA account, and thus much longer than any name provided through the Origin API in normal operation — it is possible that if even just one user's client provides to the server a specific name (which to repeat, is not verified at any stage of connection or play, to be the players actual Origin name), the packets sent by the server to each client which lists that name will be interpreted by the clients as a disconnect message from the server. This causes regular clients to disconnect from that lobby back to the main menu, making the game unplayable even with a single client using the same method of joining existing lobbies, just to join ours instead. This was the attack method used between 2018 and early 2020 — manual intervention from members of the group trying to keep the game unplayable, by manually joining players lobbies and crashing them with the invalid name. The fact that no part of the game checks the provided name of a client is valid has been abused for years. The Disconnect: +++ issue (again, stemming from the abuse of the poor implementation of the Origin API statically linked to Titanfall) to kick users from the game can be avoided client side. It’s fairly easy to fix by users themselves given the skill and knowledge of Source 2009s variables, or by using a pre-made DLL-based hook. That being said, we the community would rather it was fixed by Respawn (or a team contracted by EA/Respawn) themselves, which would be included in all installations of Titanfall as downloaded from Steam or Origin, instead of telling users to modify their game. For the rest of this thread, I will have my client running with a patch for the Disconnect: +++ exploit, so at least with the game will no longer be interpreting illegal player names as a disconnect message, allowing me to stay in lobbies. We're going to quickly find out that this isn’t enough to make the game to be playable, however. This next screen shows what most patched users will be greeted with, should they manage to beat the bots and log in to a Private Lobby for themselves, but not get kicked because of an invalid name. So we're in a lobby. The text visible in chat within my last screenshot here is a result of a community-made patch, which intercepts the source of the Disconnect: +++ issue. At the moment every other player slot in the Private Lobby is reserved from the moment we finish loading, and at least one the “players” here reports to the server that it has no DLC, the latter of which leaves me unable to queue for anything other than the Campaign playlist because every other playlist will require DLC to enter the queue. Even if the I attempt to queue for Campaign, I would be met with a window telling them that they are connecting to a new lobby forever until the dialog is cancelled. This is due to the fact that the instances used for playlists and Private Matches are one and the same, so by having around 32 Private Matches set up, each with a single bot in them, it’s impossible to queue. Even if the user does get into a playlist lobby somehow, it will be impossible to load a map as the server will not start the countdown until at least 2 players on each team are ready (total of 4), and we already have 5 bots on our own team which will never reach that state. These “players” will never connect, and within the game we will never see their names — the lobby nor scoreboard can naturally never display the names of users in the Connecting... or Loading... state. Remember how I said that every available lobby instance was filled? How about we use standard Source Engine protocols to query Multiplays servers, and find out what the players names are on those servers, just like how the GameTracker website works with other Source Engine games like Team Fortress 2 and Counter Strike: Source. If we do that, we don't need the names to show up in-game in our client, as the server will report to us the names it was given by the clients in a text based form without requiring any in-game visibility at all. If we query all the servers, we can figure out what all the lobbies are filled with, as each server instance can respond individually. Alright well that's... that's clearly not a legal Origin name. In fact there's not even a real client behind the connection in this lobby, as already stated. Prior to my publication of the EA Answers HQ and Steam Community Forums threads, this “account” (if I can even call it that), with the same name and Origin ID, was repeated across many lobbies. While there have been notable occasions where the names used in these bots come back and are visible en masse on the servers again, most of the bots currently use a Java library called MrPorkNameGenerator, which leads me to believe the bots themselves likely run in Java as well, unless the names have been generated and compiled in a database, instead of being created on demand when a connection is initialized. 31/03 Edit: The exact day this bot name was discontinued is 18/03. In order to reserve a slot, all the server has to be given is an Origin ID (the internal numerical ID) and a username (the public name visible to all players and can be searched on Origin or EA Desktop). This is enough information for the server to reserve a slot under the assumption that a genuine user is trying to connect. The script can still reserve a slot (despite not being a real Titanfall client) because the server waits for clients to respond after it requests verification, allowing the script to take up space on servers while it waits 180 seconds (3 minutes), after which the slot reservation and connection attempt expires server-side via timeout. Because the script can retry faster than a real Titanfall client can, it keeps nearly every required slot reserved and can claim them much faster than a real, licenced-and-paid-for client. When a slot is reserved by the server for a connecting client, it can’t be claimed by a new join request (in this case, a user with an actual client) to replace it until the server frees the slot reservation when giving up via timeout. Let's take a look at a lobby I managed to login to when using my second EA Account. Again a username which is not valid in Origin. The User ID and name of the MOD-2236 account is genuine, as it is a real EA Account with a Titanfall licence. 31/03 Edit: The bot visible in the above screenshot is the same bot used in the older Atomic Bomb exploit, just with a different name. Here's a lobby with some more real players: The other proper looking users here are not connections from the users who own these accounts. The group keeping the game unplayable with the bots hate some specific members of the community, hence the use of their names. Between the few actual players here, the following are bots with stolen names, and have no (paid version or not) Titanfall behind them. These fake players should not be confused for the real players they are named after. The fake players are highlighted here: So lets say we somehow managed to manipulate their way way into a playlist lobby... this could take several hours, no exaggeration, and even then they’d be quickly faced with a directed attack from the group resulting in one of the following two errors instead: the first crashes the game to the desktop outright. This kind of error should never happen during normal gameplay. It is caused by a malicious client, and of course is used to intentionally kick other users from the game, preventing them from playing. The next exploit will kick players back to the main menu, but itself does not directly crash the game into a state where the process must be killed (via the engine catching the error via dialog, or dying and presenting the user with a Process stopped working dialogue). It's not specific to my account, either. Here's some other players. This final message is a result of manual intervention from one of the users involved in making the game unplayable. The cause involves lagging the server for long enough — likely by sending commands repeatedly which would not be sent during normal gameplay — it is possible for the server or client to collect so much data that sending it all at once results in an overflow, leading to the server kicking the real players under the assumption it will prevent continued overflow. This last message cannot be fixed client side, as the issue needs to be solved before the server lags because of repeated, unnatural commands are amassed from a single user. Many other Source games which support community servers will use plugins to kick users attempting to spam commands not required for gameplay which may be abused to lead to an overflow, but this is not possible at the moment with Titanfall as the dedicated servers are not in the hands of the community but centralized within 5 data centres, none of which are regarded by the community as being fast enough to deal with even simple lobbies composed of only 8 players total of the 12-16 players possible. 04/17 Edit: The new exploit used in the first Titanfall as of April: It appears that the attack has shifted from illegal commands by false clients to just spamming join requests from the info I have been given so far (these are still not real clients, presumably anyway). Unlike the [User] overflowed reliable channel kick method, the scoreboard does not indicate that any player is attempting to join with this new wave. All players in the lobby will experience ping climbing nearly unanimously until it reaches 999, where the client will disconnect via timeout, or by client desyncronization. By enabling cl_showfps, players can get a clue as to what is going on: the CL frame time climbs, with players moving whenever the timing drops back down before it continues to climb again. AI in the match (including auto titans) appear to move as normal while all players are stuck in place. Players occasionally move based on what inputs were registered last by the server; players are also affected by gravity when they are suddenly moved. It's not a playable state. Respawn your legacy is rotting. Literally. The state of the first game is so dire that it's literally unplayable on PC, not because the user count is too low to sustain matches, but because you have let this problem go on for three years. Players have spent those past three years trying to get your attention on this matter. We've tried making noise with the EA Support channels with both the Chat and Call function. We've tried making noise on Reddit. We've tried making noise on the EA Answers HQ forums. We've tried making noise on Twitter. We're now making noise on the Steam Community forums. We have yet to get your attention. Titanfall has been regarded as broken for three years, with only a break where it was playable occurring between March 2020 and November 2020 where the group who have been trying to prevent everyone from playing seemingly gave up with their then-current efforts as that was spoiled by the fix developed at the time to prevent the Disconnect: +++ message. People who have spent money on this game in the past 3 years have bought a licence to view the main menu background video and music, and the Intro as viewable in the main menu, not for a game. If anyone at EA or Respawn who could possibly fix this issue has heard about our plights, the community at large has heard nothing in response. The lack of communication has disgusted many in the community. If the team at Respawn or whoever is contracted to fix these issues needs help to be directed where they need to start, there are members in the community I (MOM-2236) can put you in contact with who will know where to direct them. If EA does not deem it important enough to fix the issues with the Dedicated Servers themselves, there are plenty of members in the community who would be willing to host the Titanfall Dedicated Servers required to continue to play Titanfall on their own to continue to support the community at large. The players EA and Respawn have left behind are looking for the experience that has not been replicated since the release of the original Titanfall, which is not replicated in the slightest by the completely different genre and playstyle found in Apex Legends; these players will not move on from Titanfall to Apex Legends, they will move on from Respawn and EA to other venues. Addendum: They are targeting the servers for Titanfall 2 as well now, too. As of present, I am not affiliated with the creators of the document being spread, the rest of NoSkill, or the Remnant Fleet. The members who host and manage the savetitanfall.com website are a part of NoSkill's management. When the savetitanfall.com website went live, I gave them permission to use a modified write up of my post here (which has been hosted here for a few months), also penned by myself, but beyond using the name I gave the movement to politely get Respawn's attention on this matter ("Operation Red Tape") and the modified information document, I am not consulted for anything that goes up on their website. Any updates pushed are not done with my input. 09/03 Edit: This is my final update to these posts. Respawn, if my understanding of your network is anywhere near accurate, you've got a lot of work ahead of you, and I wish you luck in fixing it. Here's to all three of your games being playable as soon as possible. I am done with the Titanfall games.24KViews105likes90CommentsTitanfall 2 crashing with ReadPacketEntities: Failed error message
1st the game goes really REALLY slow then freezes then crashes with the error message ReadPacketEntities: Failed After dismissing the error message you are back at the Main Menu. This has just started to happen, but now happens with each game today. No changes in my System, Which was working fine with TF2 for months. It smells like the same kind of shenanigans that eventually took down the TF1 game and made it unplayable. I certainly hope not.37KViews64likes476CommentsNo connectivity to Titanfall PC servers
Hi, this is in relation to Case ID: 73741724 As per this thread on Steam: https://steamcommunity.com/app/1454890/discussions/0/3119273879031313156/ No one can connect to Titanfall. Rumour has it that it's due to a bad actor who has been plaguing the servers for some time. When you try to connect, you either get No Servers Found, or if it does pick up a matchmaking server, you are instantly disconnected with an unreadable error code which contains many "+" characters. I understand it's not exactly your most popular game, but it is a fun outlet for some of us who are under lock-down conditions right now. Please do your best to find a speedy resolution.13KViews43likes124CommentsTitanfall 2 Read Packets Entities Error / Server DOS's
Since March this year the Titanfall 2 servers have been under attack. This isn't a client side issue. These are server attacks by the same person who rendered TItanfall 1 unplayable. https://www.twitch.tv/gaze_au/clip/SmoggySoftGalagoWOOP-mEKostZWxIYc2EsE?filter=clips&range=all&sort=time https://twitter.com/ImGaze_/status/1398440300897398784? This individual has "blacklisted" specific players/creators from playing the game altogether. These are the attacks being referred to in the below tweets from Respawn https://twitter.com/Respawn/status/1395446711682838530? https://twitter.com/RKRigney/status/1403041047106756610? https://twitter.com/Respawn/status/1403041380902055940? https://twitter.com/Respawn/status/1379204515748929538 I have been unable to play since April Rendering my account with 4000 hours unusable and meaningless. Respawn has said they are working on the issue however It has approx 3 MONTHS since the issue has been brought to their attention. The thing that really gets me is that people for YEARS have been handing Respawn information on how to fix it, some people like p0358 offering their expertise on how to fix the expliots as he has an incredible amount of knowledge regarding the exploits. Yet they ignore these gesutres and have for years (since roughly 2017 when the issue started). Respawn has been given the identity of the culrprit and evidence it is them yet no action has been taken, legal or via fixes. The situation is only as bad as it is now because Respawn has neglected to fix glaring issues of which they have known about for years. On top of all of this the Titanfall franchise is currently on sale, while it is unplayable for the majority of users. This issue needs to be fixed otherwise Respawn, in effect, EA is guilty of selling a broken product, therefore allowing themselves to be legally prosecuted.5.6KViews41likes14CommentsTitanfall Connectivity
If you are unable to maintain a connection to play Titanfall, please check the following: Check your Internet connection with another game to ensure you have a working connection to the Internet. Make sure you have opened all the necessary ports for Titanfall. Check on the status of the Xbox Live network, if you're playing on Xbox One or Xbox 360. If you're able to join a match but are experiencing longer, or extended matchmaking times beforehand, you can try to improve your connectivity by changing the region you're playing in. On the initial Titanfall menu, when logging in you will find Data Center: _________ listed with a ping time. Click this label and choose the region with the lowest ping. You can further improve your matchmaking capabilities by choosing to Quickplay whenever possible. If your internet connection works but you can’t maintain a connection to the Titanfall servers, you may still be eligible for a refund via the Great Game Guarantee if you purchased your game from Origin. If you still need assistance, please contact a Game Advisor. You need to log into the help page with your Origin account and then click on http://help.ea.com/en/contact-us/new/ - choose your game, platform, and topic to see the contact options. Please choose phone or chat as contact option. Source: http://help.ea.com/en/article/titanfall-connectivity/EA_Spectre11 years agoCommunity Admin27KViews27likes0CommentsError code 503
It would seem that i cant connect to the game.... it just happend today... Help?SolvedAnonymous11 years ago38KViews24likes540CommentsTitanfall 2 - Connection To Server Timed Out
When I attempt to connect to any server in Titanfall 2's multiplayer mode. The loading screen happens, then the screen goes black, I hear some sounds from the ambience noise of the map and then I get kicked to the main menu with the error of "Connection To Server Timed Out" This doesn't happen usually in the mornings but anytime in the evening I simply cannot connect to any server. I have tried to turn off any network adapters except the one I'm using. I do not have control over network settings, I have not encountered a problem like this in any other game. I have searched for a solution, there is nothing, there have been many reports of this. I need pointers if possible.Solved64KViews22likes39CommentsWhy does Origin have to Suck so Much **bleep**?
Once upon a time, Gabe Newell woke up on a beautiful sunny day. He rolled out of bed and stumbled to his bathroom. Once inside his bathroom he opened up the daily newspaper and sat down on the toliet. After a long battle with his bowels, it was over. There half in the water and half drying out in the air of Gabe's bathroom, was a pile of **bleep**. This pile of **bleep** was something to be proud of, something that to this day, EA hasn't even come close to creating. EA, if you are out there, put your coloring crayons down and fix your **bleep**. You have the bulk of the PC community against you. You used to be a great company... kinda. But how you manage things today is so **bleep** up it baffles me. Stop pumping out games like John and Kate pump out children. Set your bars high and actually TRY and achieve the desired product instead of finishing half of it, selling it, then charging for "DLC" which should really be renamed to "**bleep** we didn't have time to finish". You are a power house company... at least you were... you have more money than nearly any other developer and you still manage to make games that are dwarfed by the awesomeness of something like a functioning game client... Why did you see fit to even **bleep** make Origin? Did you not like seeing Steam be successful and talked about? If Origin and Steam were brothers, Steam would be the first born, honor student, athlete, successful one. Origin would have it's helmet on backwards nose deep in a bottle of glue, wondering where he put his water wings because he's having soup for lunch and can't risk another near-death experience with Campbell's. Why am I writing this? Well... funny story. I downloaded Titanfall and it ran great for 3 hours. Then my friend who is currently in Spain got a EU released patch (being a day ahead of me), so I reinstalled and managed to get an updated version. Back to playing. Well, no... ya see, Origin has had this issue for maybe 6 months now where randomly your friends list will show everyone offline. I know my friend was on because we were using steams VOIP chat (which has always worked flawlessly) and we were both so pissed we shut down Origin and played some older games that are still fun as **bleep** and didn't rape us on overpriced DLC, we settled for Left 4 Dead 2 (see the pattern here?). Games are meant to be played with friends, unless you're Origin, then you'll be locked in a dark room with a piece of bread and some water while the rest of the family enjoys a picnic. When you can't connect with friends because the piece of **bleep** game client went full retard, it really grinds some people's gears. There are a couple threads with nearly a hundred pages of people with the issue, where are you EA? WAKE THE **bleep** UP!!!! You can't tell me for 6 months you've been working on a solution... if you seriously have been working on a solution for that long, walk into Origins room while he sleeps and hold a pillow over his face hole. Then port all your **bleep** to Steam and prosper. I've been a fan of EA games since I was a kid on my Playstation (not a PS1, it was Playstation, no one called it that). I was going to end this with a blurb beginning with "In all seriousness..." but I am serious. Cut this horse **bleep** out.10KViews21likes11CommentsRegarding Titanfall 2
Hey there, EA:ers! I've got two questions that needs answers. 1. Have you abandoned the Titanfall 2 area of the forum? There's a pretty sour vibe over there seeing as there are some nasty reoccuring issues that haven't been anywhere near addressed enough. 2. One of said issues is about the latest DDoS attack that has rendered the multiplayer aspect of the game unplayable. Last we heard, two technicians were allocated to sorting it out, but this was months ago when there was another DDoS attack that did they same thing. All in all, three or four attacks have been crippling the game this year alone, leaving debilitating connectivity issues in their wake when they finally cease. Can anyone let us know what's going on, what's being done to fix it and approximately how long this is going to take? My sincerest thanks.Solved3.4KViews17likes11CommentsPROGRESS ON THE INFINITE SPACESHIP LOADING SCREEN PROBLEM
Hey guys, Since no staff members or moderators are providing ANY assistance on this issue, I've gone ahead and made some progress on my own. For those of you who may not be aware of which issue I am talking about it's the one where you get stuck on the spaceship loading screen after pressing "PLAY" and the loading circle just spins forever, preventing you from playing. So after speaking with 6 different game advisors, I think I have made some good progress for us. Click the following link to see the chat log of the live chat I had with the last game advisor 10 minutes ago: Chat log So as you can see this will be resolved in the next 2 days. I know it's still unacceptable but, it's still good. So I guess that there is really nothing WE can do to fix this issue and it must be fixed on their end. So guys give this post XP or rep or whatever it's called so that everyone can see it, provide the link to this page on other posts with the same or similar issues and bump this post constantly to keep it at the top. I want everyone know is having an issue like this to see it. I really do hope that it will be fixed in the next two days and I believe it will be. See you in-game. - Daniel (PC - Australia)Anonymous11 years ago6.5KViews17likes65CommentsCannot launch Multiplayer on TitanFall 2
Hello, A previous post has been created here, but no solution was found and an EA staff member advised to recreate a topic. So here I am. https://answers.ea.com/t5/EA-General-Questions/I-can-t-launch-Multiplayer-on-Titanfall-2/td-p/5657929/page/4 I have been trying to play Titanfall 2 for the past few days, and I cannot launch the multiplayer by any mean. When I last played 2 years ago, it worked, but it doesn't work today anymore. The main menu says "Data Center: Searching..." and "Contacting Respawn servers". I have been trying to launch the multiplayer for two days, been troubleshooting this problem for ours, and I already contacted an EA assistant via chat (Stefan) who couldn't help me, at all. Here is everything I've tried: - Disabling every single network adapter except the one I use - Using Wifi instead of Ethernet, or Ethernet instead of Wifi, and I even tried with an external USB network adapter and disabling everything else - Disabling firewall & windows defender entirely - Opening ALL of these ports from my router: TCP: 1024-1124,3216,8080,9960-9969,18000,18060,18120,27900,28910,29900 UDP: 1024-1124,8125,18000,29900,37000-39999 - Additionally, removing my router firewall, enabling DMZ targeted to my computer on my router, enabling UPNP on my router - Launching the game via steam or via origin - Restarting the computer, restarting the router, multiple times. - Repairing the game via steam, and via origin - Uninstalling & reinstalling network drivers, and restarting None of that worked. I am still unable to play TitanFall 2 in multiplayer. I am stuck at the same screen. I have tried every technique I found, and a combination of all of them, to no avail. This is not a server issue, because my friends can very much play the game. How can I solve this issue? I've checked the connections with Wireshark and the ports with powershell, it seems that the games sends packets to (a game server?) and expects an answer on the port 1024, but the Titanfall2.exe application doesn't ever listen on that port, so the packet gets dropped. Is that a software issue known to the developers? If that's a problem on my end, how can I solve it? I would love to play the game multiplayer. Warm regards,Solved33KViews16likes42Comments[March 20th update] Connection Issues for Xbox One and PC
[EDITED March 20th] Our team is working to apply a patch that we feel will provide a better connection to the Microsoft servers and should resolve some of the issues being reported within this thread. The patch is currently being tested and will be deployed as soon as we verify the fixes being applied. Our team will continue to collect the data posted here and keep trying to isolate possible issues. On a side note, we have been seeing reports of consumers who have had connection issues and have now been able to connect and get online. If you have had the connection issue and have been able to get online, we would also love to know your issue is resolved. Thanks Mathew Everett EA Titanfall Community Manager http://www.twitter.com/sledgehammer70 [Original Message] I wanted to create this thread to help our team collect a bit of information from gamers having issues connecting to servers or even getting into matchmaking. Overall we need the info from you to help find out what might be happening. Note: We are aware of an issue with Belkin routers that are causing connection issues. You will need to unlock specific ports on that router and Belkin is offering direct help and is working on a firmware update. You can contact their customer support here: https://twitter.com/BelkinCares Please post the following information below in a response: Platform: PC or Xbox One? Country: Internet Provider: Router Brand: Router Model Number: Data Center connecting to in game: What error are you getting: (If you're able to snap a screenhsot that helps as well.) Sample: Platform: PC Country: USA Internet Provider: Verizon Fios Router Brand: Motorolla Router Model Number: Model xxxx Data Center connecting to in game: West US What error are you getting: <insert you specific error here> Thanks Mathew Everett EA Titanfall Community Manager http://www.twitter.com/sledgehammer70Anonymous11 years ago28KViews16likes1093CommentsConnection rejected: FairFight
Product: Titanfall 2 Platform:PC Summarize your bug ERROR Connection rejected: Your FairFight category is incompatible with this game server. How often does the bug occur? Rarely (0% - 9%) Steps: How can we find the bug ourselves? I don't know? What happens when the bug occurs? I don't know if this was because there was a hacker on the server while playing or if this is because I was recording the game with NVIDIA GeForce Experience? What do you expect to see? Not to be banned or end up in cheaters only server / land End of the video 08:50 - 08:55 Titanfall 2 - Hack / FairFight ErrorAnonymous9 years ago7.6KViews15likes33CommentsTitanfall 2 crashes after 2-3 seconds of getting into multiplayer screen
The title says everything. I can play singleplayer just fine and finished it. But I click multiplayer, and after a few seconds of getting into the multiplayer screen, the game closes, no error message whatsoever. The PC it well enough to run Titanfall 2 at 60 fps at best settings. I've tried repairing the game. I bought the game on steam. CPU: INTEL i5 9600k GPU: AMD RX580 8gb gddr5 RAM: 8 GB Windows 10 64 bit operating system Please lend a helping hand. I'll give more info if needed.Solved19KViews15likes41CommentsUpdate: p0358 and co. are SUS AF... ATTN Devs: How to fix Titanfall
To all of my fellow players: Sorry, these are not instructions for you. This write up is directed at the Devs. For the Respawn Devs: Please look at this! These are clear, technical, and tested instructions for Server/Client fixes which could save our game and stop the hacker(s). To everyone: Please spread this, do everything you can to help make it visible to the Respawn team. There are relatively minor/simple changes which could allow us to play again. Update Turns out this is sus as hell. Apologies for spreading this, correcting with new info. https://www.pcgamer.com/hackers-targeted-titanfall-and-apex-legends-in-a-scheme-to-revive-a-cancelled-free-to-play-spin-off/743Views15likes5Commentsi have 2500 ping every game
Hello, I have a problem with the game This morning I woke up and started a match, but after some seconds the ping goes up to 2500+, and that makes the game freeze, so I left the match(there was nothing else I could do) to try another time to see if the problem persists. And yes, I started other 6 matches after that one with everyone of them resulting the same. I already tried to connect to broadband, restarting wi-fi router and tried to rebuild ps4's database, didn't work. The I shut down the ps4 and waited a pair of hours and came back to retry, same. I had the game since 2017 and it worked perfectly until now. Info: Platform: Sony PlayStation 4 Location: Italy Data center: Frankfurt 1, usually around 50-60 ping(tried to change to Frankfurt 2 & Amsterdam, didn't work) connection speed: 6.7Mbps down; 141.2kbps up How often does the problem occur: every single match Currently the multiplayer is unplayable for me. pls help Thank you4.2KViews15likes45CommentsCrasher is (possibly) a BOT
After doing some research the crasher for TF1 seems to be an advanced bot that can join any match, so it has High-level access into EA servers. I would hope if this wasn't a bot installed by EA to help in shutting down Titanfall 1, that they would have their support team investigate and fix this issue. I was in a private frontier defense match with only me (so 1 player) on Overlook when I crashed. There is no reason for this other than that EA is allowing their server to be hacked, or is paying someone to crash for them so they can shut down the game. HOW is it a bot? because there are only as many players worldwide as there are servers to join, AND they can join private matches/locked matches as long as they aren't full. Believe it or not, most of us die-hard classic Titanfall Pilots dislike Titanfall 2's gameplay, controls, and basically everything besides campaign. If you are developing Titanfall 3, please do a Legacy Mode where you can play on ALL maps from 1 and 2 either by yourself or with friends. It would also be nice in Legacy Mode to be able to at least use the loadout options from Titanfall 1, maybe in this mode you can't fight so players cannot use it to avoid buying the other games, but maybe to explore or do like a Credit collecting race game? That could be fun. Seriosuly though, if you are trying to shut down Titanfall 1, please just let the community know, if not DO SOMETHING PLEASE! All the other posts/discussions have been shut down because of ridiculous reasons. Fun fact: by denying the 1st Amendment to the U.S. Constitution's 'Free Speech" clause, you indicate that you, as a company are unwilling to listen to your dedicated players. Instead of the "Mute and Move on" policy, try a new "Listen and Respond well" policy. It'll increase player satisfaction significantly, and likely cause more revenue as players who are happy have been proven to spend more money on the platform that hosts them. Sincerely, Adam_Malkovich and the Titanfall 1 Community6.3KViews15likes41Comments