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- EA_Illium2 years ago
EA Staff (Retired)
NFS Most Wanted 2012 - Autolog and Multiplayer servers are down
Hello EA Team, Since Saturday (October 24th), PC players have been unable to connect to autolog Need For Speed: Most Wanted 2012 (Error 80070000). We installed the EA app a long time ago and we have a good internet connection. The game is not on the server shutdown list. Could you please provide an update on when we can expect the multiplayer and Autolog services to be fully restored? Please resolve this problem. Best regards, SAS_Alstom-ER, On behalf of the NFS MW 2012 community.3.8KViews31likes38CommentsNfs
PROPOSAL: NEED FOR SPEED – THE ULTIMATE STREET RACING To: EA Games / Need for Speed Development Team Subject: A New Vision for Need for Speed – Combining Underground 2, Most Wanted & Carbon Dear Need for Speed Development Team, We would love to see a new Need for Speed that combines the best elements of three legendary titles: Need for Speed Underground 2 Need for Speed Most Wanted (2005) Need for Speed Carbon Our proposed features: A massive open-world city with Underground 2's atmosphere. Blacklist progression and intense police pursuits from Most Wanted. Canyon racing and Touge battles from Carbon. Deep vehicle customization and performance tuning. Three major car cultures: Japanese JDM American Muscle European Sports & Supercars Drag racing, drifting, circuit racing and street racing. Extensive car collections, including classic and modern vehicles. Our vision: A Need for Speed where players can build their own identity, choose their own cars and dominate the streets without being restricted to a particular car class. We don't want another copy of previous games. We want the evolution of the Need for Speed franchise. Bring back the soul of street racing. Best regards, A passionate Need for Speed fan.16Views0likes1CommentWhy doesn't EA just follow the NFS Most Wanted 1 formula for future NFS games?
NFS Most Wanted 1 is their best selling game and at the same time what the player base associates with NFS. So why is every other NFS after that an experiment removing things and adding new things when they already had something that worked? Not even the reboot follows the NFS Most Wanted 1 formula. A Need for Speed Most Wanted came up with a story you could explain in one breath. You arrive in the city of Rockport as a nobody, and almost immediately a racer named Razor sabotages your car, beats you in a race, and takes it from you, a BMW M3, while you get hauled off to jail. Razor then uses your car to climb to the top of the blacklist, the city's ranking of its 15 most wanted street racers. The whole game is about getting that car back. A stranger named Mia helps you get back into the scene, and it isn't hard to guess there is more to her than she says. So first, the story was simple. It establishes a motivation aka reason for revenge you were sabotaged and your car was stolen, and the simple thing you have to do to complete your revenge, beat all 15 blacklist races. It is street racey like Fast and Furious but not a convoluted story with turns and twists that have little place in a racing game. Second, you had to get the police to chase you. Before you could challenge each racer on the blacklist, you had to tick off a list of requirements. Win a set number of races, yes, but also reach a set number of pursuit milestones, and build up enough bounty, which you earned by making the police as angry as possible. So, the cops weren't scenery anymore. NFS Carbon made the mistake of making the police scenery and got criticized for it. They hated street racers, and if they spotted you cruising Rockport, they came after you, whether you were looking for a fight or not. Need for Speed had always had police in it, on and off. This was the first time they were the game, not a side mode or a hazard on the road, but the way you moved up. A chase usually started small, with one patrol car on your tail. But the longer you resisted, the bigger it got. Your heat level climbed from one to five, and the response climbed with it. At heat one, it was ordinary squad cars. By the end, you might have 20 cars chasing you and a helicopter overhead. At the top levels, the police threw everything they had at you. There were roadblocks across the road ahead, spike strips laid down to shred your tires, and heavier, faster cars joining the hunt, right up to federal agents in Corvettes. All the while, the police radio kept talking, calling out your car and calling for backup, so you could hear the net closing around you. A meter at the bottom of the screen told you how close you were to getting away or to getting busted. Come to a stop or get stopped for you by a spike strip or a box of police cars and it was over. The city was full of pursuit breakers, too. Pieces of scenery you could bring down on the cars behind you to buy a few seconds. And getting away wasn't just about speed. First, you had to break the police's line of sight and stay out of it. And then, the meter flipped to a cool down. Now, you had to lie low, hidden somewhere, waiting for it to fill while patrol cars swept the streets looking for you. It was the tensest part of the whole thing because two cruisers could come around the corner at any moment and start the chase all over again. The police chase was a big part of the magic of Need for Speed: Most Wanted. It felt like half a racing game and half a stealth game. A chase where what seemed under control a minute ago turned into a desperate escape. The racing was solid. The engine sounded different with every upgrade you bolted on, but the real stars of the show were the police. And for a lot of players, they still are. What made those chases work was that every choice in a chase cost you something or paid you something. Stay out longer and the bounty grew along with the risk. Hide now and you kept your car, but you left the reward on the table. And the police remembered you. Every chase you survived added heat to the car you were driving. So, a famous car became a dangerous car to be seen in. Get busted too many times, though, and the police could impound your car. All the heat you had built up, the bounty, the reputation, the car you had tuned and earned could end with a tow truck. Most Wanted online mode, strangely, had no cops in it at all. You could race up to three other people and climb an online version of the blacklist, but nobody could team up to escape the police together or climb into a police car and hunt their friends. The online mode was the weak link, and the reviews didn't hide it. Need for Speed Most Wanted had Underground City and its garage and Hot Pursuit's police all wrapped around a villain who had stolen your car and the open question of whose side Mia was really on. If Need for Speed ever had a formula, this was it. NFS Carbon was meant to be a.... carbon copy.... of NFS Most Wanted but it had serious issues compared to Most Wanted. The story was too convoluted and unfulfilling. Sergeant Cross still on your tail, good intro, then you met an old friend named Darius steps in and pays him off and puts you to work, why? oh wait, you have a past, how wait, this and that. The story was too little Fast and Furious and too much a telenovela. Although a plus in it was the bosses having personality. The races traded the blacklist for turf. This is arguably part of the convoluted story. Wingman idea was like the bosses having personality a nice thing, and so was increasing the number of cars in race from 4 to 8 and 12 and in big races 20 cars, but not enough to cover the downside of a convoluted story and turf fight. But, if NFS Carbon had 1 great thing it was this: Canyon Duels. They are the reason a lot of people remember Need for Speed Carbon at all. Every crew boss fight ended on a narrow, winding road above the city in a race split into two halves. First, you chase the boss, scoring points for how close you could stay. Then, you swapped roles and the boss chased you. The rules were brutal. Fall more than 10 seconds behind in the second half, and you lost instantly. And if you overtook the boss in the first half and pulled 10 seconds clear, you won the whole duel on the spot. And the roads were lined with cliffs, so taking a corner at the wrong speed or angle could launch your car into the air and end the race right there. The closeness, the role reversal, the drop on one side of the road. If there was one complaint, it was that there weren't more of them. The other was that if you failed in the second half, the game sent you all the way back to the start of the first. Players still talk about those duels. But, story and turf aside, there was 1 big thing Carbon seriously lacked that killed it. It was the thing that had Most Wanted a lot of. The police were still in Carbon. Each zone had its own heat rating, and the more you race there, the more likely the cops were to show up and come after you. But where Most Wanted had you baiting the police on purpose, racking up property damage, and dragging out pursuits to move the story forward, Carbon gave you very little reason to attract their attention at all. You could jump straight to any race from the map, and it was entirely possible to finish the whole campaign while counting your police encounters on one hand. One year after making the cops the stars of Need for Speed, EA had made them optional. And for the online side, the irony, where as Most Wanted left them out, Carbon had online game modes with the police, including letting players take sides as cops and street racers online. Pursuit Knockout and Pursuit Tag, the rules weren't explained very well, but once people figured it out, it was good team fun with an online experience system that unlocked extra cars as you played. So what is the formula for NFS? 1. Simple, serious, street-racing story, a straightforward narrative with an understandable motivation. Nice to have: bosses having personality. 2. Open-world city, the Underground City and garage. 3. Police pursuits as a core gameplay mechanic, you should have a campaign reason to deal with them consistently. Nice to have: be able to play as a cop, cops vs races modes in multiplayer. 4. Strong arcade racing: a satisfying sense of speed, aggressive driving and traffic avoidance. Nice to have: more cars in race like 8 or 12 even 20 and Canyon Duels. 5. Multiplayer that expands the experience.31Views0likes2CommentsThe Need for Speed Community Deserves Better – Stop Neglecting NFS!
Let's be honest, EA. What the hell are you doing with Need for Speed? I understand that you want to compete with Call of Duty and make Battlefield a major success. That's fine. But why does Need for Speed have to suffer because of that? Need for Speed has been around for over three decades. Millions of players grew up with this franchise. Games like Underground, Most Wanted, Carbon, Hot Pursuit, Rivals, Heat, and Unbound created memories that players still cherish today. And now what? Criterion is being redirected toward Battlefield, while the future of Need for Speed remains uncertain. That's a **bleep** shame. We are not asking EA to abandon Battlefield. We are asking you to stop treating Need for Speed like it doesn't matter anymore. If Criterion cannot return to NFS development, then assign another capable studio to continue the franchise. Don't leave it sitting on a shelf while its community waits for years. We want: A new Need for Speed game with a clear development commitment. The return of intense police pursuits and the freedom that made older NFS games special. A studio that genuinely understands racing games. Better communication with the community about the franchise's future. Need for Speed isn't just another game title. It's a franchise with decades of history and a loyal community. EA, stop neglecting Need for Speed. We haven't forgotten it, and we don't want you to forget it either. Give this franchise the respect it deserves.64Views2likes4CommentsWrap Bug
So I've been playing this game for a while and recently encountered a bug that makes decals on the right side of a car fully black. I provided some photos of how wraps look like with this bug and how they should look. I've tried multiple ways of fixing it, starting with updating videocard drivers to making adjustments to the wraps. None of them worked stabilly. I've also noticed, that wraps become normal if you enter a style menu but bug reappears as soon as I leave garage or change my car.24Views0likes1CommentUnbound kupalar açılmıyor
Hello EA Support, I have a trophy unlocking issue in Need for Speed Unbound on PS5. The game has 42 trophies, but only 22 have unlocked. No new trophies have unlocked since October 2024, despite meeting the requirements. I have restored licenses, synchronized trophies, updated the game, watched the ending credits, and repeated several trophy challenges, including Heat 5 escapes and reaching 200 MPH. I also tried playing online and offline, but nothing worked. Trophies unlock normally in my other PS5 games, so this issue appears specific to NFS Unbound. I have approximately 366 hours of progress and I absolutely do not want to lose my existing career save or start over. Please investigate this issue and help me fix it without deleting or resetting my save data. Thank you.24Views0likes1CommentNFS No Limits Crew Update
Hi. Thank you for this game. Thank you for the unique opportunity to test CREW update. Today, I send more than 20 requests to play in a team. But no one accept me. It is some problem with requests in this new update? Or leaders see from what country I am and he don't want to me to join? I want to join in a crew and nothing. When I created a crew team no one enter and you cannot make anything in single person. I have level 213 and VIP 9. I don't think anyone wants an active player in his crew. What should I do?591Views1like12CommentsNFS Hot Pursuit Remastered - fails to launch
I've got a fully-patched Win 11 system and NFS Hot Pursuit Remastered fails to launch intermittently. When it does, I get the error: "Failed to launch game. An error on our end caused the launch to fail. Try again a little later." NFS: HOT PURSUIT REMASTERED - CRASH REPORT (Steam AppID 1328660)Executable: NFS11Remastered.exe (protected build NFS11Remastered_prot.exe) - Steam + EA App CRASH SIGNATURE (Windows Event ID 1000): Most recent: today 12:06:11 Faulting app: NFS11Remastered.exe, version: 1.0.0.0, time stamp: 0x613f368c Faulting module: NFS11Remastered.exe, version: 1.0.0.0, time stamp: 0x613f368c Exception code: 0xc0000005 (ACCESS_VIOLATION) Fault offset: 0x00000000000d4d85 Path: D:\SteamLibrary\steamapps\common\Need For Speed Hot Pursuit Remastered\NFS11Remastered.exe BEHAVIOR: Crash to desktop during startup (before main menu), ~1-2s after launch. INTERMITTENT - some launches succeed, most fail with the IDENTICAL fault offset. Fault is inside the game's own protected executable. DEBUGGER (WinDbg/cdb): protected exe loads Core\Activation64.dll (EA anti-tamper), then loops loading imagehlp.dll (PE checksum) + AppxDeploymentClient.dll before terminating. Crash is in the anti-tamper / integrity-check path, NOT render/audio. SYSTEM: OS: Microsoft Windows 11 Pro (build 10.0.26100) CPU: 12th Gen Intel(R) Core(TM) i9-12900KS GPU: NVIDIA GeForce RTX 4090 (driver 32.0.16.1062, 2026-06-10) RAM: 64 GB ALREADY TRIED (no effect): Steam file verification (passed); reinstalled/moved drive; EA App reinstall + admin; GPU driver update; all DirectX redists present; deleted config + save (fresh state); disabled Steam/EA overlays (no 3rd-party overlays); disabled HID game controller; removed Windows update KB5095093; forced stereo 48kHz audio; Win8 compat + disabled fullscreen optimizations. Identical crash throughout. Please help, it's quite frustrating to not be able to play a game I've purchased. b839b713-b8d1-474a-b2da-5170db0fa49399Views0likes1CommentNeed for speed main menu not responding
When I start Need For Speed No limits, anywhere I click on in the main menu does not respond. However, all the top button options do, so I am able to get into races, but only through the daily challenges and the cars I own. When I first installed the game, everything worked fine. I have re-installed many times to no change. I have disabled “offload unused apps” to no change. I have even reset the iPad then re-installed to no change. I am using a high speed Internet connection through a strong WiFi connection. Switching to mobile data does nothing. I am wondering if the cause is because the Cloud the game saves to is full. Could this the cause, and if so, how can I get more space? Thank you. Christopher1.2KViews0likes16CommentsNFSMW 2012 no longer playable
NFSMW 2012 no longer playable. Since the latest EA app update i get the following message when loading game - "You must be signed in to the EA servers in order to access the online features of this game" I have tried repairing the game, i have uninstalled and re-instaled the game but nothing works. Please advise what I should do. ?846Views6likes21CommentsWhy NEED FOR SPEED MOST WANTED 2012 ONLINE IS SHUT DOWN
hi, i muste write it because you dont know how much important this game was for me. my all memories from childhood have this game. every moment in my life was with this game. The best THE BEST game of my life with the best time… please unlock online system, i must feel that one more time. PLEASE i spend so much life in this game and i miss this feeling so much44Views2likes0CommentsBring back the legendary two pieces Shift 1-2
Hello, dear developers, return the legendary game nedforspid shift two and nedforspid shift one, I played it as a child, but unfortunately now I understand not to collect soup, say a new part, return at least the second and the first, I'm now playing on PlayStation four, but I'm ready to buy even the fifth, it doesn't matter, I even play this game than GTA six, please come up with something to do with this game or release something on mobile devices, release this game, it's possible now the construction will be able to pull this game well Guys, please support me.14Views1like0CommentsMessage To EA Over The Future Of Need For Speed
Hey I just wanted to send a message to EA in a respectful manner without rudeness and profanity and above. Look I know that the company has priorities with Battlefield right now and I’m not upset or complaining about it but we are desperate for an another Need For Speed title but mostly the remake of Most Wanted that all of us really want right now and to take Razor down again ever since we recovered the BMW M3 GTR from the lockup in NFS Unbound, I did put out ideas in the EA Forums under the Need For Speed General Discussion thread webpage before I updated my personal information and stuff including the cars, customization and music etc and if you want me to write down the ideas so the Need For Speed team and Codemasters to accept let me know in the responses and I will type the titles of the forums threads I put out or send me a message either way. Please for the sake of God and Jesus that please have EA to literally stop being greedy and reckless and of course for EA to just pay Toyota the licensing fees and stuff so we can have back the Toyota Supra, Trueno, GT86, the short lived Scion vehicles and the Lexus vehicles including the IS300, LFA and the RCF coupe from Men in Black International from 2019 so everyone that drives Toyotas to literally calm down. Also please listen to the community including the YouTuber BlackPanthaa and the other people that I forgot their names. EA when you do remake Most Wanted please do not make it like a shantytown from 2012 that is was dead beat garbage and the God awful car roster and the dumpster fire of the music and the pointless stuff without a story that it’s just garbage 🗑️, please have the story to be the exact same as the 2005 original but expanded and to mention the M3 GTR recovered by Razor in Lakeshore City and of course that Cross is absolutely the cop that runs a Chevrolet Corvette police squadron that does never to be messed around with like the saying poke around and find out even though I really don’t want to type the f bomb, the blacklist rival roster to be the same but more blacklist drivers to take down and to add the removed blacklist members that were possibly cut in development which is Jordan Kay, Akira Washio, Eddie Lew and some racer that has that blacklist name of Pitboss. As for the cars, add more vehicles but please stop adding different variants of the same vehicle and please stop adding convertibles because it’s stupid and pointless therefore unhinged and add a ton of SUVs and Trucks for off road racing in Rockport City, also add the cars from the 2005 iconic original including my childhood heroes and icons the 2005 Pontiac GTO, 2005 Chevrolet Cobalt SS and the 2004 I believe the Cadillac CTS. Add more customization options and as for the vinyl wrap editor please have the options to be organized and add more shapes and whatever and add the aftermarket parts brands to be organized in ABC order and add Mobil 1, NOS, Venom, Kenwood, Pioneer etc and as for the thing or two I forgot it’s called please unblock the word Autism because for the custom vinyl sticker shindig that it wouldn’t allow me to use the word Autism because I was making the Autism Awareness sticker and it said it contains profanity which is stupid and there’s nothing profane about the word Autism. As for the online multiplayer please have the thing called the Blacklist tournament to be exactly the same like the blacklist which includes the persons name and alias for example: Ben Oliver/Blacklist Name Zephyr. Like we can come up with our own Blacklist persona as long it’s not inappropriate or offensive even to have the feature in the career mode too because I would love that. As for the police, not to be as hard like with the original even though when you try to beat everyone on the blacklists pursuit rankings included total time and roadblocks dodged etc. Please get rid of the rolling roadblock idea because it’s stupid and infuriating but replace it with S.W.A.T units. The music please keep it as the same like the 2005 original but add more songs too. EA please just have a heart to change and please just listen, that’s all I ask for. Thank You. One more thing as I forgot to mention as part of the cars please add more Pontiacs and Oldsmobiles so I can take Razor down either with a Pontiac or a Oldsmobile either way even though I did take Razor down with the Pontiac GTO and took down Bull with the Chevrolet Cobalt SS and Ronnie of course with the Cadillac CTS.52Views2likes0CommentsSpeech Focus Bug
Product: Need for Speed: Unbound Platform:PC Summarize your bug Speech Focus OFF doesn't actually disable the Speech Focus How often does the bug occur? Every time (100%) Steps: How can we find the bug ourselves? Just play the campaign as usual. Everytime someone talks the speech is in focus with everything else being lowered even with the option in OFF. What happens when the bug occurs? Setting does nothing. What do you expect to see? I'd expect the dialogue not making everything else super quiet with the option on OFF. Literally doesn't do anything, I have it OFF and it still lowers the volume everytime someone talks, it's extremely annoying. The sound mixing in this game is generally awful, even the car sounds are tied to the effects for some reason so you can't hear the car half the time.254Views1like2CommentsStill no word from EA about PC Autolog issues - NFSMW 2012
Hi EA team, PC players are still getting disconnected from Autolog when they open multiplayer in Need for Speed Most Wanted (2012). It’s been several days without an update. Could you let us know if this issue is being investigated? We’re eager to get back on the road. Thanks. Beruthien AwesomePewPew EA_AgentX Melcious MickeMarklyft EA_Brickto1 EA_eircon50Views1like0CommentsFeature Request: Undercover Police Cars in Free Roam
Feature Request: Undercover Police Cars in Free Roam Please allow players to drive their owned undercover police cars in Free Roam without triggering police pursuits. I would also like to suggest adding independent controls for police lights, sirens, and sound effects. Players should be able to turn them on or off whenever they want without automatically starting a pursuit or activating police gameplay. Some players simply want to enjoy cruising around Lakeshore at night in undercover police cars, with the freedom to use the lights and sirens for atmosphere without having to chase racers. The vehicles and features are already in the game. Please consider giving players more freedom to enjoy them in Free Roam. This would make a lot of NFS Unbound players happy!Solved42Views0likes1CommentNeed For Speed Payback - A Daily a Day Bug Achievement on Xbox
Hello EA teams. A racing game called Need For Speed Payback got one of discontinued achievement called A Daily a Day due to the code being outdated (probably) and not showing any daily challenges on Xbox version. I got the achievement before the code broke in June 4, 2026 and weirdly enough the EA App version works as functional that I got it in October 30, 2026. A website called TrueAchievements has marked it as "Discontinued" to let the others know unless y'all fixed it to make obtainable again. This is the link I'm talking about. https://www.trueachievements.com/a243405/a-daily-a-day-achievement I wonder if y'all can make it work again. Thanks in advance.37Views0likes0Comments
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