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Zombie spawn pacing is flawed.
When playing a level, there are often stretches of time where 1-2, or no zombies spawn. This is quite boring! Makes things too easy, and the level feels like a waste of my time... As well as this, the level pacing feels off! It sometimes starts off a bit difficult, but then becomes slow paced for the rest of the level. Hard Levels also see fit to just spam you with large numbers of zombies. I like the pacing in these, even though it can get overwhelming at the end. Easy levels, however, I dislike much more than Hard Levels, as you sit there twiddling your thumbs waiting for it to be over. At the very least, these levels should be shorter since there are less waves. (only the Easy ones of course). There should always be a new zombie threat on screen, and it just feels wrong to wait for the next zombie. Thanks for reading this feedback, whoever you are!19fishw2 hours agoRising Novice16Views1like1CommentPVZ 3 Evolved Ideas/Suggestions
While I do enjoy this game and I understand it is currently in beta these are some ideas/suggestions I think should be added or changed from this game -Remove plant levelling: I personally don't think plant levelling is good for this game it makes level either way too easier or eventually way too hard and/or grindy because of zombies being higher level Personally I think Evolving the plants is strong enough but I do think using seeds to unlock new plants and their evolution's is fine -Add some objective/special levels: while I don't think this should be all levels or every other level I would enjoy if some levels had like specific objects/puzzles like collect x sun,Vasebreaker or protect the endangered plant and some levels to be more fun/mini game like some examples could be wall nut bowling whack a zombie etc you could also create some custom ones like capture the flag or even levels where you have to defend two lawns as ones (and as a bonus you can use some of these for the odd job tasks) Plant abilities: while I think it is unique that plants have some unusually abilities like sunflower healing a plant in front of it but I think If that should stay than the zombies should get the same thing too but to make it fair zombies can only use the same amount of effects equal to the amount you have (so for example If you only bring 1 plant that has just 1 ability only 1 of the zombies in that level will have 1 ability) an example of an ability would be for pole vaulter when he jumps over a plant he stuns the plant he lands on 2 seconds Level Layouts: while this game shows some new layout like slops water gravestones etc I think there could be a lot more added and these are some ideas -Dual maps: as mentioned above you need to defend two lawns at once -Lightning strike: zaps a random tile destroying all non-lightning plants and zombies and does damage to all plants and zombie in water Wind: pushes zombies forward or makes zombies walk slower depending on the way it is blowing Rain: can create puddles and turn sodded tiles in water tiles Vases: when destroyed summons either zombies plants or sun Tombstones: Special grave that summons zombies over time Cage: traps plants until destroyed Zen garden: I don't mind watching an ad to reduce the time of plants to grow but I don't like the idea of watching ads to gain more pots: we should instead be able to unlock more pots by either in game currency or other methods also increase the amount of pots we can obtain and REMOVE THE HEART SYSTEM I think it beyond unreasonable to be able to plant a specific amount of plants a day. Odd Jobs: As I mentioned above I think replacing the current odd jobs with different minigames like wall nut bowling is good because those minigames are more recognizable but also I think these should not have a limit to how many they can be played because you need those items for the zen garden (But limit the amount of times rewards can be given) but you can give optional challenges for different rewards that can only be done a certain amount of times Decorations: I an not a huge fan of decorations mainly because I don't really care about just how it looks but maybe to encourage it more you can give specific rewards for unlocking and using decoration some could be major like an extra seed slot or more pots for the zen garden or even in game effects if you want like starting the level with +25 sun and some could give minor rewards like +5 peashooter seed packets. Levels: Some things I would change is not starting with so much sun because it makes the game feel a little two easy also while I enjoy not getting spammed by so many zombies in the first thirty seconds of a level I also wouldn't mind if later in the level they spawn way more zombies (I only did the first few chapters so this may change IDK) Game modes: While they did add a couple of other modes here are others that I think would be good Vs Mode: Battle other players with 1 player being plants and 1 player being zombies Co-op: two players work together to beat daily or weekly challenge levels for rewards Town Raid: Raid other people's towns to collect rewards (similar to pvz adventures brain ball) I zombie: use zombies to defeat a set of plants Survival endless: Survive endless waves of zombies Also for the lawn patrol mode you should allow the player to use the exclusive plant even if they don't have it and they should unlock some seed packets toward that specific plantScreend00rzombie3 hours agoRising Hotshot18Views0likes0CommentsThoughts on the latest PvZ3E build! (Plus feedback)
My thoughts: Just like the previous build of PvZ3E, this one is actually fun. Obviously they have improved things from the last build (like the return of the shovel, levels actually feel longer, and there's more content) I like it dispite some of the flaws it has! (Especially the Wordle like minigame with the Fusions, that was the most interesting thing in terms of side content) Feedback: Certain sound effects and music don't function right with the volume sliders (some sounds will still play at max volume even if the sound effects slider is turned down) Some textures are lower quality, it isn't noticable from a distance but in the almanac it's REALLY noticable You can still only choose five tier one plants at once. Why can't it be six?OzwaldO013 hours agoNew Adventurer15Views0likes0CommentsWhat PVZ 3’s full game should be
I also think in the final game, there should be - Objectives like in PVZ 2 (Not Hard ones and are Optional) Make the 100 levels feel not like a chore Have more zombies in a level (also make it so a normal zombie does not take like a Buckethead) Make it so I can actually unlock evolved forums without selling a kidney Quality over Quantity Every Level should be hand made for the Story Mode Endless Mode Roguelike Mode Get rid of Automatic Waves so we don’t have the problem of: Make it so that when you kill the zombies in the waves early, you don’t have to wait 30 seconds for new ones to show up, level ends when you kill the zombies. Not a pre set timer! There are too many levels for the lack of content via Plants and Zombies, it makes the gameplay feel stale Also I know this might be asking for too much, but if you can. Can you please make the plant selection have 1 or 2 more spots so more people can experiment? Mainly because every slot gets used up for what is needed. New World Ideas: Barn, Graveyard, Lagoon, Sky Lands, Just add More Worlds Here are some new power ups you can add: Rake, Lawn Mower, Hammer, Glove (Grabs Plants and allows you to move them), Taco, Make the bosses stronger, also just have more bosses in general. If you can it would be great if you made it so we can unlock more plants in the levels, reason being a lot of people want to have fun by experimenting but it feels limiting when you barely have any evolved forums. Add back all the plants you for some reason got rid of. PLEASE make Puff Shroom Tier 1, you can replace Puff Shroom in Tier 2 with Scaredy Shroom, reason being it feels very wrong having Sun Shroom being in Tier 1 but not Puff Shroom. Also it feels weird having to fuse to get Puff Shroom Lawn Patrol should make it so by beating a level with the plant advertised, you can get seeds of the plant. It doesn’t have to be a lot, it just has to be something. And please PopCap, if we don’t have that fusion. Then PLEASE let us try out that fusion for that specific Lawn Patrol, isn’t needed for anything else. Or better yet PopCap, you know how in PvZ 2 in the travel log you got to play 5-10 levels specifically about that plant (with access to that plant for the 5-10 levels) to see if you want it? Just add that. Also there shouldn’t be the same Zombies in all 20 levels, give us variety! Some plants should be able to be placed on Dirt Patches Please get rid of leveling, I will do anything to make it go away. PLEASE make Puff Shroom Tier 1, you can replace Puff Shroom in Tier 2 with Scaredy Shroom, reason being it feels very wrong having Sun Shroom being in Tier 1 but not Puff Shroom. Also it feels weird having to fuse to get Puff Shroom43Views0likes4CommentsThe game becomes repetitive after level 10
I had a lot of fun in the first 10 levels, but then I started to get bored! It was 10 levels on the lawn and then? Another 10! Maybe we should have more variations of the lawn from then on, maybe a night mode in level 11 or a pool or even the rooftop? If we could go straight to Camp when we reached level 11, it would be more fun and less tedious. Something closer to PvZ1 would be really cool.dansimmer278 hours agoSeasoned Adventurer15Views1like0CommentsGame improvement suggestions
Hi developers I have a suggestions to improve this game. 1. Bring Back Manual Sun Collection A major point of contention is the automatic sun production. Many veteran players feel this removes a layer of strategy. Suggestion: Add a "Classic Mode" or a toggle that allows players to plant Sunflowers manually, restoring the risk-reward balance of managing your economy versus your defense. 2. Balance the Merging Mechanic While merging is the "hook" of PVZ3, it can sometimes feel like a chore that clutters the screen. Suggestion: Introduce "Smart Merging" or a shortcut to merge all identical plants of a certain level. Additionally, ensure that merged plants feel significantly more powerful, as some currently feel like they don't scale well against late-game zombie waves. 3. Improve the "Plant Pass" and Monetization Currently, some players feel the progression is heavily tied to microtransactions or long wait times. Suggestion: Increase the rewards for free-to-play Expeditions. Adding more ways to earn "Meteorite Chunks" through skill-based gameplay rather than just daily logins would make the grind feel more rewarding. 4. Diversify Level Design Some of the early Neighborville levels can feel repetitive. Suggestion: Introduce more environmental hazards (like the fog from PvZ 1 or the mold colonies from PvZ 2) and interactive map elements that force players to change their merging strategy mid-match. 5. Expand Social Features The "Neighborville Watch" is a good start, but it lacks depth. Suggestion: Implement Co-op Defense modes where two players can defend a single large lawn, sharing a sun pool or specialized plant sets to take on "Mega-Bosses." 6. Art Style Polish While the comic-book aesthetic is unique, some fans miss the "gritty-but-cute" look of the original. Suggestion: Offer Legacy Skins for classic plants like the Peashooter and Wall-nut to give long-time fans a sense of nostalgia while they play through the new story.21Views1like0CommentsExpanding the Soft Launch to Israel
Hello PopCap and EA Team! I am writing this on behalf of the Plants vs. Zombies fan community in Israel. We are closely following all the news about PvZ 3: Evolved, and we are incredibly excited about the new direction the game is taking! From various community discussions and YouTube reviews, we’ve heard that the game already supports regional pricing for ILS (Israeli Shekels). This is amazing news, and it shows that the technical foundation for our region is likely ready. We would love to see Israel officially included in the next wave of the Soft Launch. Our community is very active, we enjoy the strategic depth of the new Clans system, and we are more than ready to support the game officially through the Google Play Store. Please consider opening access for Israel soon [Edit, EN only here please - CM]55Views0likes0CommentsSuggestion to Improve Fusion Gameplay
Dear PvZ Development Team, I would like to share a suggestion regarding the current fusion mechanic in the gameplay. At the moment, the fusion system feels somewhat inconvenient during actual gameplay. In particular, performing fusion operations in real time can interfere with core actions such as collecting sunlight, which disrupts the overall game flow and pacing. To improve the player experience, I would like to suggest moving the fusion-related gameplay into the garden preparation phase. Specifically, allowing players to directly select and plant pre-fused Level 2 and Level 3 plants at the start of the game would make the system much smoother and more accessible. This adjustment would also address another issue: currently, obtaining Level 2 and Level 3 plants requires multiple fusion steps before they can be used effectively in battle. This can feel time-consuming and interrupts strategic planning during gameplay. By allowing higher-level fused plants to be selected directly before the match begins, players could focus more on strategy and real-time decision-making, rather than repetitive fusion actions during combat. I believe this change would significantly improve usability and overall gameplay enjoyment, while still preserving the depth of the fusion system. Thank you for your time and consideration. I appreciate the effort your team puts into continuously improving the game. Best regards,gjjv7b6piofv14 hours agoNewcomer17Views1like0CommentsThis is a slog. (A discussion on Level Design)
The new demo of the game is just a plain slog to get through. The devs heard longer levels and didn't actually factor in what it would mean. What I mean by this is that levels will take an absurd amount of time while having little to no substance to them. I had to play a 5 five flag level with only basic zombies in it, level 6 of ancient egypt had more going on even at a fraction of the size. Popcap doesn't know how to make a PvZ game anymore. I can't pretend to be nice when scummy practices and micro-transations come before making the game a fun product. Yes there are more zombies but they are still introduced so slowly, I am two hours in and I haven't even gotten a new tier 2 plant outside of the tutorial ones. Every level just boils down to spamming zap-tails until it's over that's it. No flower lines, no Save our Seeds, no Special Deliveries, not even any Locked and Loadeds to attempt to break up the gameplay. Hell I would even take "place 9 plants horizontally in a row" at least it would be SOMETHING to work with instead of the same gameplay with absolutely no variety in it. TLDR: Make the level design actually good.JunkCrackle18 hours agoSeasoned Newcomer47Views1like1CommentBring and maintain the artistic style of PvZ3 in your logo.
PvZ3 had several logos, the best in my opinion was the 2021 one, combining the classic logo with the style of PvZ1 and PvZ3: This should definitely be the final and official logo for this game. The last two logos for Evolved look terrible! They don't match the vibrant art style of PvZ3, and they also look poorly put together and like they were made in 2 minutes in Microsoft Paint: Please consider keeping the modern logo instead of the 2009 logo. The modern logo evokes both nostalgia and a sense of modernity.dansimmer274 days agoSeasoned Adventurer57Views0likes0Comments- 53Views0likes0Comments
PVZ 3 SUGGESTION
I really hope you guys use the "pink" art style that everyone wants. It looks amazing, and if pvz 3 was released with it, I think the community would love it. Also, please give us more information on progress instead of just not telling the community anything ever, it creates a bad company image, and the image for popcap and EA, is already bad enough.canadianparker67 days agoRising Novice57Views0likes0CommentsWhy PvZ3 is failing
Now I know you want to be freemium. But before you really launch PvZ3, think about what PvZ is. And what it was SUPPOSED to be. It wasn't supposed to be pay-to-win, it was a Tower defense game. And only mobile? Come on! Us PC players want to play PvZ3 too! And the seed selection! We need that back, the seed selection was like picking your favorite plants(It kinda is) and with a seed selection, we could do funny stuff. Like place peashooters on the roof! We could ACTUALLY have freedom. Don't look at what other mobile games are doing, look at what George Fan did in 2009. He wanted a game to have fun, not pay. PvZ won the market cause it was a game for everyone, not just soft-locked to mobile without FAN-REMAKES. And the art style? It was gross-cute, not cute. They looked like they were from the sewers, not a Saturday cartoon. And the music, Laura and Peter did GOOD on PvZ1(Laura) and 2(Laura(Egypt), Peter). And now? Its like a mobile game... BECAUSE IT IS. We don't want mobile games. WE. WANT. A REAL PVZ GAME. thanks for reading this, and I hope you put it to thought.hkgspbkftjs510 days agoNew Adventurer168Views0likes5Commentslaunch PVZ3 evolved for one and for all!!
We're sick and tired of the same betas that have fewer than 25 days of lifetime, so we want the real deal now!! Oh! And here's some ideas for PVZ3: New plants squish ( tier 1 plant ) ( 35 sun ) ( 900 damage ) ( 3500 HP ) ( squishes up to 3 zombies in the tile on front or back of it ) Melon-slice pult ( tier 2 plant ) ( squish + cabbage-pult ) ( 145 damage ) ( 750 HP ) ( deals slightly heavy damage to zombies on an 2x1 radius ) Melon-pult ( tier 3 plant ) ( Melon-slice pult x2 ) ( 385 damage ) ( 1450 HP ) ( deals very heavy damage to zombies on an 3x3 radius ) Winter melon ( tier 3 plant ) ( Melon-slice pult + winter greens ) ( 255 damage ) ( 1125 HP ) ( deals slightly heavy damage to zombies on an 3x3 radius and slows down zombies )57Views0likes0CommentsPvz 3 Zombie Idea part 14
Pylonhead zombie: wears a sturdy cone and when the cone is destroyed all zombies in a 3x3 area around him swap lanes Health: Hardened speed Normal attack speed: normal Steelhead Zombie: wears a very strong and heavy helmet that stuns all plants in a 3x3 around when his helmet drops Health: High Speed: normal attack speed: normal Metal Door Zombie: holds a very heavy door that pushes zombies in front of him forward and can deflect small projectiles and absorb certain affects like jalapeño (if placed in front of him) Door health: very high zombie health: low speed: normal attack speed: normal Healer Cone Zombie: when his cone falls all zombies in a 3x3 area all zombies around him gain a permanent healing boost and 10% extra health while he is alive Health normal: speed normal: attack speed normal Party Buckethead Zombie: when his bucket falls all zombies in a 3x3 area around him gain a 40% move and attack speed boost Health: hardened: speed slow Attack speed: normal Jukebox Zombie: every 5 seconds all other zombies switch lanes health: normal speed: normal attack speed normal Robo Soldier Zombie: when this zombie reaches a plant he jumps over it and switches lane than launches a missile dealing heavy damage and when destroyed explodes dealing medium damage to all plants in a 3x3 area around him and releases a conehead zombie Health: High speed: fast than slow after jump attack damage high Radar Zombie: occasionally calls in bungee ambushes to steal plants and/or summon zombies and can make plants recharge up to 25% slower Health: high speed: slow attack speed: fast Flying Saucer imp: flies to the closest plant and uses a beam to deal continuous damage until destroyed health: low speed: fast attack damage low Food Vendor Zombie: throws random food items to boost groups of zombies Health: normal speed: normal attack speed: fast Spy Zombie: creates a hologram of himself to make himself immune to damage the hologram has x5 health and ignores plants but expires when it takes enough damage or reaches the third column(from your house) Hologram health: hardened zombie health: low hologram speed: slightly slow zombie speed: normal hologram attack speed: does not attack zombie attack speed: normalScreend00rzombie24 days agoRising Hotshot34Views0likes0CommentsTrees in PvZ3 🌳🍎🍃
Every now and then I'd talk about the concept of the trees and how amazing they were in the old version. Currently, the game has changed enough that if they were to return, they'd probably be fusions, and there's even Arcon, which would work perfectly as a base for ingredients. However, I notice that perhaps incorporating this into the leveling system might be a bit problematic, don't you think? There are so many fusions, and the plant would be restarting or skipping stages, and things like that. That's why I think changes need to happen, since many people like it and want it back (especially me). My idea is that it would only be possible to fuse them with a single basic ingredient, where, after fusing with the Acorn, it would begin its growth stages until it becomes a huge tree 🌳 🌿📌 The most interesting thing that could be done is that, in each phase, a new ability would be unlocked, and you could even summon a new plant... which would probably be an extension of the tree itself, like a type of fruit or something like that. Example: 🍃🍎🌿🌳 Gravitree 🌳🌿🍎🍃 Stage 1: Launches orbiting apples that damage nearby zombies. Stage 2: Summons an Apple Saucer that will pierce through Zombies. Stage 3: More apples orbit around it; it's also capable of attracting zombies sometimes.starfoxy011 month agoSeasoned Adventurer112Views1like2CommentsReporting that PVZ3 CN ver uses AI
EA, is this what you mean by not allowing the use of AI? Then I ask you, What is this PVZ3 Chinese version made by the agent you found, Hainan Mengxing going on? Recently, the new plants are all more like AI-painted ones, and there are AI soundtrack in the game and the AI-painted Dave animations in the promotional videos, and they are so poor quality that many players have discovered them and criticized them on various social media. What have you audit staff done? Moreover, some characters that were transplanted from the latest PVZ3 international ver (Evolved) were chosen to be redrawn or use the abandoned versions. The redrawn ones are even uglier than the original ones, like Starfruit, Torchwood, Iceberg lettuce, etc. are all redrawn. Like Peashooter, Snow Pea, the new preview Potato Mine are using the beta designs from the international ver. Also, after the international ver has been upgraded from Welcome to Zomburbia to Evolved, it still maintains WTZ, and even came up with these inexplicable gameplay like elemental merging. Do you know? In a video they posted on Bilibili a few months ago, the chat box was filled with players and viewers asking them to suspend the game. But now, this situation is relatively rare. As for the reason, it's because not many people are paying attention to this game anymore. Your company's agent selection is definitely wrong. The parent company of this company is Minovate, which was the company that developed the game Mini World. This game was accused of plagiarism from Minecraft by many people and even caused a very long lawsuit with Netease, the Chinese agent of Minecraft, and the result was that they significantly changed the plagiarized content. Don't you know this? Mini World is already their most famous game, but apart from plagiarism, it is also filled with various immature children who have no sense of right and wrong and are constantly creating trouble everywhere. You really need to listen to the opinions of the players and take action.FredKrison1 month agoSeasoned Novice72Views1like0CommentsHybrid mergers 🌿🍃
While conducting the seedling test, I quickly noticed a basic rule: you cannot merge one hybrid with another. But why? Perhaps it's a way to organize so that each tier has its corresponding number, but I believe this only hinders growth, because some of these plants acquire a specific appearance and ability that cannot be recreated in other fusions. 🍃🌿🌾🍄 Variants 🍄🌾🌿🍃 Imagine that currently there's Numbing Cabbage, which is composed of three base plants, but in the future a fusion is released between only Umbrella Leaf and Bonk Choy, which will have other variants that will be used in different ways! Therefore, fusing it with a Tier 2 Iceberg Lettuce wouldn't make sense because it would lead to the same result. But... If you fuse a Spikeweed with an Umbrella Leaf, the result can be a Cactus or a Blomerang, which doesn't even compare to the projectiles launched by a Snow Conifer, even with the addition of ice, it still doesn't look right. Allowing these changes enables you to utilize the potential of two hybrids with unique appearances and abilities, resulting in specific benefits such as: 🌿📌 Change #1: Hybrids that combine a common ingredient don't require a pure plant for fusions; it's like being able to fuse a Water Chestnut and an "electric nut" to make an Tazel Nut. 🌿📌 Change #2: Tier 3 can now consist of a maximum of 4 basic plants, while tier 4 Heroes have a rule of up to 5, and the price will remain reasonable. 🌿📌 Change #3: Pure varieties are only used for merging with hybrid varieties in order to impart attributes that strengthen them, such as the height of the Tall-Nut. 🍃🪷🌱🍁🧬 Hybrid fusion 🧬🍁🌱🪷🍃 If this is done, I think some plants will need to be relocated to make sense, right? One of the first things I thought of was solving the problems with the Snow Conifer! The new formula works like this: 🌿📌 New recipe: 🍃🌱 Pine Needler + "Icy Umbrellas" = Snow Conifer 🌱🍃 Using Pine Needler makes the attacks and final appearance make more sense, while the other fusion, composed of Umbrella Leaf and Iceberg Lettuce, would give it the snowy tree look.starfoxy011 month agoSeasoned Adventurer127Views0likes2CommentsPvZ 3 Zombie idea Part 13
Coffin zombie: wears very sturdy armor and when destroyed either a conehead a buckethead or 5 imps spawn Health: Very high Speed: slow attack speed: slow Traffic warden zombie: occasionally blows his whistle and summons a wall of conehead zombies Health: hardened speed: slow attack speed: normal Newspaper Zombie: when his newspaper is destroyed he becomes enraged gaining increased move and attack speed newspaper Health: low zombie health: hardened speed:normal attack speed: normal Cosmic imp: when destroyed summon 3 random imps they gain 30% increased move and attack speed Health: low speed: normal attack speed: fast Jetpack Zombie: wears a jetpack to fly over most plants and when destroyed stuns all plants in a 3x3 area for 5 seconds Health: normal Speed: normal attack speed: normal Coach Zombie: every 15 seconds blows his whistle to call in 2 random sport zombies in random lanes Health: normal speed: normal attack speed: normal Rampage Zombie: this zombie can swap lanes to target nearby plants and when he destroys a plant he gains +40% move and attack speed and recovers 20% of his health Health: high speed: slow attack speed: normal Frost Launcher Zombie: when on the third column every 10-12 seconds he launches nitrogen grenades that chill all plants in that column and freezes any plant that is already chilled and when he dies chills all plants for 3 seconds Health: normal speed: normal attack speed: fast aqua tanker Zombie: Carrie’s a heavy water tank that turns tiles into water tiles destroyed any plant that doesn’t have a lily pad under it when destroyed creates a water tile here and next door and pushes all zombies in a 3x3 area behind him back 1 tile Health: High speed: slow attack speed: slow Centurion Zombie: shoots a flaming crossbow from 4 tiles away dealing medium damage and fire damage over time and Carrie’s a shield to protect him when his shield is destroyed he gains a 50% attack speed increase Shield health: normal zombie health: hardened speed: normal attack damage: high TV head zombie: wears a tv head that permanents stuns any plants 2 tiles ahead of him and can make the screen static making it harder for the player to see Health: High speed: normal attack speed: normal Ancient Clock Zombie: this zombie pushes a heavy clock onto the first tile that every 15 seconds gives zombies a permanent 5% boost increase of either health, damage or speed for the rest of the level but when the clock is destroyed all plants gain a permanent 10% health and attack speed boost Clock Health: very high Zombie health: medium speed: normal attack speed normalScreend00rzombie1 month agoRising Hotshot59Views1like0Comments
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