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Allies
Hey, Im new to the game and my name is solosmuggler, I would really appreciate anyone who is able to add my ally code and help my get through the campaign. My ally code is 919-753-891. Again, any help will be really appreciated, thank you.Crycensios2 days agoRising Newcomer38Views1like1Comment- gxp24al7x9gg5 days agoNewcomer35Views0likes0Comments
Kit Reveal: Starkiller
UNIT NAME: Starkiller ALIGNMENT: Dark Side CATEGORIES: Dark Side, Attacker, Unaligned Force User A powerful Dark Side Force User whose inner conflict lifts up other Force Users. ------ ABILITIES: Basic: IMBUED LIGHTSABER STRIKE FINAL TEXT (ZETA): Deal Physical damage to target enemy twice. If it's Starkiller's turn, inflict Shock for 1 turn to target enemy and deal Physical damage to all other enemies, which can't be countered. Unleashed: Reduce Special ability cooldowns by 1 Special 1: BOUNDLESS FORCE THROW (Cooldown 4) FINAL TEXT (OMICRON): Deal Physical damage to target enemy and inflict Daze and Vulnerable for 2 turns, which can't be resisted. Gain 25 stacks of Force Energy. This ability can't be evaded. Unleashed: Inflict Buff Immunity and Healing Immunity for 2 turns, which can't be resisted While in Grand Arenas: While Unleashed, dispel all debuffs on all allies, and the Buff Immunity and Healing Immunity can't be copied, dispelled, or resisted. Special 2: FORCE REPULSE (Cooldown 4) FINAL TEXT (OMICRON): Dispel all buffs on target enemy and deal Physical damage to all enemies, which can't be evaded. This attack deals 5% more damage for each buff dispelled. Unleashed: Deal 25% more damage for each buff dispelled instead While in Grand Arenas: Dispel all buffs on all enemies. Granted Ability: SIZE MEANS NOTHING FINAL TEXT: Limit one use per battle. Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. Allies recover 100% Health and Protection. If this attack defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded. Unique: FORCE ENERGY FINAL TEXT (ZETA): Starkiller has +30% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense, and he is immune to Fear. Starkiller gains 4 stacks of Force Energy (max 100 stacks) each time he deals damage to an enemy, increased to 5 stacks on a critical hit. At 100 stacks, he loses all stacks of Force Energy and gains Unleashed until the end of the battle. When Starkiller gains Unleashed: He gains 70% Counter Chance, Critical Chance, Defense, Defense Penetration, and Offense He dispels all debuffs on himself He takes a bonus turn His cooldowns are reset If there are no Galactic Legend allies, he gains the Special ability Size Means Nothing Force Energy: At 100 stacks, lose all stacks and gain Unleashed Unleashed: Abilities gain additional effects; can't gain Force Energy Size Means Nothing: Limit one use per battle. Deal damage equal to 80% of Starkiller's Max Health to all enemies and Stun them for 1 turn, which can't be resisted. All allies recover 100% Health and Protection. If this ability defeats an enemy, Starkiller takes a bonus turn. This ability can't be evaded. Unique 2: THERE IS MUCH CONFLICT IN YOU FINAL TEXT (OMICRON): At the start of battle, if there are no Galactic Legend allies and Starkiller has exactly one Jedi, one Light Side Unaligned Force User, one Sith, and one other Dark Side Unaligned Force user ally, all allies gain the following bonuses: 100% Critical Damage and Max Health 35 Speed 100% Max Protection until the first time Starkiller is defeated Immune to Daze and Stun While in Grand Arenas: If the conditions for this ability were met at the start of battle, all of the following bonuses are also gained: At the start of battle, Jedi Tank allies Taunt for 1 turn All allies have +35 Speed Debuffed enemies deal 50% less damage Whenever a Sith ally uses a Basic ability, Starkiller assists, dealing 20% less damage Whenever another Dark Side Unaligned Force User uses a Special ability, all allies gain Critical Hit Immunity for 1 turn Whenever Starkiller uses a Special ability, Light Side Healer allies have their cooldowns reduced by 4, and Jedi Tank allies gain Damage Immunity and Taunt for 1 turn27KViews1like47CommentsGAS - Kamino pain in the.....
All 5 required units are relic 5 with the exception of Obi (relic 7). Magna pops taunt immediately and it becomes a down hill slope from there. Watching vids, I get the order but not ONCE did I get to go first. Thank god this doesn't require LS currency cause I would have just quit the gamewith how many attempts I have made lol. While I have been stuck I was able to get all the clone troopers up to relic 3, now I am just waiting for GAS.....seJLeFrew7 days agoSeasoned Traveler91Views0likes4CommentsSplitting up Galactic Republic squads
I'm more or less an idiot when it comes to theory-crafting, so I'm asking for input on if I need to shuffle these squads to make them more powerful. JMK, CAT, Snips, GK, and Shaak Ti Beq, KAM, Mace, Barriss, and Secure QA, MQG, POW, JKA, and Padme Ally: 386-773-823 Thanks in advance for your help.Thorfinn7039 days agoSeasoned Traveler115Views0likes2Comments- zrxgr08sjjpx14 days agoSeasoned Newcomer42Views0likes0Comments
How to allocate kyros in my position?
Looking for some suggestions, and given some of the posts lately, coming here to ask instead of reddit (looking a bit mean right now, though this forum has gotten a little rougher lately, as well). Kyros are such a crunch. I've got other things to farm, I cannot devote so much energy to these, which makes it a very slow process to bring G12 to relic. And I have a LOT of toons at G12, many of which are mostly waiting on kyros. I'm going for JML right now, and in relatively good shape. But the kyros will timegate the whole process. If it weren't for those, I'd be looking at having JML about the end of the year. But instead, it could be more months. I'm also doing side farms. I know I should probably stick to my main farm, but it's so long anyway. Giving that one piece to Old Ben still leaves me with four more toons who will need those for a G12 piece. And OB won't really help my teams at relics, so much. He's not that great, and I have GK with my JKL right now. I have Iden and Merrin who could both level up a full gear level with the kyros I have right now. Both are at 6 star, but I'm farming shards almost daily for both, so with both of them around 50/100, should only be a couple more weeks before I have them at 7 star (did you know that wrapping text in asterisks here turns the text to italic?). Iden I use in GAC, and I'm slowly farming Defender (currently at 4*). Merrin seems like a great addition to Nightsisters, which I recently brought to G12, and am finding to be more powerful on offense than I would have guessed. Plus, I am sort of slow farming for Jedi Cal now that I have JKL. I really want to give it to Merrin, as you don't have access to her best special until G12. Iden has an omi already, and does okay. Merrin, I may give an omi. I'm sort of looking at being promoted to Bronzium from Carbonite (if my ranking holds well enough, or improves - it's already outside the typical Carbonite range). That means more teams. Having a solid NS team for offense would be nice. Iden would get a boost, but how much? I'm asking... if Iden already has her omi, do the gear levels make a huge difference for this team? Is NS going to benefit more (I'm putting Merrin in for Talia, so it's a huge difference). Long post, I just can't decide what to do. I wish kyros were easier to come by (or really that so many weren't required... just for current farms, I need nearly 1000 between the two types). I could link my swgoh, but I think I've described enough. There are so many other toons that could use kyros too, but I think these are my priorities right now. So, do they go to a G12 JML req, Iden, or Merrin?nmkevlb397zs16 days agoRising Adventurer74Views0likes0CommentsWhat is the reason for owning a Profundity now?
Now that Exec has received a monumental buff in the form of Punishing One, Leviathans need to keep Tie Dagger in their beginning lineup (which is another Profundity nerf). Sith Fighter instakills **bleep** or Outrider when it reinforces (which it never did when it was in the starting lineup). I've never seen it focus any other ship regardless of what is on the field. I've been refreshing a few times a day to test and now with Profundity: I can still reliably beat other Profunditys. About 1 in 3 chance to win against an Exec without Hounds Tooth in the beginning lineup. About 1 in 3 chance to win against a Levi with Sith Fighter in the beginning lineup. Anything else in the meta, forget it. Unfortunately the second and third in the list doesn't happen anymore because of the meta. Profundity feels ultimately useless now as a viable farm. My question is, what is the reason for anyone to now unlock Profundity? What does Capital Games see as the reason for anyone to use it?PhranxAU16 days agoSeasoned Newcomer852Views3likes5CommentsTerritory War advice needed.
My guild, Galactic Allegiance, has a terrible record in TW and I feel like I am failing them as a leader. Would love to hear from you all what TW strategies I might consider. We typically win 1 out of 10, sometimes against teams that have lesser amounts of GP, GL, etc. We've changed the strategy several times - all GL on front walls, holding more GL for attack, whole walls of TW omi, etc - but, man, do we keep losing. We have gotten better on defensive holds, but our attack is lacking (sometimes can't break thru a front wall). We are not a full guild which hurts us, and we certainly have trouble against some recent datacrons...but I'm wondering what we can do to have a better success rate. What works for you? Do you assign certain guildmates to set defense vs assign some to attack? Is there a certain faction that works best in a certain area? Thanks for any advice.Brymc_Gamel21 days agoSeasoned Traveler440Views1like4CommentsHow to win p1 executor mirrors going second
Before the p1 got introduced I used to be able to beat executors, profunditys and leviathans consistently with my executor to get rank 1 in fleet arena nearly every day, now however with a r8 piett I’m stuck around rank 8 beacause it’s impossible for me to win the mirror against r9 pietts. is there any specific lineup or any tips so I can beat the executor mirror match against r9 pietts (going second) or is my only chance to beat the mirror to r9 my piett and it be a coin toss to see who gets the first turn?psiegu21 days agoSeasoned Newcomer123Views0likes0CommentsTerrible drop rates or bad luck?
Is anyone else having terrible drop rates on Night Trooper and Morgan Elsbeth? Today I did 30 battles for Morgan and only got one shard. Same with Night Trooper. I want to believe that the drop rates are lower because they are new.y1egget23 days agoSeasoned Newcomer473Views4likes8CommentsToo many Ally Points
Is there a way to do a mass ally point opening? I’ve heard people use some sort of app on computer, but don’t know where to go.kanhawk8324 days agoSeasoned Newcomer567Views3likes6CommentsReport player cheats
@CG_Leviathan Reporter:741-418-419 User Mol Eliza hacked the guild an took all my guild ranking points every day in the last two days . She/he also occupied several rank position in the ranking wit the same name in attachment the player code and the proves650Views0likes7CommentsNext team to gear up on a level 75 Account
I'm currently using Pheonix Squad at GP 39642 for Squad Battles. I'm using Tie Fighter, Tie Advanced, Tie Bomber, the Ghost and the Phantom or Slave One at GP 83094 for fleet arena. I'm building toward the Executor so I have a guide and am building toward a good ship. In Squad arena about 20 days in I'm around 800 Ranked and falling out of the top 50 in Fleet arena. I need to get more competitive in Squad arena and Fleet arena. Below see what I'm working on. If I do an Empire team with Palpatine or Grand Moff as leader I can gear up the characters for the Empire ships and will also be able to unlock 7 star Grandmaster Yoda. I have a while before I get the Imperial Troopers to 7 stars. I watch videos on YouTube about the game, so I know some characters and some teams require more KyroTech to complete. Which teams use the least resources to stay competitive in the Squad if they're not needed for the Executor. I'm going to keep working on the Pheonix Squad because they're a great team and also can unlock 7 Star Emperor and 7 Star Thrawn. I will get Bounty Hunters stared up and geared up as I progress. I'm going for Commander Luke Skywalker before Beskar Armor. I want to unlock Revan both light and dark when gaining the 2000000 GP to get the required GP for the Executor. As for Galactic Legend I was thinking General Anakin and Luke. Also Han and the millennium Falcon and Chewbacca. What teams should I gear up and use to give me the best chance in Squad and Fleet arena. To unlock the Executor the account needs to be 2000000 GP which means more than putting relics on the Bounty Hunters. What team is an early amazing team in Squads and fleet and that can be built upon. I will build and get bounty hunters but I'm just now unlocking the nodes. I have months of farming to get 7 star ships and the characters are still months away as well. I have room for a team to increase my Squad arena awards. Would you build a Palpatine Vader Thrawn and other Empire characters team? Would it be stronger than the Phoenix squad in arena. I'm working on the following teams; Phoenix Squad Ships Ghost almost 6 Star level 60 and Phantom 4 Star level 60 Ezra: 7 Star gear 7 Chopper: 7 Star gear 7 Rex: almost 5 Star gear 7 Kannan: 7 Star gear 7 Garazeb: 7 Star gear 7 Herra: 7 Star gear 7 Sabine: almost 6 Star gear 6 Empire Tie Bomber at 5 Stars Level 70 Darth Varder: 7 Star gear 7 almost 6 Star level 60 Emperor Palpatine 5 Star gear 6 Ship Working on unlock Grand Moff Tarkan: 7 Star gear 6 Ship Level 71 Grand Admiral Thrawn: 5 Star gear 6 Tie Fighter Pilot: almost 7 Star gear 7 Ship 5 Star level 60 Royal Guard 5 Star no gear Imperial Trooper General Veers: 5 Star gear 6 Admerial Piett: almost 3 Star gear 6 Moff Gideon: 5 Star gear 6 Dark Trooper: 5 Star gear 6 Colonel Starck: 4 Star gear 6 Range Trooper: almost 3 star no gear Snow Trooper: Brozium 4 star no gear Jedi Ezra: 7 Star gear 7 Kannan: 7 Star gear 7 Grand Master Yoda: 5 Star gear 6 Mace: 7 Star gear 5 Old Ben: 5 Star gear 4 Ahsoka Tano SNIPS: 6 Star gear 3 Jedi Knight Anakin: almost 5 Star gear level 3 Bastilla Shan: 3 Star no gear Bounty Hunters Bobba Fett 7 Star gear 7 Ship 5 Star Level 60 All other Bounty Hunters to get the Executor at 4 stars and low gear level as I'm working on unlocking Jango Fett and the Hounds Tooth and also the Xanatu Blood. Geonosians All at 4 or 5 stars besides brood alpha which I'll work on when I can. Gear level 4 and Ships at Star level 2 or 3.daeck2h65bir2 months agoNew Novice305Views0likes4CommentsAlly Code Sharing [June 2021]
Greetings Holo Tables Veterans and Novices, Are you a newer player who would like to borrow really strong characters to use on the Light Side, Cantina, Mod Battle or challenge holo-tables? Are you an older player who is willing to let others borrow your characters? Here, new players and veteran players can post their ally codes! Find new allies using the following rules: > Post your ally code if your willing to become allies with others in the community! > What lead you have set or are looking for on the tables > No additional text or the post will be edited/removed28KViews2likes130CommentsCharacter Strategy - Darth Sion
UNIT NAME: Darth Sion ALIGNMENT: Dark CATEGORIES: Sith, Tank Aggressive Sith tank that becomes stronger with Hatred ABILITIES: Basic: DARK RAGE FINAL TEXT: Deal Physical damage to target enemy and inflict Pain for 3 turns. If the target already had Pain, Dispel all debuffs on Sion. Pain: This unit takes bonus damage from Darth Sion Special 1: TORMENT FINAL TEXT: Deal Physical damage to all enemies and then Dispel all buffs on them. Then, inflict Pain on all enemies for 3 turns. Then, reduce the cooldown of this ability by 1 for each enemy without Pain. This attack can't be Evaded. Special 2: BREAK WILL FINAL TEXT: Deal Physical damage and inflict Pain on target enemy for 3 turns. This attack can't be Evaded. If the target already had Pain, this attack deals 100% more damage and Sion recovers 35% Protection. Special 3: HELD BY HATRED FINAL TEXT: Sion Dispels all debuffs on himself, recovers 100% Health and gains 100% Turn Meter. Sion gains Hatred until he is defeated, which can't be Dispelled or prevented. This ability starts on cooldown. When Sion inflicts Pain, reduce the cooldown of this ability by 1. (Cooldown 15) Hatred: +25% Critical Chance, +100% Defense and +100% Offense. When this unit is defeated, they revive with 100% Health, and gain 100% Turn Meter. Unique: LORD OF PAIN FINAL TEXT: (ZETA) Sion has +100% Defense and +100% Tenacity against enemies with Pain. At the start of each enemy’s turn, if they have Pain, Sion gains Taunt until the end of the turn. At the end of each turn, Sion inflicts Pain for 3 turns on enemies who damaged him that turn. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred’s Cooldown by 1. General Strategy, Synergy and Utilization Darth Sion is a disruptive Sith tank who likes to Taunt his enemies. He provides cover for his allies while not completely sacrificing himself, taking only as much damage as will benefit him and his Triumvirate allies. Darth Sion is capable of lasting a very long time thanks to his unique buff, "Hatred," which allows him to revive and increase his damage output considerably. In addition to being a bruiser, Sion establishes control of the fight and serves as a strong foundation to anchor the defense of any Sith squad. When used with the full Triumvirate, he can use "Held by Hatred" extremely quickly, and becomes a menace on the battlefield. Additionally, when Sion inflicts "Pain" on his enemies, he'll not only deal bonus damage to those enemies, but it reduces the cooldown of "Held by Hatred," ramping up his damage and allowing him to attack more often.75KViews2likes89CommentsFarming and Gearing Prioritisation
New returning player here, have a decent Imp Trooper team hitting sub-1000 in Arena and Imperial fleet hitting sub-100 after around 3 months. My current target is farming bounty hunters and Mando toons to build towards Razor Crest (140 shards as of now), Chewie, the Falcon and the Executor (and Jabba way way further down the line). Looking for tips on who to prioritise and how to fit in CLS. Thanks! (ignore the low gear tarkin we'll get to him later down the line)171Views0likes0Comments