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Where do I find the kit reveals in this new forum and is it possible for cg to make a direct link to them.Rubberboy3512 months agoSeasoned Novice852Views4likes6CommentsJar Jar Tier 5
Hi, all. I cannot complete Tier 5 for Jar Jar. I've been playing since 2018 and understand the game and have been able to unlock any character I worked on throughout my playing career. I have no idea what I'm doing wrong and could use some advice. (Mods are all 6 dot and I have all the zetas possible on all 4 Gungans) Stats: BN R7, 64000/11826, SP 307, Potency 98%, Dam 6200/7000 (speed and health mods) CT R7 59000/91000, SP 312, CD 200%, Dam 8900,/6800 (offense and health mods) Boomadier R8 76000/64000, SP 341, CD 192%, Dam 9000/7300 (speed and health mods) Phalanx R7 116000/70000, SP 308, Armor 67%, Dam 5500/4800 (all health mods) Here's what happens: When I start Wave 1, about a third of the time both Droidekas go first and within a few turns kill Phalanx, or I'll lose the shield generator before Wave 2. I do understand the kill order (droidekas, STAP, then B1s) If I make it to Wave 2, the Droideka usually goes first (RR) and then not long after I have to target Nute. B1 heals the droideka and I can't kill it. I've never gotten the droideka down to even yellow on its health bar. I have watched Calvin Awesome's video and some others. This has been frustrating and embarrassing because I should absolutely be able to complete this. I know this will sound absurd, but if I pull off all my good mods and replace them with different mod combinations, it makes no difference - the same scenario happens. It's like the mods are making no difference. If anyone knows what I need to do, what stats I should adjust, etc.. I would be extremely grateful. I want to help my guild with the Naboo raid but the event is almost over. i've attempted it maybe 40 times? Thanks in advance for any insight. Also, if I need to add any more information, please let me know. I have no idea how to make a video of the battle, just as an FYI.ASTalR2 months agoSeasoned Novice216Views1like6CommentsHelp on arena squad make-up and zeta priority going forward
I’ve been playing the game since release, but not a super serious player. I’ve done my best to keep up with trends as (mostly) f2p. Guild is pretty small and less serious than I am. I used to be top 100 Arena, even as high as top 20 for a few days, but that’s been a long time ago. I typically run 150-250 lately. Currently I’m running a CSL(g12), Chaze(g10/11), zThrawn(g10), and zzzR2(g12). If you look at my profile, you’ll probably notice I didn’t exactly pick a single team to make awesome...I kinda went in 3 directions. I know...not exactly smart. So, I would love any advise on arena squad make-up...and zeta/gearing priorities going forward. Below is my swgoh.gg profile. Check my toons out and let me know. https://swgoh.gg/u/golfinweg/ Much appreciated942Views1like4CommentsSpeed mods need cap'd or reworked... period!
Until then, palpatine will forever break what would normally be good strategy. He can be speed buffed to idiotic levels and stun everyone. Potency people... don't act like those mods don't exist with the same idiotic "TENACITY" solutions. The toon requires zero strategy.1.1KViews1like29CommentsBounty Hunter Challenge (Tier V - Post Patch)
I don't have good offense down characters so I use stuns to get through first few rounds and then I zerg the boss Team Comp Sideous (7 star + level 73 + 4/6 Gear VIII) Leader Luminara (7 star + level 73 + 5/6 Gear VIII) Genosian Soldier (7 star + Level 73 + 5/6 Gear VIII) Royal Guard (5 star + Level 73 + 3/6 Gear VIII) Old Daka (5 star + Level 71 + 5/6 Gear VIII) Borrow a Captain Phasma for Defense Down and Assist General Tips 1. Use Royal Guard and Old Daka to try and stun lock "unstunned" enemy with highest energy bar 2. Make sure Captain Phasma Victory March is available in Round 3 Round 1 1. Use Sideous AOE to knock down the Protection 2. Use Royal Guard, "Imperial Phalanx" (Armor Up) ability early in a round when there are a lot of enemies up Round 2 1. Save Royal Guard Protection for Round 3 2. In Round 2, start to save big hitting abilities for Round 3 Round 3 - Single target Cad Bane 1. Use Captain Phasma "Victory March" ability to buff team with Advantage right away 2. Use Royal Guard, "Imperial Phalanx" ability to buff team with Defense Up right away (for counterattacks) 3. Use Captain Phasma "Fusillade" next turn to try and apply a slow Win - This general strategy has worked flawlessly for me 3 times in a row2.8KViews1like0CommentsiPhone game transfer
Hi Here's how to transfer your swgoh game from one phone to another if you haven't logged in to Game Center. You need iTunes first of all. Then you have to open up on iTunes your device. You then have to do an encrypted back up of your old phone. This will need a password of your making. Then swap over to your new phone and do a restore. Make sure after starting your phone to turn Game Center off and all should be good. I've just spent 2 ridiculously frustrating days talking to EA to try and sort it.741Views1like0CommentsHow do I handle my GET spending habit?
I've been trying to save for Hoda for almost a year now and I've made like 15 shards progress. I LITERALLY cannot resist stun guns or gold balls when they are available - help me fix my habit in time for Jedi Master Luke :( EDIT: I'm not addicted to the game, I am FTP, but I just struggle really hard with long-term farming in the GET specifically. In terms of character farming (from Cantina/Hard nodes etc) I have planned very far ahead. Sorry for any misdirection.531Views1like16CommentsBest Resistence Team - (who to farm with cantina tokens)
Do you guys know the best resistance team? Because I have just finished farming FOO and I have no clue who to farm next - im stuck between finishing the last 60 of fives, farming daka (i dont have ns squad, have started getting ventress shards from cantina) and poe. I dont really need daka or fives but im wondering wether I even need poe - AKA is he in the 'best' resistance team? I assume RJT is best leader but who else? And also ideally a replacement for R2 as he could be used in rebel teams. Thanks yall!371Views1like4CommentsOk so I get tarkin, and ackbar but windu really?
Ok so admiral and commanding officer of the death star i get them but Jedi general What? We could've got somebody who likes ships like lets see: Anakin, Rex, Rey, Han, Chewie, Lando, Grievous, Vader, Biggs, Veers, Antilles,or General Kenobi. They make a little bit of sense but I just can't see mace being a commander anybody agree/disagree with me.1.8KViews1like14CommentsJKR Unique "Hero"
JKR's unique states: " Jedi Knight Revan is immune to Stun and Ability Block. Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage. Other Light Side allies gain half these bonuses while Revan is active. These bonuses are doubled while Revan is in the leader slot and not the ally slot."- Does this mean that he gains 20% bonuses while other light side allies gain 10% or that he maintains the 10% and all other light side allies have the 10% bonuses as well?331Views1like2CommentsAdding a fifth to team
So pretty mid range 50-100 on a very old shard. Running Rex, Zylo, Fives, Sun Fac and EP. Have been toying with a fifth for EP for a while using JKA or QGJ but feel would do better somewhere else. Don't have Chaze or GK which would be nice. Am trying to level B2 as a possibility but he is currently only 4 stars and needing more gear. A taunting tank would be nice but would then really feel the lack of offense (even with Zylo running wild). I'm open to suggestions. https://swgoh.gg/u/siberianderm/collection/121Views1like4CommentsHow many teams do you have?
I've been playing since ... February 2016, I think. So a bit over a year, but only seriously the past 9 months or so. As a mostly FTP player (I got the daily crystals one month to support the game), I've been pretty happy with the game and my roster. I have 12 characters that are still locked, but no real interest in unlocking them (except for GK ... 30 shards down, 115 to go!). Anyway, of the 104 characters I have unlocked (thank you swgoh.gg!), I was thinking about how many I actually use, and it's ... not many. I have my FO team - Zylo, FOTP, and FOST at G11, with Phazma and FOO at G10. They are my go to group, keeping me between 50 and 75 in the arena and being my 'hard node GW' team. I also use them in P2 of HATT. Besides them, I just started my Rogue One team last month - Baze is at G10 and Chirrut, Cassian, K2, and Jyn at G8. I use them in GW to node 8, then hand it over to FO to finish things off. My goal is to eventually get them to G10/11, so maybe a month or two. That way I'll have one Dark Side and one Light Side team. My P3 and P4 teams are ... lacking, and since we have a 'one attack per phase' rule in my guild, I basically try to get in a good round with one of my average squads (rebels and sith per phase, basically). Beyond that I have five other G10 characters of decent usefulness (Rey, Lando, Daka, Emp Palp, Lumi) ... and that's it. So this got me wondering if I'm just doing it wrong. Gear is (obviously) the big (huge, enormous) hurdle in this game. Is having one power team, one 'project' team, and a few G10 characters a good place to be in? How are other people doing? How many G11 characters/teams do you have? Beyond that, how do you keep interest and focus when you're 'working' on a team. To be honest, the Rogue One crew is my first real "ignore everything else and get them up" crew. I used to play the field, get every character I could, get them to 7*s if I could, and basically go wide instead of deep. But I now want to excel instead of collecting. But WOW is it boring. I log in and have a set of missions I'll sim to get the gear I need. I do three cantina missions (Sith Trooper / Assassin right now) and spend the rest of the daily refreshes on getting mods (ugh). All my resources go to building up one character at a time. But it took me 2 or 3 weeks to get Baze to G10, and that was because I had gotten lucky with some raid drops he needed for G9. And now I'm working on Chirrut, and it will probably take another 2 or 3 weeks to gear him up. And that means ignoring everything else. Is that what other people do? Any advice for how to mix things up a bit while still staying competitive?322Views1like2Commentsmk 5 arakyd Droid Called
So I need some advice on where I can use this that would affect my team the most... I am debating between fives, teebo NS initiate or wait fives and NS are on my arena team, teebo is big for my raid strategy.... I am working on getting QG and tusken also for raiding so I have a a lot of tm reduction My stage 1 and 4 raid I plan on doing teebo, fives, qg, Tusken, and ewok elder QG and tusken are currently being lvled and getting more stars so they are not ready. What would be the best use for the droid caller at this point in your opinions? My guild currently does lvl 6 soon to be 7 raids which I am not anywhere near the top since I am still newish and arena I usually sit top 20 Thanks301Views1like1Comment