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Adaptive F2P Guide
This guide is thought to be for new accounts. We start with rebels because those have multiple purposes, e.g. Lando and STH are scoundrels you need for events, Wedge and Biggs are good pilots, and five rebels together will master the Palpatine event. Furthermore if you follow this guide, you get the pilots and ships for the zeta mat challenge and Jedi to unlock 5*-mods in the mod store. You will also get EP, Vader, TFP, RG and Tarkin who will open the doors to the R2D2 event. Both your arena squad and fleet will profit from synergies. -1) You may want to manipulate your time zone so you have your collection/fighting time at more convenient hours. See below when these hours are. 0) After you start a new account, pull a chromium pack for 350 crystals (play some normal and hard battles, collect achievements until you have these crystals). Optional: There are different spots to farm your toons: Hard nodes, Cantina nodes, Cantina Store, SquadArena Store, Galactic War (GW) store, Guild Store, Fleet Arena Store (lvl 60). 1) Farm Lando in cantina 1-E 2) Farm Boba Fett in cantina store to 7* 3) Farm STH in the Squad Arena Store to 7* 4) Farm Biggs in GW store to 7* 5) Farm Jedi Consular (7* if you want to use him as a pilot or for the Yoda challenge, but no haste) and Chewie (4* is minimum, 5* recommended, because of crit mod challenge) from hard nodes. Optional: Royal Guard/First Order TIE Pilot (FOTP, lvl54 req). But gear is more important than shards generally speaking. This leads to your Arena team of Lando (Lead), Biggs, STH, Boba Fett, JC Always keep level, abilities and most important gear of your arena team to maximum! (While JC is a very good pilot, he is not very good as an arena toon. We want to replace him soon and only star him for the mod challenge (optional Yoda event) and as a pilot. You can let him fall behind in gear once you have another arena toon.) 6) In Guild store farm Rex (req. lvl 60, as an alternative lead against debuffing teams) and alternatively Sun Fac *or* Darth Maul (5 dark side ships+pilots are needed for the Zeta mat challenge later), see details in point (13). Farm IGD (Ima-Gun Di) to 5* for for the Defense Mod Challenge (only to unlock 5-dot-mods, don't farm def mods) . Don't spend too much gear on him, you don't need him other than for the challenge/event. Skip IGD if you farm another Jedi like Ezra or Old Ben but see the note on cantina toons below. Before lvl60 you can save tokens or buy prototype mats. Farm Luke Skywalker (Farmboy) for the Commander Luke Skywalker (CLS) event (time this with the other toons needed for the event, see below). 7) Farm Princess Leia in Squad Arena Store after STH is 7*. Also farm IG-88 so that you have him ready at lvl 70. IG-88 5* would also be sufficient. This gives you a Team for the Credit Heist event of Lando, STH, Boba, Chewie, and IG-88 at lvl 70. Farm Mace Windu 5* after IG88 5* for the Defense Mod Challenge (to unlock 5-dot-mods). Farm Tarkin (GMT) as your Fleet Commander, for the Rancor raid and for the R2D2 event (see below). 8) After Lando ist 7*, farm Kylo Ren in cantina 4-C and also gear him (as a fighter against Dooku that provides stun and healing immunity). Alternatively, Ezra (Jedi plus Rebel tag). Farm TIE fighter pilot (TFP) in cantina 4-B to about 5* (dark side pilot). Continue to 7* later for the rancor raid and events that require empire such as R2D2. At level 69 farm Wedge Antilles from Cantina 6-F. Not before you have a reasonable mod situation, farm Old Ben for the Commander Luke Skywalker (CLS) event (time this with the other toons needed for the event, see below). Note on cantina toons: If you want to farm 330 shards from cantina, you need about 1000 cantina fights. So 8'000 cantina energy for the 8 energy guys. That's an equivalent of 500 mods á 16 cantina energy (tier III) you don't farm. 12 cantina energy node toons cost as much as 750 mods. So don't farm a cantina toon if your mod base is not settled. 9) Farm 5-dot-health-Mods as soon as you manage tier III of the health mod challenge. You should use half your cantina energy on mods and the other half on char shards now. 10) Farm ship plans in GW store for Biggs', FOTP, TFP, Ahsoka's, Sun Fac's (optional), JC's, Umbaran Starfigher (Fives' ship) after Biggs is at 7* and you achieve lvl 60. TFP, FOTP and Umbaran appear not as often as the other plans, so prioritize these. Farming ship plans until your fleet arena team is all 7* will grant you access to a lot of mats (zeta) and shards (Wedge and all the other pilots). If Biggs is 7* before you are lvl60, safe the tokens. 11) Farm Wedge (char shards), Slave I, TIE advanced x1 and Chirrut Îmwe in Fleet store. If Vader shards occur in fleet store, also buy them (stop at about 6* 40/100 until you have the shards for rewards). Level all ships equally so you have them at 3 stars each on lvl68. You will need this for the challenge which rewards you a 2nd reinforcement place, so you can use 7 ships. 12) Further Cantina Store farms: Farm QGJ (after Ahsoka). This will give you a 5-Jedi-Team: IGD (L) JC Ahsoka QGJ Windu. Do the defense mod challenge as soon as all are 5*. Farm Fives (after QGJ), he is a very good pilot 13) One of the following: Darth Maul (Guild store, Fleet store) and his Scimitar (Fleet store). Very good reinforcement pilot, can be a game changer but is also countered by Fives/Ahsoka. Sun Fac (Guild store, Fleet store) and his ship (GW store). Very good tank but costs a lot of gear. Fast farm DS ship, also very useful as a tank (ship). 14) If you have a good rank, spare crystals can be used to buy Baze shards (50 shards x 50 crystals = 2500 needed for a 3* Baze). This would lead to the Chaze combo (Baze+Chirrut). Short summary: Pre-Level 60 Hard mode nodes: JC 5*, Chewie 5*, if you have energy left also RG, FOTP Cantina nodes: Lando 7*, 5-dot Health Mod and/or Kylo (alternatively Ezra), TFP Cantina store: Boba 7* Arena store: STH 7* GW store: Biggs 7* (save the rest) Guild store: Luke (farm boy), optional IGD (save the rest) Post-Level 60 Hard mode nodes: JC 7*, FOTP, RG Cantina nodes: Wedge 7*, TFP 7*, Old Ben Cantina store: Ahsoka 7*, QGJ 7*, Fives 7* Arena store: Leia 7*, IG-88 5*, Windu, Tarkin, Chief Nebit GW store: Ship Plans: Biggs/Wedge/JC/FOTP/Ahsoka/TFP/Fives Umbaran, Sun Fac (optional) Guild store: Rex, JE (optional Darth Maul, Sun Fac, depending on you dark side ships) Fleet store: Wedge/TIE advanced x1/Slave 1/Vader (optional Scimitar, Sun Fac) Additional Hints Think twice if you start with a different time zone. Collecting/Refreshing hours are: 0 h (all activities reset, Arena and GW store refresh, shipments, new challenges), 6h (shipments, GW store refresh, Arena store refresh), 12h (free energy, free cantina energy, all shops refresh, shipments), 18h (collect arena reward, free energy, new shipments, guild + fleet + arena store refresh), 19h (collect fleet arena reward), 21h (collect free energy, guild + fleet store refresh) Spend crystals on cantina and energy refreshes. 3x normal energy for each 50 crystals and 1-2x cantina energy for 100 crystals each would be very good. For a first good rank in arena and fleet arena, also use crystals to buy a refresh (50 crystals for 5 tries). Get a pole position. No further chromiums needed but the first ;-) Aim to have 5 Rebels at 7* Palpatine Event. https://swgoh.gg/db/events/emperors-demise/ Aim to have 5 Jedi at 5* for the Def Mod challenge. Tier II will allow you to buy 5-dot-mods in the mod shipments, Tier III will increase the chance for 5-dot-mods in the shipments. One star is enough, you don't need to farm these mods, just unlock tier III. G7 lvl65 Jedi should be sufficient. Aim to have 5 Empire toons at 7* for the R2D2 event (EP Vader RG Tarkin TFP). Aim to have Leia, Luke Skywalker (Farmboy), Old Ben, STH and R2D2 at 7* for the CLS event https://swgoh.gg/db/events/luke-skywalker-heros-journey/ optional: Aim to 5 Jedi at 7* for the Grand Master's Training Event. https://swgoh.gg/db/events/grand-masters-training/ (however, Yoda is not really needed) Aim to get Critical Damage Mods: after all other priority characters have been farmed from these locations, farm Chief Nebit from the Arena Store; Dathcha from the Galactic War Store; Jawa Scavenger from the Cantina Store; Jawa Engineer from the Guild Store; and Jawa from hard/cantina nodes. Improve these characters to 5*, level 60-65, g7 and complete Tier III of the Criticial Damage Mod Challenge. Aim to get Speed mods (soon after lvl85): Finn (also good for the hAAT raid with zeta), Poe, RP, RT, R2D2) After lvl85, aim to get Thrawn: Farm Hera, Chopper, Zeb, Ezra, Kanan (for 7* about g8-g9) After lvl85, aim to get BB-8: the First Order Chars (7*), g11 Zylo is enough, rest can be lvl1. However FOTP is recommended anyways as a pilot The starting characters not mentioned in this guide (e.g. Talia) may be needed for the challenges and nodes, but should be kept as low as possible and be replaced as soon as possible. Level 50 and gear V would certainly be enough. Find your arena shard chat to coordinate payouts. Google the name of your opponents' guilds plus "swgoh" and see if they/their guild mates entered contact details in swgoh.gg. Enter your own contact details there. visit http://www.swgoh.life/ for further explantions and calculators Zeta Challenge: (hard, probably need lvl 80+ but start preparing earlier) Aim for 5 dark side ships: TFP, FOTP, Slave1, TIEx1 and Scimitar/SF Aim for 8x 5* ships (Biggs, Wedge, JC, Ahsoka, TFP, FOTP, Slave 1, TIEx1, optional Scimitar/Sun Fac) Guild Enter a good guild early. 30k raid tickets a day are maximum, if you guild does not reach at least 25k you should change it. If you get the chance to enter a heroic AAT guild, do it. Look at the guild activities and plan your resource spending accordingly. Look at your guild activities and prepare yourself. Always provide 600 tickets. 540 are given by free energy (120 cantina energy refill + 45 bonus, 240 energy refill + 3x45 bonus). For more you need to invest at least 50 crystals. There are some tricks, e.g. the next day will be "galactic war", you just start the first GW fight and retreat (via settings button). That gives you the daily challenge, but saves the GW for the next day. By this, you can collect 36 GW knots as guild activities. Endgame Teams See https://swgoh.gg/meta-report/#squads for the current meta Save gear for toons you will unlock in advance, look at the gear list. E.g. for GK at https://swgoh.gg/characters/general-kenobi/gear-list/ How to mod your arena team: Stormtrooper Han You want your STH to go first with his special "draw fire". This fills the other players turn meter (up to 30%). Also when he gets damaged, the others get (up to 20%) turnmeter. Although he is a tank, you need to give him a speed primary arrow mod (receiver). Protection on circle (databus) and cross (multiplexer) but with a speed secondary. The triangle (holo-matrix) can also be protection primary with a speed secondary. Boba Fett Boba can ability block the other players, even STH. He should also be very fast. At level 78, omega the "death from above" ability, so if you are faster than the enemy's STH, you can block him. So he also gets a speed primary arrow. He can use a potency cross, so his ability block will come through against the other team's tenacity. Boba will be revived with a percentage of his health (up to 100%), so give him some health secondaries. The triangle can be crit dmg primary. Boba Zett (zeta boba) also can use high protection. Lando Calrissian Lando needs high crit chance over all, and a crit dmg primary triangle. If you can farm cc (crit chance) and cd (crit dmg) mod sets, that would be great. Protection primary on the cross and circle. Speed primary on the arrow. Biggs Darklighter Biggs needs to be very fast. He also gets a huge speed up by Wedge's unique, so that you can maybe oneshot a squishy (especially in lower levels) with the "Wiggs" attack. He also needs a speed primary arrow. Protection primary on circle and cross. CD primary on the triangle. Speed secondaries are even more important, but also cc secondaries are very good here. Wedge Antilles Wedge is often the target no. 1 for your enemy. I prefer mine to be well protected. As long as Biggs can call him with his assist (omega gives Biggs -1 cooldown), he has his greatest value. So give him cc and cd mod sets, a cd (crit dmg) triangle and protection on circle, cross, and maybe even arrow (others say also speed, but I like protection more). Modding in general Don't overestimate set bonusses. The amount of bonus a cc set gives you (5%cc) can be compensated by a single secondary stat. A CD set is great, but only in addition to a CD primary triangle, not instead of it. A speed set will give you max. about 15 speed which is nice, but you shouldn't sacrifice your secondaries for it. Your attackers usually need to be fast and hit hard. The most important slot is the triangle (holo-array). Don't put defense, health or protection on it (there are exceptions like DN). Offense (value in numbers, not percentage) is a very good secondary stat for them. CD is usually the best. Chars that want to land a debuff need potency. Tenacity is rather bad. The chances that you resist a debuff are minimum 15%, no matter how high the enemy's potency is. If the enemy has 80% potency and you have 65% tenacity, the chances to resist are still 15%, so you win nothing. Only if the attacker has low potency and you have a very high tenacity value, there will be a difference. E.g. the enemy has 45% potency and you have 65% tenacity, your chance to resist will be 20%. Pos. 1: Transmitter (Square) The Transmitter has a fixed primary: offense. This position should therefore be used for good secondaries like speed, protection, offense (value in numbers is better than percentage), crit chance, health. Pos. 2: Receiver (Arrow) For the arrow, the speed primary is very good for most attackers and supports (+30 speed at 5-dot-mods). You can buy these in the mod store, even if they are grey. Protection is very good for most tanks. The other primaries are usually not taken. Pos. 3: Processor (diamond) The processor has a fixed primary: defense. Use it for good secondaries. Pos. 4: Holo-Array (triangle) This is a very important slot. You can get 36%CD from it or 23,5% protection. Pos. 5: Data-Bus (circle) Usually, you want a protection primary, speed secondary circle. Pos. 6: Multiplexer (cross) While in many cases, protection primary is very good, you can also use offense for attackers that do physical damage or potency for attackers that need to land a debuff (combined with potency sets). If you see a 5-dot-mod in the mod store, only buy it if it has a speed secondary (or if it's a speed arrow). Green mods will get one upgrade so a +5 speed can get additional +6 = +11 speed. Blue get two upgrades so they can be 5 speed, +6, +6 = +17 speed. Purple get three upgrades so they can get 5 speed + 6 +6 +6 = 23 speed and gold get 4 upgrades with a maximum of 28 speed. That's very unlikely so also green and blue mods are a good buy with a speed sec. Upgrades happen at levels 3, 6, 9 and 12. Don't upgrade more than 12 other that you need the set bonus. Squad Arena Strategy Find out what the payout of your daily opponents is. Find your shardmates in reddit, EA forum (pvp) or via swgoh.gg-profiles / contact data. Try to fight not before 2 hours (for 10 fights) or 1 hour (for 5 fights) before your payout. Avoid those guys with a similar payout/payout right before you (if you fight 2 hours, fighting after their payout is okay). Once you are a little advanced (lvl70+ maybe), you should be able to react with different setups to different enemy teams. E.G. use Rex lead if the opponent crits a lot. AoE crits like Lando's give your team a lot of turnmeter. Vice versa, don't use Lando against Rex lead enemies. If the enemy uses a lot of dispel (Rex, Chirrut, GK), debuffers are probably useless. Counter it with sheer damage (Wiggs Chaze R2Z2). Vice versa, use triple cleanse (Rex Chaze GK DN/CLS) against teams with a lot of debuffers. Glossary GK - General Kenobi, DN - Darth Nihilus, TFP - TIE Fighter Pilot, FOTP - First Order TIE Pilot, SF - Sun Fac, STH - Stormtrooper Han, Chewie - Clone Wars Chewbacca, Chaze - Chirrut Îmwe and Baze Malbus, Wiggs - Wedge Antilles and Biggs Darklighter, R2Z2- R2D2 with zeta on numer crunsh, Z2Z2 - R2D2 with both zetas, CLS - Commander Luke Slywalker, RG - Royal Guard, JC - Jedi Consular, JE - Jawa Engineer, Windu - Mace Windu, IGD - Ima-Gun Di, QGJ - Qui-Gon Jinn, RT - Resistance Trooper, RP - Resistance Pilot, CD - critical damage, CC - critical chance, GW - Galactic War223KViews1like1037CommentsTeam Instinct's "Borrow-a-Maxed-Hero" Program
Sorry for the temporary closure of this thread. This thread has been up for less than a week and the response has been overwhelming. I mean literally overwhelming. Our previous thread on this program didn’t break four pages in a month, and we were nearly 30 pages in less than a week! I wasn't prepared for this response. Going forward if you are in need of help please complete this Google form: Click Here Using this form will help us better manage open request and ensure nothing falls through the cracks. So you know once you submit a request, the broader Team Instinct membership will see it and be able to immediately take action on it. Our Team Instinct volunteers should tag you in this forum thread once an Ally request has been sent. If you posted prior to this message, I will ensure your request is captured in our new process. If you have any questions on this please feel free to reply here or PM me. Otherwise, I hope you all quickly 3* LS HM 9-B or whatever is challenging you.54KViews1like823CommentsNeed a little newbie help here
First of all, I am playing this game on BlueStacks, and so I got No instructions, I am having to figure everything out on my own. After playing this game for Hours, for two complete days (I am retired since November, thank goodness) I discovered that buying the Colonel Starck pack for $9.99 would give me dozens of the "Ability Materials", in other words the MKI, MKII, and MKIII units that I had been Struggling to win through fighting, thereby enabling me to quickly get some upgrades done that would help me in the arena with the best prizes, The Cantina Battles. The Light Side Battles and the Dark Side Battles are great, but they don't have any MK prizes, so what is the point there? So the problem is, the pack supposedly included this Colonel Starck, but in the character inventory screen he is grayed out and has a lock on him. Also, Using the now upgraded characters, I won items enabling me to obtain other heroes, Count Dooku, and Admiral Ackbar, who are both high ranking characters. Problem is how do I input them into my team selection? Every time I start a fight, in any of those three arenas that I mentioned, they send me in there with the same team every time, the one that I started the game with! Of course, since I signed into FaceBook there is an option to "borrow a hero", which usually works out Very well, but that is it.... How do I input my newer, much better characters into my game?17KViews0likes699CommentsReyia's Droids Helpline
Hey all. I've decided to make a helpline to help anyone who has questions about droids. I love droids so much that I have created a brand new account and played a droid team exclusively since that time. Now it's already been over a month and I'm consistently in the top 10 in my shard. I've also written a diary that outlines my adventure from account creation till today. Everything I did since making that account to my present current team. I have had a lot of help when I asked questions so I decided to help those who needs help. Just ask me anything to do with droids, their synergy, squad formation, etc. No question is too trivial, so feel free to ask anything.32KViews0likes513CommentsThe Perfect Guide for the Perfect Start
I know there are already many good beginner guides here but the thing that makes this guide different is the fact that my main focus point is the beginning of the game (levels 1-7). Let's start with the basics: A good start is really important, especially for Free-To-Play players, because without an early advantage you will get destroyed by big spenders. If you follow this guide properly, you will start your game with a solid 4 star hero and enough energy to reach level 30 on day one. Doesn't that sound wonderful? And the best part is you don't have to spend a single cent. You just need patience. Lots of it. This guide is divided into 3 phases, so let's start with phase 1: First Chromium Pull Phase 1: First Chromium Pull If you didn't know already, the first chromium pack you buy is almost always a full hero. We, of course, want to take advantage of this, so what you want to do in the beginning is to collect 350 crystals and then buy a single chromium pack. If the hero you receive is a bad one(only 2 stars or less), I suggest you re-roll and start a new account. I personally would continue rerolling until you get a good 4 star hero because it will help you tremendously. This might take a while (for me it takes usually 10 rerolls or so) but I guarantee that it is worth it. When collecting crystals, just make sure your player level stays under 8. I repeat, DO NOT REACH LEVEL 8. I will explain why in the next section. The easiest way to collect 350 crystals and stay under level 8 is to finish normal missions 1 & 2 and Hard mode 1. Then collect the crystals from the achievements and do one or two daily missions. That should get you 350 crystals. Now let's move on to phase 2. Phase 2: Hoarding If you followed phase 1 instructions correctly you should now have a good 4 star hero and your player level is under 8. Now I will explain why it is vital that you are not level 8. When you reach level 8, the game will automatically put you in an arena shard with all the other level 8 players. We do not want that to happen just yet because we need more time to prepare. By preparation, I mean hoarding energy and items. You get free energy 3 times a day for a total of 135 points, so I suggest you hoard energy for at least 10 days. If you collect the free energy every day for 10 days, you will get a total of 1350 points and that is enough to reach level 30 in one day. In addition to energy, you can also hoard item shipments, free bronzium packs (you get 5 free ones every day) and daily login bonuses. I suggest you get them all in order to receive a big advantage. After you finish your preparation, it's time to move on to the last phase. Phase 3: Arena Here We Come! You are almost done! If you completed phases 1 & 2, you should now have a 4 star hero, enough energy to reach level 30 in one day and dozens of useful items from free bronziums and from login bonuses. Now we just need to make sure that the arena shard you join is new and not a day old. Each arena shard consists of 20 000 players and they usually fill up in a couple days so in the best scenario you join the arena shard right after it is created and get to be in the top 100 right away. If you manage to do that you will save up a lot of crystals and get those sweet arena rank prizes straight away. You can quickly check whether the arena shard is new or old by creating a new account and leveling it to level 8. I hope this guide was helpful for people who are planning to start a fresh account. This strategy definitely helped me to dominate my arena shard as a 100% Free-to-Play player and made the game much more enjoyable. If you have any questions, ask away!70KViews0likes412CommentsAdaptive F2P Guide 2.0
This is the second iteration of Adaptive f2p guide. We created previous one, because all other were outdated and since @Raw stopped playing it’s time to refresh it a bit. You can find original one here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/86926/adaptive-f2p-guide/p1 Guide focuses on most effective way of being competitive in both arenas as well as presents the fastest way of unlocking end game content while still remaining f2p. Before we start I want to strongly insist for every player to be focused on farming, gearing and leveling a very limited amount of characters. Biggest drawbacks of being f2p are limited resources: crystals and credits. Best way to use them: - Crystals – daily energy refresh (3x 50 crystals, always), daily cantina energy refresh (3x 100 crystals, preferably 2-3 daily), arena refreshes (it’s always beneficial to invest 50 or more crystals to get better rewards), gear (spend only in late game) - Credits – keep squad arena and fleet arena heroes maxed out, only invest in best mods (don’t upgrade mods past 12lvl unless you got stats you wanted), increase star lvl only on heroes you’re currently using. Now to the proper segment of this guide – how to start off: 1. Many events in game have set timers during a day, so it might be best to change your device timezone before starting the game – it will move every daily reset or payout accordingly, read more about it here (https://forums.galaxy-of-heroes.starwars.ea.com/discussion/142456/the-perfect-guide-for-the-perfect-start-2017-winter-edition) 2. Every new player will unlock a random hero from his first Chromium pack (350 crystals). Collect them from unlocking achievements. Repeat this process to get a head start (rerolling account, read about it in previous link). Heroes to aim for – TIER 1: Lando, Rex, Baze; TIER 2: Jyn, Chirrut, Ackbar, Old Ben. 3. Community created a list of unlocks per player lvl - https://forums.galaxy-of-heroes.starwars.ea.com/discussion/106106/what-unlocks-at-each-player-level-community-effort . It will help you create a plan for upcoming months and put into context elements of this guide. The best team to aim for from the begining is Phoenix Squadron. Reasons: - easy to farm with great survivability and synergy, - great for early and mid game in squad arena, - help immensely in finishing galactic war on a daily basis, - provide access to mod challenges and legendary characters: Emperor Palpatine, Grand Admiral Thrawn, - can finish one battle in each phase up to phase 5 in Territory Battles (with good mods and gear lvl 8), - are one of the best teams on defense in Territory Wars, - can get decent scores in normal raids (not heroic). Overall they aren’t powerful, but present great survivability and flexibility. You will need them from start to finish. You can farm unit shards from: Hard nodes, Cantina nodes, Squad arena store, Galactic War store, Guild store, Fleet Arena store, Guild Events store and Shipments. Most will be inaccessible for beginners, but will unlock as you progress. Merchandise in each store will change as you lvl up – most notably after 60 and 80 lvl. If what is described here isn't available for you, then it's probably best to save up currency and spend once it becomes accessible. I suggest you farm every character described in guide to 7*, however you don't need to do it right away. Key: 4* - it's fast and cheap (80 shards), 5* - minimal requirement for specific events or game modes, 5-7* - minimum 5* with intent of going to 7* asap, can be postponed until you get info about specific events or farm up another important unit. Farm schedule: - Cantina nodes: Hera Syndulla (4*), Ezra Bridger (7*), Hera (5-7*), Lando Calrissian (min. 5*)/TIE Fighter Pilot (5*)/3-5* health mods, Wedge (7*) Hera is necessary as she has leader ability, but she doesn’t have to be at a high star lvl now. Focus hard on Ezra after 4* Hera. You need at least one 7* for Heroic raid and Ezra is strongest phoenix member. At 69lvl you have to start farming Wedge Antilles. Before that you need to get Lando at least to 5* and farm enough 5* health mods to gear your main arena team (and some for pilots). It would be great if you could farm TFP to 4-5* as well. After Wedge is done get all previous units to 7*. - Cantina store: Chopper (7*), Ahsoka Tano (5*), Boba Fett (5*), Hoth Rebel Scout (5*)/Fives (4*), Stormtrooper (5*) It’s straightforward here – get units in this order. After Boba and Ahsoka are 5*, you can choose what to do next. Farm Boba to 7* if you want to include him in arena team. HRS isn't necessary early on, but is needed to fully participate in Light side Terrritory Battles. Fives is necessary if you want ot run a Mace Windu lead fleet, he also is awesome in a Target Lock fleet, but you can skip him wholeheartedly if you aim for a different fleet setup. Stormtrooper is needed for DS Territory Battles as well as R2 event as 5th Empire unit (if you missed Thrawn event). - Squad Arena store: Kanan Jarrus (7*), Stormtrooper Han (5-7*), IG-88 (5* - farm only if you can’t get Raid Han in time for CH), Admiral Ackbar (7*), Mace Windu (5*)/Princess Leia (7*)/Grand Moff Tarkin (5-7*) You need STH and IG88 for Credit Heist. If you manage to get into Heroic Rancor guild early on then you could skip IG88 and get Raid Han instead. Ackbar is your main fleet commander so farm him first. Afterwards you can choose who to farm: Windu - if you want to unlock defense mod challenge, Leia - if you want to include her in your second arena team and raid team, Tarkin - he is necessary for future fleet challenges as well as Empire unit for R2D2 legendary event. - GW store: Zeb Orellios (5-7*), Biggs Darklighter (4*), ship shards: Biggs, TFP, FOTP, Consular, Ahsoka. Other ships shards worth getting: Wedge, Sun Fac, Fives. Farm Zeb to 5* and get Biggs to at least 4* before 60lvl. Finish Zeb and continue with Biggs/ships. You don’t need Biggs 7* right away, so you can focus on ships – Biggs, JC, Ahsoka will be the core of your early fleet. Get TFP and FOTP ship shards fast since they are end game and rarely drop in shop. You will need Wedge, Sun Fac and Fives ships for different challenges. They need to be at 5*. Fives doesn’t need to be rushed. - Fleet store: Slave I/TIE Advanced/Scimitar (5*), Ghost (5*), Wedge(max 4*), Vader Focus on getting all 3 ships and Vader shards when they pop up - they are rare. You will also need to get Ghost ship from here - he is great for fleet arena. After he is 5* and you fare well in arena you can choose to get Phantom II to 5*, since he is needed for a legendary event. Otherwise stick to Ghost and max him out. Spare currency invest in FOTP and Wedge shards. If you started off with Baze from chromium getting Chirrut from here is a priority. - Guild store: Old Ben (7*), Farmboy Luke (5*), Rex (7*), Darth Maul (5*) After latest update this store is probably the best one out there. You'll get best return on your investment buying green and blue gear pieces, because they are fully crafted ones (ex. Mk3 Detonators, Mk2 Holo projectors, Mk 5 Blastech weapon mod and many more). It will let you allocate more energy into hard node farm. Mk 3 Stun cuffs and Carbanti's are another thing worth investing in, but in end game. Pre 60lvl focus on Old Ben and Luke – try to get first to 7* and second to 5-6* (you can resume his farm when Luke Hero Journey will be announced, he can be farmed from cheap cantina node as well). If you got a lot of whales in arena, best would be to farm Rex to 7* - he will be your next leader after Phoenix. You will also need Sun Fac and Darth Maul for fleet challenge (4-5*). At later stages of the game you need to get Colonel Starck (4-5* - for DS TB). Units worth farming - Resistance Trooper and Finn - if you decided to farm a Resistance team, Rey (if you know her Hero Journey will be coming), Sith Assasin (great unit for any DS team), Kylo Ren. - Hard nodes: Jedi Consular (7*), First Order Stormtrooper (7*), Hoth Rebel Soldier (7*), Chewbacca (5*) Consular is a must for fleet so best to get him running before 60lvl. Chewbacca can wait – you need him for Credit Heist only. Additionally you can support your progress farming Boba, Ahsoka or Biggs. Farm FOST and HRS since they can only be aquired from hard nodes (or bronziums). Other units worth farming after you finish some of these are: First Order TIE Pilot (7*), Resistance Trooper (7*),Barriss Offe (7*), Veers (7*), Stormtrooper (7*). All of them can be also farmed from other shops. Remember not to overfarm units. You don’t have to sim all 5 battles on a node. First and foremost focus on getting your main units geared. - Guild Events store: Scimitar, Veers (4-5*), Krennic/Gar Saxon(5*), gear It’s an end game store – currency should be spent on g12 gear and Hermit Yoda/Wampa shards. For beginers focus on speeding up your progress by buying Scimitar shards and guns/cuffs/carbanti gear. In time farm Veers for Dark Side Territory Battles - he is also available in hard nodes and bronziums, so 4-5* is max what you should do. Krennic and Gar Saxon are great farms (DS TB leaders), but aren't needed at this part of the game - should be farmed later on (focus on one). You can consider buying Hoth Rebel soldier shards if you desperately need them. Currency in this shop is scarce, so I would suggest saving it up until you have a clear path what you want to farm. - Shipments In early game always buy items for credits. As you progress you can buy gear such as Mk3 Holo projectors or gold gear in end game. Here is a useful link: https://docs.google.com/spreadsheets/d/1G7fRR1taw83uBzsh5Ss9LDNqHXplvDK4cHZ6pBQ4jns/edit#gid=1679694163 This guide will let you start off with a Phoenix squad. However don’t overinvest in them. They are great in early and mid game, but fall off a cliff going forward. Get them max to gear lvl8-9. You can invest in g11 for Ezra, he’s worth it. This guide let’s you transition from phoenix squad into traditional Rebels lead by Wiggs (Wedge and Biggs) or Rex. Ezra, Boba Fett, Stormtrooper Han, Lando, Leia or Chaze (Chirrut + Baze) can beat any team in arena. How to effectively play phoenix squad. Chopper – usually fastest, so he can dispel any pretaunt. Adjust his speed if opponent has manual taunters to deal with them as well. Hera and Ezra assists should call Zeb. He can stun 2 ppl in opening round (2 assists + his attack + retaliation if opponent uses aoe). For survivability play around Kanan’s and Chopper taunts, using Zeb and Kanan protection up. Early on you can drop Zeb from squad if you got a good damage dealer from chromium – before g7 units don’t have protection so his unique doesn’t boost you at all. Phoenix are vulnerable to debuffs since they lack a reliable cleanser. Plan accordingly. Teams with greatest potential, transitioning from phoenix squadron, are: 1. Rex (L), STH, Boba, Wiggs - best overall team and accessible fairly quick (apart from Wedge, but you can use Ezra) - it has mediocre dps output, but can deal with any team you encounter in mid game. In nullifies whale opponent advantage when it comes to unit strength and better speed mods. Ideally STH or Boba should go first. It's a tactical team so it's not as good on defense. 2. Ackbar (L), STH, Ezra, Leia, Chirrut - a team with high speed and a lot of assists from Ackbar leader ability. Ezra + Leia are a great combo together. Chirrut provides survivability and most importantly tenacity up. This is a high dps team. As mentioned above, best if STH taunts first. Team is harder to get, because Chirrut is a late farm (or first chromium pull) and both - Leia, STH - are in same store. 3. Wedge (L), Biggs, STH, Ezra, Chirrut/Lando/Boba - All characters are easily obtainable and very strong on offense, however highly dependable on crit chance. If opponent doesn't have countering units (Sun Fac, Phoenix sq.) then it's good to use Lando (L), Boba, STH, Biggs, Wedge/Chirrut/Ezra - this team can help you kill units hiding behind pretaunters or in steath (Nightsisters). Fleet arena You aren’t limited to any capital ship in this guide. Core team of Biggs, TFP, FOTP, JC, Ahsoka, Ghost can thrive under any lead. For Mace lead you should farm Rex’s ship as well and prioritize Fives. Half ship power comes from it's pilot, so pls try to have pilots leveled and geared if resources allow it. Also put mods on them - stats don't matter, only rarity and lvl (the higher, the better). All pilots in this guide will be needed in end-game, so your investment won't go to waste. Pls refer to this guide for more info on ships - https://forums.galaxy-of-heroes.starwars.ea.com/discussion/79552/mostly-inclusive-guide-to-ships/p1 . To fully unlock fleet content you need 5x 5* dark side ships and 5x 5* light side ships. Minimal requirements to be successful are: 5x 4* dark side ships (TFP, FOTP, Sun Fac, Scimitar/Slave/TIE Advance) and 8x 5* ships (no restriction) – Biggs, Wedge, Ahsoka, TFP, FOTP, Ghost, JC, Sun Fac. This is the shortest route. Premium content requirements: - Yoda event – 5x 7* Jedi: Mace Windu, JC, Ezra, Kanan, Ahsoka - Palpatine event – 5x 7* Rebels: Phoenix Squadron - Thrawn event – 5x 7* Phoenix Rebels: Phoenix Squadron - R2D2 event – 5x 7* Empire: Emperor Palpatine, Tarkin, Darth Vader, TFP, Thrawn - BB8 event – 5x 7* First Order: Captain Phasma, FOST, FOTP, Kylo Ren, FO Officer - Chimaera Capital ship - 5x 7* Rebel ships: Biggs, Wedge, Ghost, Phantom II, any U-Wing and 7* Home One (Ackbar's capital ship) - Luke’s Hero Journey – 7* LS units: Old Ben, Farmboy Luke, R2D2, STH, Princess Leia - Rey’s Hero Journey – 7* LS units: Rey, Finn, BB8, Veteran Han, Veteran Chewbacca As you can see this guide covers every event outside BB8 and Rey’s. Please do notice that I listed Thrawn in R2D2 event. This can be problematic with bad timing. A solution to that is farming Veers or Stormtrooper from hard nodes (they also can be aquired from other shops and bronziums). Legendary events rerun every 3-4 months, so you can roughly estimate and plan which units and when to farm. Yoda/Palpatine events run interchangeably every month. Following this guide you will easily unlock most mod challenges: health, defense, critical chance, tenacity and potency. How you approach rest is up to you. Next do: - Offense mods challenge – if FOST is at 4* farm FO officer from cantina store, Phasma from GW store, Kylo Ren from cantina node – adjust timing to BB8 event - Critical Damage mods challenge – if you got Jawa at 4* from bronzium packs then you should focus on this challenge, farm Chief Nebit from Squad store, Jawa Engineer from Guild store, Jawa Scavenger from cantina store, Datcha from GW store. You can farm Jawa and Datcha from cantina node and hard nodes. - Speed mod challenge – farm Finn from cantina node, farm Poe Dameron from cantina store, farm Resistance Trooper from hard nodes and guild store, farm Resistance Pilot from GW store. You can skip Resistance Pilot if you have R2D2 or BB8. If you have trouble in arena with “whales” I would suggest getting Critical Damage mod challenge done first. It boosts rebels power, but it’s mainly intended for end game arena. If you know BB8 will come next month I would go for Offense mods challenge – you already have quite a few FO units farmed and BB8 is considered Resistance, so you would have 1 less unit to farm for speed mod challenge. Overall you will get best return from farming resistance team. Even at lower gear lvl (g8-g9) they can easily finish end game GW. They are currently the best PVE team in game. They’re also considered the best Territory Battle team and can score very high in heroic raids. However they are good only with zeta leader ability from Finn, so they won't be much help before you reach 85lvl (since your main focus for zeta's should be in arena squad). Finishing Defense mod challenge TIER 2 unlocks 5* mods in Mod store, TIER 3 increases their rate. It's worth having 4m credits saved up at all times in case a very good 5* gold mod with speed secondary shows up. If you're in need of good mods, have a lot of credits saved up and same crystals to spend, then you can refresh mod store. It costs only 15 crystals and can net you some good mods. Take into account that it's a very costly procedure and you should do it at end game. For more on mod challenges, watch - https://www.youtube.com/watch?v=O9PFc6Y8whI For more on mods, watch - https://www.youtube.com/watch?v=PjPiX6Mnv7k In early game focus on getting any mods with speed secondaries and good primaries (speed arrow for all). When you unlock 5* health mods - farm them. Try to get best stats for your arena team - same as before speed secondaries and good primary stats. Each unit has a specific mod set that benefits them the most, but don't worry about it until you reach end game stage and have enough spare credits to invest in it. For info on how to mod units, use - http://apps.crouchingrancor.com/Mods/Advisor Guild I suggest to join guild as soon as possible – the sooner you will start raids, the faster you’ll finish gearing your units – a lot of gear can be obtained only from raids. By spending energy daily you generate raid tickets. Every 6min you get 1 energy point, every 12min you get 1 cantina energy point. A guild can generate 30k raid tickets daily, so try to generate your max of 600 – most guilds require that from everyone. By generating as much as possible, you can raid more often. Daily you can get: 240 normal energy, 120 cantina energy, bonus 45 cantina energy and bonus 3x 45 noemal energy for a total of 540 energy. Each day of the week there is a different daily guild activity – which rewards every guildmember with currency, here’s that list - https://swgoh.gg/g/activities/. Raids As mentioned above - most important is to join a guild generating as close to 30k raid tickets daily, as possible. Raiding regularly is more important than scoring high in every raid. This guide provides you with necessary units to score well in raids. Here you can find a current, dynamic list of best teams for every raid - https://swgohindepth.com/2017/04/13/morningstar-013s-complete-haat-team-list/. Take it with a grain of salt though. Some teams might not be viable anymore once you reach end game. Territory Battles and Territory Wars These become available once you reach 65lvl. First is a PvE raid-like guild event and the second is a straight up guild versus guild battle. Both are end game content, so don't be too concerned about it early on. Following this guide you should be able to field enough good Light side teams (phoenix, rebels) to complete quite a few missions early on. For DS TB you need Imperial Troopers, Empire and Bounty Hunter teams to be competitive. Most of which are included in this guide. You will get a lot of them from bronzium pulls, so there is no need to extensively farm them early on. To get info on minimal unit requirements to complete TB visit (https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7c1kig/completing_territory_battles_with_a_mix_of_high/?st=jal4cqph&sh=a0f446a4) - I can atest that with good mods these teams can do missions with some good RNG. Here is an infographic on opponent skills (https://www.reddit.com/r/SWGalaxyOfHeroes/comments/7azack/territory_battle_enemy_guide_and_why_daze_is_your/?st=jal43xv8&sh=275fbd78). Use daze to your advantage and be wary of snowtroopers counters and assists - it can decimate your team in mere seconds. As you can see there are some gray areas in this guide as to who to farm and how fast should they be taken to 7 stars. It's premeditated. Almost all units mentioned in this guide should be farmed to 7*. However the order in which you should do it depends on your preference, in game event shcedule and your squad/fleet arena needs. All in all, please refrain from overpreparing. Game is changing and evolving all the time. Teams I read were good in raids 9 months ago aren’t viable anymore, so when you get to the point I finished this guide, you probably will have more options than I did. Key notes: - Stay focused and diligent in farming and gearing units, - Focus on a limited number of units, - Always keep level, abilities and most important gear of your arena team to maximum, - There is no need to hoard crystals in early and mid game - use everything you got on cheap refreshes (3x50 and 3x100), - If you want to farm 330 shards from cantina, you need about 1000 cantina fights, so at 8 energy a piece that’s 8k energy. That’s an equivalent of 500 mods (5*). Farming a unit from 12 energy cantina node is equivalent of 750 mods, so don’t farm a unit if you lack good mods on your arena team (assuming you got credits to level them up), - After joining squad arena try to find your shardmates through reddit or forum, - Try to stick to your payout in arena, be active max 2h before and get info on other shardmate payouts, so you can avoid unnecessary trouble, - Don't be shy to refresh any store or hard node if you desperatelly need shards of specific unit, it's better to invest some crystals early on than miss on legendary event, - Join a Heroic Rancor guild as soon as possible, both heroic raids on farm will speed up your progress immensely, - Get a 7* unit as soon as possible - it will enable you to take part in Heroic raid, blanking that raid is much more profitable than doing normal ones, - Although gear is most important, try to always have at least 2-3 units on farm from hard nodes, especially in early game. Your progress is limited by lvl, so you won't encounter a huge gear crunch. Use that time to farm necessary units unlocking future content, - Previous edition of Rey and Luke's Hero Journey was in December, so next one won't be until April - plan accordingly, - For anything regarding numbers and info about this game refer to: https://swgoh.gg/, - For interactive help visit - http://www.swgoh.life/ or https://www.reddit.com/r/SWGalaxyOfHeroes/, - For info on upcoming events - https://swgohevents.com/, - Youtubers worth watching: Ahnald (https://www.youtube.com/user/AhnaldT101), MobileGamer (https://www.youtube.com/channel/UCKjqnZEvjlf4TPtt9dmqhYw/featured), Nukin (https://www.youtube.com/channel/UCdIo26CoCqBoO5dnc3fXcLw), CubsFan Han (https://www.youtube.com/channel/UCDWyx4wMW3RV1Hz8148OIYg/featured). There are a lot of them out there (McMole2, CrazyExcuses.) so choose to your liking.196KViews1like386CommentsKit Reveal: Darth Revan
UNIT NAME: Darth Revan ALIGNMENT: Dark CATEGORIES: Dark Side, Attacker, Sith, Sith Empire, Leader Ruthless Sith Lord that is extremely effective at taking down the enemy leader ABILITIES: Basic: Lacerate FINAL TEXT: Deal Special damage to target enemy. Inflict Buff Immunity on target enemy and enemy leader for 2 turns. If the target is the leader, reduce Darth Revan's cooldowns by 1. Special 1: Force Storm (Cooldown 3) FINAL TEXT: Deal Special damage to all enemies and Shock them for 2 turns. All Sith Empire allies gain 5 stacks of Ferocity for 2 turns. This attack can't be evaded. Ferocity: -15% Defense and Tenacity per stack, +8% Offense and Potency per stack; can't be copied Special 2: Insanity (Cooldown 4) FINAL TEXT: Deal Special damage to target enemy and inflict Fear on them and enemy leader for 1 turn. If the target is the leader, or if the leader is defeated, inflict Fear on all enemies for 1 turn. This Fear can't be copied, dispelled, or resisted and this attack can't be evaded. Fear: Miss the next turn, can't use abilities, and can't evade. Increase cooldowns by 1 and Fear expires on taking damage from an attack. Leader: Lord of the Sith FINAL TEXT: (ZETA) Sith Empire allies are immune to Turn Meter reduction while they are debuffed, and gain 10% Critical Chance and 15 Speed for each of their own debuff. At the start of each Sith Empire ally's turn, they gain 5 stacks of Ferocity for 2 turns. At the start of battle, if all allies are Sith Empire they have +50% Critical Damage. At the end of each turn, if an enemy fell below 50% Health during that turn, inflict Deathmark on the enemy leader for 1 turn. This Deathmark can't be copied, dispelled, evaded, or resisted. Unique 1: Conqueror FINAL TEXT: (ZETA) Darth Revan has +100% Defense Penetration. At the start of each Sith Empire ally's turn, dispel all Foresight on all enemies, which can't be evaded. When a Sith Empire ally is inflicted with Ability Block or Stun, they dispel that debuff and gain Ferocity for 2 turns. Enemies can't assist or attack again if their attack is targeting Darth Revan NOTE: We updated this abilities description to be more straightforward. This did not change the in game mechanics of this ability in any way. Check out the FAQ for more information Unique 2: Villain FINAL TEXT: (ZETA) When Darth Revan uses an ability during their turn, if the selected target is already inflicted with Deathmark, Fear, or Corrupted Battle Meditation, Darth Revan immediately uses Lacerate. When Fear expires on an enemy, they also dispel all buffs on themselves. When Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally. SYNERGY: Check out Developer Insights where I discuss Darth Revan with CG_ParkingInstructor! Plus some awesome tips and tricks!CG_SBCrumb6 years agoNew Spectator125KViews1like356CommentsThe Galactic Sith Players Discussion
Welcome! In light of the new sith toons released and the old ones being balanced it's time to start this ball rolling. Who's running sith, what's your plan for a team and how's it working for you? Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.28KViews0likes327CommentsUp to date f2p guide
I know there are a few f2p guides out there, but they get outdated and I have seen questions in forum from players who farmed Sid because of those. New meta shifts and events force to evaluate if they are worth changing the basic f2p strategy, and I will try to keep this guide up to date. First off, I know there are several f2p meta, mostly droids, rebels and now even Rex/Sun Fac. But I recommend the Wedge/Biggs path because it's the fastest and as f2p you need to stay at top Arena ranks for the crystals and must be able to beat Credit Heist at all tiers immediately as you reach the respective levels. This guide is proven successful when I started end of September. The account is level 77 now (two months later), mostly rank 1 at payout. Arena team is all at 7*, gear 9, level 77 and max abilities and reasonably good mods. Of course with changing meta etc. no repeat success is guaranteed but for now I'm pretty sure it still works very well. Here's the steps you have to take in easy numbers: 1) Farm GS and Lando in Cantina, always two refreshes. 2) Farm QGJ in Cantina store 3) Farm STH in Arena store 4) Farm Phasma in GW store This leads to a very easy to maintain Arena team of Phasma (L), GS, Lando, STH, QGJ. Always keep level, abilities and most important gear to maximum! 5) Farm Rey and Ewok Elder in Guild store 6) Farm IG-88 in Arena store after STH 7) Farm Chewie in Cantina to 5* after Lando and GS are at 7* 8) Farm Boba Fett from Cantina store 9) Farm Biggs from GW store after Phasma is at 7* 10) Farm Anakin and Rey from hard nodes This gives you a Credit Heist team of Lando, STH, Boba, IG-88, Chewie which is good enough to beat it (just have Lando and STH on max, they are the stars). Ewok Elder is a slow farm, but worth it for Galactic War and Rancor raid. 11) You will have time until level 69, now finish mod nodes and farm 5 dot health mods to improve main chars 12) At level 69 farm Wedge from Cantina and gear Wedge and Biggs up as fast as possible You may suffer a bit in Arena and fight for top 5 or even top 10 while doing this. When Wedge, Biggs, Rey are strong enough (priority on Wedge and Biggs) you can use them in Arena team, like Wegde, Biggs, Lando, STH/GSRey/QGJ depending on matchups. Wedge, Biggs and Lando are the core of the team. At level 76 you probably can omega Wedge, Biggs and QGJ basic ability, at level 78 omega Lando, Wedge and Biggs second ability as much as you can get omegas already. Put speed mods on Biggs so he shoots first, then you can OHKO a key character of the opponent. With everyone at about level 76, gear 9 you should now find it very easy to stay top 5 in Arena and compete for top spots with the whales. 13) At level 77 farm Anakin from Cantina and gear him This gives you the current f2p meta of Wedge, Biggs, Lando, STH, Anakin. Have fun! Until Anakin is ready for action, or even then, you should level and gear up Boba, he fits everywhere after his recent rework. 14) Farm Ackbar from Arena store 15) Farm Teebo from GW store 16) If you want to be competitive in Fleet Arena (and you will find this quite easy with GS, Wiggs and Boba who also are strong pilots by now, I was top 5 instantly) farm Resistance pilot from GW store, JC from hard nodes, Poe or Ahsoka from Cantina store and TFP from Cantina before starting with Anakin Notes: 1) Don't hesitate to farm gear! Even if this means simming nodes for two days until the 50 stun cuffs are complete! Gear is simply the most important factor to make your team stronger. 2) Look out for a guild which does T7 raids and needs contributors for 600 daily tickets. Get GS or Lando to 7* as fast as possible and enjoy the T7 raid gear. With the above initial arena team (which are all 7* rather fast) I very soon wasn't even last, but placed in top 30 for raid, this team is amazingly strong very fast. It gets only a lot better with Wiggs. 3) Don't spend crystals on cards, only energy refreshes. This brings gear, cantina shards and levels you up faster. The mod pack cards which appear sometimes are an excellent buy though. I went the dolphin route to buy a few of these, they have loads of V-A and V-B mods which translate into huge secondary stats. 4) After the steps above you can farm whatever you like. I am going a resistance route for speed mod challenge and in case Millenium Falcon becomes available, but it's really your personal taste. Just never miss to level and gear your arena team to the max. You might even go for a healer, I didn't need one yet, also not for GW - I haven't even started on Lumi yet (Ackbar trap against Vader and self heals from Lando and STH does the trick). 5) It's good to cooperate with other top Arena players in a line group, making things a lot easier. Try to track them down in forum or via their guild leaders. 6) It's actually the first step actually, but probably too late for players interested in this guide, but still. Set your device to a not so popular time zone when you start playing SWGOH to avoid payout competition. I choose Baku and am the only one with this timezone at Arena payout. Also getting a few hours ahead allows you start the "new day" in the evening which allows you an early start in the day if you wish, I like it a lot this way. 7) Last but not least, never miss out on free energy and low cost shipments, give and take guild exchange liberally, and never let your energies stay on max. May the force be with you. ;)42KViews1like288CommentsKit Reveal: Jedi Knight Revan
UNIT NAME: Jedi Knight Revan ALIGNMENT: Light CATEGORIES: Jedi, Old Republic, Attacker Fabled Jedi leader who controls the battle with a wide mix of powerful abilities https://youtu.be/KMi8RBCQv9E ABILITIES: Basic: FEROCIOUS CHARGE Final Text: Deal Special damage to target enemy. This attack deals 25% more damage to Dark Side enemies. If the target is Marked, Revan gains 20% Turn Meter. Special 1: MASTER STRATEGIST (Cooldown 3) Final Text: Deal Special damage to all enemies. Revan dispels all debuffs on Jedi and Old Republic allies, then Revan heals all Jedi and Old Republic allies by 10% for each Jedi and each Old Republic ally. Revan gains Critical Damage Up and Foresight for 3 turns. Swap Turn Meter with target other Jedi. Special 2: DIRECT FOCUS (Cooldown 3) Final Text: (ZETA) Inflict Buff Immunity and Marked on target enemy for 2 turns (these effects can't be Resisted, Copied or Dispelled). Increase target enemy's cooldowns by 1, reduce their Turn Meter by 50% and Stun them for 1 turn. This attack can't be Evaded. Call all Jedi allies to assist dealing 50% less damage. Marked: All enemies will target this unit Leader: GENERAL OF THE OLD REPUBLIC Final Text: (ZETA) At the start of battle, Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense for each Jedi and each Old Republic ally. Jedi allies begin the battle with Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from leader abilities until the start of the first turn of battle. Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered. Strategic Advantage: (cooldown 1) Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage. Unique 1: SAVIOR Final Text: While another Jedi ally is active, Revan ignores Taunt. The first time another Jedi ally would be reduced to 1% Health, if Jedi Knight Revan is active, they recover 100% of their Max Health and Protection, gain Critical Hit Immunity for 2 turns, and take a Bonus Turn. While Revan is in the Leader slot and not the ally slot, he can also be saved by Savior. Unique 2: HERO Final Text: (ZETA) Jedi Knight Revan is immune to Stun and Ability Block. Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage. Other Light Side allies gain half these bonuses while Revan is active. These bonuses are doubled while Revan is in the leader slot and not the ally slot. SYNERGY:CG_SBCrumb7 years agoNew Spectator137KViews1like288CommentsTeam iNstinct presents Borrow-A-Maxed-Out Hero Campaign Progression
Hello everyone, My name is Trent and our guild Team iNstinct decided to make this thread as a way for players to borrow a maxed out (or near maxed) hero for a day in order to three-star complete difficult Light Side / Dark Side / Cantina battles. This thread is for max level players or players that are close to max level that are having difficulty three-starring the final campaign missions. This thread is not for low level players who are having a difficult time progressing their campaigns. There are plenty of other threads where you can add allies for that purpose. In order to keep our ally lists from getting spammed, we will be the ones who send you an ally request, once you have replied to this thread with the following questions answered: What level are you? What area and mission do you need help with? (e.g. Dark Side 7-B Hard) What is your ally code? What type of character are you looking to borrow? (e.g. Healer, Damage Dealer, Support, etc) Do you have a specific hero request? (e.g. Old Daka, Royal Guard, Barriss, etc) Checklist prior to accepting our ally request: Make sure that you have your 5 gear challenges available for the day. This will allow you to reset your borrow-a-hero timer and borrow from us multiple times in a row. (See video below) Make sure that you did not recently complete a mission in the same area with the character in your party that we are offering you. (e.g. If you want to borrow our Old Daka for a Dark Side battle, you can't have used your own Old Daka in your most recent Dark Side battle.) After you three star the battle you needed help with, please remove us from your ally list to signify that you are done and so that we can send someone else an ally request. We will manually remove all players from our ally list after a couple of days. PS... If you are not in Team iNstinct but you would like to offer a maxed out hero to a player in this thread, you're welcome to help out. Just make sure you quote the player you are sending a request to as a reply in this thread along with what hero you are offering to borrow. For help on how to reset your borrow-a-hero timer see the video below: https://www.youtube.com/watch?v=gp26niibV3Y17KViews0likes265CommentsGG is complete garbage [MERGE]
My 4 separatist droids are G12 and Grievous is full G12+ along with B1 and B2. I used Nest as a replacement for Droideka for now... Revan is marking her and she essentially becomes a damage immune tank for the team, similar to what Droideka would be. So I have free range to do damage with my 4 separatist droids. Can't beat a single Revan team in my arena shard. Not one... The damage is too low. The most I've seen GG hit for was a 35k crit, with 51k health and 192% crit damage. He is usally hitting for 12-15k non-crit. My B1 is aoe'ing for around 15k, hitting harder than Grievous. It's a joke. I've been rotating mods trying to see if health is better or speed is better, so far they all suck. I really don't think Droideka is going to come in and make a bunch of magic happen with this team. I would stay away from spending any resources on them. It's possible something in GG's kit isn't working as intended, perhaps the defense down on his leadership. He is trash right now. Don't bother.9.5KViews1like264CommentsCharacter Strategy- CC-2224 “Cody”
CC-2224 “Cody” Clone Attacker that Stuns and calls tons of Assists. Unlocks at 3 Stars (50 Shards) Available from: Chromium Packs Abilities BASIC Attack – Alpha Strike: Deal Physical damage to target enemy and gain 5% Turn Meter. Gain an additional 5% Turn Meter if that enemy has more than 50% Health, and an additional 5% Turn Meter if that enemy has less than 50% Turn Meter. SPECIAL Attacks AT-TE Mass-Driver Cannon Deal Special damage to target enemy and 65% less damage to all other enemies. If this attack scores at least 2 Critical Hits, Stun the primary target for 1 turn. The 212th Attack - Call all Clone allies and one random ally to assist. These Assists deal 70% less damage. Each time an Assist scores a Critical Hit, reduce the Cooldown of this ability by 1 Leader Ability: Ghost Company Commander Clone allies gain 10% Critical Chance, and other allies gain half that amount. Cody gains 5% Defense for each living Clone ally General Strategy Commander Cody is a clone leader with a lot of Attack Synergy and Utility. His basic grants him Turn Meter, his special attacks have a chance to stun and he can call in a full team of allies to assist him. His relatively low health will be partially offset by the defense advantage he gains from Clone allies. Hero Synergies Commander Cody, as a Clone Trooper Commander is a natural fit for a clone team. His leader ability offers Clones up to 25% Crit Chance and the presence of Clone Allies will boost his own survivability through Defense. His leader ability also opens the clones up to a hybrid synergy due to his leader ability offering half of its benefit to non-clones and his assist call will call one non-clone as well. This allows for experimentation to maximize your team and/or fill in gaps in your team while you build your own clone army. Where to Use The clones are a valid team throughout the game, from Arena to Raid. Each PvP Ladder is a bit different, but the clones are definitely worth a shot in PvP arena. In raid, their Turn-Meter synergy is very strong and will allow you to get off many extra attacks throughout the encounter. Due to the amount of self-healing and turn meter gain that the Clones offer, they can be successful in pretty much any game play mode. You have your choice of 3 clone leaders now with Rex, Fives, and now Cody to adapt the Clone Party to your personal play style.34KViews0likes257CommentsBryan's Talk
Let's talk GOH. I will try to help anyone out the best I can. I finish in the top of my server daily and have been fortunate enough to purchase all the toons. I have a lot of them upgraded and geared....but there are a lot I am working on. If you have any questions, feel free to ask away. I am a proud member of FTB and don't mind seeking advice from them as well if you have a question that I'm not sure about. Thx guys.16KViews0likes239CommentsCharacter Strategy: Obi-Wan Kenobi (Old Ben)
Obi-Wan Kenobi (Old Ben) Old Ben Kenobi has been reworked with two unavoidable attacks and a new special ability: "Devoted Protector" which allows him to taunt at will, making him a threat from the very start of the battle. Old Ben now has the Rebel category tag! BASIC: Elegant Form Now grants Potency Up instead of Evasion Up Omega upgrade is now: "This attack can't be Evaded and inflicts Evasion Down for 2 turns" SPECIAL 1: Mind Tricks This ability can no longer be Evaded Omega upgrade now grants "Jedi and Rebel allies gain 3% Turn Meter for each effect Resisted" in addition to previous bonus of "+15% Turn Meter Reduction Chance" SPECIAL 2: Devoted Protector New ability! Fully Upgraded Without Zeta: "Old Ben gains Taunt for 2 turns. All allies gain Defense Up for 2 turns." (Cooldown 4) Fully Upgraded With Zeta: "Old Ben gains Taunt for 2 turns. When this Taunt expires, Old Ben gains Taunt for 1 turn. All allies gain Defense Up for 2 turns." (Cooldown 4) UNIQUE: If You Strike Me Down (REWORKED) Ability reworked, and gained a new ZETA upgrade: "+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter" Fully upgraded, it reads: "Whenever another Jedi or Rebel ally takes damage, Old Ben gains 5% Turn Meter. The first time Old Ben is defeated, all allies gain Offense Up and Speed Up for 2 turns, recover 50% Health and 50% Protection, and gain 25% Turn Meter." General Strategy Now tagged as a Rebel, Old Ben fits perfectly under leads such as Jyn Erso. He is able to provide AoE Offense Down, Ability Block, and Turn Meter Removal all in one ability, Mind Tricks. We have changed the way his Unique, “If You Strike Me Down”, works, granting Old Ben 5% Turn Meter each time a Jedi or Rebel ally is damaged. Old Ben cannot be ignored as each strike against his allies gets him closer to ‘Mind Tricking’ you again. Old Ben Gains a new Special Ability, “Devoted Protector”, that grants Old Ben a Taunt for 2 turns that if dispelled or simply runs out due to its duration, grants Old Ben another Taunt for 1 turn.68KViews0likes237CommentsPlease do something about these GG nuke squads
People with crappy mods and G11 Droids do not belong in the Top 20 in arena simply because they can G13 one toon. That squad needs a serious nerf. At the very least, it should require G12/13 on every toon in order to beat other meta squads that are all G13. Just another side effect of OP relics.14KViews0likes219CommentsKit Reveal: Darth Malak
UNIT NAME: Darth Malak ALIGNMENT: Dark CATEGORIES: Sith, Sith Empire, Tank Brutal Sith Tank who terrorizes and drains enemies to stay alive ABILITIES: Basic: Rend FINAL TEXT: Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns. Special 1: Torture (Cooldown 3) FINAL TEXT: Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. If the target already had Shock or Fear, Stun them for 2 turns. Special 2: Drain Life (Cooldown 4) FINAL TEXT: Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Then, recover Health equal to the damage dealt. This ability can't be evaded and starts on cooldown. Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns. Unique 1: Gnawing Terror FINAL TEXT: (ZETA) Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded. Unique 2: Jaws of Life FINAL TEXT: (ZETA) Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health. Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health. The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.CG_SBCrumb6 years agoNew Spectator71KViews1like218CommentsMy Droids Are Unstoppable! 317 Speed JE Unstoppable (Video)
Throughout the entirety of all the numerous amounts of different "metas" my droids are still unstoppable. Yes they are horrible on defense, but I still stay in top10 overnight. Yes I sub in toons in various situations. Yes I have an answer for Hans. Yes I can still win if JE gets stunned 1st. If validation is needed, please refer to my numerous posts about my droids wrecking all these precious metas. https://youtu.be/6T48SZsmo_411KViews1like209Comments