Recent Discussions
Fan Feedback for EA Sports UFC 6
I’ve been a dedicated fan of the UFC video game series since UFC 1, and I’m writing to provide detailed feedback as someone who has spent countless hours playing these games. While I love the franchise, I’ve grown increasingly frustrated with the lack of depth and passion in recent instalments across striking, grappling, submissions, and overall fighter mechanics. When I first watched UFC live, I found the sport itself somewhat boring. It was only after playing the video games that I began to truly appreciate how technical and intricate real fights are. The games have the unique ability to educate players on strategy, timing, and technique, turning casual viewers into informed, passionate fans. The current instalments have shown care in certain areas, such as striking, but the same level of attention and authenticity isn’t consistently applied across all aspects of the game. I believe UFC 6 has the opportunity to go beyond simply catering to casual players. By rewarding skill, strategy, and authentic fighter styles—similar to how FIFA engages casual players but still prioritises depth for hardcore fans—the game can incentivise casuals to become more hardcore, while giving longtime fans the complexity they crave. This feedback represents a fan perspective informed by years of experience, both in the real sport and in the video game series. Suggested Changes for EA Sports UFC 6 Striking System Landing Strikes Should Be Harder In UFC 5, it’s too easy to land clean shots. In real fights, landing a significant strike requires setups and timing. UFC 6 should make us work harder to connect, so every strike feels rewarding. Recovery After Stuns Should Involve Skill Opponents in UFC 5 recover unrealistically fast, often fighting as if nothing happened. In real fights, being rocked changes everything. Suggested Fix: Add a player-controlled recovery system using analog sticks (like Rockstar’s “drunk” mechanic in GTA/RDR). This adds skill-based depth and realism. Flash Knockouts Need To Be More Common Currently, fighters often need 5–6 knockdowns before a KO. In real fights, a single clean shot can end it. Impact of Harder-to-Land Strikes: Once landing strikes requires skill and setup, the chances of flash knockouts should naturally increase and feel more satisfying. This makes precision striking more rewarding and punishes reckless or poorly timed aggression. 1a. Footwork & Movement Mechanics Issue: Many players find the footwork in UFC 5 unresponsive, with poor positioning rarely punished. Real fights reward smart movement and punishing overcommitted opponents. Suggested Fix: Make footwork more deliberate and impactful. Overcommitting, poor lateral movement, or backing into corners should leave fighters open to counters. Impact: Encourages skilful positioning, improves defensive gameplay, and adds another layer of realism to striking exchanges. Animations & Pace More Strike Variety Needed: Real fighters throw strikes with subtle differences. A larger animation library would make fighters feel unique and realistic. Slightly Slower Overall Gameplay: UFC 5 can feel cartoonish at times. A small slowdown makes exchanges more authentic and impactful. Weight Class Speed Differences: Lighter divisions (flyweights, bantamweights) are fast but weaker; heavyweights are slower but hit harder. Suggested Fix: Emphasise speed, fluidity, and stamina for lighter classes, and increase knockout power for heavier classes. Impact: This gives players a reason to choose lower weight classes, creating fast-paced, skill-based fights that are fun and rewarding. Currently, many avoid them because they feel less exciting compared to heavier divisions. Damage System Current Issues: Damage in UFC 5 is often cosmetic or exploitable (e.g., doctor stoppages with little effect on gameplay). Proposed Fix: If landing strikes is harder, visible damage (cuts, bruises, swelling) becomes meaningful. Impact: Players are encouraged to engage strategically and actively, mirroring real fights where accumulating damage impacts performance and can end a fight. Additional Purpose: With harder-to-land strikes, opponents might try to avoid attacks and run away. The damage system prevents this over time, as even small strikes accumulate, creating pressure and incentivising engagement rather than stalling. Fighter Styles & Identity Replicate Real-Life Strengths and Weaknesses: Fighters in UFC 5 often feel interchangeable. Real fights are defined by styles and matchups. Example: Alex Pereira is dominant moving forward but weaker fighting off the back foot. UFC 6 should replicate this, forcing players to fight like their real-life counterparts. Elaboration: The game should almost require players to use each fighter in their real-life style. If a fighter excels at forward pressure, fighting defensively should reduce effectiveness; if a fighter thrives on counters, aggressive rushing should carry higher risk. This ensures that the fighter you select matters for matchup strategy, and countering an opponent’s chosen fighter becomes a key tactical decision. Players can no longer rely on generic play styles; success depends on understanding and executing the fighter’s authentic approach. Unique Play styles Add Depth: Like hero shooters such as Overwatch, each fighter should feel unique. Players should adapt their style to the fighter’s strengths and weaknesses, creating meaningful choices and encouraging strategic gameplay. Grappling System Still Behind Striking in Quality: Grappling in UFC 5 is shallow; many players avoid it because it feels limited and repetitive. In real fights, grappling is as technical as striking. Expanded Transitions: Current positions allow only ~3–4 transitions, limiting depth. Suggested Fix: Use both sticks—left for direction, right for expanded transitions—making each position more dynamic. Impact: Players will want to engage on the ground because skilled play is rewarded and choices are meaningful. Struggle Mechanic for Realism: Allow fighters to attempt risky transitions at the cost of stamina. Example: Sprawl and waste energy, or stay patient and risk being advanced on. Impact: Adds real-time risk/reward decisions, making ground fights more exciting and rewarding for skilled players. Encourage Active Engagement: Prevent passive top-position play by combining transitions and struggle mechanics. This keeps grappling engaging, mirrors real fight dynamics, and motivates players to fight strategically. Educational Potential: A deeper grappling system teaches players the complexity of real ground fighting, transforming it from an ignored mechanic into a fun, skilful aspect of the game. Clinch System Currently Abused: Clinches in UFC 5 are often spammed for elbows. In real fights, clinching requires setup and positioning. Proposed Fix: If striking is harder to land, clinches become strategic, requiring proper positioning and timing. Impact: Players will want to use the clinch because it rewards planning, timing, and skill, rather than acting as a spammy shortcut. Submission System Unrealistic Execution: In UFC 5, locking in a choke only reduces a health bar, requiring repeated attempts. In real fights, a choke often ends the fight immediately unless escaped. Suggested Fix: Remove the submission health bar. The challenge should be securing the submission position. Added Depth: Introduce a wider array of submission techniques and transitions, allowing players to use more skill, strategy, and timing on the ground. This creates depth similar to striking, so submissions feel skill-based rather than repetitive. Impact: Submissions feel more realistic and rewarding. Once locked in, fights are likely to end, mirroring real UFC dynamics, while maintaining skill-based depth. Conclusion UFC 6 has the potential to be the most immersive and skill-driven entry in the franchise yet. By implementing these changes, the game can better reflect the technical depth, strategy, and realism of real UFC fights while rewarding players who invest time in mastering its systems. My feedback comes from a place of passion as a longtime fan, and I truly hope it can help guide the development of a game that both challenges and excites players. Thank you for taking the time to consider this feedback. I’m looking forward to seeing UFC 6 reach its full potential and provide an experience that satisfies both longtime fans and new players alike.6Views0likes0CommentsCheating in ufc 5
Plz help me ea some guy is stucking me in white screen on xbox ufc 5 called twaanmmaOnebullet98u5 days agoSeasoned Newcomer9Views0likes0CommentsLong hair McGregor should come back in UFC 4 !
Hello, in UFC 4, many players want the old Conor McGregor, but you're not paying any attention. Please bring back the long-haired McGregor. Bald McGregor doesn't quite deliver that vibe. After all, we paid for this game, but we lost Conor McGregor. Bring him back.18Views0likes0CommentsUFC 4 Rock/Metal Playlist
Ok so I’m gonna start off by saying I enjoy rock and a wide range of music. I grew up on stuff like AC/DC so it doesn’t bother me, although nowadays I gravitate toward stuff like deathcore. I recognize that a lot of ppl won’t share my opinions on this so i labelled the songs that i thought could be considered too rock-y by some. I also labelled songs that i thought were good or notable. I’d say this playlist will be a good starting point for anyone who isn’t a huge fan of rap and just wants some high gain geetar in their UFC 4. There are legit some good songs in there and at the end of the day you can just take out the ones you don’t like, but i’m pretty sure i got every even remotely heavy song in there. (My top 3 are: Intensify, Pariah, and Slashing Wrists Raising Prices. Pariah and SWRP are very close, and tbh pariah is closer to what i’d listen to daily) Acceleration (rock-y) A Place Darker Still Attitude (hip-hop-y but good riff imo) Bareknuckled (very rock-y) Black Sheep Bonecrusher (riff rock) Bottle Rocket Breakout (punk) CE Zone of Rock (rock… duh) Disillusioned Fast Ball Fight Firecracker Foot to the Floor (blues/riff rock) Gnasher Got to Rock (again… it’s rock) Hanging by a Thread (kinda pop-y) Heart Break (rock-y) Hellfire (thrash) Hit the Top (blues solo/riff rock) Hurricane (blues/riff rock) Insane (underwhelming for a song called “insane” but still decent imo) Intensify (sounds like shamisen plus metal, I like this one) Keep on Fighting (thrash) Law of the Gun (riff rock) Mob Rules (Italian folk + Metal) My Way (sounds kinda like brit-pop) Next in Line (belongs in an NHL game) No Fear Pariah (Blast beats and D-beats, good dynamics, one of my favourites here) Pulverize Rampage (Underwhelming for the name but ok) Reef (classic riff-y metal w guitar harmonies and a d-beat section) Screamin Deamon (thrash) Slashing Wrists Raising Prices (the only somg here with screams, and they’re good, one of the best ones here imo) Slip and Slide (very rock-y) Sucker Punch (another NHL like song) Thrill Rider (very rock-y) Turn Me Up (rock-y) Twenty First Century Warrior (rock-y) Unbalanced (sounds like 00s metal) Warlord (riff rock) We Slay (this one is weird, i’m not a fan of it but i’m sure someone will be) UFC Bonus Tracks: Water in My Hands Bum Rushed i wasn’t a huge fan of the ZUFFA stuff, but it’s just not my vibe, if you like electronic/guitar (more on the electronic side) then you might like some of em, check it out yourself.UFC_2_WAS_PEAK30 days agoRising Newcomer25Views0likes0CommentsEA Sports UFC 6 Wishlist
My Wishlist for EA Sports UFC 6 Customisation -Create a venue (arena type, size etc/cage or ring) -Create a logo (for tattoos, shirts & shorts) Create A Fighter -Gameface upload -Increased CAF Slots -Custom hometown & nicknames. -More face templates, hair styles, body types & tattoo options. -Ability to select specific moves in each slot with skill levels for each move (EA Sports UFC 3). -Adjustable stats for offline play. -Select colour of official UFC fight shorts. -Selection of international flag shorts. -Ability to select from any official fighter’s emotes & walkouts. Presentation -Walkouts for all fights. -Ability to walkout with cosmetic options (shirts & accessories) and have them removed prior to entering the cage. -Referee mouth guard, nails & cup checks prior to entering the cage. -In cage face offs/touch gloves (or not) before main event/title fights. -Return of the full Bruce Buffer introduction. -Return of stats during fights (Significant strikes landed etc) -Instant replay/highlight reel. Venues -A boxing ring -Stadium (open or closed roof as a setting) Gameplay -Clinch system similar to EA Sports UFC 3 (more control over positions - single collar tie, Thai plum, over underhook, double underhook, drop to single leg, drop to double leg). -More clinch & ground animations against the cage. -More submissions (gogoplata, omoplata, Japanese necktie, standing submissions etc). -Flash Knockouts based on fighter’s power, damage inflicted & opponent’s chin rating. -Fouls (accidental & intentional groin kicks with penalty). Game Modes -My Promotion - custom promotion with customisable logos, events, press conferences, weigh ins, divisions & rankings. -Grapple only mode. -Stand & Bang mode with option for MMA, boxing or no gloves.Listen20162 months agoSeasoned Newcomer145Views2likes1CommentBlocked on ea sports ufc facebook page
I’ve tried contacting everybody I can think of, but my Facebook page is blocked from the EA sports UFC page. I’m able to access every other social media account of UFC ea sports except Facebook and when I log into another Facebook account and look up EA sports UFC Facebook page I am taken right to it so that definitely means I’m blocked25Views0likes0CommentsUFC 6 Career Mode
Dear EA, I want to share some suggestions that would make the UFC 6 career mode the best of the series. While I haven’t played much online in UFC 5, I have played about a dozen full career modes in UFC 5 and recently played a full one on UFC 3. In addition, I would say I am an above average watcher of the sport as well and have been to 2 UFC events (This will come in later I promise). Here are the following suggestions: Intros : Firstly, the fighter intros need to be better. Similar to UFC 3, there needs to be the full intros by Bruce Buffer. In addition, one should be able to clearly make out the difference between undercard/prelim fights, Co-main, and main event fights, just like how it is in real life. Just like UFC 3, Bruce should introduce the judges and referee (if there could be more referees added like UFC 3, that would be nice but this might not be possible).This is a little stretch, but if Bruce says “We are Live” for first fights of Prelims and of the main card which I will get into later. Finally with the intros, having all title fights have the flag of the fighters nation around the Octagon when Bruce says “it’s time” is a must. Walkouts : While I know it’s hard to license different walkout songs, I believe using the EA tracks are a good medium. However, just like UFC 3, walkouts should occur for every single fight, not just title fights. For non title fights, the arena should be lit up a slight bit with white lights being used and have the colored names appear on the Jumbotron and other displays in the arena (fighter pictures alongside these names would be nice), just like real life. For title fights, and main events of fight nights, the arena should go dark and have the respective color lights used for each fighter, just like how it is in UFC 5. One change I would make is allowing fighters to change the color of their walkouts for title fights, to add realism. For example, Sean O’Malley has his signature pink/purple walkout and Alex Pereira has his green. Also, if there could be graphics playing on the Octagon and on displays in arena, just like in real life. Arenas : No matter what stage of the career you are in UFC 5, the arena always seems filled. This is one of the most important suggestions. If you are on the prelims, the arena should be almost empty (about 25% full). If you are the featured Prelim, the arena should be about 50% full. If you are on the main card, about 75%. And if you are Co-Main/Main event, there should be no empty seats. These capacities should range in each fight just to spice things up (about +/- 10%). They are also impacted by Hype of fight but I will get more into that later. While I belive the selection of arenas is great in UFC 5, there needs to be Apex fight nights. This would only add realism to the game. Also, the octagon size should be smaller in apex, to add realism. Furthermore, if you are a hometown fighter in the arena, you should get an extra pop from the crowd. Fight Locations on Cards : In UFC 5, you can be the most exciting fighter on a six fight win streak, and still be on the prelims of a fight night. This needs to be changed. If you are an exciting fighter, i.e have a lot of finishes, you should be on main cards only, just like how Bo Nikal and Sean O’Malley were on Main cards on huge pay per views. If you have less finishes, you should be on prelims. If you are a ranked fighter, being the featured prelim makes sense. If you are a top 5 ranked fighter, you should only be on main cards. In addition, in UFC 5 it is apart of the story to main event a fight night. Seemingly, this takes place way too early in the career. Usually, this part happens when you are a 10-15 ranked fighter fighting another at the same rank. This would never happen. For these main events, they should have at least one fighter in top 5, or both in top 10. These should all be related to the hype of a fight as well. Custom Shorts : While you could use non-ufc shorts in UFC 5 in place of custom shorts, this shouldn’t need to happen. As custom shorts become more and more popular, they need to have a place in the game. This could be easily done by making an editor with just the tattoo selections in the game for graphics with more color choices. These shorts should only be used in career mode, in order to not mess with the other accessories in game. They should be given before the first title defense in order to add some difficulty to get them and add some realism. Pre/Post fight : With weight cutting being an important part in the UFC, this needs to be a part of the game. In addition to the fitness bar, there should be a number displaying current weight. If you miss weight, you should be fined by UFC and face consequences. Also having the title and non-title max weights be different would add to realism. Getting that last pound off for your first title fight should be a little challenging. But this shouldn’t be overdone to take away from the actual fighting. There should also be a weigh in show, where you can see all your hard work pay off. There should also be a pre fight press conference where you can talk to other fighters and boost your fight hype, similar to how the social media works in UFC 5. There should also be a post fight press conference in order to boost fans. All in all, most of these suggestions could be implimented using current technology from ufc 3 and 5. If all of these are added, UFC 6 will be the best in the series by far. Thanks for reading all of this, and feel free to leave your own suggestions.77eb28e0be2807002 months agoSeasoned Newcomer77Views1like0CommentsLucas Tracy was spitting
UFC 3’s striking is soooo much better than 5, it makes no sense. 3 was my first game so I thought it was nostalgia, just played a few games and can say for certain that the game is regressing… but how? There’s years between releases… shouldn’t the game be improving especially in that sense?E_AISCOPING3 months agoNew Traveler36Views0likes0CommentsWhy UFC 6 should be on PC as well .
Dear EA , As we all know that UFC is one of the best MMA Sports games out there and has been going viral due to the hype of real life UFC Entertainments . We would love to have the next UFC Game released on PC as well and I'll tell you why . The reach of audiance will be greater in numbers , including the UFC community. Influencers will definitely try it out since most recordings or streams are done on PC to promote the game. People who don't have the alternate option of having a console will be more than happy to play the game (Including UFC Fans who only owns gaming laptops or PC) Controls can be modified in several ways according to the player (mouse + keyboard, keyboard only or connected controllers) Most profitable method that makes the company satisfied as well as the buyers Bug reports and errors can be found out easily since there will be more exploits on PC Higher potential to reach the next level of graphics and higher optimization. Potential of having Ray Tracing and advanced lighting to improve the visuals Higher Refresh rates and Lower latency Better network connectivity Cross platforms with higher online reach of players to match Most of all low input lag which is the most important thing while playing a game .610Views6likes2CommentsPlease bring back full entrances online career in ufc6
Hi EA UFC Team, I’ve been a loyal fan of the EA Sports UFC series, all 5 games. I’m requesting that you bring back full ring entrances and Bruce Buffer’s championship-style introductions for created fighters, especially in online championship fights. These were in the original UFC game and made the experience much more immersive. A few key features I hope to see return in UFC 6 or future updates: Full walkouts with camera effects Arena lighting and crowd reaction Bruce Buffer’s full “fighting out of…” style announcements These details made CAF title fights feel exciting and real. I’d love to see them come back. Thank you for your time and for improving the game for fans like me. — Joshua 📧 PS5 Player ---j1lmse98eqf34 months agoRising Newcomer61Views0likes0CommentsUFC 3 Disc Not Working (PS4)
Hi, I recently bought a physical copy of UFC 3 for PS4 and I just can’t get it to work. When I insert the disc, it installs the game fine, but when I try to launch it, I always get the same blue screen message saying: “Cannot continue using the application. The disc cannot be read.” Here’s what I’ve tried so far: Installed and played other games to confirm my PS4 disc drive works (no issues) Rebuilt the PS4 database Tried installing and launching the game offline (without internet) Deleted and reinstalled the game from scratch Tried standing the PS4 vertically Looked for scratches, smudges, warping but it looks fine Cleaned the disc carefully with water and a microfiber cloth The PS4 spins the disc a few seconds, stops, then repeats. Eventually, it just throws the error. It feels like the laser just can’t lock onto this disc properly. What’s frustrating is that the seller claims the disc worked fine before shipping it since they always test their products prior to shipping. So now I’m stuck. Is there anything else I can try to get this game running? Or does anyone else know if some UFC 3 discs has some issues running nowadays? I really want the game to work and not have to return it, but if it absolutely won't work I guess I have to 😅 Thanks in advance!Solved115Views0likes2CommentsEA Sports should look into making a UFC game for VR headsets.
In 2025, VR gamers have grown tired of floaty boxing clones and half-baked fight simulators—they want a tactical, hard-hitting, immersive MMA experience. They are willing to spend significant money on headsets, games, add-ons, and DLC if the gameplay delivers. Rather than casual play, VR users train, compete, mod, stream, and grind, yet no one has provided them a true MMA VR title. The suggestion is for EA SPORTS to release a bite-sized UFC VR prototype instead of a full AAA release initially. This prototype would feature motion-based striking with hands, elbows, and knees, joystick and trigger combos for kicks, takedowns, and flying knees, timed inputs for defensive moves and submissions, reactive blocking and countering, ground-and-pound physical strikes, and submission mini-games. The core content would include three fighters—Volkanovski, Gaethje, and Khabib—and a single arena, UFC Apex, along with offline training and quick fight modes, plus optional 1v1 PvP sparring lobbies. DLC could add fighter skins, gym upgrades, career features, and more fighters. For EA, this approach offers low-risk, high-reward potential by reusing assets from previous UFC titles, tapping into a hungry VR audience, and creating the first AAA VR combat sports game. The VR community would eagerly test, stream, and help improve the game, turning the prototype into a movement. Simply put, EA owns the brand, engine, and fighters—they just need to make it playable in VR, and VR gamers would pay for it immediately.PutBarcaaaaaa4 months agoRising Newcomer69Views0likes0CommentsPlease add to PC (UFC 5)
The only way to play this on PC is Xbox pc GamePass, and that's only if you are even aware of the more expensive Xbox Ultimate game pass which has a feature for cloud gaming (the only way to play it on pc). The game is great, I would love to just buy and have it on Steam and not have to worry about subscriptions or a cloud gaming feature that's in beta. I understand sports games have a tough time porting over to PC, but 2k games have done it regularly at this point, and EA themselves have had Madden on PC for example. It's not impossible.orginallyKG4 months agoNew Rookie757Views5likes2CommentsUFC 6 Ideas
Keep Competitive mode the same, but make Simulation the mode where it actually feels realistic—where one clean punch can rock or knock you out. No more doctor stoppages after 20 knockdowns in Simulation. Punches should have realistic weight and real consequences. Career mode should start with your final amateur fight. Introduce two lower-tier promotions (one higher-level, one lower-level) instead of just the WFA. If you earn a first-round finish in your amateur debut, you start in the better promotion; if not, you begin in the lower one. Each promotion offers 3-fight contracts. Win all three, and you’ll have the option to progress to the next stage of your career. Once you complete the higher-tier promotion, you should get a shot on Dana White’s Contender Series (DWCS). You earn a UFC contract through DWCS if you either secure a finish in any round or score at least one 10-8 round in a decision win. Keep time frozen until you reach the UFC. This allows you to fight current UFC fighters in their prime once you make it to the big leagues. Introduce a solid number of random prospects every year and ensure fighters retire at realistic ages (no older than 43). That way, the first half of your career features current fighters, while the second half includes new challengers. Press conferences and post-fight interviews are a must. Even if there are only three repeated questions, having them would make it feel like an authentic UFC career. Add more motion capture from actual fighters to make the striking animations more accurate to each athlete’s style. This would also improve the game’s overall fluidity, which currently feels clunky. In Story Mode, implement more realistic GOAT (Greatest of All Time) criteria. For example, it’s currently difficult for heavyweights to become the GOAT in UFC 5 because they can’t move up in weight and the game often fails to reward early KOs with performance bonuses. If a fighter has 20 title defenses in the modern era, they should be considered the GOAT even without breaking additional records or winning a second belt. My solution is a dynamic GOAT list that evaluates résumés and gives more weight to the quality of wins rather than just title defenses. Don’t use a shallow, casual ranking like: Jon Jones GSP Mighty Mouse Anderson Silva José Aldo Instead, base rankings on the caliber of opponents defeated, with title wins as a secondary factor. In summary, focus on deepening Career Mode and refining Simulation Mode so it feels like an authentic UFC experience—not a doctor stoppage simulator.88Views0likes0CommentsCannot connect to servers on Xbox ufc 5
I already tried the steps mention on past forums. Such as changing my DNS, restarting my router/xbox, uninstalling and reinstalling the game and still no solution. I have never been banned before eithertacosaregood156 months agoNewcomer132Views0likes0Comments