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Anonymous's avatar
Anonymous
10 years ago

Re: Suggestion: Mech Health

A single pea gatling can shred the mechs health if its not noticed in time by the mech. The mech doesn't need its health dropped just plants need to work together and focus on the mech before it gets too close to stop.

24 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago
    Agreed the health is fine as is now.
  • @xGolden_Warfarex

    What's your point? A single Scientist can 2 shot a Pea, a Soldier can...wait for it, ONE SHOT a Pea Gatling.

    Just because one ability from one class can root itself in place and take down a Mech, under extreme circumstances like the Mech is running in Rambo, alone, with no support doesn't really justify having that health number against every other plant.

    @ChikoWiko

    No it's not fine the way it is, and I'm sorry you feel you need 500 health just to beat down a plant that has 100. For anyone who feels they need a 75 health on an Imp, another 400 health on the Mech and even extra abilities, shield or whatever they have, against a plant? I pity you 🙂

    Open your eyes Chiko, that's like removing Imp Mech, and giving plants a Mech with 600-700 health and saying yep it's balanced, 3 zombies can take it down easily.

    -----

    Thanks for your honest feedback, a players skill level will be shown here in their responses 😉

  • Anonymous's avatar
    Anonymous
    10 years ago

    I think the health is fine on them. I wouldn't mind if it went down 50-100 HP, but I'm also not upset if they don't. I think each team should only be able to summon 1-2 mechs at a time, though. I recently had my first game against 7 imps. I found myself playing Ops again very quickly after 4 of them were capping while another was running around killing us.

  • @NicTheGOAT

    Recorded it by any chance? I'm sure that would be quite popular on YouTube 🙂

    Well only one team has access to Mechs but if they limited it to only two I'm sure that would upset a lot of zombie players...needs limiting per capture point if you ask me. Even then I don't feel zombies need Mechs to capture anything.

  • Anonymous's avatar
    Anonymous
    10 years ago

    @Zaheen1337

    I'd like to go back to the days where I could play as both teams. I don't prefer either one over the other. With Electro Jesus, Mech Warrior 4, Snip3Down Pirate, Brian Urlacher and IronMan, Zombies are just ridiculous. The only ONLY saving grace to the plants side, is that a lot of kids play this game, and they have little concept of playing intelligently. So, sometimes, every so often, you'll get a decently playable game.

    And no, I didn't record it. I assumed that it was a common occurrence, though, so nothing special. 

  • @NicTheGOAT

    Well you can still play on both sides, it's just one side you're going to get steamrolled.

    Lolol, them nicknames, and yeah I feel like the kids that play zombies sometimes help but I seem to get a lot of kids following me around every back garden I go to, every game, etc and some of them are pretty good.

    So is your name, with the GOAT extension, supposed to be greatest of all time? I mean your posts surely are the greatest of all time 🙂

  • In all honesty and I don't care if people don't agree with this, but the Imp is fine with out ever needing a Mech. I don't think a Mech should of been in this game tbh, not because it's hard to take down or it's OP in situations he just doesn't need it to be effective. Current Imp is perfectly fine as he has 75 health/85 with health upgrade, can double jump, trick jump and in the right hands is very balanced as he is. He has good offensive abilities and an amazing CC ability with his grenade.

    If he was kept at 50 health I would say sure give him a Mech as that helps him not be OHKO'd all the time, however he really didn't need the health buff and Mech health kept the same. A good imp is very hard to hit, he was a risk reward character. Now he's just a stronger Vampire Flower with alot better offensive capabilities and hardly any risk to playing him.

  • Anonymous's avatar
    Anonymous
    10 years ago

    @Zaheen1337 wrote:

    @xGolden_Warfarex

    What's your point? A single Scientist can 2 shot a Pea, a Soldier can...wait for it, ONE SHOT a Pea Gatling.

    Just because one ability from one class can root itself in place and take down a Mech, under extreme circumstances like the Mech is running in Rambo, alone, with no support doesn't really justify having that health number against every other plant.

    @ChikoWiko

    No it's not fine the way it is, and I'm sorry you feel you need 500 health just to beat down a plant that has 100. For anyone who feels they need a 75 health on an Imp, another 400 health on the Mech and even extra abilities, shield or whatever they have, against a plant? I pity you 🙂

    Open your eyes Chiko, that's like removing Imp Mech, and giving plants a Mech with 600-700 health and saying yep it's balanced, 3 zombies can take it down easily.

    -----

    Thanks for your honest feedback, a players skill level will be shown here in their responses 😉


    You are talking about a the peashooters and sunflowers which a team normally has a good amount of both. A high positioned Peashooter or two can normally take down a mech before a foot soldier even notices. Then you also have the Sunflower rooted and ready to tear down that mech. Also, the EM-Peach and freeze it in place while a small team tears it down in seconds and moves on. Plants are actually very versatile and really good against mechs and zombies in general.

    You are always very condescending to people who disagree with you and it is extremely rude. You don't seem to be willing to accept anothers point of if view if it differs from yours in the slightest. None of your threads make for good conversation, just so much of you talking down to someone. 

  • llachie's avatar
    llachie
    10 years ago
    Do you not get the concept of the imp in general? The idea is he is a low health class that has a high risk and high pay off for using. It is easy to die but then to compensate you get a mech which is the opposite of the imp to make him a tank in a way. The mech is meant to have lots of health and thats how it should stay. I would rather not have a mech that is a slower sunflower. Also you talk about people's replies will determine their skill level, you obviously have no idea how to play as plants and must struggle taking down mechs.

    But please if you want to change something that we all need, please look at electro brains.

  • @llachie wrote:
    Do you not get the concept of the imp in general? The idea is he is a low health class that has a high risk and high pay off for using. It is easy to die but then to compensate you get a mech which is the opposite of the imp to make him a tank in a way. The mech is meant to have lots of health and thats how it should stay. I would rather not have a mech that is a slower sunflower. Also you talk about people's replies will determine their skill level, you obviously have no idea how to play as plants and must struggle taking down mechs.

    But please if you want to change something that we all need, please look at electro brains.

    Last I checked 85 health isn't what a high risk and reward character should have, at 50 health he was high risk and reward.

    Now you are better off not going into your Mech as an Imp. You are harder to hit an have effective ability with his grenade being instant. As a Mech you may as well paint a target on your back.

  • llachie's avatar
    llachie
    10 years ago
    Sorry I forgot to say that they should of kept the imps health at 50 as it was more balanced this way.

  • @oceansbybays wrote:
    You are talking about a the peashooters and sunflowers which a team normally has a good amount of both. A high positioned Peashooter or two can normally take down a mech before a foot soldier even notices. Then you also have the Sunflower rooted and ready to tear down that mech. Also, the EM-Peach and freeze it in place while a small team tears it down in seconds and moves on. Plants are actually very versatile and really good against mechs and zombies in general.

    You are always very condescending to people who disagree with you and it is extremely rude. You don't seem to be willing to accept anothers point of if view if it differs from yours in the slightest. None of your threads make for good conversation, just so much of you talking down to someone. 


    @oceansbybays

    Not sure what platform you're playing on, because the one I'm playing all I see is Corn. I don't see any Peashooters or Sunflowers.

     

    High positions Pea Shooters get one shot by ZPG or Super Brainz Fireball, or Pirates Sniper, and Mechs missiles. Or do you honestly expect 3 Peashooters to immediately scramble up on a roof as soon as the game starts? Again, I'm not referring to defending plants, what happens when they need to attack the zombies. How can a Peashooter get on a roof when it's full of Super Brainz, guarded by Mechs, Scientists, and Pirates?

     

    Sunflowers don't exist, they die instantly to in less than a second to almost every class, so nobody is playing them, you already know this.

     

    Citrons stun it for 5 seconds, and the Mech steamrolls the Citron in 2 seconds. Again, not sure what game you're playing, but I haven't seen Citron for days.

     

    -----

    Stay on topic please. 🙂

  • llachie's avatar
    llachie
    10 years ago
    Well I for one come into your threads as these ideas just won't work. If these got added to the game it would be much worse than it is now.

    Oh also I have seen you say things along the lines of "you have the wrong opinion" etc etc. An opinion can't be wrong as it is someone's point of view on a topic. I really don't know why you are making all of these threads about your ideas, you can't take constructive feedback/criticism and will not be reasoned with.

    You contribute ideas as you would like to make the game better for everyone. You can't do this if you don't listen, your too stubborn.
  • Anonymous's avatar
    Anonymous
    10 years ago

    @oceansbybays

    Not sure what game you're playing, But the one I'm playing all I see is Corn. I don't see any Peashooters or Sunflowers.

     

    High positions Pea Shooters get one shot by ZPG or Super Brainz Fireball, or Pirates Sniper, and Mechs missiles.

     

    Sunflowers don't exist, they die instantly to in less than a second to almost every class, so nobody is playing them, you already know this.

     

    Citrons stun it for 5 seconds, and the Mech steamrolls the Citron in 2 seconds. Again, not sure what game you're playing, but I haven't seen Citron for days.

     

    -----

    Stay on topic, there is no need to trash talk in every post and expect to be treated like some sort of King afterwards. I treat people how they treat me, if you are going to sling insults then don't expect me to be nice to you shortly afterwards. Do you think I'm cardboard? 🙂


    How do you expect me to stay on topic when you're the one saying how you pity someone because they disagree with you like what you say is the only thing that matters when spoiler alert, it is just an opinion. You responded to a simple 'I think the mech is fine' with 'I pity you'. How rude is that?

    I am sorry that on the Ps4 you are having issues with people playing as corn but I am on the Xbox One where I am hardly having any issues at all with the plants winning, or taking down a mech within a matter of seconds. The entire game should not be chaged as many of your threads mention because you are having a bad time on the PS4 when the game has two other systems it is on. 

    You make it seem like Peashooters are instantly shot down the moment they are rooted, and they are most definitely not. I play Sunflower myself and am very good at taking down Mechs for my team. The huge hitbox makes for an easy target with Sunbeam. 

    So if you expect people to talk to you with respect or take you seriously, then first you need to be open and accepting of others opinion. Just because many people disagree with you does not mean they are bad at the game or that they are dumb. IF a players skill is based on their responses as you have so elegantly put, then with how many disagree with yours, that makes your skill level tremendously low.  But that is an opinions based on your words.


  • @llachie wrote:
    Sorry I forgot to say that they should of kept the imps health at 50 as it was more balanced this way.

    @llachie

    Irrelevant really, whether he has 50, 75, or even 100...

    Nothing stops the Imp from standing behind a wall semi afk until his Mech is ready, it's hardly a risk at all regardless of his health and still doesn't justify giving him 500 Health on his Drake Mech...

    If you can add, or use a calculator, that's 500+75, that's 575 health, and 4 abilities, and insane damage...against 2 abilities and 125 Health usually.

    Which one is high risk now? The Mech?

    @ChikoWiko

    @llachie

    @KnowsNoLimit

    To all of you now I guess, you've all mentioned his hit box size I think? So by that same logic it would be perfectly reasonable for plants to have a Mech of say 2000 health if it was 2-3 times bigger in hit box size then?

  • Anonymous's avatar
    Anonymous
    10 years ago
    ^ yeah pretty much
  • Anonymous's avatar
    Anonymous
    10 years ago

    @Zaheen1337

    There's plenty of players using peashooters and sunflowers on PS4, and it only takes a single pea gatling / sunbeam to kill a mech so god knows why you'd need 3 of them.

    I, and many others presumably, would take you much more seriously if you didn't flat out exaggerate / bs all the time.

  • @InC0g

    That's not the point, and it wasn't me who suggested you need three players to take one out anyway.

    Many times I've seen YouTube videos of players getting in a Mech and within like 5 seconds they're on a 4-5 vanquish streak, almost instantly. You get this Mechanical beast just because you have a class that originally started with 50 health but now has 75?

    The point is, why does it need 400 health to begin with and everyone keeps saying that's nothing if you're focus fired, and my point is you shouldn't need to be focus fired to start with. Are there any classes on the plants that need to be focus fired, or require CERTAIN class abilities in order to 1v1 a class? Many of the new classes have counters.

    Also, maybe, just maybe if by some CHANCE there is someone playing Sunflower or Pea Gatling and they're still alive, and perfectly in position waiting and stood next to a blind Imp player who can't see them on screen, what makes you think they have Pea Gatling available? Should they be forced to save it strictly on the off chance a Mech appears and drops from the sky?

    Okay then, let's just assume for a moment every Mech that appears, there is a Sunflower or Peashooter stood there armed and ready, on full health and a Mech shows up, look at all the other possible zombies who might show up around it too...so now you've used your Pea Gatling that is capable of killing a few zombies sometimes on a Mech and you don't have sufficient ammo to gun anything else. The balancing issue comes into play when you compare the health of one class to another, that imbalance should be compensated by damage output. This scenario might work in certain game modes where there are no objectives to capture, but when you're trying to capture an objective and there are Mechs guarding it, Scientists healing the Mech, Super Brainz and Pirates, where exaclty is a safe place to plant your Sunbeam exactly? Since you probably used your Hyper to try and climb somewhere high, as soon as someone shows up all you've got left is the same movement as Sunflower and that's why I have said time and time again you're pretty much a sitting duck, couple that with the fact Chilli Bombs seems to have some sort of issue where it bounces the wrong way or just gets knocked around. For almost all of these reasons I don't even enjoy playing Sunflower or Peashooter anymore, why would anyone want to play old weaker classes, or be forced to do so?

    Exaclty like team zombies, plants should have similar counters to almost every zombie, and all I'm saying is because zombies are pretty much all stacking 200 health or insane amount of damage and splash to compensate for this lack of health, why aren't plants in the same boat? People say I'm condescending and I don't reason or take what people say on board well is anyone listening to what I have to say? I've been saying the same thing for about 1-2 weeks now, yet it's not absorbing into you guys. My balance changes are ideas that match zombie abilities or counter some of their overpowered ones and that would give certain classes a counter and a chance to survive a gunfight.

    • Soldier one shots Pea Gatling / Sunbeam
    • Scientists wreck Peashooter / Sunflowers
    • All Stars can use Sprint Tackle / Imp Punt
    • Engineers can use Jackhammer / Stun
    • Super Brainz can use Turbro Twister / Fireball
    • Pirate can use Parrot / Barrel or just primary snipe
    • Mech can use any ability and just outgun them

     Please don't try and tell me a Mech incapable of killing a Peashooter or Sunflower, the point here is EVERY SINGLE zombie class can counter almost every single plant class, and even more so a rooted Pea Gatling and Sunbeam. Nothing I've said is exaggerated, you're just defending it because your opinion on balance is far different from mine, and that's pretty much it.


  • @ChikoWiko wrote:
    ^ yeah pretty much

    @ChikoWiko

    This is why I don't spend much time responding to you, because now you're saying it is perfectly fine for a plants to have a Mech of 2000 health if it was 2-3 bigger than the Imps Mech? A bit like the one in Infinity, you're saying that's absolutely fine?

    It would pretty much stomp all over every zombie class including a Mech, just like a Mech is stomping all over every plant class now. This single class alone isn't the only overpowered class either, it just adds to the issue and I'm bored of playing this imbalanced game, it isn't fun or enjoyable for people who enjoy balanced and fun games.

    I can understand why it's enjoyable for kids, all the ones on my friends list have mastered all the broken classes and that's all they play.

  • Anonymous's avatar
    Anonymous
    10 years ago

    @Zaheen1337

    Your logic is a bit off there. Your list of zombies that can one shot plants can easily be inverted.

    I'm still not buying the whole I never see pea/sunflowers deal with mechs efficentially. It happens in all my games, and so it must in other players too. Do I always have my pea gatling or sunbeam on cd if I know there's imps around. Pretty much yes. It has a very short cd compared to the imp mech. If I don't then someone else will, or maybe there's some korn with shuck shot ready etc.

    I think that one of the reasons alot of people are against your suggestions in general is that they are geared towards making the classes more symmetrical. Now there's nothing wrong with that per se, and in another shooter that would make the game perfectly balanced. I don't think anyone would disagree with that. Part of PvZ's charm is that each class is different, creating two very unique and diverse teams. That is harder to balance no doubt, but it can be achieved asymmetrically.

    Maybe think abit more out of the box in regards to balance?

    As someone else suggested why not simply increase the CD of the mech? I'd say 7 minutes or so should do it. Begin the counter as soon as the match starts and you won't even see it on most gametypes, and not one on the first capture point of Gardens n Graveyards / Herbal Assault. That would help with balancing Moon Base Z and Zomburbia as well. That sort of nerf would go a long way don't you think?

  • @InC0g

    Most definitely it would.

    It still doesn't justify the health value though, and your reply is pretty much what I've been wanting to hear for a long time.

    There needs to be some balance and counters, all I'm saying is when plants are on the offensive, these plant counters such as Pea Gatling and Sunbeam are a bit useless. You're not exactly going to root at your spawn point, and even if you root at the enemy capture point that leaves you with one ability down and they've instantly respawn as a Scientist or Super Brainz to come and pop you whilst that cool down is ticking back up...they're not going to come after you with an Imp after you just destroyed their Mech, but even now Imp is so dangerous I've seen plenty gun down my full health Chomper before I even get to damage them, and that is a Gooped Imp as well. 

    Nobody is able to root at the zombies capture point by the way, I've yet to witness that but if you have I'd love to see it. Teleporters are virtually impossible to keep up due to the current issues regarding Rose and other classes that stomp all over enclosed areas. It's not due to lack of teamwork, it's lack of balance. It might be a tough pill to swallow but you know that's also a major problem in most games.

  • Anonymous's avatar
    Anonymous
    10 years ago

    Your perhaps right about the imp health. I thought the same about reducing it back to 50, and now that Rose is gone he doesn't have the issue of being a free kill as soon as he spawns. Due to his movement he doesn't really need the health as he can be a pain to hit in the right hands. Keep his damage though; wouldn't want to see him made useless and Peashooters still bully him.

  • @InC0g

    Pre patch, I didn't want to feel frustrated at broken Rose or add to the madness by playing her so I didn't really play multiplyer online except when me and a bunch of friends got Party Rose we will went online to use her for a laugh. One game and it felt dirty...

    He should be bullied by Peashooter, the same way Peashooter is bullied by Imps big brothers All Star and Super Brainz, and his cousin Soldier...I don't want to see any classes nerfed to a point where they are useless, but it definitely shouldn't be like it is now, with the push of the red button it's insta kill and insta kill on almost everything around him.

    Anyway let's call it a day now, let's see what the devs do and take it from there? Of course I'm not saying my piece and running off, I'm just going to be busy for the next few days redecorating and getting my life back into gear, also I bought need for speed and will be playing that as well. I hope upcoming changes bring back the upset players and we will have more opinions to discuss. Also more players to play with online 🙂

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