Forum Discussion

Re: Aim Assist with 500+ hours

Hi Munkkay! 

Ok man, I get your frustration. I'm not one for mixed lobbies either and I believe that that is the real issue people should be fighting. Aa is not the problem, mixed lobbies are. It's like comparing apples and oranges and expecting everything to be the same. Both have advantages and that's just the way things are. 

But in case you don't agree with me, and this isn't an attack, here is my opinion on the matter of aim assist. 

1st of all, neither input is gonna make things easy for you. Controller does not mean easier. Pick up a wingman or a kraber with a controller and see what happens.. 

2nd Most people expect not to lose as much as they do given the time they've spent on the game yet they fail to realize their opponents feel the same way. We all die a lot regardless of what our input methods are. 

3rd When people lose fights they seek outside influences as excuses for losing. The average Apex player spends no time at all in the firing range, yet they are upset when they miss their shots and their opponents hit theirs. They need to blame things like aa or cheating or servers when their aim isn't on point. 

4th Both inputs take a lot of practice to get good at. Aa still needs recoil control and won't direct bullets magically to the opponent. If anything you have less control vs a mouse. 

5th Recoil is a lot easier to master on a mouse. 

I have a couple questions for you:

Have you ever played on controller? 

What do you think aim assist does in Apex? 

What makes you think that you are realistically a better player than the person who beat you with a controller? 

What makes you think your opponent put in less hours to get good at the game? 

18 Replies

  • Zkepz's avatar
    Zkepz
    4 years ago

    I played both, but only about 5-600 hours on console, 300 with controller on PC and now 800 hours with MnK, these hours are for Apex Legends (aprox values ofc :P) That means im not over the noob limit of 2K hours just yet.

    Aim assist works for sure, but you need to understand its not much of a help at long/medium, its a CQC thing, I had no issues what so ever with controller on PC where you're forced to play mixed lobbies, on console its different so you only play mnk with cheaters if you dont join a bud on PC and do crossplay, so if someone has a mnk mod there they have a huge advantage because they get aim assist with mnk (since the mnk mods on console makes the console think youre on a controller) which is cheating with a huge C to be honest. Perhaps you feel like aim assist in apex feel less efficient then short ttk games since you can down someone in an aimassist snap while in apex you need to do a full long ttk aim chase and really work for your kill, I felt like I had to relearn how to use controller in apex compared to cod for instance.

    Its been said so many times now, different strengths and different weaknesses. Trying to be strong at your inherent weakness will only make you mediocre so play to your strengths and make it hard to exploit your weakness. If you think a mnk avg joe will distroy you as a controller player you can think again, you will with your 20K hours utterly bludgeon him....

    I never found it hard to do recoil control in apex with a controller (just stay away from the havoc hehe), but I went to the step to get an elite controller with back pedals, that made a huge difference as I could jumpslide and oneclip people with it as I had my tumbs free (never managed to get claw feel ok/pleasant). The general playerskill in Apex is fairly high at any input method and its almost impossible to not find a supersweaty lobby anymore, for instance some of the content creators I watch is still on controller and is owning quite well there still. Edit: And I have a feeling people like @hayhor is no walkover either 🙂

    If my Thrustmaster eSwap hadnt started drifting on the sticks I would prolly still be a controller man even if I'm on PC, btw it seems aim assist in Apex works better with higher fps 🙂 - I ended up converting to MnK since I had a decent set already - Now im pretty much fully converted and lost my controller mojo in the process. Kudos to people like Staycation for instance for being able to use both input methods when playing!!

    Btw just to keep up with my lobby I do 30 min warmup with movement tech and aim, recoil and snap training in the shooting range before I try get 1-2 hours gametime every day (often much more) if I can, I know some people use much more then me but since someone asked I thought idd share 🙂

  • Yohimbay's avatar
    Yohimbay
    4 years ago
    @Sand_spitter Have you ever played on controller?
    Apex yes but its not relevant because I havent owned a console since the original xbox.



    What do you think aim assist does in Apex? Micro adjusts and slighlty pull towards the enemy if you are near them. The problem here is the micro adjustments at inhuman speeds, it also removes the need for seeing what you are shooting because of the micro adjustments.



    What makes you think that you are realistically a better player than the person who beat you with a controller? For example today I got 1/4clipped when closing a door by a player who then died to an arcstar, he was well aware of it and had plenty of options to dodge.



    What makes you think your opponent put in less hours to get good at the game? the average player doesnt have over 3000 hours in apex



  • @Zkepz I dont think anyone should be using aim assist mods on MNK. I dont even think pc players should use macros for things like superglides and whatever else can be done, But some players will always try to get as much of an advantage as they can, even going as far as straight up cheating.
    At the end of the day what I don't think you understand is that dying to a controller and a aimbotter feel the exact same. you die without any ability to react. The only time I ever feel that way when dying to MNK players is versus LITERAL PRO PLAYERS.
  • Zkepz's avatar
    Zkepz
    4 years ago

    @Yohimbay wrote:
    @ZkepzI dont think anyone should be using aim assist mods on MNK. I dont even think pc players should use macros for things like superglides and whatever else can be done, But some players will always try to get as much of an advantage as they can, even going as far as straight up cheating.
    At the end of the day what I don't think you understand is that dying to a controller and a aimbotter feel the exact same. you die without any ability to react. The only time I ever feel that way when dying to MNK players is versus LITERAL PRO PLAYERS.

    I thought your complaint was the other way round 🙂

    Its been talks about if aim assist should be nerfed a bit and what not, butl I just think midrange and long range mnk has the edge and CQC the controller has an edge. In general if any adjustment is needed its very very small adjustments. Still aimbot is just wrong however you see it and aim assist should not be compared to it at all. Fortnite for instance had a huge problem with aim assist, where they could exploit the foot pedal settings to get full aimbot legaly inside the game, apex never had that issue. I been playing against and with controller and I dont have any issues personally but I only have 2ish K hours so only been playing diamond level lobbies so have no idea how the master/pred level controller players perform.

    I can really make short progress of someone in a door with the right weapon even with mnk, but when people are running really well executed strafes its insanely hard to oneclip with mnk, a controller player in that scenario would have it a bit easier (or atleast that is what I feel from my experience), but only by a margin. There are some player that I wonder if are mutants or something that is just insane in any scenario (and there are cheaters), I do hate fighting them but well the world is what the world is. Still as I said earlier if you play to another persons strength you take a risk, you can come out ahead, event or under still the chance to get ahead is less, to increase the chance to get ahead you need to play to your strengths. In your scenario you came out even, which is not bad at all everything considered. I so feel you on the frustration though, I get mini tantrums now and again on stuff I just struggle getting into my head, and its easier to toss it at something then eating the grime and throwing yourself at it again hehe. Btw a player can be insane in one moment and then be a full noob in the next - I tend to have some really epic plays and then tun to a point where I fail over and over again to climb a itsy bitsy ledge in the next. One clipping with a controller is no easy feat it require practice. Me for instance if someone sticks me and I know im gona die,ill be trying to give that sick the same effect in return by hugging the player who stuck me 😉

    I just in general feel as a MnK player now I sometimes find all kinds of reasons to complain about controller players, but when I do controller I go other way around and start complaining on the MnK players. I think the MnK vs Controller war is a loose-loose scenario, one side is never gona be happy if the other one is happy 🙂

  • @ZkepzBut when are MNK players gonna get aim assist, I dont get it. How do players justify aim assist as needed when aim assist can do things that humans cant do. I don't understand the justification. Can't players just be okay with being mediocre if they aren't putting in the hours, or if they aren't on the most optimized input device for the game?

  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    4 years ago

    @Yohimbay 

    It is my understanding that both controller players and MnK players have Aim Assist just at different degrees. That should answer your question "But when are MNK players gonna get aim assist, I dont get it. How do you justify aim assist as needed when aim assist can do things that humans cant do.".

    All others if I am wrong please correct me.

  • @Zkepz It's like driving in nascar, but instead of a steering wheel Players want to use 8 foot long pole to steer the car, then saying "Man this really is hard to compete with the other drivers, I should get nascar to sanction auto-pilot for all drivers with 8 foot poles as their steering wheel, so that the races are still fair for me"
  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    4 years ago

    @Yohimbay 

    From an older post.


    @bosourd wrote:

    To help compensate for the inherent speed and precision advantages of a mouse and keyboard setup, controller players will use "PC-value aim assist settings" in competition, which is about 50% weaker than the console's default aim assist stickiness.

    The question is, will we see this on a regular match? Another chapter of this drama will begin soon enough.

  • Eshshshss's avatar
    Eshshshss
    Seasoned Ace
    4 years ago
    @Yohimbay Munkkay

    @sceptic-noobBut when are MNK players gonna get aim assist, I dont get it. How do players justify aim assist as needed when aim assist can do things that humans cant do. I don't understand the justification. Can't players just be okay with being mediocre if they aren't putting in the hours, or if they aren't on the most optimized input device for the game?

    - that's exactly it. AA is here to:
    a) let people to play with their friends on other input method hardware
    b) compensate for controller being sort of lesser input device yet proven in Apex to be a superior tool for average/below average player as well as pro/close to pro in occasions like close range fights, end zone and all the talks about having two inputs available and switch depending on the situation.

    https://answers.ea.com/t5/General-Feedback/Aim-Assist/m-p/11167262#M91501

    Join the fun :D
  • Yohimbay's avatar
    Yohimbay
    4 years ago
    @Asmodeus566 all that says is that xbox and playstation have stronger aim assist than pc players on controllers. so the tournament nerfed exbox and playstation aim assist, to make the game more balanced. Kinda shooting yourself in the foot with this one
  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    4 years ago

    @Yohimbay 

    Thank you for the correction. My mistake. After re-reading I saw where I shot myself in the foot there.

    Going to go look for some bandages after I stop the bleeding.

  • If you've played Apex for a while on controller you'll understand what this about. You still need to practice to get good at it, just picking up a controller and hoping for the best isn't going to cut it or make you a better player, same as playing with a mouse. 

    It does not adjust and compensate for bad aim. That pull is completely useless once you give any input to the right stick. And you can't be playing without input. I mean think about it, it pulls one way you pull the other to track and control recoil, so it can't do that, it would completely break the mechanics if it did. It's this stupid feature that usually causes these misunderstandings to begin with. Believe me, you still need to see what you are shooting at, your aim won't snap and stick to other players like you think. 

    Ok, so you think that he's a worse player because he made a mistake? That happens. And spectating someone isn't really proof of someone's overall ability as it's only 1 game.  Also, bad choices don't mean bad aim. 

    Well, maybe not 3000 hours for everyone but you'd be surprised at how many kids have the time to do that. I mean they don't even have to work. They go to school and then it's Apex till midnight every day. There's also no way to tell how many hours a player put into the game so it might actually be more than you, who knows? You mentioned your in diamond, so obviously they have the time / ability to make it to there too. 

  • hayhor's avatar
    hayhor
    Hero
    4 years ago
    @Yohimbay This is simple really. Aim assist allows controller players to compete with mnk players. Without aim assist it wouldn't work. You speak about things humans can't do. Mnk players do things in game that aren't physically possible and controller players cannot do them. Even basic strafing a controller player cannot compete with a mnk player.
  • @hayhor This. Mnk is quite literally instant feedback. Toggle on controller is not. You have to go all the way back PAST the center point, before your aim even begins to go the opposite direction on a controller. With a mouse, there is not this issue. If you're looking right, as soon as you start to look left, it goes left. Any movement of the mouse is registered and applied. A controller toggle is based off the relationship to the center point (resting point), at all times. Aim assist is just an attempt to close the gap.