@Padding_Ur_Stats wrote:
Im currently trying to T1 C5. I have 35 kills to go and frankly, you all make it seem easier then it is.
Air Drop: Shot on the way down by the tank, aircraft, or others before you can drop 3 and detonate
Squirrel Drop: Increases chance of success, but not a slam dunk, either the tank or others shoot you before you can drop 3 and detonate
Grappling Hook: either the tank or others shoot you before you can drop 3 and detonate
Without Mackay and sundance it is a one in 10 success rate. Youre only experiencing the 1. You just consider the other 9 kills like any other. Mackay or Sundance improve the odds to about 3 in 10.
Additionally, where the C5 is placed matters. I have dropped 3 many times and the vehicle is not destroyed. And yes, we do die. Frankly, the chance of living while running from a tank far enough before the tank or others shoot you is slim. Once the 3rd is dropped I blow the tank up and usually myself. It is my suicide bomber loadout.
Frankly a 10% chance of success isnt an issue.
Using the stats you gave of 10% per soldier. If there’s 6-10 people running C5, then there’s a pretty good chance one of them will get through. Vehicle spawns are much longer, infantry can just keep re-spawning on point.
I don’t think you realize just how difficult it is to drive the tank. Everything is so slow about it. Dice sure love their geometry and give you infinite opportunities to get stuck. There’s so many challenges to protecting yourself from enemies that are very close to you, and nearly impossible to keep distance with how the maps are designed, Sundance, spawns, etc.
There’s 64 players per team. That’s a lot of opportunity for rockets, being hacked, C5, and then there’s aircraft you can’t do anything about. You’re kinda right, it’s not a given or the easiest thing to just run up and C5 every vehicle with 100% success rate. If the team has bit of coordination you get punished instantly in a tank if you slightly overextend. I’m talking like 20 yards or being on the wrong side of a point being fought over while on the move.
The problem I have when it comes to the balancing between ground and air is that air vehicles can disengage a lot easier, they’re far harder to hit in 3d space, you have to be specially equipped to deal with them, and they won’t get stuck on anything. Aircraft can carry all the weight in the world without any penalty and move freely. I usually don’t care about realism, but the Condor is just ridiculous in every way. It breaks all the laws of physics lol. I’m glad they’re finally balancing air vehicles, but it took a while.
Tanks need a turret speed buff, nothing crazy, but literally any increase would be great. Turn radius could be improved, I have to brake, then give it gas, and feather it through turns. It’s pretty obnoxious it takes that much work to make just regular turns. Even standing still and trying to rotate seems slower than what a tank could do in real life.
Alright, that got a little lengthy. Sorry.