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Anonymous's avatar
Anonymous
13 years ago
Solved

Significant Memory leak in 1.50 build?

I basically walked away from a paused game for a few hours, and when I came back the memory consumption of the game process had doubled from the typical neighborhood of 1,900,000 K to 3,900,000 K. I was obviously doing nothing in game at the time; I checked the screen once to make sure the game was in fact paused and then left that window again.

When I finished what I was doing I only noticed that the game was sluggish, people walking in slow motion. I checked processes and noticed the memory issue. Now, on a normal multiple hour game play stint of 6-8 hours, I do notice some memory creep but *nothing* remotely close to this. Perhaps 300,000K at most on process list. If I play for a very long time, I am in the habit to quit out to desktop and restart the game just to clean up the memory in general; a habit I have picked up over years of playing the game.

The worst memory creep I see is when saving an old game, or when saving a game with a bugged lot (see any one of my earlier posts re: unable to build or inventory issues). But nothing like this.

I couldn't remember if I had saved before I paused, so I tried, obviously I couldn't. I had to force the process to quit. Fortunately I had a recent save, and once rebooting the game, things are smooth.

Is there any reason that memory usage on an idle game would double? This does not seem reasonable to me.

  • What operating system does your computer have? This exact problem is being discussed on other gaming boards so I'm not sure if it is purely a TS3 problem. The problem is not all computers have this problem. IMHO I think it is a memory problem related to a popular chipset(s) and maybe combined with a certain family of cpus and maybe a certain family of video cards. I have a Gigabyte motherboard w/ 970A chisei with a FX 6100 processor and a Nvidia graphics card and I don't have the problem. Many games are written with proven game engines. What I do know is Windows 8 is having problems and rumor is it may be the next Vista. Sales of windows 8 are way below expected and rumors about performance is hurting sales. I like Windows 8 on my tablet but don't know if I want it on a desktop. Is this a motherboard problem (possible)? Is this a operating system problem (possible)? Is this a program problem (possible)? It may be that the game is using code that doesn't work the way it's supposed to. For example the white paper says that if I code an section of code a certain way and bass data to the bios which uses the chipset which uses the memroy management unit which is managed by the operating system, you can see where a problem can arrise if there is a problem with the micro code. Some coders find these issues and rewite the code differently so the problem doesn't happen. The problem is you have to know exactly what the problem is and I don't think anyone has any idea what the problem is. I wish I had a better answer. hth

2 Replies

  • What operating system does your computer have? This exact problem is being discussed on other gaming boards so I'm not sure if it is purely a TS3 problem. The problem is not all computers have this problem. IMHO I think it is a memory problem related to a popular chipset(s) and maybe combined with a certain family of cpus and maybe a certain family of video cards. I have a Gigabyte motherboard w/ 970A chisei with a FX 6100 processor and a Nvidia graphics card and I don't have the problem. Many games are written with proven game engines. What I do know is Windows 8 is having problems and rumor is it may be the next Vista. Sales of windows 8 are way below expected and rumors about performance is hurting sales. I like Windows 8 on my tablet but don't know if I want it on a desktop. Is this a motherboard problem (possible)? Is this a operating system problem (possible)? Is this a program problem (possible)? It may be that the game is using code that doesn't work the way it's supposed to. For example the white paper says that if I code an section of code a certain way and bass data to the bios which uses the chipset which uses the memroy management unit which is managed by the operating system, you can see where a problem can arrise if there is a problem with the micro code. Some coders find these issues and rewite the code differently so the problem doesn't happen. The problem is you have to know exactly what the problem is and I don't think anyone has any idea what the problem is. I wish I had a better answer. hth

  • Anonymous's avatar
    Anonymous
    13 years ago

    Interesting!

    I'm on windows 7 64 bit; latest 'important' patches. 

    Intel core i7-3940XM CPU @ 3.00GHz (8CPUs), ~ 3.2GHz

    AMD Radeon HD 7970M graphics dual cards; latest drivers.

    16GB ram

    I don't have any issues at all running other games for 12-14 hours straight. No overheating issues on the cpu or the graphics cards. I run HWMonitor intermittently to keep on top of it. (Last comp went through 3 motherboards in 2 months, faulty HW, so I am extra wary/observant now of things).

    Honestly, your answer is awesome -- it took several hours of the game being paused for the memory consumption to double from normal, and that is definitely "abnormal" game play for me. I'm either playing (and keeping real time track of the lag/server behavior), or say, saving, quitting, and starting fresh. The game has never been sterling at trash management it seems, and I don't mind restarting after 6 hours from a save (or even 3) to keep it running well in general; so that should make sure that the process doesn't creep/thrash independent of what's going on with neighborhood aging.

    So thanks again for the insight.

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