@NerfMyAimPlz
I compared Overwatch to Apex due to the similar TTK, which is one of the most important things to account for when comparing games.
Mechanics differ so you can truly never compare one, though League is so much different than Apex so that had to be pointed out as something that wasn't valid.
So no, I specifically said that not every game is like Overwatch, like I mentioned, I picked it based on TTK.
Ranks are there to categorize your skill on multiple bases, to name a few: Aim, Game sense, Communication.
They exist to put everyone in their respective category of their skill, if you fail to climb then it means you're currently around that rank.
It's a measure to see improvement, it isn't a ladder you continue to climb constantly, that's not how any ranked system functions.
Silver players are expected to perform well, for a Silver player.
If they can't perform well enough like a Gold, then they won't be able to keep up there.
(Same goes in your situation, you can't hold it out in a rank higher than your current one)
And again, there is no use catering to Solo-Q users.
The system was designed in mind that players in competitive play well with their team.
If you can't succeed that in a solo-q then you should move to premades, as clearly you're limited in that area.
You're being judged on team play, so the system won't adjust to that.
I'm not saying that Respawn has the best design either, though your idea would throw off the entire idea the system was created under.
This would mean revamping the entire system, which is quite a lot of work, which should be avoided.
Sure, you might want to make this game more centered towards solo-q players, sadly enough that's not the case and it's extremely unlikely that they'd adopt said idea.
Though the issue you're mentioning currently is quite different, yes, it does affect how high you can climb, it won't be a factor every game.
Apart from that, this issue stands completely separate from premades/solo-q's, so it doesn't really help with supporting the change you want to be made.
Next to that you abuse the system by smurfing on an alternative account, which indicates you aren't even using the system for what's it used for.
You just want to stomp lobbies, no? Then ranked clearly isn't made for you since that's sweat-centered.
So you're pretty much saying "Do X or I'll make the issue worse"... which isn't great either.
Improvement doesn't always equal to a high kill count, it can take ages to get up in a rank.
It's pretty much how a lot of players experience it, it can take an extremely long time to climb.
Yes it's not fun because you don't see improvement constantly, though you're only looking at a rank in that case and just not enjoying the matches themselves.
Why would that mean that the system is broken?
Just because people can solo-q or duo-q it's broken?
I mean, of course you'll need solo-q players to fill in the gaps for other duos, otherwise it would be impossible to fill a lobby.
According to your logic we should remove duo's in ranked and make it so only trios and full solo-q's can get into a game... which punishes the duo's for existing despite them at least going into a premade to have better communication.
This doesn't mean these solo-q users are just put in as fillers, what gives you the idea that they would throw matchmaking out of the window purely for that?
That just isn't logical, that would then also apply to other games like TF2, Overwatch and CS:GO, meaning that any solo-q'er in a lobby is just a filler for the premades in the lobby.
I just think we lack the information to prove anything like that.
I don't really think that was an objective statement, after all, you were saying that you had issues with hardstuck players.
Now of course, you didn't provide an exact reason, though you did show that there were issues with playing with hardstuck players.
And because of that, I thought you shared the same issues, therefore you could try working on those issues yourself in the case that's holding you back.
Again, your skill won't be measured better in solo-q, you still need to show proper team-play.
Now, you can communicate with a duo stack if you're the solo-q player, that wouldn't really be that harder now would it?
I don't see any merits to making a change like this, by doing it you simply aren't measuring how well you can play with other users.
So far I'm only seeing arguments that blame other systems or by assuming certain players aren't good to be played with.
Next to that it seems like you want to change the main idea of the game, changing it more from a team-based to an individual-based shooter.
Whilst there would be teams, it's less centered around playing together.
Personally, I wouldn't really see why this should be changed, so far it just seems to make it easier to climb. (Which isn't even guaranteed)