@Midnight9746I’m just getting tired of being bocek bow spammed this point, you just hear it and its near impossible to tell which direction its coming from... then I keep getting 4k 20 bomb players with thousands of kills in my matches completely ruining it... The best I have ever done is 2300 damage in BR so I should be matched against players who have done like 3k badges or less imo not 4k+ damage players
the problem isn’t necessarily the bocek bow, charge rifle, triple take, etc... the problem is how far apart A, B, and C are.... once the enemy takes over B all they have to do is start defending from a distance with a marksman or sniper and you are unable to get anywhere near B... its even difficult with a trident sometimes, this mode promotes spawn camping more than anything else... they need to add more ways to get to B or make the spawn points closer together or something the map is just too large and it’s difficult to travel on non movement based legends while being bocek bow spammed, charge rifle beamed, etc when you haven’t even left A or C yet... its even worse the closer you get to B and once you die you have to start all over and then they wonder why everyone leaves early... I’ve left 2 games in a row because I was bocek bow spawn killed nonstop I’m glad it’s finally out of weapon rotation and the game is playable again... (playable except for the fact that the enemy team had 4 players camping our spawn area because it was a 5 v 9... and they had A, B, and C captured)
when I imagined this mode in my head I thought we would be skydiving into the map like we do on Shadowfall or Team Rumble on Fortnite, I’m not a fan of the current spawn system because its too easy to spawn camp so I think they need to take your other suggestion and to make B the only point and then add a safe zone around A and C and only remove the safe zone during bonus rounds... then again idk because it wouldn’t stop them from being on top of B at barometer and stopping you with marksman/snipers unless they added an out of bounds timer up there...