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dev keep doing nothing that weapon is jsut the top cancer weapon in the game it hit harder than a headshot with a sentinnel find the issue.... when you see competitive game its full pk r99
No weapon should be able to almost one shot (except kraber of course )with almost no risk ( too many ammo maybe reduce it to 2 ? )
Its really annoying to drop only to be 1v3 by a wraith or anyone else with simply a pk
Look, even in real world some weapons are better than others, and they are not the same.
Previous nerfs already changed PK enough, you all talk about good shots, but seriously haven’t you ever experienced 8, 11 or 19 damage with PK before? It’s only a good weapon for very close range fight, don’t stick too close to enemies with PK and you can fight them back
- 6 years ago@Alphabets PK can still hit you for 100 miles away with choke. Don't bring that close range weapon nonsense in a nerf pk thread.
- 6 years ago@Alphabets Your solution is nonsense, you're saying never push if they have PK, so how you're going to win a fight? Close combat is essential in this game, if you want to only fight at mid range, its really hard to secure a kill, they can revive really easy, close combat is inevitable. PK is the king at close range, high level players don't land 11-8 shots pk is easy damage at low cost, needs a nerf.
- 6 years ago@audiofilomx As you said in your comment: "high level players don't land 11-8 shots", I strongly believe that it's a player that defines a weapon and a weapons might not be OP for everyone.
Even in your shared clip in your very first comment here, we can see you land 3 PK shots (out of 4 shots) on Watson and she couldn't hit you with a Havoc rifle and you use that as an evidence for OP PK... but honestly, he was a bad player and you played well, it wasn't a weapon.
While many asked for Havoc nerf right now, one can use the same clip to say Havoc is weak, but it is not the weapon... it's player and playing style.
Taking down someone with 4 PK shots out of 5, is exactly equal to using 24 flatline bullets out of 30 for taking down one player.
(Quick math: flatline does 19 body damage per bullet, so just 24 bullets will be 456 damage, which is actually enough to down 2 players with purple, is this OP too?)
reference: https://www.rockpapershotgun.com/2020/02/06/apex-legends-flatline-stats-dps-ttk-spray-pattern-vk-47-flatline-tips-2/- 6 years agoThe mechanics of PK are not the same than Flatline, or any other AR, smg and lmg with this guns you need a good angle, you need good recoil control, track people, sure, flatline is strong, but in real world you don't have that. At close range hipfire is not that accurate, to get that damage you need only headshots, that's impossible unless you're a cheater, you don't have that amount of damage secured with any AR, that's high risk high reward, PK is low Risk High reward, 110 is not even a headshot, is bodyshot, that and the easy mechanics to use it like the hide and peek using any object in the map gives PK the advantage in any situation.
PK needs an increase in the risk to use it, thats why I'm proposing reduce mag size to 2 or 3, and decrease damage by one and remove one pellet, that will obligate PK users to play smart and not only press W and run into people landing 110 shots like nothing.(like now).
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