Well. This is a thread I feel like intruding on xP.
So since I play Bangalore so much, I'm going to give the perspective of a player who plays this legend, a lot.
I could understand the idea of balancing Bangalore, but not nerfing her, just giving a damage increase would just be a nerf, not a balance.
Bangalore is only truely valid in 1 area, her passive, speed boost while being shot at is the only thing that makes her still relevant (in my opinion.)
Her tactical can be completely bypassed by digital threats and bloodhounds ultimate, making it already extremely risky to use and is only something that is used in such a way that it makes a good play.
Her ultimate is, well, ok is the way to put it. Blanketing an area with "bombs" is usually an awesome ability, but it's the purpose it can fulfill is to force players to move and throw up a bit of dirt for cover. The fuse on the bombs are so ridiculously long, that you could very well be dead before your bombs even go off.
So that brings us back to her passive, the only thing that really makes her valid, it's basically the same thing as Octane's tactical the 3 big differences are, Octane's tactical is loud, visually loud as-well, and deals self-damage.
Also, another thing, all the legends currently that don't have the debuff on incoming damage, the one's the hunch over the least while running don't have that debuff, examples are Caustic, Octane and Bangalore. My thought was that the legends with highly unique running animations (Wraith, and Lifeline [well Crypto, but I think they're holding him rn]) and are short are harder to hit, and are guaranteed the ones to receive the debuff.
Lifelines head bobs side-to-side, and we all know how wraith runs.
And Bangalore is tall btw.
I mean Octane can run the same speed as Bangalore, so balancing Bangalore adding that debuff would mean the devs would probably have to give it to Octane as-well
fare-well to current thread peers. 😉
(Popping a smoke? I thought you said popping a coke)