5 years ago
Bocek Bow Analysis [updated]
TL;DR: The bow is too quiet, does too much damage, and has tactical advantages that profoundly imbalance gameplay. [Note: Having put in more hours and games with the bow, I'm reposting with edits.] ...
TL; DR: Without having to have a complete rework to the bow; additional idea's to explore listed below. Ofc like any creative would, feel free to add or revise any portion of these suggestions
Note these are just ideas meant to balance, not all should be added to live or if any if it does not correlate to any of Respawn's philosophies. These are meant to be just additional ideas to explore from the provided above by the community
- Increased flinch upon user receiving damage
- Strafe Speed Reduction; balanced out by quicker Equip and Holster time. Bow thematically should be a rhythmic weapon, relying on repositioning and outsmarting more technologically advanced weaponry.
- Tracer Recolor for increased visibility, or longer arrow trail after shooting