E-District should go back for major edits
Good level design principle is that from the ground perspective (in FPS) the player should never be confused as to which direction they want to go in based upon the options they SEE.
E-District shreds this principle by making everything look too similar. To start with, the following changes should be made:
- Those sections of the map that are for traversing should not look anything like buildings.
- Building that do not have loots should be EXTREMELY obvious they don't have loot, and I would say they should not look like building in any stretch of one's imagination.
- The vertical play is excellent, wouldn't change any of it.
- Bins can line the side walks or highway edges.
- Don't be afraid of replacing large dark grey structures (that have no doors or windows) with parks that include trees. I honestly think it would be better to have more open space to snipe across like in Kings Canyon.
- Make at least one more POI with several tall towers that each have 5+ levels to loot from and navigate through.
To expand on the last point, the four purple flower towers are the best POI on the map. It is a shame that it is on the edge of the map. You could drop 8 teams there and the engagements would be wonderful. The cross patios between pairs of buildings, the looting both on ground floors and roof floors gives ample time to arm up and prep for engagement.
I love the ship in the dock, but it doesn't ever seem to attract many people on initial drop. I would add more loot to it and build up the dock around it more with buildings and loot.
Otherwise, apart from wondering which direction to go to get more loot, I am enjoying this map more and more.