6 years ago
EA Nerf Wingman pls
Wingman is always OP in these seasons. High damage, no damage falloff and suitable for all range combat. Wingman is just a PISTOL, so please at least add the damage falloff like other guns. And in...
@Xx__Miku831__xXLike said earlier. Wingman has insanely slow projectile speed and a very steep trajectory so if you can land a hit with it, you deserve to get the damage dealt. There are guns out there far better for the sniping job that shoots faster and further making them far, FAR easier to land shots with. And no, you are contradicting yourself when you say you understand that it is fair to reward good players cause you are effectively trying to take a reward away with this post.
I am actually gonna turn this question around.. Why is it unfair for wingman users to have no damage fall off at long ranges when the wingman is as hard to snipe with as it is compared to other guns that was designed for sniping, and that does so a lot better as they are far more consistent in terms of landing shots due to vastly faster and accurate projectiles?
"You can still spend 8 hours to practice re-45 or mozambique for long range and yet their damage are still limited due to the damage falloff system. It is still hard for them to land a headshot from far distance." Why.. Why bring up guns nobody uses? Why those 2, why the 2 lowest class guns? Are you purposely just trying to * me off?
@Xx__Miku831__xX"That shows that wingman is not supposed to fight for long range. You cannot say that since sniper rifles are hard to fight in close combats, then we should increase the damage when someone lands a headshot within several metres. It is a joke as sniper rifles definitely have a tough time against short range targets. Hence, wingman should have less ability to fight long range, and we should not compensate them with no damage reduction on long range." Your logic is so very broken.. I'll try my best to break it down for you why your logic here is so insanely broken.
"That shows that wingman is not supposed to fight for long range" And it absolutely is not suited for long range fights. Hence if you can land those INSANELY HARD SHOTS then you deserve to get that damage.
"You cannot say that since sniper rifles are hard to fight in close combats, then we should increase the damage when someone lands a headshot within several metres" And I do not for the simple reason that if it hurts far away, then it hurts close up as well. The right logic to use here however, since you are wanting a damage fall off on the wingman on long ranges, would be to give snipers a "damage add on" for hitting a target that is closer than "far away".
"Hence, wingman should have less ability to fight long range" Again. It DOES have significantly less ability to fight long range fights compared to most other guns (R99, R301, Hemlok, Kraber, Longbow, G7, Tripple-Take, Charge Rifle, Sentinel)
"And we should not compensate them with no damage reduction on long range." Why? I do not understand why? Guns have differences and the Wingman is not the only gun with no damage fall off. Also, it's not a compensation it is a feature. Some guns shoots faster, others slower and packs more of a punch, differnt guns has different magazine sizes, projectile speeds, different spray patterns etc. I have absolutely no problem with no damage falloff on wingman knowing how hard it is to snipe with the thing. If I get hit by one while moving I know it is just a lucky shot most of the time and so it doesn't bother me. If I get hit while standing still, well, then I deserve that headshot because my dumb behind knows better than to be a sitting duck target practice.
"The damage falloff system prevents player to deal so much damage from a long distance, it should be applied to all guns in the game (except sniper rifles as it is their only function to hit targets from long distance.)." No, no no no no no NO! If anything, the snipers here would need the damage falloff because they are the guns that are easiest to hit with and packs the most damage per bullet. It would be god knows how much easier to make that 123 damage headshot with a Tripple-Take on long range (did that earlier today actually, 2 tapped some guy far far faaar away) then it is to make that 100 damage headshot with a wingman. The farther away the target is the harder it is to hit with any gun. Snipers included. Should be self explanatory.. That other games have decided to have damage falloff, I don't give a flying eff about it, this game is its own game. You might be used to damage fall off where you come from, where I come from I am used to 1 tap with a AWP or 1-2 taps in the head with M4A1/AK47's (Counter-Strike).
This however is not CS and therefore I don't want CS's philosophies anywhere near this game.
"The last question, why re-45 or mozambique. As AS and LMG is capable for long-ranged battle, so it is useless to type as an example. The actual meaning of these examples is they all having a tough time to fight in long-ranged combat, but only wingman does not receive a damage falloff for all pistols and SMGs." Those guns have a tough time fighting in even close ranged combat. They are in such a low tier of their own that literally no one would complain or give a crap if they were removed from the game permanently. In the light of that your using those guns as an example, I am gonna pretend that never happened. Also, P2020 has no damage falloff and neither does Alternator (like I said, not all guns have damage falloff. I don't know where you have that from)