Forum Discussion

OG_RavenScout's avatar
7 years ago

Idea for the peacekeeper, without changing how it plays.

Please read through to the end before making a decision.

Something I noticed about the peacekeeper, It's a quad barreled shot gun.

It got me thinking about "How that would really work?" and I may have something you'd be interested in testing.

Bear with me. The way a quad barreled, buckshot shotgun works is, it loads 1 round into each chamber, then either fires all four shots at once, or 4 quick shots in succession with each trigger pull before you would need to chamber four more rounds.

With that being said, the current peacekeeper acts like a single barrel shotgun and, judging by pictures and in-game models, it's not, right? So what if we did something like this: The ammo capacity is increased to 24 but it shoots 4 rounds with one trigger pull. (6 x 4 = 24 meaning you'd still have 6 trigger pulls). It would act similarly to the Havoc rifle with a select fire mod. This would keep the peacekeeper as powerful as it is, while justifying the damage. If you get shot with 4 buckshot rounds, that's gonna hurt.

With that being said, this forces you to need more ammo. Shotgun ammo is pretty plentiful, so I don't think finding enough ammo would be a huge issue. Not to mention, guns come with their mag filled so you can still pick up a peacekeeper and fire off 6 shots. The trade off would be the same with any other ammo type. "Do I want more ammo? Or do I want more nades/meds?" because a stack of 64 rounds, wouldn't be enough. This would nerf the peacekeeper without changing how the gun feels. Not to mention making it work like the blueprint would suggest.

Now this next thing, would be something for you guys to test and balance for yourselves. Going off of a real multi-barreled shotgun, some can fire off the individual barrels with each trigger pull. So I thought about it and realized the select fire hop up exists. It could work like the havoc currently does. It can support different hop-ups based on what you prefer. The peacekeeper could also take the select fire mod, allowing you to shoot off 4 quick shots instead of all barrels at once. The quicker shots would have to deal less damage (I'd suggest around a quarter considering it would add up to one shot from the four barrels). 

Some would say it would make the EVA-8 obsolete, but you would have to rechamber every 4 shots which might make some people prefer the EVA-8. Others would say the EVA-8 would fill the role of the Peacekeeper-selectfire better and I would fair to say it might, but this idea would make the peacekeeper more versatile and add another use to the select fire.

This is an interesting and neat little idea, but it would need some testing to make it more balanced, if you choose to even consider. I am going leave that up to you, experts. This is just something I came up with to answer the debate over the peacekeeper being overpowered or not. It gives compromise to both sides of the argument and adds another playstyle option to your game.

Thank you for listening, I am up to discuss anything if you'd like. I'm decent at brainstorming ideas like this and improving on existing ideas.

4 Replies

  • You do bring up an interesting point with inventory slots and the ammo stacking to 64.

    Does anyone else feel the shell capacity should be reduced?

  • This would definitely be one way to approach it, however I would think if you did it this way with individual barrels vs all 4 firing you would have to reload it after your 4 shells were fired. Because I mean there's no way a 4 barrel shotgun could function other than single shell per barrel loading realistically. You would have to make the reload pretty quick to make this viable. 

    If you didn't want to completely redesign the functionality of the gun then what has to be addressed is the spread. Should you be able to 1 shot a player in low tier armor with a perfect headshot? Absolutely. But that shot should have a high skill ceiling and need to happen at very close range. Currently the range at which these shots are possible is a little ridiculous.

    This problem is compounded by the sever bullet drop many guns suffer from. Battles almost never finish long range because the fights take too long and all you accomplish is wasting resources and opening yourself up to be ganked by another squad attracted by the gunfire. This forces teams into closer range engagements where the peacekeepers high damage and tight spread even up to mid ranges make it vastly superior.

  • MekaDeth555's avatar
    MekaDeth555
    7 years ago

    @EA_Blueberry wrote:


    Does anyone else feel the shell capacity should be reduced?


    No please no. Inventory management is already a nightmare as is. If anything increase stack size of energy ammo.

  • I personally feel energy ammo size is good where it is. Allows for less use of that devotion. And the havoc rifle is pretty defian too