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Balladalidila's avatar
Balladalidila
Seasoned Ace
2 years ago

Its obvious that this game doesnt have a clue what your inputs actually are

Especially early game. Its a just one big mess of random stuff happening. The most common thing that happens to me almost every early game at hot drops is that you for instance have a R99 as your selected weapon, you run past some loot and TAP e, not hold, but clearly tap, but the the game just decides that you probably wanted a P2020 that was among that loot. And in really bad servers, you even switch your R99 to the P2020 when tapping but IMMEDIATLY pick up the R99 again. This thing should not even be possible since the R99 hasnt even been on the screen long enough for a second "hold to pick up" to be possible.


So even if this usually is a minor problem (even if it can be dire if you for instance try to fast loot some ammo in the middle of a early game fight and suddenly switch your gun), its a proof that this game is so broken. It has NO CLUE what your actual inputs are and probably has NO CLUE where your actual position is either. Its just one big mess and the devs wont do anything about it since they dont really care about their normal players opinion. Whats important is that the pros get to play on good servers so they just provide that for ALGS and private scrims. Its just sad.

I think the reason why we cant get a death cam is that then people would start to compare what killed them to what happened on their screens and see what a FARCE this game really is.

10 Replies

  • @BalladalidilaThat's been happening to me a lot. I would run up to bins and tap e to pick up a few things, and I would purposely skip one of the guns that I didn't want, and would pick up, (for example) an Alternator and a Wingman, and the game would just auto switch the Wingman out for a gun like the Mozambique that I only looked at on my mouse movement towards ammo or a healing item.

    Yet after it forces the gun out of my hands, it refuses to respond to another tap and when I hold e to actually switch weapons, it would repickup the Wingman but then switch it back out for the Mozambique.

    I've gotten killed so many times because the game thought I wanted to drop a fully kitted when looting ammo.

    The issue mainly happens when I'm spam tapping e. I'm guessing with the lag and terrible servers, its never told that I've let go of e so many times and ends up considering the taps as a held action.

    While on the topic of the pickup button, controller players really do need a separate button or method for reviving, reloading, etc. while next to doors. While I was trying out a controller yesterday, it was highly annoying trying to heal next to a door as the "press button to open" persisted even when I had turned my back to the door.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    2 years ago

    @Midnight9746 


    Always fun when this happens and all your attachments fly all over the place and your teammates pick them up haha. 


    Another example happens alot with zip lines, for instance in the area Dry Gulch on Broken moon where the horizontal ziplines leads to doors. I ride the zip line and jumps off towards the door and press to open it, the game think I still aim at the zip line and sends be back the same way a came, even though my video recordings clearly show that my client even tells me that I in fact am aiming at the door. The game even says "Press E to open" or whatever. I tried to loot a teammates banner from his loot box that was below a zip line and it literally took me 3 attempts because the game though my cursor was on the zip line, even if my video recording showed that I was aiming at the box and the client said "hold E to open" 

    Often minor inconveniences (but sometimes not) but still proof that this game has no idea what every client is actually doing. 

    I think the reason why I get so much prediction error when I get shot is because then, the game MUST know my exact coordinates to be able to process the hit detection. Same when you run outside the circle. Have you noticed that the prediction error symbol even blinks in perfect sync with the damage tick? Same principle; when you take damage, the game MUST verify your clients coordination and match them with the servers so to speak and since your client always are out of sync with the server, this becomes obvious from the damage tick of the circle.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 years ago
    @Midnight9746

    "While I was trying out a controller yesterday..."

    Not to get off-topic here, but why the try-out? How did it go? And do you have any opinions to share on the infamous aim assist debate?
  • I dont know if this is the case anymore but there was a bug if you connect your controller to your PC that Apex didnt know what input you actually used so they put the Controllers Aim Assist on top of a mouse aka giving you aim bot. They might have removed this bug, not tried since I realized my plugged in controller made me a beast with aimbot

  • But yeah the severe server issues they have with large amount of package losses it is not strange that many inputs is eaten, ignored or manipulated

  • Midnight9746's avatar
    Midnight9746
    Hero+
    2 years ago
    @drevinum9 It might still be a bug. One of the matches I was playing the other day with the controller, I switched to a mouse and keyboard mid-fight because I needed to put in more effort, and it was easier to do so with a mouse and keyboard. The aim felt a bit off. However, I would have to test that later to see if its still happening, as this match happened in season 16.
  • PsyhiX69's avatar
    PsyhiX69
    Seasoned Ace
    2 years ago

    Today I experienced something strange, I was low on health but full on armor and pressed 2 (use stim) and my character started popping battery...

  • Midnight9746's avatar
    Midnight9746
    Hero+
    2 years ago
    @PsyhiX69 Animation bug, you're using a syringe, but its skinned as a shield battery. The game is so bugged it sometimes pulls up the last used healing animation.

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