Forum Discussion

Midnight9746's avatar
10 months ago

Knockout Feedback

Its an interesting mode and it just feels like Battle Royal with objectives.

Overview:

1) The zones are very hard to identify on the map and in general.

2) The zones appear too early, which causes players to hotdrop at the same zone. Nothing wrong with competition, but the problem is there's like 9 or so zones and only a few gets players dropping at them due to being closer to the drop ships, (which there are two dropships, this of itself is alright.)

3) There's no easy indication that you're going up or down in the scoreboard other than a sound effect, (which is often hard to hear), and looking at the top right of the screen, (which isn't ideal most of the time). Yes, it does show a "your team is above/below the knockout threshold", but for the most part, you're not going to really notice this, and it only appears in the last minute or so of a round.

4) The general flow of the game feels overwhelming and its easy to lose track of what you're suppose to do. It also doesn't help that the point system is a bit confusing and hard to understand what exactly is going on.

5) One of the biggest issues by far, cheaters. There's a TON of players going into this mode with aimbot, wall hacks, and anti-recoil. Most of these players are also playing on low level accounts. Some of the players are also bots.

6) Whenever you die, (even if your teammates are still alive), you seem to spectate the enemy team that had killed you almost every single time. You can see where the enemy team all are, what their EVO level is at, (even the points required to level up), their pings, everything, until you respawn.

7) The death recap tab doesn't even show anything most of the time, (it would be "loading", and then it will act like nothing is there to be reviewed), and when it does work, its difficult to report any player for any reason, (such as cheating), as it either doesn't let you report, switches tabs on you, or disables your ability to interact with the menu altogether.

8) When getting knocked out, the animation effect is blinding. I don't have any health issues, (such as epilepsy), but this effect hurts to watch and it doesn't feel like it should be something in our faces when we get knocked out.

I've played 4 matches before writing this, and this is how those matches played out:

Match 1) Everyone croweded the points near the dropships, where most of the players were either acting like a bot, (standing still, punching the air, walking into walls), or they were cheating. My team was one of the first ones to get knocked out.

Match 2) Same thing as match 1.

Match 3) Roughly the same as match 1 and 2, but I manage to get a few kills with my team, (who were randoms), and kept us alive for another round, in which we then got knocked out.

Match 4) Made it to the sudden death round, and placed 6th. 4 of the teams were decent and legit players, while the last of the teams was just aimbotting everyone, (and they weren't even hiding it).

9) The pacing of the mode feels too fast in general, while capturing the zones feels like it takes forever.

Overall, if I have to rate the mode, it would be a 3/10.

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