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Throhjen's avatar
6 years ago

Let's address L-star

Fix it. It's i believe the most useless weapon which you can get from a care package, i bet you already have statistics about players refusing to loot it, or simply usage rate compared to others. Everything about it feels wrong, recoil, damage, projectile speed, damage, delay, no visibility while sighting. It needs rework.

5 Replies

  • @Throhjen I think the corn is that it feels like an SMG instead of a LMG. It doesn't seem to be an energy weapon but rather Halo's Plasma Repeater from Halo Reach.
  • I'm not sure, I have a love/hate relationship with that gun. 

    21 damage per shot at high rate of fire shreds people but heat management + magazine management makes it hard to use, especially late game when everyone have purple shields.

    And pool ammo draws so fast compared to kraber/mastiff that trading a decently suffed weapon don't worth it since you'll barely be able to use it against 2 squads.

    Imo a bit less time before overheat would be nice Or remove magazine and makes it a heat management weapon.

    1 more mag would be an ice on the cake.

    Getting at the same time magazine & heat mechanics make it cluncky and ineffective past mid game.

  • EA_Blueberry's avatar
    EA_Blueberry
    Icon for Community Manager rankCommunity Manager
    6 years ago

    Do you all aim down the sights or hip fire with it? A lot of the colleagues here seem to have better luck hip firing. I LOVE using it, but since it's not a weapon I generally stumble across there's still a learning curve when it comes to getting the recoil locked down.

  • Throhjen's avatar
    Throhjen
    6 years ago

    Recoil in ADS seems manageable in training (predictable rather) at close to medium range (50-100 max) but further than that, it's unusable, i don't know if it's because of the static targets which makes ping irrelevant, but on live matches the gun feels like an input lag simulator.

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