Forum Discussion

F1YBYN1GHT's avatar
6 years ago

Nerf Peacekeeper

Hello Devs

here to tell you that all these crap players are consistently landing 130 dmg pk shots because y’all stay making this weapon a noobs best friend. Literally pathfinders launch themselves 100m at you and land stupid headshots and dying like this literally makes me want to throw my Xbox out the window. Fix it

5 Replies

  • @F1YBYN1GHT Well, if they can hit headshots while in the air, they must have at least somewhat good aim. It’s actually kind of hard to hit a full 110 body shot on a good player who is moving.
  • @Sir_Named Come on man.. This statement is so not true: "It’s actually kind of hard to hit a full 110 body shot on a good player who is moving."

    The PK is nothing but point and shoot. If you put the body in the box, and shoot, if you're close enough (~<10m) you can easily do 110 or very close to it. Which I think is absurd. For anyone who isn't familiar with meters, 10m is a little less than 30 feet. That is 5 times by body height away. Most bedrooms aren't even 30 feet. This is why I proposed the idea of increasing the hip fire box so you have to be more like 2-3m from the target. When the person holding the PK is running and moving around, realistically there is no way they will be accurate hip firing. All other guns receive a movement nerf to hip fire, why don't shotguns?
  • Sir_Named's avatar
    Sir_Named
    6 years ago
    @SolitaryMassacre It is. You have to hit all the pellets, which is difficult. Near 100 is pretty easy, but the full 110 is difficult when actually in a fight. It would be especially difficult in the air, and if the enemy is moving, the most you could really expect is like 60 damage.

    What do you mean movement nerf in hip-fire? There is the ads movement reduction, but I am pretty sure there is no hip fire movement reduction. Having a gun out at all slightly decreases your movement speed, but I don’t think this is what you mean. (And it applies to all guns.)
    And, realistically, as long as the shotgun is pointed in the general direction of an enemy, it would do significant damage.
  • @Sir_Named Dude, go to my other thread and watch my video. The PK is doing 100 damage and at the same distance the Mastiff does 72. Explain that. It is NOT that hard to do 100-110 damage. One pellet can miss, and another can grab a headshot, enabling you to still do 110 at distance. I don't know where you grab your numbers from, I get mine from personal experiments, and from looking at my death review, most times it is not 60 damage.

    About hip fire box movement nerf, take out ANY gun, stand still, take note of the reticle on screen, now start moving any direction, notice how the reticle grows? It grows because you are moving and the accuracy of the gun decreases, as it should. This does not happen with the PK. And, realistically, as long as the shotgun is pointed in the general direction of an enemy, it would NOT do significant damage xD go shoot a shotgun in real life my friend. 🤣

    If this were the case, ANY gun pointed in the general direction of an enemy would do significant damage, but it doesn't, because that is unrealistic. If I were carrying a sniper, and I pointed it in the direction of an enemy, I have no idea where that bullet will go. The same applies to any shotgun, its simple statistics and physics. Now the closer the enemy is,
    the higher your probability of hitting them goes. But with any gun, its like 10 feet, not 10 meters (~30 feet), which is were the PK stands, which is why I said in my other thread the only nerf it needs is a bigger hip fire box.
  • Sir_Named's avatar
    Sir_Named
    6 years ago
    @SolitaryMassacre But in the video before that, you are at the same distance and the Mastiff has a similar damage. I’d also suggest realigning the Mastiff hip-fire line when you test, so that you can hit more of the body.
    I also get mine from experiments.
    When I am strafing, it is hard to actually hit 100 dmg, normally I get 70-90. Sure, you might miss one and hit a headshot, but it’s more likely you miss more than one and don’t hit much of the head. Even if you get full headshot, it must not have a full 2x multiplier because it only does 143 damage. A fully body shot, with only body does 110.
    Also, I knew about the hip-fire box getting bigger, but the way you said it before made me think that hip-fire somehow reduced your movement speed. You said “All other guns receive a movement nerf to hip-fire, why don’t shotguns?” This made me think that hip-fire made you move slower.
    The reason a shotgun will do significant damage when pointed in the general direction of someone is because it shoots a spread of bullets. A sniper wouldn’t do that because it shoots a single bullet, which can only do damage in one spot. A shotgun has some spread, so it will shoot more a wall of bullets, affect a wide area. So, when hip-firing, it’s much easier to miss with a sniper than a shotgun, because the shotgun has a larger area of effect.
    This also probably applies to why shotguns don’t have their box get bigger, as they have such a spread where the minute change in direction when moving doesn’t really make a difference. The spread would be maybe a few inches to the left but wouldn’t do much different. Such a minute change on a different gun, such as an ar, could mean a difference of a few inches on where the bullet goes and could really mean much.