@iBlockHead Idk if I would say the Longbow has a low fire rate. The Kraber has a low fire rate. Also js cuz I think its a bug with the fortified passive, but my G7 was doing 23 dmg to caustic in the body, so you actually need to hit 9 shots if hes rocking lvl 3 armor, not 3-4. Imho, the g7 could get a slight fire rate nerf (right now its 4.55 shots a second, make it 3 and deal 35 damage or something), its a freaking "sniper rifle" after all, if you want a gun you can spam at distance click your r-301 on single or something. The only reason it's "better" than the wingman is the access to sights and decked out its a decent weapon in general but it doesn't even do much better than a pistol! So rework it to be more of a sniping weapon or let players have a shot at getting a nice hop up that makes it better in the late game where you run into everyone else with hopped up snipers and such. All this is coming from someone who opts to pick up the g7 in general but also sees that when it comes to late game and they have either their choke or skullpiercer its very difficult to win trades and kill outright without hitting 4-8 shots. An analogy would be like if I had a p2020 and someone had a g7 and I was trying to out-trade this person. Even if I shoot twice as fast I also have to hit twice as much. I don't think its bad for certain guns to ask more of a player to take advantage of but I still think either the G7 needs a rework, or a hop-up you can feel good about taking into the late game, even if that's literally just letting it take skullpiercer.