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Gamikota000's avatar
Gamikota000
Seasoned Newcomer
6 days ago

Public Matches Need Better Pacing

Hi Respawn Team and Community,

I am writing to share feedback regarding Public Matches in casual mode and suggest a few ideas.

Right now, casual lobbies die out far too quickly. Half the lobby lands at 1 or 2 hot spots, leading to 30+ players dying within the first minute. By the time the first ring closes, there are frequently fewer than 5 squads left.

Players queue up for casual because they want a classic Battle Royale experience without Ranked stress. However, the current pacing turns matches into either a 30-second brawl or a 10-minute running simulator looking for the last squad.

To help distribute teams and maintain a better match pace:

  1. Implement POI Draft for Casual: Applying a light version of POI Draft would naturally spread teams out.
  2. Multiple Dropships System: Consider splitting the 60 players into 2 or 3 groups on separate dropships with different flight paths.

Public matches should still be casual, but they should feel like a proper Battle Royale.

Thanks for reading!

7 Replies

  • Apex Legends is not Halo. There is no guaranteed number of engagements-per-minute. You roll the dice and you take your chances. If you need the more measured pace of ranked matches then it's on you to figure out how to de-stress your ranked experience. Imo.

  • Gamikota000's avatar
    Gamikota000
    Seasoned Newcomer
    1 day ago

    Have you ever experienced public matches on Japanese servers? It is truly in a terrible state.

  • The playerbase will not respond well to dropzones in Pubs.

    What Pubs desperately needs is a "leave match penalty".

    I don't understand why aggro players queue up with randoms just to immediately quit when they die.

    Just no-fill instead of queuing up with randoms.

    As it stands, Pubs is a lobby simulator. This is why I play Ranked predominantly. Arenas even had a "leave match penalty" and it's removed from the game. 🤦‍♂️

  • reconzero's avatar
    reconzero
    Seasoned Ace
    1 day ago

    I'm not trying to diminish your pain, but pubs is in a tragic state no matter what server you're on. These matches have been going on for years now where half the lobby drops in streamer building, and for the rest of the lobby the pace is accordingly slow.

    But I'll say it again: there is no guaranteed pace in a multi-team elimination game type. For the first- and second-place squads the match will probably play out between fifteen and eighteen minutes. If one or two engagement prior to the endgame is not enough for you then there's a real possibility that you're playing the wrong game. Or at least the wrong mode.

    And you suggest fixed drops as the solution without any acknowledgment whatsoever that fixed drops have their own downsides. Respawn has already tried them and, for the most part, walked them back. Because for everything they do to please someone who wants more structure, they have to take something away from someone who doesn't.

    So let me ask again: Is there no way to play ranked matches without the stress? Is the stress inherent to the mode, or is it in your head? What if you went into a ranked mode and simply convinced yourself to play for fun instead of RP?

  • eldercitizen's avatar
    eldercitizen
    Seasoned Ace
    1 day ago

    Please don't start the dropzone bashing. 🤦‍♂️

    Dropzones are better for Ranked. The current setup for Diamond plus and up is better for the game than nothing at all.

    This post is about Pubs not Ranked. 

  • reconzero's avatar
    reconzero
    Seasoned Ace
    4 hours ago

    For the record: I didn't bring it up. The OP brought it up.

  • eldercitizen's avatar
    eldercitizen
    Seasoned Ace
    27 minutes ago

    I know you secretly love dropzones. ❤️ 

    One day you'll admit it. 😆 

    We had some good debates about the topic. Debates lead to a happy medium.

    Although, I enjoyed the dropzone only Ranked better for the two seasons we had them. The endgames were insane!!! 

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