Re: NERF THE WINGMAN/PEACEKEEPER
Could you be anymore self-righteous?
People can complain about weapon balance and design decisions, regardless of it is to good or to bad.
You're focusing on fixing the really bad *. Which I'll agree fixing bugs and crashes is far more important than weapon balance, but within the context of this thread weapon balance is the point of discussion NOT fixing crashes, the UI, and the only relevant bugs are the ones that affect weapon balance (Peacekeeper fast fire, Fast weapon switch, etc).
That doesn't mean the devs shouldn't fix the things that ARE to good. "Real Gamers" want to have a game where all weapons are viable when used in a certain way. The wingman has the problem of being the best or at worst 3rd best option for every relevant problem. That is just as bad of a game design as having a weapon that's the worst or 2nd worst option for basically every situation in the game Mozambique&P2020.
It's also not good game design to have a shotgun that it doesn't matter if you're crouched, sprinting, jumping or all 3 and you still have the same accuracy and spread that's capable of doing ~100dmg at ~25-35m without a precision choke or ~100dmg at ~50-60m with a precision choke at max precision (damage and range depends on how well placed the shot is and what legend you're shooting RIP Gibraltar). I doubt anyone is surprised a shotgun is really good at close quarters, I think people are surprised that the shotgun is still good at ranges that shotguns are normally outdone by SMGs and ARs in other games while also maintaining mobility when every other non shotgun has less precision and accuracy while moving/not using ADS (side note Mastiff and Mozambique have larger spread outside of ADS).