Forum Discussion

Re: You think hitboxes are fair?

@reconzero I have to disagree with you here, as a revenant Main I can legit feel how much faster I die compared to when I sometimes play even ash…not to mention wraith…Rev is at a significant disadvantage against wraith and every other legend, and he simply shouldn’t be there is absolutely no reason why that should be the case in a competitive shooter

your pick rate Argument clearly shows major problems don’t know why you would say there isn’t one aside from pathfinder every single legend with a big hitbox has a very low pickrate:

Caustic 2.5%
Vantage 2%
Gibby 1.5%
Rev 1.4%
Newcastle 1.2%


10 Replies

  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 years ago
    @matzesingt

    You're absolutely right about the low pick rates for the tubby legends. I forgot about that and yes, it is definitely a sign of a problem. I guess I was thinking more of Wraith's slow slide away from always being the number one pick.

    Also, none of the legend deltas are as important in my [lower skill] lobbies as I'm sure they are at, say, diamond or even platinum. In my lobbies all the kids and new beans pick Wraith and Octane and hot drop and die instantly no matter how small their hitbox.

    Now you have me thinking.... Are all the high pick rate legends picked because they're small and hard to kill or because they're primarily mobility legends and mobility is always king in a shooter?
  • @reconzeroWell I checked masters:

    Caustic 2.1%
    Vantage 0.6%
    Gibby 0.7%
    Newcastle 0.9%
    Rev 0.2%

    But path pickrate went up to more than 20% but he had been buffed and has a strong mobility ult.
    Overall I think it comes down to mobility and hitbox. So if a character has a big hitbox and no mobility he is in a rough spot because he can’t properly 1v1 and will be at a significant disadvantage in every duel they take. We can not forget here that when you get hit while your shield is down you will take aimpunch negatively effecting your own accuracy. I played high diamond arena as revenant and sometimes Ash and the difference in how hard I got beamed back was significant like seriously significant. And ash is not that small really compared to something like wraith ll Watson.
    The problem is if you have a big character that is at a disadvantage in a duel and they have no way out with mobility then it’s very punishing to get caught somewhere.
    A path for example has often the chance to disengage with grapple that’s why his hixbox is okay. But even he got his hitbox adjusted atleast once if not more.

    Just think back about the wraith nerfs to her hitbox and running Animation how people were crying, so yea I think it plays a role in people’s choices.

    Every higher tier rev main will tell you that his main problem is his hitbox and nothing else, his kit is fine, his passive is one of the best in the game and his silence is also top tier and his ult is okay nothing crazy but it can be really good on right situations.

  • Tyldaa's avatar
    Tyldaa
    2 years ago

    Yes, but I think it more synergy of both. For example take legeds with only one attribute

    • Lifeline:  smaller hitboxes but lacks mobility. I often die quickly cause lifeline is usually focuse first.
    • Valkyria: mobile but bigger hitboxes make it also not too hard to hit

    Its very subjective, but overally is it also objective in some degree

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    2 years ago

    I mean, as long as the hit box is taken into consideration in the legends overall balance, I think its "fair", which I currently it is. A small hit box wont save you from AA anyways haha. Also, pick rates at amateur level, even masters+, is not a good measurement of legend balance imo, especially not now when almost all pros play on private servers to avoid cheaters and not get bad habits from obliterating poor diamonds. If this game want to survive as a game with a serious and healthy pro scene, the game must be balanced according to the professional level and I am fairly sure that pros pay little to no attention to a legends hit box, at least in comparison to the rest of their kit, which I guess you can include the hit box.

  • matzesingt's avatar
    matzesingt
    2 years ago
    @Balladalidila I would usually agree that pro level should a where the balance needs to happen BUT in apex the pro gameplay is completely the opposite of ranked/pubs.

    And btw do the pro pickrates actually not vary that much from what happens in master etc.
    A meta usually trickles down to the lower tiers at some point.



    I cannot fathom how you could consider the hitboxes to be fair when legends like revenant exist lol…the hitbox Is a crucial part that easily can decided the outcomes of fights. The question is does the utility a legend bring outweighs the big hitbox.

    Also doesn’t really matter aa or not even when I play with controller I can say that it’s much easier to oneclip a revenant than a wraith…
  • Tyldaa's avatar
    Tyldaa
    2 years ago
    @FPShogun apex tracker probably.

    I kinda agree with @matzesingt and disagree at the same time.
    Balancing around top player is good, but they should also fix all legends to be at least working. Im still waiting for them to fix my fav hero rampart and the problem with quick swaping weapons.
    If you balance around Top players, keep other stuff also highly competitive! Because you ignore majority of the players :D
  • NitoTanaka's avatar
    NitoTanaka
    2 years ago

    I absolutley agree on the whole Hitbox stuff..

    I need no data to see for myself, i wear on every legends Games played and Kills Trackers to get a rudimental understanding of their respective K/d.

    Under the ones i play most:

    Lifeline: 500kills more than games played, BangBang: 300kills, Octane: 250, Crypto roughly 180 - 200.

    Caustic... 40 Kills more than games played.

    Yes im aware they're all different calibers of characters but there is undeniably a pattern

  • PsyhiX69's avatar
    PsyhiX69
    Seasoned Ace
    2 years ago

    Hitboxes are broken from the start. Remember hunching Wraith?

    But hitboxes are only a part of equation, other part is how the character animations are played. This is where You can clearly see some characters being broken.

    But if I understand correctly respawn wanted to create a game of odds not pure skill, so we have what we have.

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