I respectfully disagree with your post, OP.
Calling me a Fortnite kid, when not even my own daughter plays it...just wrong dude..your post deserves to be buried under your deathbox.
I made a constructive post about the Wingman & how I would change it, the issue is 2 fold... the large difference in player skill levels per game, then you put a Wingman in their hands & it's all over.
But the really stupid (sorry but there is no better word than this) thing you say it how (IN REAL LIFE IT ONLY TAKES ONE BULLET)...YEAH...BUT IN REAL LIFE, FOR EVERY/ANY GUN IT ONLY TAKES ONE BULLET.
I don't mind playing against people with a higher skill-cap.
I don't mind playing against players who take the Wingman.
What I do mind is (above-average Players, playing the Wingman), as it elevates their skills to a whole other playing field, that an MMR system has to be introduced, or the Wingmand tweaked to make things more 'even' accross the board.
Let's have a healthy discussion (if you want) about it.
Do you play Wingman?
Do you prioritise it above other weapons?
How do you face a squad of Wingman Players?
I play it every now & then but I usually prioritse either Wingman/Peacekeeper or Mastiff..and even double AR at times (R301 + Spitfire/Flatline...or Hemlok + Flatline {Hemlok for longer range single-fire snipes, or Flatline}).
When it comes to an actual solution the problems a certain amount of Players are having, the devs have 2 choices, introduce a robust MMR system or reduce the RoF on the Wingman, IMHO...