Forum Discussion

llAnxiety2Kll's avatar
llAnxiety2Kll
Rising Traveler
2 years ago

Season 21 Mix Reviewed

I'm going straight into the frying pan on this one.

1) Solos plague with cheaters and guess what pc players it's not just you guys, because console is also plague with the cheaters. I've played 20 games of solo and all 20 of them I ran into cheaters using either soft hacks or didn't care and just made it obvious.

2) Nerf The Energy Weapons. This is literally the first I've asked for something to get nerf. These weapons are just too good right now. Also every team fight I have been in I fought players using the Havoc/Charge Rifle, Havoc/Peacekeeper, Havoc/Triple Take, Volt/Triple Take, L-Star/Triple Take, Volt/Sentinel, L-Star/Hemlok, Volt/Mastiff, Volt/Peacekeeper and yes I have ran into players who picked up the Devotion. 

3) Rework the Support Class Passive and the entire support class legends evo upgrades. At this point having only support legend to craft their teammates banners and having support legend on the team who died and you craft their banner feels like cop out. Allow it for all players and legends and not limit it to just one class. I think we can give the support class the class passive of both Rapid Response and Miracle Worker it makes more sense.

5 Replies

  • @llAnxiety2Kll

    1) It's almost as if you're implying that the cheating is a new feature of season 21. Not.

    2) Havoc and Devotion already have a nerf with stupid spool-up times if sans hop up, and you are always sans hop up. The turbo is the rarest hop of them all. I dare you to find one. And it's funny to me that the most op weapon in the game just so happens to be an energy weapon, nemesis, but you never even mentioned it. You even mentioned L-star once, but not the nemesis. You want to nerf the volt before the nemesis????

    3) I see where you're going with this one, and I can honestly say that if they did it I wouldn't have a stroke because it would have a minimal effect on my experience. But I'll say what I've been saying all along: on principle I object to anything that makes it easier to respawn a fallen teammate. Respawn has already gone out of their way to remove any negative side of getting killed in this game, and imo it devalues all the work that goes into getting a kill in the first place. First it's, hey, no problem, drop back in the game with the same shield you died with, oh, and here's a gun to boot. Now we're gonna remove any risk involved in banner retrieval? This game has enough crutches and cheats for the weak and the careless. It doesn't need any more.

    IMO.

  • llAnxiety2Kll's avatar
    llAnxiety2Kll
    Rising Traveler
    2 years ago

    I guess you didn't understand what I was saying. Also this me not attacking you or harassing you or any form or way so please I don't want you feel some type of way about it. We are two gamers here that different views, but I see where you're coming from now I hope you see where I'm coming from.

    1) When it comes to solos no I'm not saying that cheating is a featured. I'm saying that as console players we also have cheaters too it's just that some players who play on pc only thinking we don't, but we do we just don't run into them that often or we don't pay attention to it.

    2) This season the Havoc is top tier and the Devotion is in the care package as a Heirloom Weapon (Level 5) it packs a serious punch compared to when it was a Gold Weapon (Level 4) in the care package the following pervious seasons ago. The Havoc was most slept on weapon for numerous seasons, last season it started to shine, this season it's dominating. The Nemesis is no where near the level at when it comes to the Havoc this season. The Nemesis is literally stuck in the middle of the Flatline and R-301 which is good meaning it's in the most healthy state. That's why I never mentioned the Nemesis because players are not using that as often as you think compared to the Havoc. Players are using the Nemesis don't get me wrong but the Havoc is shining this season. The Volt SMG is too good this season and it's right behind the Prowler SMG ( which shreds by the way) give it 3 or 4 more seasons the Volt SMG will be right up there with the Prowler. 

    3) I should been more clear with my words. I should have said "Respawn should make crafting your teammates banners available for all players and classes not just for players who are playing the legend's in that class or role". Because there are games where players couldn't get teammates banner because the enemy teams camp them. So if you don't have a player that isn't playing a support legend you can't craft the banners. So you sit or run to the point where you're teammates banner time is expired and they leave the game. There are times where players know how to turn fights around and into their favor on winning the game even when odds are not in their teams favor. This game is more than battle royal, run'n gun, looting and shooting FPS.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 years ago
    @llAnxiety2Kll

    2) I'm guessing that we play in fairly different areas of the skill spectrum. Where I play the havoc is devastating with the turbo and virtually worthless without it. And you'll find three hammerpoints and two boosted loaders and a disruptor before you find a turbo, if you ever find one. It's always been a top gun with the hop up, and I assumed the rarity of the hop was Respawn's way of ensuring that we all go through life wanting things we can't have.

    And you're right that the nemesis isn't as popular as it was when it launched a few seasons ago, but I still hear at least one in virtually every engagement. Don't know what that says about it, or about my lobbies.

    Volt has always been a winner, like an under-appreciated version of the r99.

    I'm not really sure what makes guns go in and out of vogue with players - I guess it depends on what they see their favorite streamer using, and those guys pick based on optimal damage numbers that a normal player couldn't duplicate on a bet. Makes no sense to me at all.

    3) I can't tell you you're wrong for wanting a path back into the match, whether for yourself or for a teammate. I can only say that the entire respawn mechanic leaves a bad taste in my mouth, and it gets worse every time the dev makes it easier to come back instead of harder. To me it's a crutch for a weak or unlucky player. And in my personal opinion, an unlucky player is a weak player. Managing luck (or randomness or whatever you want to call it) is a skill, and people who don't have it deserve what they get. And what they often get is killed. They're dead. If it was up to me they'd stay dead. I know it's harsh, that's just how I feel about it.
  • Snaake-838's avatar
    Snaake-838
    Rising Rookie
    2 years ago

    I agree that the Havoc is (and Devotion was, last season) pretty crap without the hop-up, due to the spooling time before it actually starts firing. Probably not going to pick it up at all this season, unless I first find the hop-up, or it's in the first bin when I'm not even looking that much what the gun is.

    But @reconzero regarding your stance on the "weak and unlucky" players, speaking as a new player, seems like you would be happy not having any new players stick with the game at all. The respawn mechanics give at least some incentive to stick around and see what other are doing differently, often better. Also, even in the first week or two of playing I could already be useful by respawning teammates as support (because I wasn't looting fast enough and randoms were running ahead of me to get killed, not because I was avoiding fights). Assuming they stuck around to see if I'd get to a replicator and then a respawn beacon, but still.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    2 years ago

    @Snaake-838

    Never thought too much about the respawn from the perspective of a new player. But I have a hard time imagining the lack of it would be the thing to drive a new player away, especially given the steep skill curve, the cheating, the smurfing, the struggles of the matchmaker, and the huge population of players who have been doing this for five years now.

    No, I tend to think about it from the perspective of getting killed. If some guy kills me do I really want to run around and give him an even better chance of doing it again, and making it easier for him to get my squadmates as well? If you're killed in this game, it doesn't mean the game is no good or that your night is finished. It means you re-queue and get a fresh start instead of coming back hobbled into the same match where some 95% accurate Master can have a second crack at you.

    And I know this runs contrary to the sage advice of all the streamers, but dying repeatedly is not the only way to learn the game. It isn't even, imo, the best way. It's only the fastest.