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@Sir_NamedIt would be a little too strong if it would tick for a lot, but its an alternative to caustics gas, where caustics gas ticks for more, bloodhounds ticks for a lot less, because you still have a line of sight, and when you use bloodhounds ultimate you should feel like a BEAST, which it does make you feel, but I think it should make you feel even more unstoppable, plus it also lets players know if there is a bloodhound nearby if the damage he has caused stays on the floor, but not his ticking damage which hurts players.
I think 20 seconds to upgrade per pylon would be too excessive, a lot of things could happen before then, and lets not forget the pylons are very weak to begin with, so it would just ruin the concept of a pylon being upgraded, no one would use it. Maybe 2-5 seconds to be reasonable for an upgrade during combat.
And yes, ultimate 2.0 is a great idea, a lot of players run right past these just because they aren't useful, but just using 1 of these instantly makes you use your ultimate a good few seconds before everyone else in the lobby, which is a great advantage.
Please also take a look at the above post where it is highlighted "UPDATED"
My main point is that you shouldn’t be upgrading during combat. 20 seconds isn’t all that much during off time, and you don’t have to upgrade the nodes. The nodes are weak, but if you place them just right by the entrances, it’ll deter enemies trying to get in.
Carrying a body shield would be a cool addition. But when I think about it, it could maybe become actually a strong mechanic. Say you are carrying a purple body shield. You can bring it with you, and then drop it in a safe area near a fight. Then, go fight, back out when your shield is low and swap, then go back in. This could be kind of op, but it’d be a cool idea.
- 6 years ago@Sir_Named The idea with these buffs are to enhance on ideas in the base game, which is why they sound OP, it is to add new concepts to the game where there otherwise wouldn't be.
The ideas are to enhance upon the game and possibly give every character a second tactical, thus creating a future of multiple tacticals for each character, which will mean this game is NEVER stale, new ways to play the same characters, along with new characters, new guns, and maps.
Yes the shields idea does sound OP, but it will also take time to do that, and that is what makes the game fun, doing stupid stuff like that. Would you not agree?- 6 years ago@MoNosDirtyGaming Understood. Keep in mind, I’m mainly just pointing out potential reasons/ways it could be too strong.
Although the Bloodhound thing is actually just me thinking it’d be kind of unnecessary and also wouldn’t really fit.- 6 years ago@Sir_Named Would you not like to have some sort of map awareness before entering a fight though? Currently you just run/gun and guess who you're fighting, if you was fighting say, a gibraltar for example, would you not like to see more details of the destruction caused by him before you fight him? That way it could be better to co-ordinate an attack to down him first rather than his teammates, making the fight easier, and causing more effective teamwork.
- 6 years ago@MoNosDirtyGaming Multiple tacticals should be a nobrainer. I should be able to change my Gibby bombs from a circle to a square, cross, pentagon etc.
Crypto should be able to lock doors (up to 3, 1 hit to break) or close supply bins in drone mode.
Octane should passively jump higher and climb faster.
Wattson should be able to sense other fenced nearby.
A whole bunch or additions and change ups should come with ultimate accelerants.- 6 years ago@Oknijam I feel like the devs do have things planned, but they're making us wait, like gta does, with 1 car at a time.
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