7 years ago
What's wrong with people?
I don't understand why people need to cheat in any video game, seriously. We play game suppose to having fun, aren't we? Where is the fun when you can see everyone else in the game and don't even ne...
@sneakwastakenn I never said you wrote "we need no anti-cheat". Regardless of what you said, my points were simply:
1)There are ALWAYS going to be cheaters in FPS games with PVP. EVEN if there (in a miraculous way) wasn't any cheaters on Apex at the moment, it will happen eventually. It's not a question of is there ever going to be cheaters, but rather when will cheaters start playing Apex with cheats.
2)Anti-cheats aren't permanent defenses. It's exactly like anti-viruses, the threat evolves over time and therefore the anti-threat needs to evolve as well. In short, because AL is free to play and is therefore incredibly accessible compared to a 60$ title, you need an even better anti-cheat than said 60$ titles. I come from bf5 and it's riddled with cheats (as our EA Game Changer overlords so heavily stated multiple times already on youtube, you will see with a quick search that you can also find video proof of so many "rage cheaters" being blatant with no care in the world), so yeah... to say the least, Apex needs a severely better anti-cheat system than bf5.
That's it, that's all, I'm not looking to argue with you or anything. I'm just explaining things as they are.
You said "the fact of the matter is a good anti-cheat system needs to be ahead", implying that the one which exists isn't good enough as it is. The part where I mentioned "no anti-cheat at all" is hyperbole because you have consistently taken what I've said, spun it into something I didn't say, then argued against it.
1. I already said this... when I said "No matter who is in control of anticheat, there will always be cheaters in every game and it isn't possible to 100% block all cheats." The point which you missed is that there's claims of rampant cheating and the need for "a better anticheat" with 0 evidence to support the claim.
2. I also already said this when I said " It's a constant struggle between anti-cheat implementation and cheat creation. It always has been this way and always will. You need to accept that in online games there are going to be a certain amount of cheaters. Hopefully the large majority of your games don't have them."
I said that 2nd thing immediately after the first. Maybe you missed the entire reply?
So to say the least, there's no reason to believe that they "need a better anti-cheat system" since there's no evidence suggesting that there is a problem with the current one. And once again we have my original point which you seem to be ignoring and trying to distort in order to spin the conversation in another direction; but that won't be allowed to happen when discussing things with me.
You're not explaining anything, I explained everything you just said before you said it.
It's good to hear that you aren't interested in actual legislation reaching into video games (I assume you're in America or somewhere in the west).
Regarding IP address bans though, those are essentially useless and problematic at the same time because anyone could be on that AS and be affected wrongly by the ban and the person who they want to ban can easily change this or mask it with a VPN.
I see you're mentioning "legal actions" again... and this is once again where I have to disagree. Internet providers should not be encouraged (any more than they currently do) to hand out customer information based on complaints and especially not in relation to cheating in a video game. It's ultimately up to the publisher and/or developer and/or anti-cheat management to remove players who cheat and not something that should tie up law enforcement or courts or something that should be a punishable offense. You seem to be contradicting your claim that you're against this kind of legislation by stating that you want ISPs contacted for "legal actions". Also see that you confirmed you live in Canada which is in the west. Sadly, your country is already starting to fall apart and largely due to lack of a certain clause in your base rights but that would end up getting this thread closed so hopefully you know what I'm referring to and we can avoid discussing it here 😉.
Also, it's not in any way comparable to have a copyright infringement or illegal product distribution case then say because of that people should be able to be punished by having their information given away by the ISP due to cheating in a video game. Downloading IP without permission/paying is nowhere near the same thing as playing unfair in a video game.
UPDATE: At least in the terms of America it's unlawful for the government to force an ISP to hand out user information at the request of another business. This is compelled speech and protected under the first amendment as businesses are protected by this as well. You have no inherently granted free expression rights in Canada, which is how C-16 got passed. The ISP would need to agree to this as a general policy and the customer of the ISP would be signing that agreement when they sign up. That's how they get you for downloading shows and why people use seedboxes or VPNs.
Some stuff that could fix the rampant cheating pretty quick, especially in a f2p game:
1. 2-Step-Verification when you create your account with your handy (like the google-authenticator on android systems).
2. Report-function in game (is usually mandatory in these type of games, so you can report someone if you see something fishy)
3. Hardware and phonenumber bans (will be the hardest to get around that once you´re banned... will prevent 99% of all cheaters coming back again).
@MjNaise nice ideas but #1 is easily bypassable. #2 is great if they actually have people who know what they're looking at and actually look at reports. hopefully there's no useless "report for abusive chat" option which is stupid to begin with but only further wastes resources of the company on something the player could have just blocked for.#3 is essentially #1 + hardware bans so the #1 point you made in #3 is explained in my reply already. Hardware bans are definitely harder to get around and I support those.
@allidwastaken You seem to be avoiding the point of what I said as well. Don't just read the replies to my posts, read what I actually said. If you still don't understand, I don't know what to say -- I already explained my position countless times.
Even if you provide proof it doesn't make the statement "we need a better anticheat" any more true. It would fail to have demonstrated the reason why this anticheat is is so poor, thus not giving any reason to push for "a better" one.
League of Legends is designed in a way that no cheat anyone has that can be created for that game would really be useful. What people have done (if not entirely, at least primarily) is use exploits like when you could walk into an enemy spawn with Twitch and spam the Blade of the Ruined King on people 100 times at once so they instantly die.
You seem to be extremely nitpicky and make a big story out of a simple, insignificant phrase or idea. You seem to enjoy arguing for the same of uselessly arguing. Wtv floats your boat, I will stop entertaining you as I'v wasted enough time. The only people that don't want "better anti-cheats" can only possibly be cheaters or people that have no idea how cheat development and anti-cheat development works and imagine that anti-cheats just magically update/better themselves. On this note, I'm off from this thread.