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Daraaaan's avatar
Daraaaan
Seasoned Veteran
1 day ago

About Rank mode update in S31・32

 

I heard that major changes are coming to the Ranked System in Seasons 31 and 32. Please let me know if I have misunderstood anything in my thoughts below.

 

Since the proportion of players in Platinum and Diamond has been increasing recently, I view the addition of the new Emerald rank positively.

Many players have also pointed out the tendency to view "reaching Master" as the clearing  the game. Therefore, I also see the subdivision of the Master rank as a positive move

.

However, if I were to summarize my opinion in one sentence, it would be: "Do the developers want to promote smurfing?"  My reasons are as follows:

 

It is likely difficult for the devs to completely resolve the current issue where different ranks and party compositions (trios, duos, and solos) end up in the same match. I view it positively that they shifted their approach toward minimizing damage based on the current reality, rather than forcing an unattainable fix. I also somewhat understand their decision to adjust entry costs as a means to achieve this.

However, because the entry fee adjustments are based on "displayed rank" rather than "hidden MMR," I do not believe this attempt will succeed. Wouldn't this allow not only smurfs, but also players on their main accounts who intentionally delay their rank progression, to gain an unfair advantage? 

Furthermore, no measures have been taken against the unfairness caused by differences in party composition (trios, duos, solos). Past test data revealed an abnormal situation where win rates followed the order of "Duos > Trios > Solos." Despite many players pointing out that Duo teams are easily exploited by boosting services, why is nothing being done about this?

 

I previously recommended removing the RP cap on kills so that smurfs could not remain stuck in lower ranks, but I view the updates for Seasons 31 and 32 negatively. This is because I have also consistently voiced my opposition to turning the Ranked mode into a "Wildcard" or kill-focused mode.

Modes like Wildcard or Team Deathmatch put an extreme emphasis on kills. However, the true appeal of a Battle Royale lies in the fact that neither combat nor placement should be compromised. The value of the mode comes precisely from the difficulty in balancing those decisions. This core concept must not be altered, across any rank tier.

 

The following points are not directly related to the smurfing issue, but I would like to share them as my personal opinion:

Regarding the Legend Ban feature, making the final outcome random feels halfway done—even if the probability shifts based on vote results. Even if a system similar to the ALGS were introduced, it would only add extra steps before a match begins, increasing the load on both players and the system while offering unclear benefits. Proper game balancing is an essential task that developers must fulfill, regardless of whether a Legend Ban system exists.

3 Replies

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    1 day ago

    reconzero​ Legends bans only apply to diamond+ lobbies, i dont think you need to learn the game in diamond anymore (if they stop promoting players to ranks they dont belong in)

  • To be frank, all smoke and mirrors if they can't even address the pain all the soloq players have in getting unskilled teammates 99% of the time.
    And no, the difference in Playstyle is by no means the issue ... its plain and simple Teammates that dont even know how to play the game.
    No q's, not ults , lifelines that dont know how to tap, fuses that cant do dmg with his knuckle cluster, no ring scans nothing.
    I could go on with the list but i think you get me point.
    And Respawn lets those ppl get to plat and above ... 
    Introduce a quality queue, i (and i think a lot of fellow players) would even wait minutes for a game that actually has players that are on the same page. would also lower the gap between a random team and a 3stack.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    1 day ago

    Legend Banning: Seems to me like punishing players for learning the game, perfecting their meta, and trying to optimize their score and rank. On the other hand, it only affects high-level players, like drop zones, so why would I really care one way or the other?

    Scoring Adjustments for Wide Skill Lobbies: This will be a devil-in-the-details situation. It's nice that they've acknowledged how bad the matchmaking is, but this "fix" needs to be more than just a gesture. Will it be?

    End of "Road to Ranked": RTR was only ever there as a token discouragement of secondaries. Removing it is completely in keeping with Respawn's unstated goal of making sure that the game is populated by 10,000,000 individual accounts even if they're all owned by the same 15,000 players. Which they are. So in answer to your question "Do the developers want to promote smurfing?" the answer is yes. They always have wanted to and they still want to now.  They're apparently always looking for new and novel ways to do just that.

    Open League, Pro Am, New Rank Tiers: I'm not understanding the need for this at all, except perhaps as a developer subterfuge to obscure the way they've allowed diamond and master to bloat, destroying the meaning of a bell curve as well as the value of a high rank. When any competent player can reach diamond, and the peak of the curve moves so far to the left, then suddenly platinum is the new silver and diamond is just a reward for showing up. It feels subjectively like a nicer reward than a platinum badge, which is why they allow it to happen, but it's hard to imagine any reasonably intelligent player being fooled. Maybe I'm giving players too much credit.

    All in all I'm not really sure what to say. It all has the look and feel of more change for the sake of change, especially new rank tiers. I guess we'll all just have to wait and see how it shakes out in practice. You just can't ever tell anything from what they say on paper.

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