Aim assist is balanced.
I feel like as a player the experience aiming and playing fps games that I have is completely de-valued by the fact that my competition has internal aim assistance.
It blows my mind that we live in a world where hours upon hours of hard work is negated by holding down right trigger. Why do we continue to pander to the players shouting that "It's too hard to do a, b, c or d with a controller." I was originally okay with the idea of cross-play but when you give them literal aim-bot that just requires to press one button, it feels a little out of balance. Not to mention we don't even get an option to opt out of cross-play (On PC). You aren't going to hop on MNK and immediately start performing if you don't have the muscle memory built but on the flip side LITERALLY ANYONE CAN PULL RIGHT TRIGGER.
Sure I get that for the majority of controller player AA isn't an issue but when it comes to the top 10% maybe 15% of controller players, you start to see players die from a single burst of Hemlok, 5 headshots, two players dying from a single r9 spray, entire teams wiped by one havoc spray it just isn't balanced. Giving players with that amount of talent (I keep wanting to say external assistance) internal aim assistance, the game falls out of balance, sometimes people just die in .15 seconds because aim assist. How is that fair. Especially in a game where CQC is generally the deciding factor in all competitive end ring's of apex. Aim assistance is not balanced for the highest levels of gameplay.
If you are here to say, but but but mom tap strafe. I think the only thing console players cant do is move while looting a box, I have seen tap strafes, wall bounces, super-glides etc performed on console.