Remove ground based portion of tactical
Ultimate is a The Time Stop, and it has an area and duration similar to NEWT.
Has same edge bubble as well.
The only real difference: No purple or black hole. Object and entity momentum and timer freezing. Release to momentum from before it hit the orb when orb ends.
Might even cast like NEWT as well.
Placing a Time Stop on a fresh NEWT might allow NEWT to last twice as long, since it stops the timer on it...
Stops healing, stops ordinance, stops bullets, freezes everything midair.
Objects frozen must be fully engulfed, and momentum allows them to get a few inches into the orb before freezing.
Upon release, they pick up momentum instead of falling down.
Use mostly as an attack, not defense, because enemies might use it to their advantage if they aren't caught in it.
However, sticking it between you and gunfire may allow as a good defense, as you can move and their bullets get stuck in the orb.
Where does the idea for this orb come from (and tactical)? Transformers: Age of Extinction - Hotrod, and what Hound did with one frozen opponent. Also Undo from ESO for targeting allies with tactical.
Undo will not undo used objects, ammo, and healing, but will undo position and damage taken. It can revive them. It can undo the deathboxed effect on allies.
Freeze will freeze the area around an opponent for a few seconds, and freeze any projectiles as well. Hotrod+Hound
Freeze an enemy deathbox to prevent their banner from being grabbed, but also stop it from being looted and freeze it's timed out timer for the duration.
Freeze a downed enemy to lock them in place. They can't turn while frozen, and if you pelt them from behind it's unlikely that they can turn around in time to block it. It's also unlikely that they could pull up the shield in time to block frontal either, but they might.
Also, a frozen target also freezes grenades and other objects that hit them, and if it detonates near them they are immune to it. Try to hit them so it'll freeze and detonate after they unfreeze. Arc Stars are best, as they may escape thermites and probably will escape frags, but arc stars stick to them.
Recap
Tactical vs enemy: Hotrod
Ultimate: NEWT if Hotrod fired it
Tactical vs Allies: Undo
Tactical into air, or no target: Replay
Tactical vs Timed Out Deathbox beyond 5 seconds timed out: Replay their death. Actually that might be part of the passive perk.