Apex lacks depth when it comes to abilities.
So legends abilities have evolved a lot since the release. Not only in their mechanism but also in their conception. The very idea of the game being gun based with abilities as an extra element no longer applies to what we see nowdays (And most likely in the future). Instead the game is slowly changing to become based on legends and what can they do in the battlefield. The devs must have realized at one point that the majority of players play the game because they love to play as their favorite legends and use their abilities. You have probably never came across someone who said: I really like apex because of the Flatline!. And as such. I believe it is increasingly important as the game evolves to give depths to abilities and the way they connect with each other. And when im talking about depth I Specifically mean that the ability of a legend should effect other abilities too in a convoluted way. If anyone of you is familiar with overwatch then you would know what im talking about. So for example right now when Bloodhound scan an enemy, It doesnt make them receive more damage or highlight areas in their hitboxes for critical damage. Or when fuse hit someone with knuckle cluster it doesnt make them more susceptible to explosive damage. These are only few examples and im sure that the devs can come up with something better and more fitting and fun. Obviously this needs work from the developers behalf but its crucial for the health and development of the game.