@ZkepzAll MODERN day multiplayer games do this, because they realized that if they maximize the likelihood that below average-skilled players win, they can make a bit more money.
While I almost don’t blame the company’s using this strategy, we shouldn’t turn a blind eye to how this specifically targets above average skilled players for profits.
Again I can’t help but speak solely on my own experience:
the game places me in a situation that encourages my continued play to improve to win more— yet I win less overall because I improved myself too far— to Masters level, where I am designated to lose to Preds and Better Masters players. Lmao. Pubs shouldn’t be like this.
When above average players lose more than below average players (because the game is intentionally putting them in situations to lose) that’s an issue, no?
But the majority of the playerbase are average/below average, so most people don’t care. Anything that increases their chances of winning gets a green light.