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Unfortunately this is a complaint thread semi-disguised as an anti-aim assist thread.
I think many people who hate aim assist have an aneurism when they see people supporting the idea of segregated lobbies while simultaneously highlighting the advantages of MnK input (despite controller AA).
I’m a high level console player (that is no where near pro level, but still in the top 5% of players overall). I don’t hit “every shot” like the OP suggests. Maybe that’s because I’m not using a strikepack or macros like 80% of the people in the top MMR console lobbies— but it is what it is.
This ENTIRE argument decays into the simple fact that inputs should be separated. I don’t care what side of the argument someone is on— players should have a choice on what input they play on AND against.
@Axs5626Sxa5001 100% true. Problem is that there isnt enough players for that.
People begged for crossprogression for years. It was probably ready to release long time ago but they delayed it to keep game alive.
If you would separate input the MM would be even worse for casual gamers with extra long queue times.
Also if we go that route would there be lobbies for full MnK, full roller, full console, console + pc roller, console + MnK and roller + MnK squads?
Would take hours to get a match with current player numbers LOL.
Add PvE with difficulty options where everyone plays against same "input" enemy and everyone can play on whatever input they like.
Heck might even dig up the old Thrustmaster wheel with pedals for some fun gaming moments.
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